diff --git a/.gitignore b/.gitignore
index 2b4d9d2fbf20194317e43f8d5c64c624f271e705..268e3632906a9b840747e6c015b32848ba45b50f 100644
--- a/.gitignore
+++ b/.gitignore
@@ -23,3 +23,4 @@ Win32_LIB_ASM_Release
 /bin
 /build
 /build/*
+/CMakeUserPresets.json
\ No newline at end of file
diff --git a/appveyor.yml b/appveyor.yml
index 9770cb37df07fd9be9ae685f3770ca7410915c9f..63d801b734719bf4ba47dfb42b1b7849c3a23189 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -1,4 +1,4 @@
-version: 2.2.11.{branch}-{build}
+version: 2.2.13.{branch}-{build}
 os: MinGW
 
 environment:
diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg
index dd5cdb46b2c2338fd1b2728f877ab903389054ad..41ad998891154f56fe850cdfe457a48189dd648f 100644
--- a/extras/conf/SRB2-22.cfg
+++ b/extras/conf/SRB2-22.cfg
@@ -4367,7 +4367,6 @@ thingtypes
 	{
 		color = 14; // Yellow
 		title = "Rings and Weapon Panels";
-		width = 24;
 		height = 24;
 		flags8height = 24;
 		flags8text = "[8] Float";
@@ -4377,7 +4376,6 @@ thingtypes
 		{
 			title = "Ring";
 			sprite = "RINGA0";
-			width = 16;
 		}
 		301
 		{
@@ -4393,6 +4391,7 @@ thingtypes
 		{
 			title = "Infinity Ring";
 			sprite = "RNGIA0";
+			width = 24;
 		}
 		304
 		{
@@ -4418,43 +4417,53 @@ thingtypes
 		{
 			title = "CTF Team Ring (Red)";
 			sprite = "internal:TRNGA0R";
-			width = 16;
 		}
 		309
 		{
 			title = "CTF Team Ring (Blue)";
 			sprite = "internal:TRNGA0B";
-			width = 16;
 		}
 		330
 		{
 			title = "Bounce Ring Panel";
 			sprite = "PIKBA0";
+			width = 24;
+			height = 40;
 		}
 		331
 		{
 			title = "Rail Ring Panel";
 			sprite = "PIKRA0";
+			width = 24;
+			height = 40;
 		}
 		332
 		{
 			title = "Automatic Ring Panel";
 			sprite = "PIKAA0";
+			width = 24;
+			height = 40;
 		}
 		333
 		{
 			title = "Explosion Ring Panel";
 			sprite = "PIKEA0";
+			width = 24;
+			height = 40;
 		}
 		334
 		{
 			title = "Scatter Ring Panel";
 			sprite = "PIKSA0";
+			width = 24;
+			height = 40;
 		}
 		335
 		{
 			title = "Grenade Ring Panel";
 			sprite = "PIKGA0";
+			width = 24;
+			height = 40;
 		}
 	}
 
@@ -4463,7 +4472,7 @@ thingtypes
 		color = 10; // Light Green
 		title = "Other Collectibles";
 		width = 16;
-		height = 32;
+		height = 24;
 		sort = 1;
 		sprite = "CEMGA0";
 
@@ -4529,6 +4538,7 @@ thingtypes
 		{
 			title = "Emerald Hunt Location";
 			sprite = "SHRDA0";
+			height = 32;
 			flags8height = 24;
 			flags8text = "[8] Float";
 		}
diff --git a/extras/conf/udb/Includes/SRB222_things.cfg b/extras/conf/udb/Includes/SRB222_things.cfg
index df08e3ac50fb47c80b412da2966e10cc2cec5f79..9eb227974dfd0b33de593a7ced83b42fab7d6738 100644
--- a/extras/conf/udb/Includes/SRB222_things.cfg
+++ b/extras/conf/udb/Includes/SRB222_things.cfg
@@ -1185,7 +1185,7 @@ udmf
 	{
 		color = 14; // Yellow
 		title = "Rings and Weapon Panels";
-		width = 24;
+		width = 16;
 		height = 24;
 		sprite = "RINGA0";
 
@@ -1193,7 +1193,6 @@ udmf
 		{
 			title = "Ring";
 			sprite = "RINGA0";
-			width = 16;
 			arg0
 			{
 				title = "Float?";
@@ -1227,6 +1226,7 @@ udmf
 		{
 			title = "Infinity Ring";
 			sprite = "RNGIA0";
+			width = 24;
 			arg0
 			{
 				title = "Float?";
@@ -1282,7 +1282,6 @@ udmf
 		{
 			title = "CTF Team Ring (Red)";
 			sprite = "internal:TRNGA0R";
-			width = 16;
 			arg0
 			{
 				title = "Float?";
@@ -1294,7 +1293,6 @@ udmf
 		{
 			title = "CTF Team Ring (Blue)";
 			sprite = "internal:TRNGA0B";
-			width = 16;
 			arg0
 			{
 				title = "Float?";
@@ -1306,6 +1304,8 @@ udmf
 		{
 			title = "Bounce Ring Panel";
 			sprite = "PIKBA0";
+			width = 24;
+			height = 40;
 			arg0
 			{
 				title = "Float?";
@@ -1317,6 +1317,8 @@ udmf
 		{
 			title = "Rail Ring Panel";
 			sprite = "PIKRA0";
+			width = 24;
+			height = 40;
 			arg0
 			{
 				title = "Float?";
@@ -1328,6 +1330,8 @@ udmf
 		{
 			title = "Automatic Ring Panel";
 			sprite = "PIKAA0";
+			width = 24;
+			height = 40;
 			arg0
 			{
 				title = "Float?";
@@ -1339,6 +1343,8 @@ udmf
 		{
 			title = "Explosion Ring Panel";
 			sprite = "PIKEA0";
+			width = 24;
+			height = 40;
 			arg0
 			{
 				title = "Float?";
@@ -1350,6 +1356,8 @@ udmf
 		{
 			title = "Scatter Ring Panel";
 			sprite = "PIKSA0";
+			width = 24;
+			height = 40;
 			arg0
 			{
 				title = "Float?";
@@ -1361,6 +1369,8 @@ udmf
 		{
 			title = "Grenade Ring Panel";
 			sprite = "PIKGA0";
+			width = 24;
+			height = 40;
 			arg0
 			{
 				title = "Float?";
@@ -1375,7 +1385,7 @@ udmf
 		color = 10; // Light_Green
 		title = "Other Collectibles";
 		width = 16;
-		height = 32;
+		height = 24;
 		sort = 1;
 		sprite = "CEMGA0";
 
@@ -1445,6 +1455,7 @@ udmf
 		{
 			title = "Emerald Hunt Location";
 			sprite = "SHRDA0";
+			height = 32;
 			arg0
 			{
 				title = "Float?";
diff --git a/src/Makefile b/src/Makefile
index e1d9cb384f15bf6943244678001d12d1305bf310..41cef2a179383670247847bcd572a651c1b8aad6 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -392,4 +392,4 @@ else
 	@:
 endif
 
-$(warning The handwritten GNU Makefile for SRB2 is deprecated, and may be removed in the future. Please consider switching to CMake.)
+#$(warning The handwritten GNU Makefile for SRB2 is deprecated, and may be removed in the future. Please consider switching to CMake.)
diff --git a/src/Makefile.d/nix.mk b/src/Makefile.d/nix.mk
index aa2e96df7eb402cb64d685a7af95a44a69d71355..9adf3f0f14fdc2b052e48053cabedee48a1a7edd 100644
--- a/src/Makefile.d/nix.mk
+++ b/src/Makefile.d/nix.mk
@@ -25,7 +25,7 @@ endif
 # Tested by Steel, as of release 2.2.8.
 ifdef FREEBSD
 opts+=-I/usr/X11R6/include -DLINUX -DFREEBSD
-libs+=-L/usr/X11R6/lib -lipx -lkvm
+libs+=-L/usr/X11R6/lib -lkvm -lexecinfo
 endif
 
 # FIXME: UNTESTED
diff --git a/src/config.h.in b/src/config.h.in
index 0ca0f26e905a0fdddf3741bb9d878517751d5bc9..6d49a698934bf8b498f6bfb402bbaa7f8ff93191 100644
--- a/src/config.h.in
+++ b/src/config.h.in
@@ -38,12 +38,14 @@
  * Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3
  * Last updated 2022 / 03 / 06 - v2.2.10 - main assets
  * Last updated 2023 / 05 / 02 - v2.2.11 - patch.pk3 & zones.pk3
+ * Last updated 2023 / 09 / 06 - v2.2.12 - patch.pk3
+ * Last updated 2023 / 09 / 09 - v2.2.13 - none
  */
 #define ASSET_HASH_SRB2_PK3   "ad911f29a28a18968ee5b2d11c2acb39"
 #define ASSET_HASH_ZONES_PK3  "1c8adf8d079ecb87d00081f158acf3c7"
 #define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
 #ifdef USE_PATCH_DTA
-#define ASSET_HASH_PATCH_PK3  "2e69558bce3b9610624549a75e29e19b"
+#define ASSET_HASH_PATCH_PK3  "3c7b73f34af7e9a7bceb2d5260f76172"
 #endif
 
 #endif
diff --git a/src/d_main.c b/src/d_main.c
index 5c6db2e299c03e88ac8d790caf260399e56aaaf4..871b8400c3ac4d9c3d198ade51def161edf23472 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1740,14 +1740,15 @@ void D_SRB2Main(void)
 			// Prevent warping to nonexistent levels
 			if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR)
 				I_Error("Could not warp to %s (map not found)\n", G_BuildMapName(pstartmap));
-			// Prevent warping to locked levels
-			// ... unless you're in a dedicated server.  Yes, technically this means you can view any level by
-			// running a dedicated server and joining it yourself, but that's better than making dedicated server's
-			// lives hell.
-			else if (!dedicated && M_MapLocked(pstartmap, serverGamedata))
-				I_Error("You need to unlock this level before you can warp to it!\n");
 			else
 			{
+				if (M_CampaignWarpIsCheat(gametype, pstartmap, serverGamedata))
+				{
+					// If you're warping via command line, you know what you're doing.
+					// No need to I_Error over this.
+					G_SetUsedCheats(false);
+				}
+
 				D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false);
 			}
 		}
diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 60013b5c5dd24d1e72686276f729ab42650db0cb..5c93601edc8ecf971252d22c4f0c37e9c33319d3 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -777,6 +777,8 @@ void D_RegisterClientCommands(void)
 	CV_RegisterVar(&cv_showfocuslost);
 	CV_RegisterVar(&cv_pauseifunfocused);
 
+	CV_RegisterVar(&cv_instantretry);
+
 	// g_input.c
 	CV_RegisterVar(&cv_sideaxis);
 	CV_RegisterVar(&cv_sideaxis2);
@@ -1801,8 +1803,8 @@ static void Command_Map_f(void)
 	size_t option_gametype;
 	const char *gametypename;
 	boolean newresetplayers;
-
-	boolean wouldSetCheats;
+	boolean prevent_cheat;
+	boolean set_cheated;
 
 	INT32 newmapnum;
 
@@ -1823,21 +1825,34 @@ static void Command_Map_f(void)
 	option_gametype =   COM_CheckPartialParm("-g");
 	newresetplayers = ! COM_CheckParm("-noresetplayers");
 
-	wouldSetCheats =
-		!( netgame || multiplayer ) &&
-		!( usedCheats );
+	prevent_cheat = !( usedCheats ) && !( option_force || cv_debug );
+	set_cheated = false;
 
-	if (wouldSetCheats && !option_force)
+	if (!( netgame || multiplayer ))
 	{
-		/* May want to be more descriptive? */
-		CONS_Printf(M_GetText("Sorry, level change disabled in single player.\n"));
-		return;
+		if (prevent_cheat)
+		{
+			/* May want to be more descriptive? */
+			CONS_Printf(M_GetText("Cheats must be enabled to level change in single player.\n"));
+			return;
+		}
+		else
+		{
+			set_cheated = true;
+		}
 	}
 
-	if (!newresetplayers && !cv_debug)
+	if (!newresetplayers)
 	{
-		CONS_Printf(M_GetText("DEVMODE must be enabled.\n"));
-		return;
+		if (prevent_cheat)
+		{
+			CONS_Printf(M_GetText("Cheats must be enabled to use -noresetplayers.\n"));
+			return;
+		}
+		else
+		{
+			set_cheated = true;
+		}
 	}
 
 	if (option_gametype)
@@ -1845,7 +1860,7 @@ static void Command_Map_f(void)
 		if (!multiplayer)
 		{
 			CONS_Printf(M_GetText(
-						"You can't switch gametypes in single player!\n"));
+				"You can't switch gametypes in single player!\n"));
 			return;
 		}
 		else if (COM_Argc() < option_gametype + 2)/* no argument after? */
@@ -1858,7 +1873,9 @@ static void Command_Map_f(void)
 	}
 
 	if (!( first_option = COM_FirstOption() ))
+	{
 		first_option = COM_Argc();
+	}
 
 	if (first_option < 2)
 	{
@@ -1881,11 +1898,6 @@ static void Command_Map_f(void)
 		return;
 	}
 
-	if (wouldSetCheats && option_force)
-	{
-		G_SetUsedCheats(false);
-	}
-
 	// new gametype value
 	// use current one by default
 	if (option_gametype)
@@ -1927,15 +1939,13 @@ static void Command_Map_f(void)
 	}
 
 	// don't use a gametype the map doesn't support
-	if (cv_debug || option_force || cv_skipmapcheck.value)
-		fromlevelselect = false; // The player wants us to trek on anyway.  Do so.
 	// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
-	else
+	if (!(
+			mapheaderinfo[newmapnum-1] &&
+			mapheaderinfo[newmapnum-1]->typeoflevel & G_TOLFlag(newgametype)
+	))
 	{
-		if (!(
-					mapheaderinfo[newmapnum-1] &&
-					mapheaderinfo[newmapnum-1]->typeoflevel & G_TOLFlag(newgametype)
-		))
+		if (prevent_cheat && !cv_skipmapcheck.value)
 		{
 			CONS_Alert(CONS_WARNING, M_GetText("%s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum),
 				(multiplayer ? gametype_cons_t[newgametype].strvalue : "Single Player"));
@@ -1945,23 +1955,33 @@ static void Command_Map_f(void)
 		}
 		else
 		{
-			fromlevelselect =
-				( netgame || multiplayer ) &&
-				newgametype == gametype    &&
-				gametypedefaultrules[newgametype] & GTR_CAMPAIGN;
+			// The player wants us to trek on anyway.  Do so.
+			fromlevelselect = false;
+			set_cheated = ((gametypedefaultrules[newgametype] & GTR_CAMPAIGN) == GTR_CAMPAIGN);
 		}
 	}
+	else
+	{
+		fromlevelselect =
+			( netgame || multiplayer ) &&
+			newgametype == gametype    &&
+			(gametypedefaultrules[newgametype] & GTR_CAMPAIGN);
+	}
 
 	// Prevent warping to locked levels
-	// ... unless you're in a dedicated server.  Yes, technically this means you can view any level by
-	// running a dedicated server and joining it yourself, but that's better than making dedicated server's
-	// lives hell.
-	if (!dedicated && M_MapLocked(newmapnum, serverGamedata))
+	if (M_CampaignWarpIsCheat(newgametype, newmapnum, serverGamedata))
 	{
-		CONS_Alert(CONS_NOTICE, M_GetText("You need to unlock this level before you can warp to it!\n"));
-		Z_Free(realmapname);
-		Z_Free(mapname);
-		return;
+		if (prevent_cheat)
+		{
+			CONS_Alert(CONS_NOTICE, M_GetText("Cheats must be enabled to warp to a locked level!\n"));
+			Z_Free(realmapname);
+			Z_Free(mapname);
+			return;
+		}
+		else
+		{
+			set_cheated = true;
+		}
 	}
 
 	// Ultimate Mode only in SP via menu
@@ -1978,6 +1998,11 @@ static void Command_Map_f(void)
 	}
 	tutorialmode = false; // warping takes us out of tutorial mode
 
+	if (set_cheated && !usedCheats)
+	{
+		G_SetUsedCheats(false);
+	}
+
 	D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, fromlevelselect);
 
 	Z_Free(realmapname);
@@ -2019,11 +2044,13 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
 
 	lastgametype = gametype;
 	gametype = READUINT8(*cp);
-	G_SetGametype(gametype); // I fear putting that macro as an argument
 
 	if (gametype < 0 || gametype >= gametypecount)
 		gametype = lastgametype;
-	else if (gametype != lastgametype)
+	else
+		G_SetGametype(gametype);
+
+	if (gametype != lastgametype)
 		D_GameTypeChanged(lastgametype); // emulate consvar_t behavior for gametype
 
 	skipprecutscene = ((flags & (1<<2)) != 0);
@@ -4139,9 +4166,6 @@ void D_GameTypeChanged(INT32 lastgametype)
 	else if (!multiplayer && !netgame)
 	{
 		G_SetGametype(GT_COOP);
-		// These shouldn't matter anymore
-		//CV_Set(&cv_itemrespawntime, cv_itemrespawntime.defaultvalue);
-		//CV_SetValue(&cv_itemrespawn, 0);
 	}
 
 	// reset timelimit and pointlimit in race/coop, prevent stupid cheats
@@ -4442,25 +4466,37 @@ static void Command_Mapmd5_f(void)
 		CONS_Printf(M_GetText("You must be in a level to use this.\n"));
 }
 
+void D_SendExitLevel(boolean cheat)
+{
+	UINT8 buf[8];
+	UINT8 *buf_p = buf;
+
+	WRITEUINT8(buf_p, cheat);
+
+	SendNetXCmd(XD_EXITLEVEL, &buf, buf_p - buf);
+}
+
 static void Command_ExitLevel_f(void)
 {
-	if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug)
-		CONS_Printf(M_GetText("This only works in a netgame.\n"));
-	else if (!(server || (IsPlayerAdmin(consoleplayer))))
+	if (!(server || (IsPlayerAdmin(consoleplayer))))
 		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 	else if (( gamestate != GS_LEVEL && gamestate != GS_CREDITS ) || demoplayback)
 		CONS_Printf(M_GetText("You must be in a level to use this.\n"));
 	else
-		SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+		D_SendExitLevel(true);
 }
 
 static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
 {
-	(void)cp;
+	boolean cheat = false;
+
+	cheat = (boolean)READUINT8(*cp);
 
 	// Ignore duplicate XD_EXITLEVEL commands.
 	if (gameaction == ga_completed)
+	{
 		return;
+	}
 
 	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 	{
@@ -4470,6 +4506,11 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
 		return;
 	}
 
+	if (G_CoopGametype() && cheat)
+	{
+		G_SetUsedCheats(false);
+	}
+
 	G_ExitLevel();
 }
 
diff --git a/src/d_netcmd.h b/src/d_netcmd.h
index 26bf4d5c6bfbcfe9e481b35b84f38c44360ec3fa..8bbc801d0ef700868482fd982346dff5296c5e14 100644
--- a/src/d_netcmd.h
+++ b/src/d_netcmd.h
@@ -201,6 +201,7 @@ void D_SendPlayerConfig(void);
 void Command_ExitGame_f(void);
 void Command_Retry_f(void);
 void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
+void D_SendExitLevel(boolean cheat);
 void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
 boolean IsPlayerAdmin(INT32 playernum);
 void SetAdminPlayer(INT32 playernum);
diff --git a/src/deh_lua.c b/src/deh_lua.c
index 1b177eb25724e38eb42f81f08ff9919177372c29..0b789547b266aeb238701ca6b34c4f8702c334fb 100644
--- a/src/deh_lua.c
+++ b/src/deh_lua.c
@@ -277,8 +277,8 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
 	}
 	else if (fastncmp("MTF_", word, 4)) {
 		p = word+4;
-		for (i = 0; i < 4; i++)
-			if (MAPTHINGFLAG_LIST[i] && fastcmp(p, MAPTHINGFLAG_LIST[i])) {
+		for (i = 0; MAPTHINGFLAG_LIST[i]; i++)
+			if (fastcmp(p, MAPTHINGFLAG_LIST[i])) {
 				CacheAndPushConstant(L, word, ((lua_Integer)1<<i));
 				return 1;
 			}
diff --git a/src/deh_tables.c b/src/deh_tables.c
index 80f4e5b1a20cc097d8022fff6728dc4dab03473d..0801cf935a184d5a30d0edd215fe90e2b68db737 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -4410,11 +4410,12 @@ const char *const MOBJEFLAG_LIST[] = {
 	NULL
 };
 
-const char *const MAPTHINGFLAG_LIST[4] = {
+const char *const MAPTHINGFLAG_LIST[] = {
 	"EXTRA", // Extra flag for objects.
 	"OBJECTFLIP", // Reverse gravity flag for objects.
 	"OBJECTSPECIAL", // Special flag used with certain objects.
-	"AMBUSH" // Deaf monsters/do not react to sound.
+	"AMBUSH", // Deaf monsters/do not react to sound.
+	"ABSOLUTEZ" // Absolute spawn height flag for objects.
 };
 
 const char *const PLAYERFLAG_LIST[] = {
@@ -4613,8 +4614,7 @@ const char *COLOR_ENUMS[] = {
 	// Desaturated
 	"AETHER",     	// SKINCOLOR_AETHER,
 	"SLATE",     	// SKINCOLOR_SLATE,
-	"METEORITE",   	// SKINCOLOR_METEORITE,
-	"MERCURY",     	// SKINCOLOR_MERCURY,
+	"MOONSTONE",   	// SKINCOLOR_MOONSTONE,
 	"BLUEBELL",   	// SKINCOLOR_BLUEBELL,
 	"PINK",     	// SKINCOLOR_PINK,
 	"ROSEWOOD",   	// SKINCOLOR_ROSEWOOD,
@@ -4651,10 +4651,10 @@ const char *COLOR_ENUMS[] = {
 	"COPPER",     	// SKINCOLOR_COPPER,
 	"APRICOT",     	// SKINCOLOR_APRICOT,
 	"ORANGE",     	// SKINCOLOR_ORANGE,
-	"PUMPKIN",     	// SKINCOLOR_PUMPKIN,
 	"RUST",     	// SKINCOLOR_RUST,
-	"GOLD",     	// SKINCOLOR_GOLD,
+	"TANGERINE",   	// SKINCOLOR_TANGERINE,
 	"TOPAZ",     	// SKINCOLOR_TOPAZ,
+	"GOLD",     	// SKINCOLOR_GOLD,
 	"SANDY",     	// SKINCOLOR_SANDY,
 	"GOLDENROD",   	// SKINCOLOR_GOLDENROD,
 	"YELLOW",     	// SKINCOLOR_YELLOW,
@@ -4664,20 +4664,21 @@ const char *COLOR_ENUMS[] = {
 	"LIME",     	// SKINCOLOR_LIME,
 	"PERIDOT",     	// SKINCOLOR_PERIDOT,
 	"APPLE",     	// SKINCOLOR_APPLE,
+	"HEADLIGHT",	// SKINCOLOR_HEADLIGHT,
 	"CHARTREUSE",   // SKINCOLOR_CHARTREUSE,
 	"GREEN",     	// SKINCOLOR_GREEN,
 	"FOREST",     	// SKINCOLOR_FOREST,
 	"SHAMROCK",    	// SKINCOLOR_SHAMROCK,
 	"JADE",     	// SKINCOLOR_JADE,
-	"HEADLIGHT",	// SKINCOLOR_HEADLIGHT,
 	"MINT",     	// SKINCOLOR_MINT,
 	"MASTER",     	// SKINCOLOR_MASTER,
 	"EMERALD",     	// SKINCOLOR_EMERALD,
-	"BOTTLE",     	// SKINCOLOR_BOTTLE,
 	"SEAFOAM",     	// SKINCOLOR_SEAFOAM,
 	"ISLAND",     	// SKINCOLOR_ISLAND,
+	"BOTTLE",     	// SKINCOLOR_BOTTLE,
 	"AQUA",     	// SKINCOLOR_AQUA,
 	"TEAL",     	// SKINCOLOR_TEAL,
+	"OCEAN",     	// SKINCOLOR_OCEAN,
 	"WAVE",     	// SKINCOLOR_WAVE,
 	"CYAN",     	// SKINCOLOR_CYAN,
 	"TURQUOISE",    // SKINCOLOR_TURQUOISE,
@@ -4703,7 +4704,7 @@ const char *COLOR_ENUMS[] = {
 	"NOBLE",     	// SKINCOLOR_NOBLE,
 	"FUCHSIA",     	// SKINCOLOR_FUCHSIA,
 	"BUBBLEGUM",   	// SKINCOLOR_BUBBLEGUM,
-	"CRYSTAL",    	// SKINCOLOR_CRYSTAL,
+	"SIBERITE",   	// SKINCOLOR_SIBERITE,
 	"MAGENTA",     	// SKINCOLOR_MAGENTA,
 	"NEON",     	// SKINCOLOR_NEON,
 	"VIOLET",     	// SKINCOLOR_VIOLET,
diff --git a/src/deh_tables.h b/src/deh_tables.h
index 6731f171d867b2e2c796d55a38879b6a428c3129..42716f9b4bd271c98aca83737f419670d862d7e5 100644
--- a/src/deh_tables.h
+++ b/src/deh_tables.h
@@ -62,7 +62,7 @@ extern const char *const MOBJTYPE_LIST[];
 extern const char *const MOBJFLAG_LIST[];
 extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
 extern const char *const MOBJEFLAG_LIST[];
-extern const char *const MAPTHINGFLAG_LIST[4];
+extern const char *const MAPTHINGFLAG_LIST[];
 extern const char *const PLAYERFLAG_LIST[];
 extern const char *const GAMETYPERULE_LIST[];
 extern const char *const ML_LIST[]; // Linedef flags
diff --git a/src/doomdata.h b/src/doomdata.h
index 576fe03e29e9abc18659ce14972bfb41d5b1756e..276e03297b6f0d453ad0d0c65fc8bd9196d9680c 100644
--- a/src/doomdata.h
+++ b/src/doomdata.h
@@ -62,6 +62,10 @@ enum
 #define MTF_AMBUSH 8
 
 // Do not use bit five or after, as they are used for object z-offsets.
+// Unless it's exclusive to UDMF.
+
+// Flag to use Z as absolute spawn height, ignoring the floor and ceiling.
+#define MTF_ABSOLUTEZ 16
 
 #if defined(_MSC_VER)
 #pragma pack(1)
diff --git a/src/doomdef.h b/src/doomdef.h
index f82b0a4cd4b2317069649ad2bae48626930e2a24..45d6645faa0bc0ff884e11cb5722e4967f679560 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -269,8 +269,7 @@ typedef enum
 	// Desaturated
 	SKINCOLOR_AETHER,
 	SKINCOLOR_SLATE,
-	SKINCOLOR_METEORITE,
-	SKINCOLOR_MERCURY,
+	SKINCOLOR_MOONSTONE,
 	SKINCOLOR_BLUEBELL,
 	SKINCOLOR_PINK,
 	SKINCOLOR_ROSEWOOD,
@@ -307,10 +306,10 @@ typedef enum
 	SKINCOLOR_COPPER,
 	SKINCOLOR_APRICOT,
 	SKINCOLOR_ORANGE,
-	SKINCOLOR_PUMPKIN,
 	SKINCOLOR_RUST,
-	SKINCOLOR_GOLD,
+	SKINCOLOR_TANGERINE,
 	SKINCOLOR_TOPAZ,
+	SKINCOLOR_GOLD,
 	SKINCOLOR_SANDY,
 	SKINCOLOR_GOLDENROD,
 	SKINCOLOR_YELLOW,
@@ -320,20 +319,21 @@ typedef enum
 	SKINCOLOR_LIME,
 	SKINCOLOR_PERIDOT,
 	SKINCOLOR_APPLE,
+	SKINCOLOR_HEADLIGHT,
 	SKINCOLOR_CHARTREUSE,
 	SKINCOLOR_GREEN,
 	SKINCOLOR_FOREST,
 	SKINCOLOR_SHAMROCK,
 	SKINCOLOR_JADE,
-	SKINCOLOR_HEADLIGHT,
 	SKINCOLOR_MINT,
 	SKINCOLOR_MASTER,
 	SKINCOLOR_EMERALD,
-	SKINCOLOR_BOTTLE,
 	SKINCOLOR_SEAFOAM,
 	SKINCOLOR_ISLAND,
+	SKINCOLOR_BOTTLE,
 	SKINCOLOR_AQUA,
 	SKINCOLOR_TEAL,
+	SKINCOLOR_OCEAN,
 	SKINCOLOR_WAVE,
 	SKINCOLOR_CYAN,
 	SKINCOLOR_TURQUOISE,
@@ -359,7 +359,7 @@ typedef enum
 	SKINCOLOR_NOBLE,
 	SKINCOLOR_FUCHSIA,
 	SKINCOLOR_BUBBLEGUM,
-	SKINCOLOR_CRYSTAL,
+	SKINCOLOR_SIBERITE,
 	SKINCOLOR_MAGENTA,
 	SKINCOLOR_NEON,
 	SKINCOLOR_VIOLET,
diff --git a/src/doomstat.h b/src/doomstat.h
index a812cc304f6e0b19cab8f2fecf37868264ed9b16..fdd0d0b834ff58601cce67881e399709f9277d8b 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -249,6 +249,7 @@ extern textprompt_t *textprompts[MAX_PROMPTS];
 // For the Custom Exit linedef.
 extern INT16 nextmapoverride;
 extern UINT8 skipstats;
+extern INT16 nextgametype;
 
 extern UINT32 ssspheres; //  Total # of spheres in a level
 
diff --git a/src/doomtype.h b/src/doomtype.h
index 617fd4d4772a11b5af88deb428df602744c561ea..4070e346a1b13dd516a91504f056cebc4defb20d 100644
--- a/src/doomtype.h
+++ b/src/doomtype.h
@@ -113,6 +113,15 @@ int endswith (const char *base, const char *tag);
 #define HAVE_DOSSTR_FUNCS
 #endif
 
+#if defined (__APPLE__)
+	#define SRB2_HAVE_STRLCPY
+#elif defined (__GLIBC_PREREQ)
+	// glibc 2.38: added strlcpy and strlcat to _DEFAULT_SOURCE
+	#if __GLIBC_PREREQ(2, 38)
+		#define SRB2_HAVE_STRLCPY
+	#endif
+#endif
+
 #ifndef HAVE_DOSSTR_FUNCS
 int strupr(char *n); // from dosstr.c
 int strlwr(char *n); // from dosstr.c
@@ -120,7 +129,7 @@ int strlwr(char *n); // from dosstr.c
 
 #include <stddef.h> // for size_t
 
-#ifndef __APPLE__
+#ifndef SRB2_HAVE_STRLCPY
 size_t strlcat(char *dst, const char *src, size_t siz);
 size_t strlcpy(char *dst, const char *src, size_t siz);
 #endif
diff --git a/src/f_finale.c b/src/f_finale.c
index d03795dc437c69af5f12177755f3e48af643fcad..91c06b31652ab2902668fdb82009519ee6811108 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -1062,12 +1062,14 @@ static const char *credits[] = {
 	"\"Golden\"",
 	"Vivian \"toaster\" Grannell",
 	"Julio \"Chaos Zero 64\" Guir",
+	"\"Hanicef\"",
 	"\"Hannu_Hanhi\"", // For many OpenGL performance improvements!
 	"Kepa \"Nev3r\" Iceta",
 	"Thomas \"Shadow Hog\" Igoe",
 	"Iestyn \"Monster Iestyn\" Jealous",
 	"\"Kaito Sinclaire\"",
 	"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
+	"\"katsy\"",
 	"Ronald \"Furyhunter\" Kinard", // The SDL2 port
 	"\"Lat'\"", // SRB2-CHAT, the chat window from Kart
 	"\"LZA\"",
@@ -1090,6 +1092,7 @@ static const char *credits[] = {
 	"Ben \"Cue\" Woodford",
 	"Lachlan \"Lach\" Wright",
 	"Marco \"mazmazz\" Zafra",
+	"\"Zwip-Zwap Zapony\"",
 	"",
 	"\1Art",
 	"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
@@ -1197,6 +1200,7 @@ static const char *credits[] = {
 	"FreeDoom Project", // Used some of the mancubus and rocket launcher sprites for Brak
 	"Kart Krew",
 	"Alex \"MistaED\" Fuller",
+	"Howard Drossin", // Virtual Sonic - Sonic & Knuckles Theme
 	"Pascal \"CodeImp\" vd Heiden", // Doom Builder developer
 	"Randi Heit (<!>)", // For their MSPaint <!> sprite that we nicked
 	"Simon \"sirjuddington\" Judd", // SLADE developer
@@ -1644,7 +1648,7 @@ void F_GameEvaluationTicker(void)
 		sparklloop = 0;
 	}
 
-	if (finalecount == 5*TICRATE)
+	if (G_CoopGametype() && !stagefailed && finalecount == 5*TICRATE)
 	{
 		serverGamedata->timesBeaten++;
 		clientGamedata->timesBeaten++;
@@ -2256,7 +2260,7 @@ void F_InitMenuPresValues(void)
 	curfadevalue = 16;
 	curbgcolor = -1;
 	curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
-	curbgyspeed = (gamestate == GS_TIMEATTACK) ? 22 : titlescrollyspeed;
+	curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
 	curbghide = (gamestate == GS_TIMEATTACK) ? false : true;
 
 	curhidepics = hidetitlepics;
diff --git a/src/g_game.c b/src/g_game.c
index eac5b29e581fde3e640d04c6010587950a155541..60c3cf3d84b4348ba30c854f728d8a88c875d371 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -158,6 +158,7 @@ textprompt_t *textprompts[MAX_PROMPTS];
 
 INT16 nextmapoverride;
 UINT8 skipstats;
+INT16 nextgametype = -1;
 
 // Pointers to each CTF flag
 mobj_t *redflag;
@@ -317,6 +318,8 @@ consvar_t cv_consolechat = CVAR_INIT ("chatmode", "Window", CV_SAVE, consolechat
 // Pause game upon window losing focus
 consvar_t cv_pauseifunfocused = CVAR_INIT ("pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL);
 
+consvar_t cv_instantretry = CVAR_INIT ("instantretry", "No", CV_SAVE, CV_YesNo, NULL);
+
 consvar_t cv_crosshair = CVAR_INIT ("crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL);
 consvar_t cv_crosshair2 = CVAR_INIT ("crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL);
 consvar_t cv_invertmouse = CVAR_INIT ("invertmouse", "Off", CV_SAVE, CV_OnOff, NULL);
@@ -2081,7 +2084,7 @@ boolean G_Responder(event_t *ev)
 	if (gameaction == ga_nothing && !singledemo &&
 		((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN))
 	{
-		if (ev->type == ev_keydown && ev->key != 301 && !(gamestate == GS_TITLESCREEN && finalecount < TICRATE))
+		if (ev->type == ev_keydown && ev->key != 301 && !(gamestate == GS_TITLESCREEN && finalecount < (cv_tutorialprompt.value ? TICRATE : 0)))
 		{
 			M_StartControlPanel();
 			return true;
@@ -2139,7 +2142,7 @@ boolean G_Responder(event_t *ev)
 			if (! netgame)
 				F_StartGameEvaluation();
 			else if (server || IsPlayerAdmin(consoleplayer))
-				SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+				D_SendExitLevel(false);
 			return true;
 		}
 	}
@@ -2174,9 +2177,9 @@ boolean G_Responder(event_t *ev)
 					if (menuactive || pausedelay < 0 || leveltime < 2)
 						return true;
 
-					if (pausedelay < 1+(NEWTICRATE/2))
+					if (!cv_instantretry.value && pausedelay < 1+(NEWTICRATE/2))
 						pausedelay = 1+(NEWTICRATE/2);
-					else if (++pausedelay > 1+(NEWTICRATE/2)+(NEWTICRATE/3))
+					else if (cv_instantretry.value || ++pausedelay > 1+(NEWTICRATE/2)+(NEWTICRATE/3))
 					{
 						G_SetModeAttackRetryFlag();
 						return true;
@@ -3444,9 +3447,7 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
 };
 
 //
-// G_SetGametype
-//
-// Set a new gametype, also setting gametype rules accordingly. Yay!
+// Sets a new gametype.
 //
 void G_SetGametype(INT16 gtype)
 {
@@ -3844,7 +3845,7 @@ static INT16 RandMap(UINT32 tolflags, INT16 pprevmap)
 	for (ix = 0; ix < NUMMAPS; ix++)
 		if (mapheaderinfo[ix] && (mapheaderinfo[ix]->typeoflevel & tolflags) == tolflags
 		 && ix != pprevmap // Don't pick the same map.
-		 && (dedicated || !M_MapLocked(ix+1, serverGamedata)) // Don't pick locked maps.
+		 && (!M_MapLocked(ix+1, serverGamedata)) // Don't pick locked maps.
 		)
 			okmaps[numokmaps++] = ix;
 
@@ -4036,6 +4037,13 @@ static void G_DoCompleted(void)
 			nextmap = 1100-1; // No infinite loop for you
 	}
 
+	INT16 gametype_to_use;
+
+	if (nextgametype >= 0 && nextgametype < gametypecount)
+		gametype_to_use = nextgametype;
+	else
+		gametype_to_use = gametype;
+
 	// If nextmap is actually going to get used, make sure it points to
 	// a map of the proper gametype -- skip levels that don't support
 	// the current gametype. (Helps avoid playing boss levels in Race,
@@ -4044,8 +4052,8 @@ static void G_DoCompleted(void)
 	{
 		if (nextmap >= 0 && nextmap < NUMMAPS)
 		{
-			register INT16 cm = nextmap;
-			UINT32 tolflag = G_TOLFlag(gametype);
+			INT16 cm = nextmap;
+			UINT32 tolflag = G_TOLFlag(gametype_to_use);
 			UINT8 visitedmap[(NUMMAPS+7)/8];
 
 			memset(visitedmap, 0, sizeof (visitedmap));
@@ -4100,7 +4108,7 @@ static void G_DoCompleted(void)
 	{
 		token--;
 
-		if (!nextmapoverride)
+//		if (!nextmapoverride) // Having a token should pull the player into the special stage before going to the overridden map (Issue #933)
 			for (i = 0; i < 7; i++)
 				if (!(emeralds & (1<<i)))
 				{
@@ -4125,7 +4133,7 @@ static void G_DoCompleted(void)
 		if (cv_advancemap.value == 0) // Stay on same map.
 			nextmap = prevmap;
 		else if (cv_advancemap.value == 2) // Go to random map.
-			nextmap = RandMap(G_TOLFlag(gametype), prevmap);
+			nextmap = RandMap(G_TOLFlag(gametype_to_use), prevmap);
 	}
 
 	// We are committed to this map now.
@@ -4134,7 +4142,6 @@ static void G_DoCompleted(void)
 	if (nextmap < NUMMAPS && !mapheaderinfo[nextmap])
 		P_AllocMapHeader(nextmap);
 
-	// If the current gametype has no intermission screen set, then don't start it.
 	Y_DetermineIntermissionType();
 
 	if ((skipstats && !modeattacking) || (modeattacking && stagefailed) || (intertype == int_none))
@@ -4200,12 +4207,21 @@ static void G_DoWorldDone(void)
 {
 	if (server)
 	{
+		INT16 gametype_to_use;
+
+		if (nextgametype >= 0 && nextgametype < gametypecount)
+			gametype_to_use = nextgametype;
+		else
+			gametype_to_use = gametype;
+
 		if (gametyperules & GTR_CAMPAIGN)
 			// don't reset player between maps
-			D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false);
+			D_MapChange(nextmap+1, gametype_to_use, ultimatemode, false, 0, false, false);
 		else
 			// resetplayer in match/chaos/tag/CTF/race for more equality
-			D_MapChange(nextmap+1, gametype, ultimatemode, true, 0, false, false);
+			D_MapChange(nextmap+1, gametype_to_use, ultimatemode, true, 0, false, false);
+
+		nextgametype = -1;
 	}
 
 	gameaction = ga_nothing;
diff --git a/src/g_game.h b/src/g_game.h
index cb38fc1d5b47afdd3741840352f0a77127121fc1..4d86a0455e560e22afc9d75b24f5d97acaf4e95c 100644
--- a/src/g_game.h
+++ b/src/g_game.h
@@ -49,6 +49,8 @@ extern boolean promptactive;
 
 extern consvar_t cv_pauseifunfocused;
 
+extern consvar_t cv_instantretry;
+
 // used in game menu
 extern consvar_t cv_tutorialprompt;
 extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_compactscoreboard;
diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 36ff86abd7d0770351234913b03d837e2086b62d..f2022bcea337558ca983e9f7e83a688303fe8dfb 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -1699,7 +1699,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
 					if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
 					{
 						blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
-						Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
+						Surf.PolyColor.s.alpha = max(0, min(rover->alpha, 255));
 					}
 
 					if (gl_frontsector->numlights)
@@ -1822,7 +1822,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
 					if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
 					{
 						blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
-						Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
+						Surf.PolyColor.s.alpha = max(0, min(rover->alpha, 255));
 					}
 
 					if (gl_backsector->numlights)
@@ -3095,7 +3095,7 @@ static void HWR_Subsector(size_t num)
 										   false,
 					                       *rover->bottomheight,
 					                       *gl_frontsector->lightlist[light].lightlevel,
-					                       rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
+					                       max(0, min(rover->alpha, 255)), rover->master->frontsector,
 					                       HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
 					                       false, *gl_frontsector->lightlist[light].extra_colormap);
 				}
@@ -3141,7 +3141,7 @@ static void HWR_Subsector(size_t num)
 											true,
 					                        *rover->topheight,
 					                        *gl_frontsector->lightlist[light].lightlevel,
-					                        rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
+					                        max(0, min(rover->alpha, 255)), rover->master->frontsector,
 					                        HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
 					                        false, *gl_frontsector->lightlist[light].extra_colormap);
 				}
@@ -3595,7 +3595,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
 			return;
 	}
 
-	floordiff = abs((flip < 0 ? thing->height : 0) + interp.z - groundz);
+	floordiff = abs((flip < 0 ? interp.height : 0) + interp.z - groundz);
 
 	alpha = floordiff / (4*FRACUNIT) + 75;
 	if (alpha >= 255) return;
@@ -3606,9 +3606,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
 	HWR_GetPatch(gpatch);
 
 	scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
-	scalemul = FixedMul(scalemul, (thing->radius*2) / gpatch->height);
-	if ((thing->scale != thing->old_scale) && (thing->scale >= FRACUNIT/1024)) // Interpolate shadows when scaling mobjs
-		scalemul = FixedMul(scalemul, FixedDiv(interp.scale, thing->scale));
+	scalemul = FixedMul(scalemul, (interp.radius*2) / gpatch->height);
 
 	fscale = FIXED_TO_FLOAT(scalemul);
 	fx = FIXED_TO_FLOAT(interp.x);
@@ -3720,7 +3718,7 @@ static void HWR_RotateSpritePolyToAim(gl_vissprite_t *spr, FOutVector *wallVerts
 
 		if (P_MobjFlip(spr->mobj) == -1)
 		{
-			basey = FIXED_TO_FLOAT(interp.z + spr->mobj->height);
+			basey = FIXED_TO_FLOAT(interp.z + interp.height);
 		}
 		else
 		{
@@ -4055,32 +4053,32 @@ static void HWR_DrawBoundingBox(gl_vissprite_t *vis)
 	// repeat this 4 times (overhead)
 	//
 	//
-	// 17    20  21    11
-	//    16 15  14 10
-	// 27 22  *--*  07 12
+	// 15    16  17    09
+	//    14 13  12 08
+	// 23 18  *--*  07 10
 	//        |  |
-	// 26 23  *--*  06 13
-	//    24 00  01 02
-	// 25    05  04    03
+	// 22 19  *--*  06 11
+	//    20 00  01 02
+	// 21    05  04    03
 	//
 
-	v[000].x = v[005].x = v[015].x = v[016].x = v[017].x = v[020].x =
-		v[022].x = v[023].x = v[024].x = v[025].x = v[026].x = v[027].x = vis->x1; // west
+	v[ 0].x = v[ 5].x = v[13].x = v[14].x = v[15].x = v[16].x =
+		v[18].x = v[19].x = v[20].x = v[21].x = v[22].x = v[23].x = vis->x1; // west
 
-	v[001].x = v[002].x = v[003].x = v[004].x = v[006].x = v[007].x =
-		v[010].x = v[011].x = v[012].x = v[013].x = v[014].x = v[021].x = vis->x2; // east
+	v[ 1].x = v[ 2].x = v[ 3].x = v[ 4].x = v[ 6].x = v[ 7].x =
+		v[ 8].x = v[ 9].x = v[10].x = v[11].x = v[12].x = v[17].x = vis->x2; // east
 
-	v[000].z = v[001].z = v[002].z = v[003].z = v[004].z = v[005].z =
-		v[006].z = v[013].z = v[023].z = v[024].z = v[025].z = v[026].z = vis->z1; // south
+	v[ 0].z = v[ 1].z = v[ 2].z = v[ 3].z = v[ 4].z = v[ 5].z =
+		v[ 6].z = v[11].z = v[19].z = v[20].z = v[21].z = v[22].z = vis->z1; // south
 
-	v[007].z = v[010].z = v[011].z = v[012].z = v[014].z = v[015].z =
-		v[016].z = v[017].z = v[020].z = v[021].z = v[022].z = v[027].z = vis->z2; // north
+	v[ 7].z = v[ 8].z = v[ 9].z = v[10].z = v[12].z = v[13].z =
+		v[14].z = v[15].z = v[16].z = v[17].z = v[18].z = v[23].z = vis->z2; // north
 
-	v[000].y = v[001].y = v[002].y = v[006].y = v[007].y = v[010].y =
-		v[014].y = v[015].y = v[016].y = v[022].y = v[023].y = v[024].y = vis->gz; // bottom
+	v[ 0].y = v[ 1].y = v[ 2].y = v[ 6].y = v[ 7].y = v[ 8].y =
+		v[12].y = v[13].y = v[14].y = v[18].y = v[19].y = v[20].y = vis->gz; // bottom
 
-	v[003].y = v[004].y = v[005].y = v[011].y = v[012].y = v[013].y =
-		v[017].y = v[020].y = v[021].y = v[025].y = v[026].y = v[027].y = vis->gzt; // top
+	v[ 3].y = v[ 4].y = v[ 5].y = v[ 9].y = v[10].y = v[11].y =
+		v[15].y = v[16].y = v[17].y = v[21].y = v[22].y = v[23].y = vis->gzt; // top
 
 	Surf.PolyColor = V_GetColor(R_GetBoundingBoxColor(vis->mobj));
 	
@@ -5326,7 +5324,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
 			}
 
 			groundz = R_GetShadowZ(thing, NULL);
-			floordiff = abs(((thing->eflags & MFE_VERTICALFLIP) ? caster->height : 0) + casterinterp.z - groundz);
+			floordiff = abs(((thing->eflags & MFE_VERTICALFLIP) ? casterinterp.height : 0) + casterinterp.z - groundz);
 
 			shadowheight = FIXED_TO_FLOAT(floordiff);
 			shadowscale = FIXED_TO_FLOAT(FixedMul(FRACUNIT - floordiff/640, casterinterp.scale));
@@ -5378,7 +5376,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
 
 		if (vflip)
 		{
-			gz = FIXED_TO_FLOAT(interp.z + thing->height) - (FIXED_TO_FLOAT(spr_topoffset) * this_yscale);
+			gz = FIXED_TO_FLOAT(interp.z + interp.height) - (FIXED_TO_FLOAT(spr_topoffset) * this_yscale);
 			gzt = gz + (FIXED_TO_FLOAT(spr_height) * this_yscale);
 		}
 		else
@@ -5684,7 +5682,6 @@ static void HWR_ProjectBoundingBox(mobj_t *thing)
 	gl_vissprite_t *vis;
 	float tr_x, tr_y;
 	float tz;
-	float rad;
 
 	if (!thing)
 		return;
@@ -5719,15 +5716,13 @@ static void HWR_ProjectBoundingBox(mobj_t *thing)
 	tr_x += gl_viewx;
 	tr_y += gl_viewy;
 
-	rad = FIXED_TO_FLOAT(thing->radius);
-
 	vis = HWR_NewVisSprite();
-	vis->x1 = tr_x - rad;
-	vis->x2 = tr_x + rad;
-	vis->z1 = tr_y - rad;
-	vis->z2 = tr_y + rad;
+	vis->x1 = tr_x - FIXED_TO_FLOAT(interp.radius);
+	vis->x2 = tr_x + FIXED_TO_FLOAT(interp.radius);
+	vis->z1 = tr_y - FIXED_TO_FLOAT(interp.radius);
+	vis->z2 = tr_y + FIXED_TO_FLOAT(interp.radius);
 	vis->gz = FIXED_TO_FLOAT(interp.z);
-	vis->gzt = vis->gz + FIXED_TO_FLOAT(thing->height);
+	vis->gzt = vis->gz + FIXED_TO_FLOAT(interp.height);
 	vis->mobj = thing;
 
 	vis->precip = false;
diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c
index d005f00377ad13999aa03346b0d3aa910f3b08ae..6123eb9a932b4858e423343d917eaa606f658b1c 100644
--- a/src/hardware/hw_md2.c
+++ b/src/hardware/hw_md2.c
@@ -1585,7 +1585,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
 		p.y = FIXED_TO_FLOAT(interp.y)+md2->offset;
 
 		if (flip)
-			p.z = FIXED_TO_FLOAT(interp.z + spr->mobj->height);
+			p.z = FIXED_TO_FLOAT(interp.z + interp.height);
 		else
 			p.z = FIXED_TO_FLOAT(interp.z);
 
@@ -1621,8 +1621,8 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
 				p.roll = true;
 
 				// rotation pivot
-				p.centerx = FIXED_TO_FLOAT(spr->mobj->radius / 2);
-				p.centery = FIXED_TO_FLOAT(spr->mobj->height / 2);
+				p.centerx = FIXED_TO_FLOAT(interp.radius / 2);
+				p.centery = FIXED_TO_FLOAT(interp.height / 2);
 
 				// rotation axes relative to camera
 				p.rollx = FIXED_TO_FLOAT(FINECOSINE(FixedAngle(camAngleDiff) >> ANGLETOFINESHIFT));
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index 091e2b2fba50e46638aa6ee52bff2d7e6c81f9f0..e223d320814c6dff885886d6d57a434c0d120493 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -2025,7 +2025,7 @@ void HU_Drawer(void)
 		V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_YELLOWMAP | V_ALLOWLOWERCASE, resynch_text);
 	}
 
-	if (modeattacking && pausedelay > 0 && !pausebreakkey)
+	if (modeattacking && pausedelay > 0 && !(pausebreakkey || cv_instantretry.value))
 	{
 		INT32 strength = ((pausedelay - 1 - NEWTICRATE/2)*10)/(NEWTICRATE/3);
 		INT32 y = hudinfo[HUD_LIVES].y - 13;
diff --git a/src/info.c b/src/info.c
index abcf4b49998e827c42d8abb6f80b494bec8eb68c..36389d849a38e21064e0f4e94b803cccfc9f7ef0 100644
--- a/src/info.c
+++ b/src/info.c
@@ -7194,7 +7194,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_cgot,       // deathsound
 		EMERALD1,       // speed
 		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
+		24*FRACUNIT,    // height
 		0,              // display offset
 		16,             // mass
 		0,              // damage
@@ -7220,7 +7220,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_cgot,       // deathsound
 		EMERALD2,       // speed
 		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
+		24*FRACUNIT,    // height
 		0,              // display offset
 		16,             // mass
 		0,              // damage
@@ -7246,7 +7246,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_cgot,       // deathsound
 		EMERALD3,       // speed
 		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
+		24*FRACUNIT,    // height
 		0,              // display offset
 		16,             // mass
 		0,              // damage
@@ -7272,7 +7272,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_cgot,       // deathsound
 		EMERALD4,       // speed
 		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
+		24*FRACUNIT,    // height
 		0,              // display offset
 		16,             // mass
 		0,              // damage
@@ -7298,7 +7298,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_cgot,       // deathsound
 		EMERALD5,       // speed
 		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
+		24*FRACUNIT,    // height
 		0,              // display offset
 		16,             // mass
 		0,              // damage
@@ -7324,7 +7324,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_cgot,       // deathsound
 		EMERALD6,       // speed
 		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
+		24*FRACUNIT,    // height
 		0,              // display offset
 		16,             // mass
 		0,              // damage
@@ -7350,7 +7350,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_cgot,       // deathsound
 		EMERALD7,       // speed
 		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
+		24*FRACUNIT,    // height
 		0,              // display offset
 		16,             // mass
 		0,              // damage
@@ -18344,7 +18344,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL,         // xdeathstate
 		sfx_itemup,     // deathsound
 		60*FRACUNIT,    // speed
-		24*FRACUNIT,    // radius
+		16*FRACUNIT,    // radius
 		24*FRACUNIT,    // height
 		0,              // display offset
 		pw_bouncering,  // mass
@@ -18371,7 +18371,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL,         // xdeathstate
 		sfx_itemup,     // deathsound
 		60*FRACUNIT,    // speed
-		24*FRACUNIT,    // radius
+		16*FRACUNIT,    // radius
 		24*FRACUNIT,    // height
 		0,              // display offset
 		pw_railring,    // mass
@@ -18425,7 +18425,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL,         // xdeathstate
 		sfx_itemup,     // deathsound
 		60*FRACUNIT,    // speed
-		24*FRACUNIT,    // radius
+		16*FRACUNIT,    // radius
 		24*FRACUNIT,    // height
 		0,              // display offset
 		pw_automaticring, // mass
@@ -18452,7 +18452,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL,         // xdeathstate
 		sfx_itemup,     // deathsound
 		60*FRACUNIT,    // speed
-		24*FRACUNIT,    // radius
+		16*FRACUNIT,    // radius
 		24*FRACUNIT,    // height
 		0,              // display offset
 		pw_explosionring, // mass
@@ -18479,7 +18479,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL,         // xdeathstate
 		sfx_itemup,     // deathsound
 		60*FRACUNIT,    // speed
-		24*FRACUNIT,    // radius
+		16*FRACUNIT,    // radius
 		24*FRACUNIT,    // height
 		0,              // display offset
 		pw_scatterring, // mass
@@ -18506,7 +18506,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL,         // xdeathstate
 		sfx_itemup,     // deathsound
 		60*FRACUNIT,    // speed
-		24*FRACUNIT,    // radius
+		16*FRACUNIT,    // radius
 		24*FRACUNIT,    // height
 		0,              // display offset
 		pw_grenadering, // mass
@@ -18535,7 +18535,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_ncitem,     // deathsound
 		60*FRACUNIT,    // speed
 		24*FRACUNIT,    // radius
-		24*FRACUNIT,    // height
+		40*FRACUNIT,    // height
 		0,              // display offset
 		pw_bouncering,  // mass
 		2*TICRATE,      // damage
@@ -18562,7 +18562,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_ncitem,     // deathsound
 		60*FRACUNIT,    // speed
 		24*FRACUNIT,    // radius
-		24*FRACUNIT,    // height
+		40*FRACUNIT,    // height
 		0,              // display offset
 		pw_railring,    // mass
 		2*TICRATE,      // damage
@@ -18589,7 +18589,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_ncitem,     // deathsound
 		60*FRACUNIT,    // speed
 		24*FRACUNIT,    // radius
-		24*FRACUNIT,    // height
+		40*FRACUNIT,    // height
 		0,              // display offset
 		pw_automaticring, // mass
 		2*TICRATE,      // damage
@@ -18616,7 +18616,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_ncitem,     // deathsound
 		60*FRACUNIT,    // speed
 		24*FRACUNIT,    // radius
-		24*FRACUNIT,    // height
+		40*FRACUNIT,    // height
 		0,              // display offset
 		pw_explosionring, // mass
 		2*TICRATE,      // damage
@@ -18643,7 +18643,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_ncitem,     // deathsound
 		60*FRACUNIT,    // speed
 		24*FRACUNIT,    // radius
-		24*FRACUNIT,    // height
+		40*FRACUNIT,    // height
 		0,              // display offset
 		pw_scatterring, // mass
 		2*TICRATE,      // damage
@@ -18670,7 +18670,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_ncitem,     // deathsound
 		60*FRACUNIT,    // speed
 		24*FRACUNIT,    // radius
-		24*FRACUNIT,    // height
+		40*FRACUNIT,    // height
 		0,              // display offset
 		pw_grenadering, // mass
 		2*TICRATE,      // damage
@@ -21584,10 +21584,9 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Black",  {0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, SKINCOLOR_WHITE,  7,  V_GRAYMAP, true}, // SKINCOLOR_BLACK
 
 	// Desaturated
-	{"Aether",    {0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, SKINCOLOR_GREY,      15, 0,           true}, // SKINCOLOR_AETHER
+	{"Aether",    {0x00, 0x00, 0x01, 0x01, 0x90, 0x90, 0x91, 0x91, 0x92, 0xaa, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xae}, SKINCOLOR_GREY,      15, 0,           true}, // SKINCOLOR_AETHER
 	{"Slate",     {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_SILVER,    12, 0,           true}, // SKINCOLOR_SLATE
-	{"Meteorite", {   0,    4,    8,    9,   11,   12,   14,   15,  171,  172,  173,  174,  175,   27,   29,   31}, SKINCOLOR_TOPAZ,     15, V_GRAYMAP,   true}, // SKINCOLOR_METEORITE
-	{"Mercury",   {   0,    3,    4,    7,   11,   12,   14,   15,  171,  172,  173,  155,  157,  159,  253,  254}, SKINCOLOR_ECRU,      15, V_AZUREMAP,  true}, // SKINCOLOR_MERCURY
+	{"Moonstone", {   0,    4,    8,    9,   11,   12,   14,   15,  171,  172,  173,  174,  175,   27,   29,   31}, SKINCOLOR_TOPAZ,     15, V_GRAYMAP,   true}, // SKINCOLOR_MOONSTONE
 	{"Bluebell",  {0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, SKINCOLOR_COPPER,    4,  V_BLUEMAP,   true}, // SKINCOLOR_BLUEBELL
 	{"Pink",      {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, SKINCOLOR_AZURE,     9,  V_REDMAP,    true}, // SKINCOLOR_PINK
 	{"Rosewood",  { 209,  210,  211,  212,  213,  214,  228,  230,  232,  234,  235,  237,   26,   27,   28,   29}, SKINCOLOR_SEPIA,     5,  V_BROWNMAP,  true}, // SKINCOLOR_ROSEWOOD
@@ -21597,37 +21596,37 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Boulder",   {0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, SKINCOLOR_KETCHUP,   0,  V_BROWNMAP,  true}, // SKINCOLOR_BOULDER
 	{"Bronze",    {  82,   84,   50,   51,  223,  228,  230,  232,  234,  236,  237,  238,  239,  239,   30,   31}, SKINCOLOR_VOLCANIC,  9,  V_BROWNMAP,  true}, // SKINCOLOR_BRONZE
 	{"Sepia",     {  88,   84,   85,   86,  224,  226,  228,  230,  232,  235,  236,  237,  238,  239,   28,   28}, SKINCOLOR_ROSEWOOD,  5,  V_BROWNMAP,  true}, // SKINCOLOR_SEPIA
-	{"Ecru",      {  80,   83,   84,   85,   86,  242,  243,  245,  230,  232,  234,  236,  238,  239,   47,   47}, SKINCOLOR_MERCURY,   15, V_BROWNMAP,  true}, // SKINCOLOR_ECRU
+	{"Ecru",      {  80,   83,   84,   85,   86,  242,  243,  245,  230,  232,  234,  236,  238,  239,   47,   47}, SKINCOLOR_ARCTIC,    12, V_BROWNMAP,  true}, // SKINCOLOR_ECRU
 	{"Tan",       {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, SKINCOLOR_BROWN,     12, V_BROWNMAP,  true}, // SKINCOLOR_TAN
 	{"Beige",     {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, SKINCOLOR_MOSS,      5,  V_BROWNMAP,  true}, // SKINCOLOR_BEIGE
 	{"Rosebush",  { 208,  216,  209,   85,   90,   91,   91,   92,  191,   93,   94,  107,  109,  110,  111,  111}, SKINCOLOR_EGGPLANT,  5,  V_GREENMAP,  true}, // SKINCOLOR_ROSEBUSH
 	{"Moss",      {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE,     13, V_GREENMAP,  true}, // SKINCOLOR_MOSS
 	{"Azure",     {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK,      5,  V_AZUREMAP,  true}, // SKINCOLOR_AZURE
 	{"Eggplant",  {   4,   8,    11,   11,   16,  195,  195,  195,  196,  186,  187,  187,  254,  254,   30,   31}, SKINCOLOR_ROSEBUSH,  5,  V_PURPLEMAP, true}, // SKINCOLOR_EGGPLANT
-	{"Lavender",  {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_HEADLIGHT, 8,  V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
+	{"Lavender",  {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD,      4,  V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
 
 	// Viv's vivid colours (toast 21/07/17)
-	// Tweaks & additions (Lach, sphere, Alice, MotorRoach 26/10/22)
+	// Tweaks & additions (Lach, Chrispy, sphere, Alice, MotorRoach & Saneko 26/10/22)
 	{"Ruby",       {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD,    10, V_REDMAP,     true}, // SKINCOLOR_RUBY
 	{"Cherry",     { 202,  203,  204,  205,  206,   40,   41,   42,   43,   44,  186,  187,   28,   29,   30,   31}, SKINCOLOR_MIDNIGHT,   10, V_REDMAP,     true}, // SKINCOLOR_CHERRY
 	{"Salmon",     {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST,     6,  V_REDMAP,     true}, // SKINCOLOR_SALMON
-	{"Pepper",     { 210,   32,   33,   34,   35,   35,   36,   37,   38,   39,   41,   43,   45,   45,   46,   47}, SKINCOLOR_GREEN,      10, V_REDMAP,     true}, // SKINCOLOR_PEPPER
-	{"Red",        {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_MASTER,     8,  V_REDMAP,     true}, // SKINCOLOR_RED
+	{"Pepper",     { 210,   32,   33,   34,   35,   35,   36,   37,   38,   39,   41,   43,   45,   45,   46,   47}, SKINCOLOR_MASTER,     8,  V_REDMAP,     true}, // SKINCOLOR_PEPPER
+	{"Red",        {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_GREEN,      10, V_REDMAP,     true}, // SKINCOLOR_RED
 	{"Crimson",    {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, SKINCOLOR_ICY,        10, V_REDMAP,     true}, // SKINCOLOR_CRIMSON
 	{"Flame",      {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, SKINCOLOR_PURPLE,     8,  V_REDMAP,     true}, // SKINCOLOR_FLAME
 	{"Garnet",     {   0,   83,   50,   53,   34,   35,   37,   38,   39,   40,   42,   44,   45,   46,   47,   47}, SKINCOLOR_AQUAMARINE, 6,  V_REDMAP,     true}, // SKINCOLOR_GARNET
 	{"Ketchup",    {0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, SKINCOLOR_BOULDER,    8,  V_REDMAP,     true}, // SKINCOLOR_KETCHUP
 	{"Peachy",     {0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, SKINCOLOR_TEAL,       7,  V_ROSYMAP,    true}, // SKINCOLOR_PEACHY
 	{"Quail",      {0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, SKINCOLOR_WAVE,       5,  V_BROWNMAP,   true}, // SKINCOLOR_QUAIL
-	{"Foundation", {  80,   81,   82,   84,  219,  221,  221,  212,  213,  214,  215,  195,  196,  186,  187,   30}, SKINCOLOR_DREAM,      6,  V_ORANGEMAP,  true}, // SKINCOLOR_FOUNDATION
+	{"Foundation", {  80,   81,   82,   84,  219,  221,  221,  212,  213,  214,  215,  197,  186,  187,  187,   30}, SKINCOLOR_DREAM,      6,  V_ORANGEMAP,  true}, // SKINCOLOR_FOUNDATION
 	{"Sunset",     {0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, SKINCOLOR_SAPPHIRE,   5,  V_ORANGEMAP,  true}, // SKINCOLOR_SUNSET
 	{"Copper",     {0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, SKINCOLOR_BLUEBELL,   5,  V_ORANGEMAP,  true}, // SKINCOLOR_COPPER
 	{"Apricot",    {0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, SKINCOLOR_CYAN,       4,  V_ORANGEMAP,  true}, // SKINCOLOR_APRICOT
 	{"Orange",     {  49,   50,   51,   52,   53,   54,   55,   57,   58,   59,   60,   42,   44,   45,   46,   46}, SKINCOLOR_BLUE,       4,  V_ORANGEMAP,  true}, // SKINCOLOR_ORANGE
-	{"Pumpkin",    {  51,   52,   53,   54,   56,   58,   59,   59,   61,   61,   63,   45,   46,   47,   47,   31}, SKINCOLOR_ARCTIC,     12, V_ORANGEMAP,  true}, // SKINCOLOR_PUMPKIN
 	{"Rust",       {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT,     8,  V_ORANGEMAP,  true}, // SKINCOLOR_RUST
-	{"Gold",       {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_MAUVE,      8,  V_YELLOWMAP,  true}, // SKINCOLOR_GOLD
-	{"Topaz",      {   0,   81,   83,   73,   74,   74,   65,   52,   53,   54,   56,   58,   60,   42,   43,   45}, SKINCOLOR_METEORITE,  10, V_YELLOWMAP,  true}, // SKINCOLOR_TOPAZ
+	{"Tangerine",  {  81,   83,   64,   64,   51,   52,   53,   54,   56,   58,   60,   61,   63,   45,   46,   47}, SKINCOLOR_OCEAN,      12, V_ORANGEMAP,  true}, // SKINCOLOR_TANGERINE
+	{"Topaz",      {   0,   81,   83,   73,   74,   74,   65,   52,   53,   54,   56,   58,   60,   42,   43,   45}, SKINCOLOR_MOONSTONE,  10, V_YELLOWMAP,  true}, // SKINCOLOR_TOPAZ
+	{"Gold",       {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER,   10, V_YELLOWMAP,  true}, // SKINCOLOR_GOLD
 	{"Sandy",      {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY,        8,  V_YELLOWMAP,  true}, // SKINCOLOR_SANDY
 	{"Goldenrod",  {   0,   80,   81,   81,   83,   73,   73,   64,   65,   66,   67,   68,   69,   62,   44,   45}, SKINCOLOR_MAJESTY,    8,  V_YELLOWMAP,  true}, // SKINCOLOR_GOLDENROD
 	{"Yellow",     {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8,  V_YELLOWMAP,  true}, // SKINCOLOR_YELLOW
@@ -21637,20 +21636,21 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Lime",       {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA,    9,  V_PERIDOTMAP, true}, // SKINCOLOR_LIME
 	{"Peridot",    {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT,     2,  V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT
 	{"Apple",      {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY,  13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE
+	{"Headlight",  {   0,   80,   81,   82,   73,   84,   64,   65,   91,   91,  124,  125,  126,  137,  138,  139}, SKINCOLOR_MAUVE,      8,  V_YELLOWMAP,  true}, // SKINCOLOR_HEADLIGHT
 	{"Chartreuse", {  80,   82,   72,   73,  188,  188,  113,  114,  114,  125,  126,  137,  138,  139,  253,  254}, SKINCOLOR_NOBLE,      9,  V_PERIDOTMAP, true}, // SKINCOLOR_CHARTREUSE
-	{"Green",      {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_PEPPER,     8,  V_GREENMAP,   true}, // SKINCOLOR_GREEN
+	{"Green",      {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED,        6,  V_GREENMAP,   true}, // SKINCOLOR_GREEN
 	{"Forest",     {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON,     9,  V_GREENMAP,   true}, // SKINCOLOR_FOREST
-	{"Shamrock",   {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_CRYSTAL,    10, V_GREENMAP,   true}, // SKINCOLOR_SHAMROCK
-	{"Jade",       { 128,  120,  121,  122,  122,  113,  114,  114,  115,  116,  117,  118,  119,  110,  111,   30}, SKINCOLOR_ROSY,       7,  V_GREENMAP,   true}, // SKINCOLOR_JADE
-	{"Headlight",  {   0,   80,   81,   82,   73,   84,   64,   65,   91,   91,  124,  125,  126,  137,  138,  139}, SKINCOLOR_LAVENDER,   10, V_YELLOWMAP,  true}, // SKINCOLOR_HEADLIGHT
+	{"Shamrock",   {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_SIBERITE,   10, V_GREENMAP,   true}, // SKINCOLOR_SHAMROCK
+	{"Jade",       { 128,  120,  121,  122,  122,  113,  114,  114,  115,  116,  117,  118,  119,  110,  111,   30}, SKINCOLOR_TAFFY,      10, V_GREENMAP,   true}, // SKINCOLOR_JADE
 	{"Mint",       {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET,     5,  V_GREENMAP,   true}, // SKINCOLOR_MINT
-	{"Master",     {   0,   80,   88,   96,  112,  113,   99,  100,  124,  125,  126,  117,  107,  118,  119,  111}, SKINCOLOR_RED,        6,  V_GREENMAP,   true}, // SKINCOLOR_MASTER
+	{"Master",     {   0,   80,   88,   96,  112,  113,   99,  100,  124,  125,  126,  117,  107,  118,  119,  111}, SKINCOLOR_PEPPER,     8,  V_GREENMAP,   true}, // SKINCOLOR_MASTER
 	{"Emerald",    {  80,   96,  112,  113,  114,  114,  125,  125,  126,  126,  137,  137,  138,  138,  139,  139}, SKINCOLOR_RUBY,       9,  V_GREENMAP,   true}, // SKINCOLOR_EMERALD
-	{"Bottle",     {   0,    1,    3,    4,    5,  140,  141,  141,  124,  125,  126,  127,  118,  119,  111,  111}, SKINCOLOR_LATTE,      14, V_AQUAMAP,    true}, // SKINCOLOR_BOTTLE
 	{"Seafoam",    {0x01, 0x58, 0x59, 0x5a, 0x7c, 0x7d, 0x7d, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8b, 0xfd, 0xfd}, SKINCOLOR_PLUM,       6,  V_AQUAMAP,    true}, // SKINCOLOR_SEAFOAM
 	{"Island",     {  96,   97,  113,  113,  114,  124,  142,  136,  136,  150,  151,  153,  168,  168,  169,  169}, SKINCOLOR_GALAXY,     7,  V_AQUAMAP,    true}, // SKINCOLOR_ISLAND
-	{"Aqua",       {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_TAFFY,      10, V_AQUAMAP,    true}, // SKINCOLOR_AQUA
+	{"Bottle",     {   0,    1,    3,    4,    5,  140,  141,  141,  124,  125,  126,  127,  118,  119,  111,  111}, SKINCOLOR_LATTE,      14, V_AQUAMAP,    true}, // SKINCOLOR_BOTTLE
+	{"Aqua",       {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY,       7,  V_AQUAMAP,    true}, // SKINCOLOR_AQUA
 	{"Teal",       {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY,     7,  V_SKYMAP,     true}, // SKINCOLOR_TEAL
+	{"Ocean",      { 120,  121,  122,  122,  123,  141,  142,  142,  136,  137,  138,  138,  139,  139,  253,  253}, SKINCOLOR_TANGERINE,  4,  V_AQUAMAP,    true}, // SKINCOLOR_OCEAN
 	{"Wave",       {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL,      5,  V_SKYMAP,     true}, // SKINCOLOR_WAVE
 	{"Cyan",       {0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, SKINCOLOR_APRICOT,    6,  V_SKYMAP,     true}, // SKINCOLOR_CYAN
 	{"Turquoise",  {  0,   120,  121,  122,  123,  141,  141,  135,  136,  136,  150,  153,  155,  157,  159,  253}, SKINCOLOR_SANGRIA,    12, V_SKYMAP,     true}, // SKINCOLOR_TURQUOISE
@@ -21661,12 +21661,12 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Dream",      {  80,  208,  200,  200,  146,  146,  133,  134,  135,  136,  137,  138,  139,  139,  254,  254}, SKINCOLOR_FOUNDATION, 9,  V_SKYMAP,     true}, // SKINCOLOR_DREAM
 	{"Icy",        {0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_CRIMSON,    0,  V_SKYMAP,     true}, // SKINCOLOR_ICY
 	{"Daybreak",   {  80,   81,   82,   72,   64,    9,   11,  171,  149,  150,  151,  153,  156,  157,  159,  253}, SKINCOLOR_EVENTIDE,   12, V_BLUEMAP,    true}, // SKINCOLOR_DAYBREAK
-	{"Sapphire",   {0x80, 0x82, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET,     5,  V_SKYMAP,     true}, // SKINCOLOR_SAPPHIRE
-	{"Arctic",     {   0,    1,    3,    4,  146,  146,  147,  148,  148,  149,  150,  153,  156,  159,  253,  254}, SKINCOLOR_PUMPKIN,    6,  V_BLUEMAP,    true}, // SKINCOLOR_ARCTIC
+	{"Sapphire",   {0x80, 0x82, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET,     5,  V_BLUEMAP,    true}, // SKINCOLOR_SAPPHIRE
+	{"Arctic",     {   0,    1,    3,    4,  145,  146,  147,  148,  148,  149,  150,  153,  156,  159,  253,  254}, SKINCOLOR_ECRU,       15, V_BLUEMAP,    true}, // SKINCOLOR_ARCTIC
 	{"Cornflower", {0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, SKINCOLOR_YELLOW,     4,  V_BLUEMAP,    true}, // SKINCOLOR_CORNFLOWER
 	{"Blue",       {0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_ORANGE,     5,  V_BLUEMAP,    true}, // SKINCOLOR_BLUE
 	{"Cobalt",     { 145,  147,  149,  150,  151,  153,  154,  155,  156,  157,  158,  159,  253,  253,  254,  254}, SKINCOLOR_PERIDOT,    5,  V_BLUEMAP,    true}, // SKINCOLOR_COBALT
-	{"Midnight",   { 171,  171,  172,  173,  173,  174,  155,  156,  157,  159,  253,  253,  254,  254,   31,   31}, SKINCOLOR_CHERRY,     10, V_GRAYMAP,    true}, // SKINCOLOR_MIDNIGHT
+	{"Midnight",   { 171,  171,  172,  173,  173,  174,  175,  157,  158,  159,  253,  253,  254,  254,   31,   31}, SKINCOLOR_CHERRY,     10, V_GRAYMAP,    true}, // SKINCOLOR_MIDNIGHT
 	{"Galaxy",     { 160,  161,  162,  163,  164,  165,  166,  166,  154,  155,  156,  157,  159,  253,  254,   31}, SKINCOLOR_ISLAND,     7,  V_PURPLEMAP,  true}, // SKINCOLOR_GALAXY
 	{"Vapor",      {0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_LILAC,      4,  V_SKYMAP,     true}, // SKINCOLOR_VAPOR
 	{"Dusk",       {0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_OLIVE,      0,  V_BLUEMAP,    true}, // SKINCOLOR_DUSK
@@ -21676,21 +21676,21 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Noble",      { 144,  146,  147,  148,  149,  164,  164,  165,  166,  185,  186,  186,  187,  187,   28,   29}, SKINCOLOR_CHARTREUSE, 12, V_PURPLEMAP,  true}, // SKINCOLOR_NOBLE
 	{"Fuchsia",    { 200,  201,  203,  204,  204,  183,  184,  184,  165,  166,  167,  168,  169,  159,  253,  254}, SKINCOLOR_LEMON,      10, V_PURPLEMAP,  true}, // SKINCOLOR_FUCHSIA
 	{"Bubblegum",  {   0,  208,  208,  176,  177,  178,  179,  180,  181,  182,  164,  166,  167,  168,  169,  253}, SKINCOLOR_PASTEL,     8,  V_MAGENTAMAP, true}, // SKINCOLOR_BUBBLEGUM
-	{"Crystal",    { 252,  177,  179,  180,  181,  181,  182,  182,  183,  164,  166,  167,  167,  168,  169,  159}, SKINCOLOR_EMERALD,    8,  V_MAGENTAMAP, true}, // SKINCOLOR_CRYSTAL
+	{"Siberite",   { 252,  177,  179,  180,  181,  181,  182,  182,  183,  164,  166,  167,  167,  168,  169,  159}, SKINCOLOR_EMERALD,    8,  V_MAGENTAMAP, true}, // SKINCOLOR_SIBERITE
 	{"Magenta",    {0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, SKINCOLOR_LIME,       6,  V_MAGENTAMAP, true}, // SKINCOLOR_MAGENTA
 	{"Neon",       {0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, SKINCOLOR_CERULEAN,   2,  V_MAGENTAMAP, true}, // SKINCOLOR_NEON
 	{"Violet",     {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT,       6,  V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET
 	{"Royal",      { 208,  209,  192,  192,  192,  193,  193,  194,  194,  172,  173,  174,  175,  175,  139,  139}, SKINCOLOR_FANCY,      9,  V_PURPLEMAP,  true}, // SKINCOLOR_ROYAL
 	{"Lilac",      {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR,      4,  V_ROSYMAP,    true}, // SKINCOLOR_LILAC
-	{"Mauve",      { 176,  177,  178,  192,  193,  194,  195,  195,  196,  185,  185,  186,  186,  187,  187,  253}, SKINCOLOR_GOLD,       4,  V_PURPLEMAP,  true}, // SKINCOLOR_MAUVE
+	{"Mauve",      { 176,  177,  178,  192,  193,  194,  195,  195,  196,  185,  185,  186,  186,  187,  187,  253}, SKINCOLOR_HEADLIGHT,  8,  V_PURPLEMAP,  true}, // SKINCOLOR_MAUVE
 	{"Eventide",   {  51,   52,   53,   33,   34,  204,  183,  183,  184,  184,  166,  167,  168,  169,  253,  254}, SKINCOLOR_DAYBREAK,   13, V_MAGENTAMAP, true}, // SKINCOLOR_EVENTIDE
 	{"Plum",       {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT,       7,  V_ROSYMAP,    true}, // SKINCOLOR_PLUM
 	{"Raspberry",  {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE,      13, V_ROSYMAP,    true}, // SKINCOLOR_RASPBERRY
-	{"Taffy",      {   1,  176,  176,  177,  178,  179,  202,  203,  204,  204,  205,  206,  207,   44,   45,   46}, SKINCOLOR_AQUA,       1,  V_ROSYMAP,    true}, // SKINCOLOR_TAFFY
-	{"Rosy",       {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_JADE,       8,  V_ROSYMAP,    true}, // SKINCOLOR_ROSY
+	{"Taffy",      {   1,  176,  176,  177,  178,  179,  202,  203,  204,  204,  205,  206,  207,   44,   45,   46}, SKINCOLOR_JADE,       8,  V_ROSYMAP,    true}, // SKINCOLOR_TAFFY
+	{"Rosy",       {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA,       1,  V_ROSYMAP,    true}, // SKINCOLOR_ROSY
 	{"Fancy",      {   0,  208,   49,  210,  210,  202,  202,  203,  204,  204,  205,  206,  207,  207,  186,  186}, SKINCOLOR_ROYAL,      9,  V_ROSYMAP,    true}, // SKINCOLOR_FANCY
 	{"Sangria",    { 210,   32,   33,   34,   34,  215,  215,  207,  207,  185,  186,  186,  186,  169,  169,  253}, SKINCOLOR_TURQUOISE,  12, V_ROSYMAP,    true}, // SKINCOLOR_SANGRIA
-	{"Volcanic",   {  35,   38,   41,   42,   44,   46,   46,  169,  169,  159,  253,  254,   30,   30,   31,   31}, SKINCOLOR_BRONZE,     9,  V_REDMAP,     true}, // SKINCOLOR_VOLCANIC
+	{"Volcanic",   {  54,   36,   42,   44,   45,   46,   46,   47,   28,  253,  253,  254,  254,   30,   31,   31}, SKINCOLOR_BRONZE,     9,  V_REDMAP,     true}, // SKINCOLOR_VOLCANIC
 
 	// super
 	{"Super Silver 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, SKINCOLOR_BLACK, 15, 0,         false}, // SKINCOLOR_SUPERSILVER1
diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index 915669bb2786b5f78cb3e95af08fa2e947545b07..4af5066aeb8df5a75b6091c205e932c72f6f2349 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -3826,7 +3826,7 @@ static int lib_gDoReborn(lua_State *L)
 }
 
 // Another Lua function that doesn't actually exist!
-// Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
+// Sets nextmapoverride, skipstats and nextgametype without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
 static int lib_gSetCustomExitVars(lua_State *L)
 {
 	int n = lua_gettop(L); // Num arguments
@@ -3835,18 +3835,21 @@ static int lib_gSetCustomExitVars(lua_State *L)
 
 	// LUA EXTENSION: Custom exit like support
 	// Supported:
-	//	G_SetCustomExitVars();			[reset to defaults]
-	//	G_SetCustomExitVars(int)		[nextmap override only]
-	//	G_SetCustomExitVars(nil, int)	[skipstats only]
-	//	G_SetCustomExitVars(int, int)	[both of the above]
+	//	G_SetCustomExitVars();               [reset to defaults]
+	//	G_SetCustomExitVars(int)             [nextmap override only]
+	//	G_SetCustomExitVars(nil, int)        [skipstats only]
+	//	G_SetCustomExitVars(int, int)        [both of the above]
+	//	G_SetCustomExitVars(int, int, int)   [nextmapoverride, skipstats and nextgametype]
 
 	nextmapoverride = 0;
 	skipstats = 0;
+	nextgametype = -1;
 
 	if (n >= 1)
 	{
 		nextmapoverride = (INT16)luaL_optinteger(L, 1, 0);
 		skipstats = (INT16)luaL_optinteger(L, 2, 0);
+		nextgametype = (INT16)luaL_optinteger(L, 3, -1);
 	}
 
 	return 0;
diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c
index 9e5d1e2ee03dfe94144c1eec79757fb2d3a2f064..3783b8f7b6dac036a2e169c807e8e1079f130c76 100644
--- a/src/lua_consolelib.c
+++ b/src/lua_consolelib.c
@@ -615,7 +615,7 @@ static int cvar_get(lua_State *L)
 		break;
 	default:
 		if (devparm)
-			return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
+			return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS ".", lua_tostring(L, 2));
 		else
 			return 0;
 	}
diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c
index 2e3bb9c683677be05181fef6f4010d37446c8325..6eec91273352db4adc598a80b7e0138795589640 100644
--- a/src/lua_hudlib.c
+++ b/src/lua_hudlib.c
@@ -282,7 +282,6 @@ static int patch_get(lua_State *L)
 	patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
 	enum patch field = Lua_optoption(L, 2, -1, patch_fields_ref);
 
-	// patches are invalidated when switching renderers
 	if (!patch) {
 		if (field == patch_valid) {
 			lua_pushboolean(L, 0);
@@ -436,7 +435,7 @@ static int camera_set(lua_State *L)
 		cam->momz = luaL_checkfixed(L, 3);
 		break;
 	default:
-		return luaL_error(L, LUA_QL("camera_t") " has no field named " LUA_QS, camera_opt[field]);
+		return luaL_error(L, LUA_QL("camera_t") " has no field named " LUA_QS ".", lua_tostring(L, 2));
 	}
 	return 0;
 }
@@ -1487,7 +1486,6 @@ void LUA_SetHudHook(int hook, huddrawlist_h list)
 			break;
 
 		case HUD_HOOK(intermission):
-			lua_pushboolean(gL, intertype == int_spec &&
-					stagefailed);
+			lua_pushboolean(gL, stagefailed);
 	}
 }
diff --git a/src/lua_maplib.c b/src/lua_maplib.c
index 3d95cdb751f8ae349ed026591ede5cd55438b189..e343979939056ec3c18b482a3bfd3423c446d70e 100644
--- a/src/lua_maplib.c
+++ b/src/lua_maplib.c
@@ -800,8 +800,9 @@ static int sector_set(lua_State *L)
 	case sector_fslope: // f_slope
 	case sector_cslope: // c_slope
 	case sector_friction: // friction
-	default:
 		return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
+	default:
+		return luaL_error(L, "sector_t has no field named " LUA_QS ".", lua_tostring(L, 2));
 	case sector_floorheight: { // floorheight
 		boolean flag;
 		mobj_t *ptmthing = tmthing;
@@ -1279,8 +1280,9 @@ static int side_set(lua_State *L)
 	case side_sector:
 	case side_special:
 	case side_text:
-	default:
 		return luaL_error(L, "side_t field " LUA_QS " cannot be set.", side_opt[field]);
+	default:
+		return luaL_error(L, "side_t has no field named " LUA_QS ".", lua_tostring(L, 2));
 	case side_textureoffset:
 		side->textureoffset = luaL_checkfixed(L, 3);
 		break;
@@ -2291,8 +2293,9 @@ static int ffloor_set(lua_State *L)
 	case ffloor_target: // target
 	case ffloor_next: // next
 	case ffloor_prev: // prev
-	default:
 		return luaL_error(L, "ffloor_t field " LUA_QS " cannot be set.", ffloor_opt[field]);
+	default:
+		return luaL_error(L, "ffloor_t has no field named " LUA_QS ".", lua_tostring(L, 2));
 	case ffloor_topheight: { // topheight
 		boolean flag;
 		fixed_t lastpos = *ffloor->topheight;
@@ -2426,8 +2429,9 @@ static int slope_set(lua_State *L)
 	case slope_d: // d
 	case slope_flags: // flags
 	case slope_normal: // normal
-	default:
 		return luaL_error(L, "pslope_t field " LUA_QS " cannot be set.", slope_opt[field]);
+	default:
+		return luaL_error(L, "pslope_t has no field named " LUA_QS ".", lua_tostring(L, 2));
 	case slope_o: { // o
 		luaL_checktype(L, 3, LUA_TTABLE);
 
diff --git a/src/lua_skinlib.c b/src/lua_skinlib.c
index 13e0dd98715462fa9c63696aa87c307957162d4e..041c5d59851f3669b03d45c899c20b3440e193f0 100644
--- a/src/lua_skinlib.c
+++ b/src/lua_skinlib.c
@@ -25,6 +25,7 @@ enum skin {
 	skin_flags,
 	skin_realname,
 	skin_hudname,
+	skin_supername,
 	skin_ability,
 	skin_ability2,
 	skin_thokitem,
@@ -63,6 +64,7 @@ static const char *const skin_opt[] = {
 	"flags",
 	"realname",
 	"hudname",
+	"supername",
 	"ability",
 	"ability2",
 	"thokitem",
@@ -126,6 +128,9 @@ static int skin_get(lua_State *L)
 	case skin_hudname:
 		lua_pushstring(L, skin->hudname);
 		break;
+	case skin_supername:
+		lua_pushstring(L, skin->supername);
+		break;
 	case skin_ability:
 		lua_pushinteger(L, skin->ability);
 		break;
diff --git a/src/m_cheat.c b/src/m_cheat.c
index e370335f8332d65fd7f5824270f99a81d9ba7a4b..7ad86353ac86916b167d3e0768f9a8ad6f23444e 100644
--- a/src/m_cheat.c
+++ b/src/m_cheat.c
@@ -1102,6 +1102,8 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
 
 	mt->options = (mt->z << ZSHIFT) | (UINT16)cv_opflags.value;
 	mt->scale = player->mo->scale;
+	mt->spritexscale = player->mo->spritexscale;
+	mt->spriteyscale = player->mo->spriteyscale;
 	memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
 	memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
 	mt->pitch = mt->roll = 0;
diff --git a/src/m_cond.c b/src/m_cond.c
index 13a483ea227d0271ee8a70aa0b852f0e53aea101..706a1b5106f487e4ed285880304a87335f7f716e 100644
--- a/src/m_cond.c
+++ b/src/m_cond.c
@@ -467,6 +467,15 @@ UINT8 M_SecretUnlocked(INT32 type, gamedata_t *data)
 
 UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data)
 {
+	if (dedicated)
+	{
+		// If you're in a dedicated server, every level is unlocked.
+		// Yes, technically this means you can view any level by
+		// running a dedicated server and joining it yourself, but
+		// that's better than making dedicated server's lives hell.
+		return false;
+	}
+
 	if (!mapheaderinfo[mapnum-1] || mapheaderinfo[mapnum-1]->unlockrequired < 0)
 	{
 		return false;
@@ -480,6 +489,48 @@ UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data)
 	return false;
 }
 
+UINT8 M_CampaignWarpIsCheat(INT32 gt, INT32 mapnum, gamedata_t *data)
+{
+	if (M_MapLocked(mapnum, data) == true)
+	{
+		// Warping to locked maps is definitely always a cheat
+		return true;
+	}
+
+	if ((gametypedefaultrules[gt] & GTR_CAMPAIGN) == 0)
+	{
+		// Not a campaign, do whatever you want.
+		return false;
+	}
+
+	if (G_IsSpecialStage(mapnum))
+	{
+		// Warping to special stages is a cheat
+		return true;
+	}
+
+	if (!mapheaderinfo[mapnum-1] || mapheaderinfo[mapnum-1]->menuflags & LF2_HIDEINMENU)
+	{
+		// You're never allowed to warp to this level.
+		return true;
+	}
+
+	if (mapheaderinfo[mapnum-1]->menuflags & LF2_NOVISITNEEDED)
+	{
+		// You're always allowed to warp to this level.
+		return false;
+	}
+
+	if (mapnum == spstage_start)
+	{
+		// Warping to the first level is never a cheat
+		return false;
+	}
+
+	// It's only a cheat if you've never been there.
+	return (!(data->mapvisited[mapnum-1]));
+}
+
 INT32 M_CountEmblems(gamedata_t *data)
 {
 	INT32 found = 0, i;
diff --git a/src/m_cond.h b/src/m_cond.h
index 2be8d564be46f0c6bba94a427555fc2a50c08d05..2491a384c02aa5f34ba47933eba689811ac599d0 100644
--- a/src/m_cond.h
+++ b/src/m_cond.h
@@ -252,6 +252,7 @@ void M_SilentUpdateSkinAvailabilites(void);
 UINT8 M_AnySecretUnlocked(gamedata_t *data);
 UINT8 M_SecretUnlocked(INT32 type, gamedata_t *data);
 UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data);
+UINT8 M_CampaignWarpIsCheat(INT32 gt, INT32 mapnum, gamedata_t *data);
 INT32 M_CountEmblems(gamedata_t *data);
 
 // Emblem shit
diff --git a/src/m_menu.c b/src/m_menu.c
index 63cb1e1c6d07bddf31d6d59de09176bd4329092e..cbda2fed11396ae1c07def0a8e8cd122402bfbe3 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -2649,7 +2649,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
 		{
 			strncpy(curbgname, defaultname, 9);
 			curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
-			curbgyspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollyspeed;
+			curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
 		}
 	}
 	return false;
@@ -2843,8 +2843,8 @@ static void M_HandleMenuPresState(menu_t *newMenu)
 	curfadevalue = 16;
 	curhidepics = hidetitlepics;
 	curbgcolor = -1;
-	curbgxspeed = titlescrollxspeed;
-	curbgyspeed = titlescrollyspeed;
+	curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
+	curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
 	curbghide = (gamestate != GS_TIMEATTACK); // show in time attack, hide in other menus
 
 	curttmode = ttmode;
@@ -3196,7 +3196,7 @@ boolean M_Responder(event_t *ev)
 	|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION || gamestate == GS_GAMEEND)
 		return false;
 
-	if (gamestate == GS_TITLESCREEN && finalecount < TICRATE)
+	if (gamestate == GS_TITLESCREEN && finalecount < (cv_tutorialprompt.value ? TICRATE : 0))
 		return false;
 
 	if (CON_Ready() && gamestate != GS_WAITINGPLAYERS)
@@ -12054,6 +12054,136 @@ static INT32        setupm_fakeskin;
 static menucolor_t *setupm_fakecolor;
 static boolean      colorgrid;
 
+#define COLOR_GRID_ROW_SIZE (16)
+
+static UINT16 M_GetColorGridIndex(UINT16 color)
+{
+	menucolor_t *look;
+	UINT16 i = 0;
+
+	if (!skincolors[color].accessible)
+	{
+		return 0;
+	}
+
+	for (look = menucolorhead; ; i++, look = look->next)
+	{
+		while (!skincolors[look->color].accessible) // skip inaccessible colors
+		{
+			if (look == menucolortail)
+			{
+				return 0;
+			}
+
+			look = look->next;
+		}
+
+		if (look->color == color)
+		{
+			return i;
+		}
+
+		if (look == menucolortail)
+		{
+			return 0;
+		}
+	}
+}
+
+static INT32 M_GridIndexToX(UINT16 index)
+{
+	return (index % COLOR_GRID_ROW_SIZE);
+}
+
+static INT32 M_GridIndexToY(UINT16 index)
+{
+	return (index / COLOR_GRID_ROW_SIZE);
+}
+
+static UINT16 M_ColorGridLen(void)
+{
+	menucolor_t *look;
+	UINT16 i = 0;
+
+	for (look = menucolorhead; ; i++)
+	{
+		do
+		{
+			if (look == menucolortail)
+			{
+				return i;
+			}
+
+			look = look->next;
+		}
+		while (!skincolors[look->color].accessible); // skip inaccessible colors
+	}
+}
+
+static UINT16 M_GridPosToGridIndex(INT32 x, INT32 y)
+{
+	const UINT16 grid_len = M_ColorGridLen();
+	const UINT16 grid_height = ((grid_len - 1) / COLOR_GRID_ROW_SIZE) + 1;
+	const UINT16 last_row_len = COLOR_GRID_ROW_SIZE - ((grid_height * COLOR_GRID_ROW_SIZE) - grid_len);
+
+	UINT16 row_len = COLOR_GRID_ROW_SIZE;
+	UINT16 new_index = 0;
+
+	while (y < 0)
+	{
+		y += grid_height;
+	}
+	y = (y % grid_height);
+
+	if (y >= grid_height-1 && last_row_len > 0)
+	{
+		row_len = last_row_len;
+	}
+
+	while (x < 0)
+	{
+		x += row_len;
+	}
+	x = (x % row_len);
+
+	new_index = (y * COLOR_GRID_ROW_SIZE) + x;
+	if (new_index >= grid_len)
+	{
+		new_index = grid_len - 1;
+	}
+
+	return new_index;
+}
+
+static menucolor_t *M_GridIndexToMenuColor(UINT16 index)
+{
+	menucolor_t *look = menucolorhead;
+	UINT16 i = 0;
+
+	for (look = menucolorhead; ; i++, look = look->next)
+	{
+		while (!skincolors[look->color].accessible) // skip inaccessible colors
+		{
+			if (look == menucolortail)
+			{
+				return menucolorhead;
+			}
+
+			look = look->next;
+		}
+
+		if (i == index)
+		{
+			return look;
+		}
+
+		if (look == menucolortail)
+		{
+			return menucolorhead;
+		}
+	}
+}
+
 static void M_DrawSetupMultiPlayerMenu(void)
 {
 	INT32 x, y, cursory = 0, flags = 0;
@@ -12172,32 +12302,54 @@ colordraw:
 		boolean stoprow = false;
 		menucolor_t *mc; // Last accessed color
 
+		const UINT16 grid_len = M_ColorGridLen();
+		const UINT16 grid_end_y = M_GridIndexToY(grid_len - 1);
+
+		INT32 grid_select = M_GetColorGridIndex(setupm_fakecolor->color);
+		INT32 grid_select_y = M_GridIndexToY(grid_select);
+
 		x = 132;
 		y = 66;
-		pos = min(max(0, 16*((M_GetColorIndex(setupm_fakecolor->color)-1)/16) - 64), 16*(M_GetColorIndex(menucolortail->color)/16-1) - 128);
-		mc = M_GetColorFromIndex(pos);
+
+		pos = M_GridPosToGridIndex(0, max(0, min(grid_select_y - 3, grid_end_y - 7)));
+		mc = M_GridIndexToMenuColor(pos);
 
 		// Draw grid
 		V_DrawFill(x-2, y-2, 132, 132, 159);
 		for (j = 0; j < 8; j++)
 		{
-			for (i = 0; i < 16; i++)
+			for (i = 0; i < COLOR_GRID_ROW_SIZE; i++)
 			{
-				if (skincolors[mc->color].accessible && !stoprow)
+				if (skincolors[mc->color].accessible)
 				{
 					M_DrawColorRamp(x + i*w, y + j*16, w, 1, skincolors[mc->color]);
-					if (mc->color == setupm_fakecolor->color) // store current color position
-						{
-							cx = x + i*w;
-							cy = y + j*16;
-						}
+
+					if (mc == setupm_fakecolor) // store current color position
+					{
+						cx = x + i*w;
+						cy = y + j*16;
+					}
 				}
-				mc = mc->next;
-				while (!skincolors[mc->color].accessible && !stoprow) // Find accessible color after this one
+
+				if (stoprow)
 				{
-					mc = mc->next;
-					if (mc == menucolortail) stoprow = true;
+					break;
 				}
+
+				// Find accessible color after this one
+				do
+				{
+					mc = mc->next;
+					if (mc == menucolortail)
+					{
+						stoprow = true;
+					}
+				} while (!skincolors[mc->color].accessible && !stoprow);
+			}
+
+			if (stoprow)
+			{
+				break;
 			}
 		}
 
@@ -12318,15 +12470,16 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
 		case KEY_DOWNARROW:
 		case KEY_UPARROW:
 			{
-				UINT8 i;
 				if (itemOn == 2 && colorgrid)
 				{
-					for (i = 0; i < 16; i++)
-					{
-						setupm_fakecolor = (choice == KEY_UPARROW) ? setupm_fakecolor->prev : setupm_fakecolor->next;
-						while (!skincolors[setupm_fakecolor->color].accessible) // skip inaccessible colors
-							setupm_fakecolor = (choice == KEY_UPARROW) ? setupm_fakecolor->prev : setupm_fakecolor->next;
-					}
+					UINT16 index = M_GetColorGridIndex(setupm_fakecolor->color);
+					INT32 x = M_GridIndexToX(index);
+					INT32 y = M_GridIndexToY(index);
+
+					y += (choice == KEY_UPARROW) ? -1 : 1;
+
+					index = M_GridPosToGridIndex(x, y);
+					setupm_fakecolor = M_GridIndexToMenuColor(index);
 				}
 				else if (choice == KEY_UPARROW)
 					M_PrevOpt();
@@ -12353,8 +12506,8 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
 			}
 			else if (itemOn == 2) // player color
 			{
-				S_StartSound(NULL,sfx_menu1); // Tails
 				setupm_fakecolor = setupm_fakecolor->prev;
+				S_StartSound(NULL,sfx_menu1); // Tails
 			}
 			break;
 
@@ -12393,8 +12546,8 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
 			}
 			else if (itemOn == 2) // player color
 			{
-				S_StartSound(NULL,sfx_menu1); // Tails
 				setupm_fakecolor = setupm_fakecolor->next;
+				S_StartSound(NULL,sfx_menu1); // Tails
 			}
 			break;
 
@@ -12404,13 +12557,28 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
 				UINT8 i;
 				if (itemOn == 2) // player color
 				{
-					S_StartSound(NULL,sfx_menu1);
-					for (i = 0; i < (colorgrid ? 64 : 13); i++) // or (282-charw)/(2*indexwidth)
+					if (colorgrid)
 					{
-						setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next;
-						while (!skincolors[setupm_fakecolor->color].accessible) // skip inaccessible colors
+						UINT16 index = M_GetColorGridIndex(setupm_fakecolor->color);
+						INT32 x = M_GridIndexToX(index);
+						INT32 y = M_GridIndexToY(index);
+
+						y += (choice == KEY_UPARROW) ? -4 : 4;
+
+						index = M_GridPosToGridIndex(x, y);
+						setupm_fakecolor = M_GridIndexToMenuColor(index);
+					}
+					else
+					{
+						for (i = 0; i < 13; i++) // or (282-charw)/(2*indexwidth)
+						{
 							setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next;
+							while (!skincolors[setupm_fakecolor->color].accessible) // skip inaccessible colors
+								setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next;
+						}
 					}
+
+					S_StartSound(NULL, sfx_menu1); // Tails
 				}
 			}
 			break;
@@ -12440,7 +12608,6 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
 				}
 			}
 			break;
-			break;
 
 		case KEY_DEL:
 			if (itemOn == 0 && (l = strlen(setupm_name))!=0)
diff --git a/src/p_inter.c b/src/p_inter.c
index 2d132b6844d1610f14c0ee7c35da2eaa3ffe98e0..615507eb4510d3e7e0018716496275bf4e32fee4 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -1144,7 +1144,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 					if (!(mo2->type == MT_RING || mo2->type == MT_COIN
 						|| mo2->type == MT_BLUESPHERE || mo2->type == MT_BOMBSPHERE
 						|| mo2->type == MT_NIGHTSCHIP || mo2->type == MT_NIGHTSSTAR
-						|| ((mo2->type == MT_EMBLEM) && (mo2->reactiontime & GE_NIGHTSPULL))))
+						|| ((mo2->type == MT_EMBLEM) && (mo2->reactiontime & GE_NIGHTSPULL) && P_CanPickupEmblem(player, mo2->health - 1) && !P_EmblemWasCollected(mo2->health - 1))))
 						continue;
 
 					// Yay! The thing's in reach! Pull it in!
@@ -2235,7 +2235,7 @@ void P_CheckTimeLimit(void)
 		}
 
 		if (server)
-			SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+			D_SendExitLevel(false);
 	}
 
 	//Optional tie-breaker for Match/CTF
@@ -2298,11 +2298,11 @@ void P_CheckTimeLimit(void)
 			}
 		}
 		if (server)
-			SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+			D_SendExitLevel(false);
 	}
 
 	if (server)
-		SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+		D_SendExitLevel(false);
 }
 
 /** Checks if a player's score is over the pointlimit and the round should end.
@@ -2331,7 +2331,7 @@ void P_CheckPointLimit(void)
 		if ((UINT32)cv_pointlimit.value <= redscore || (UINT32)cv_pointlimit.value <= bluescore)
 		{
 			if (server)
-				SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+				D_SendExitLevel(false);
 		}
 	}
 	else
@@ -2344,7 +2344,7 @@ void P_CheckPointLimit(void)
 			if ((UINT32)cv_pointlimit.value <= players[i].score)
 			{
 				if (server)
-					SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+					D_SendExitLevel(false);
 				return;
 			}
 		}
@@ -2388,7 +2388,7 @@ void P_CheckSurvivors(void)
 		{
 			CONS_Printf(M_GetText("The IT player has left the game.\n"));
 			if (server)
-				SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+				D_SendExitLevel(false);
 
 			return;
 		}
@@ -2408,7 +2408,7 @@ void P_CheckSurvivors(void)
 			{
 				CONS_Printf(M_GetText("All players have been tagged!\n"));
 				if (server)
-					SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+					D_SendExitLevel(false);
 			}
 
 			return;
@@ -2420,7 +2420,7 @@ void P_CheckSurvivors(void)
 		{
 			CONS_Printf(M_GetText("There are no players able to become IT.\n"));
 			if (server)
-				SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+				D_SendExitLevel(false);
 		}
 
 		return;
@@ -2432,7 +2432,7 @@ void P_CheckSurvivors(void)
 	{
 		CONS_Printf(M_GetText("All players have been tagged!\n"));
 		if (server)
-			SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+			D_SendExitLevel(false);
 	}
 }
 
diff --git a/src/p_map.c b/src/p_map.c
index 132a3cf8543baff5459fa6656f454058c89cc180..80135db7471058b85f7aadda2fef0c37e4ddba57 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -2524,7 +2524,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
 boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
 {
 	subsector_t *s = R_PointInSubsector(x, y);
-	boolean retval = true;
 	boolean itsatwodlevel = false;
 
 	floatok = false;
@@ -2539,8 +2538,8 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
 		fixed_t tryx = thiscam->x;
 		fixed_t tryy = thiscam->y;
 
-		if ((thiscam == &camera && (players[displayplayer].pflags & PF_NOCLIP))
-		|| (thiscam == &camera2 && (players[secondarydisplayplayer].pflags & PF_NOCLIP)))
+		if ((thiscam == &camera && (players[displayplayer].pflags & PF_NOCLIP || players[displayplayer].powers[pw_carry] == CR_NIGHTSMODE))
+		|| (thiscam == &camera2 && (players[secondarydisplayplayer].pflags & PF_NOCLIP || players[secondarydisplayplayer].powers[pw_carry] == CR_NIGHTSMODE)))
 		{ // Noclipping player camera noclips too!!
 			floatok = true;
 			thiscam->floorz = thiscam->z;
@@ -2608,7 +2607,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
 	thiscam->y = y;
 	thiscam->subsector = s;
 
-	return retval;
+	return true;
 }
 
 //
diff --git a/src/p_mobj.c b/src/p_mobj.c
index ff5e5006ed491dcd9696f34f2c8b1998c4ef2116..7858e0d8c439db45ab877e63f41a5abe93054785 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -3688,7 +3688,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
 			dummy.y = thiscam->y;
 			dummy.z = thiscam->z;
 			dummy.height = thiscam->height;
-			if (!resetcalled && !(player->pflags & PF_NOCLIP) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
+			if (!resetcalled && !(player->pflags & PF_NOCLIP || player->powers[pw_carry] == CR_NIGHTSMODE) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
 				P_ResetCamera(player, thiscam);
 			else
 			{
@@ -3719,7 +3719,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
 		// adjust height
 		thiscam->z += thiscam->momz + player->mo->pmomz;
 
-		if (!itsatwodlevel && !(player->pflags & PF_NOCLIP))
+		if (!itsatwodlevel && !(player->pflags & PF_NOCLIP || player->powers[pw_carry] == CR_NIGHTSMODE))
 		{
 			// clip movement
 			if (thiscam->z <= thiscam->floorz) // hit the floor
@@ -6882,7 +6882,6 @@ void P_RunOverlays(void)
 		mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP) | (mo->target->eflags & MFE_VERTICALFLIP);
 		mo->scale = mo->destscale = mo->target->scale;
 		mo->angle = (mo->target->player ? mo->target->player->drawangle : mo->target->angle) + mo->movedir;
-		P_SetTarget(&mo->dontdrawforviewmobj, mo->target->dontdrawforviewmobj); // Hide the overlay from the view that its target is hidden from - But don't copy drawonlyforplayer!
 
 		if (!(mo->state->frame & FF_ANIMATE))
 			zoffs = FixedMul(((signed)mo->state->var2)*FRACUNIT, mo->scale);
@@ -9228,7 +9227,7 @@ static void P_DragonbomberThink(mobj_t *mobj)
 		else
 		{
 			fixed_t vspeed = FixedMul(mobj->info->speed >> 3, mobj->scale);
-			fixed_t z = mobj->target->z + (mobj->height >> 1) + (mobj->flags & MFE_VERTICALFLIP ? -128*mobj->scale : 128*mobj->scale + mobj->target->height);
+			fixed_t z = mobj->target->z + (mobj->height >> 1) + (mobj->eflags & MFE_VERTICALFLIP ? -128*mobj->scale : (128*mobj->scale + mobj->target->height));
 			angle_t diff = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y) - mobj->angle;
 			if (diff > ANGLE_180)
 				mobj->angle -= DRAGONTURNSPEED;
@@ -10564,6 +10563,29 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
 		case MT_REDFLAG:
 		case MT_BLUEFLAG:
 
+		case MT_BOUNCERING:
+		case MT_AUTOMATICRING:
+		case MT_INFINITYRING:
+		case MT_RAILRING:
+		case MT_EXPLOSIONRING:
+		case MT_SCATTERRING:
+		case MT_GRENADERING:
+		
+		case MT_BOUNCEPICKUP:
+		case MT_RAILPICKUP:
+		case MT_AUTOPICKUP:
+		case MT_EXPLODEPICKUP:
+		case MT_SCATTERPICKUP:
+		case MT_GRENADEPICKUP:
+		
+		case MT_REDRING:
+		case MT_THROWNBOUNCE:
+		case MT_THROWNINFINITY:
+		case MT_THROWNAUTOMATIC:
+		case MT_THROWNSCATTER:
+		case MT_THROWNEXPLOSION:
+		case MT_THROWNGRENADE:
+
 		case MT_EMBLEM:
 
 		case MT_TOKEN:
@@ -11832,7 +11854,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
 mapthing_t *huntemeralds[MAXHUNTEMERALDS];
 INT32 numhuntemeralds;
 
-fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale)
+fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale, const boolean absolutez)
 {
 	const subsector_t *ss = R_PointInSubsector(x, y);
 
@@ -11842,9 +11864,9 @@ fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const f
 
 	// Establish height.
 	if (flip)
-		return P_GetSectorCeilingZAt(ss->sector, x, y) - dz - FixedMul(scale, offset + mobjinfo[mobjtype].height);
+		return (absolutez ? dz : P_GetSectorCeilingZAt(ss->sector, x, y) - dz) - FixedMul(scale, offset + mobjinfo[mobjtype].height);
 	else
-		return P_GetSectorFloorZAt(ss->sector, x, y) + dz + FixedMul(scale, offset);
+		return (absolutez ? dz : P_GetSectorFloorZAt(ss->sector, x, y) + dz) + FixedMul(scale, offset);
 }
 
 fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
@@ -11852,6 +11874,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
 	fixed_t dz = mthing->z << FRACBITS; // Base offset from the floor.
 	fixed_t offset = 0; // Specific scaling object offset.
 	boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP));
+	boolean absolutez = !!(mthing->options & MTF_ABSOLUTEZ);
 
 	switch (mobjtype)
 	{
@@ -11907,7 +11930,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
 			offset += mthing->args[0] ? 0 : 24*FRACUNIT;
 	}
 
-	if (!(dz + offset)) // Snap to the surfaces when there's no offset set.
+	if (!(dz + offset) && !absolutez) // Snap to the surfaces when there's no offset set.
 	{
 		if (flip)
 			return ONCEILINGZ;
@@ -11915,7 +11938,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
 			return ONFLOORZ;
 	}
 
-	return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, flip, mthing->scale);
+	return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, flip, mthing->scale, absolutez);
 }
 
 static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
@@ -12584,7 +12607,7 @@ static boolean P_SetupNiGHTSDrone(mapthing_t *mthing, mobj_t *mobj)
 	dronemangoaldiff = max(mobjinfo[MT_NIGHTSDRONE_MAN].height - mobjinfo[MT_NIGHTSDRONE_GOAL].height, 0);
 
 	if (flip && mobj->height != oldheight)
-		P_MoveOrigin(mobj, mobj->x, mobj->y, mobj->z - (mobj->height - oldheight));
+		P_SetOrigin(mobj, mobj->x, mobj->y, mobj->z - (mobj->height - oldheight));
 
 	if (!flip)
 	{
@@ -13412,7 +13435,7 @@ void P_SpawnHoop(mapthing_t *mthing)
 	vector4_t v, res;
 	fixed_t x = mthing->x << FRACBITS;
 	fixed_t y = mthing->y << FRACBITS;
-	fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, false, mthing->scale);
+	fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, false, mthing->scale, mthing->options & MTF_ABSOLUTEZ);
 
 	hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
 	hoopcenter->spawnpoint = mthing;
@@ -13539,7 +13562,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
 			itemtypes[r] = P_GetMobjtypeSubstitute(&dummything, itemtypes[r]);
 		}
 	}
-	z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale);
+	z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale, mthing->options & MTF_ABSOLUTEZ);
 
 	for (r = 0; r < numitems; r++)
 	{
@@ -13598,7 +13621,7 @@ static void P_SpawnItemCircle(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 n
 			itemtypes[i] = P_GetMobjtypeSubstitute(&dummything, itemtypes[i]);
 		}
 	}
-	z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, false, mthing->scale);
+	z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, false, mthing->scale, mthing->options & MTF_ABSOLUTEZ);
 
 	for (i = 0; i < numitems; i++)
 	{
diff --git a/src/p_mobj.h b/src/p_mobj.h
index 9c598f59e3ce155e66a3155c4c95bd7712f839c7..a980691beb8b296b4fd16415141e4f9e5f484af8 100644
--- a/src/p_mobj.h
+++ b/src/p_mobj.h
@@ -491,7 +491,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
 void P_MovePlayerToStarpost(INT32 playernum);
 void P_AfterPlayerSpawn(INT32 playernum);
 
-fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale);
+fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale, const boolean absolutez);
 fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y);
 
 mobj_t *P_SpawnMapThing(mapthing_t *mthing);
diff --git a/src/p_setup.c b/src/p_setup.c
index d14d91fa597638ff100712d120725a5441604a1d..e0235c335e85a3531258977c0c0ad5f666172833 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -50,6 +50,7 @@
 #include "m_random.h"
 
 #include "dehacked.h" // for map headers
+#include "deh_tables.h" // FREE_SKINCOLORS
 #include "r_main.h"
 #include "m_cond.h" // for emblems
 
@@ -1266,12 +1267,19 @@ static void P_WriteDuplicateText(const char *text, char **target)
 
 static void P_WriteSkincolor(INT32 constant, char **target)
 {
+	const char *color_name;
+
 	if (constant <= SKINCOLOR_NONE
 	|| constant >= (INT32)numskincolors)
 		return;
 
+	if (constant >= SKINCOLOR_FIRSTFREESLOT)
+		color_name = FREE_SKINCOLORS[constant - SKINCOLOR_FIRSTFREESLOT];
+	else
+		color_name = COLOR_ENUMS[constant];
+
 	P_WriteDuplicateText(
-		va("SKINCOLOR_%s", skincolors[constant].name),
+		va("SKINCOLOR_%s", color_name),
 		target
 	);
 }
@@ -2025,6 +2033,8 @@ static void ParseTextmapThingParameter(UINT32 i, const char *param, const char *
 	// Flags
 	else if (fastcmp(param, "flip") && fastcmp("true", val))
 		mapthings[i].options |= MTF_OBJECTFLIP;
+	else if (fastcmp(param, "absolutez") && fastcmp("true", val))
+		mapthings[i].options |= MTF_ABSOLUTEZ;
 
 	else if (fastncmp(param, "stringarg", 9) && strlen(param) > 9)
 	{
@@ -6810,6 +6820,9 @@ static void P_ConvertBinaryThingTypes(void)
 		default:
 			break;
 		}
+		
+		// Clear binary thing height hacks, to prevent interfering with UDMF-only flags
+		mapthings[i].options &= 0xF;
 	}
 }
 
@@ -8224,7 +8237,7 @@ static boolean P_LoadAddon(UINT16 numlumps)
 	{
 		CONS_Printf(M_GetText("Current map %d replaced by added file, ending the level to ensure consistency.\n"), gamemap);
 		if (server)
-			SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+			D_SendExitLevel(false);
 	}
 
 	return true;
diff --git a/src/p_slopes.c b/src/p_slopes.c
index 6aca116a58f295eec7c69d3a9fcc9611914f461a..1c0ee81a7e9453d204049d2f0ab5986a07849edb 100644
--- a/src/p_slopes.c
+++ b/src/p_slopes.c
@@ -566,6 +566,7 @@ static void line_SpawnViaMapthingVertexes(const int linenum, const boolean spawn
 	case TMSP_BACKCEILING:
 		slopetoset = &line->backsector->c_slope;
 		side = &sides[line->sidenum[1]];
+		break;
 	default:
 		return;
 	}
diff --git a/src/p_spec.c b/src/p_spec.c
index 169f129b9589834bb1ecd44a98e8060d5eb49380..28ecc60f4dedb5f67f9aa33e092232eb0b3782f6 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -3286,19 +3286,18 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
 						foundrover = true;
 
 						// If fading an invisible FOF whose render flags we did not yet set,
-						// initialize its alpha to 1
-						// for relative alpha calc
+						// initialize its alpha to 0 for relative alpha calculation
 						if (!(line->args[3] & TMST_DONTDOTRANSLUCENT) &&      // do translucent
 							(rover->spawnflags & FOF_NOSHADE) && // do not include light blocks, which don't set FOF_NOSHADE
 							!(rover->spawnflags & FOF_RENDERSIDES) &&
 							!(rover->spawnflags & FOF_RENDERPLANES) &&
 							!(rover->fofflags & FOF_RENDERALL))
-							rover->alpha = 1;
+							rover->alpha = 0;
 
 						P_RemoveFakeFloorFader(rover);
 						P_FadeFakeFloor(rover,
 							rover->alpha,
-							max(1, min(256, (line->args[3] & TMST_RELATIVE) ? rover->alpha + destvalue : destvalue)),
+							max(0, min(255, (line->args[3] & TMST_RELATIVE) ? rover->alpha + destvalue : destvalue)),
 							0,                                         // set alpha immediately
 							false, NULL,                               // tic-based logic
 							false,                                     // do not handle FOF_EXISTS
@@ -3372,19 +3371,18 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
 						else
 						{
 							// If fading an invisible FOF whose render flags we did not yet set,
-							// initialize its alpha to 1
-							// for relative alpha calc
+							// initialize its alpha to 1 for relative alpha calculation
 							if (!(line->args[4] & TMFT_DONTDOTRANSLUCENT) &&      // do translucent
 								(rover->spawnflags & FOF_NOSHADE) && // do not include light blocks, which don't set FOF_NOSHADE
 								!(rover->spawnflags & FOF_RENDERSIDES) &&
 								!(rover->spawnflags & FOF_RENDERPLANES) &&
 								!(rover->fofflags & FOF_RENDERALL))
-								rover->alpha = 1;
+								rover->alpha = 0;
 
 							P_RemoveFakeFloorFader(rover);
 							P_FadeFakeFloor(rover,
 								rover->alpha,
-								max(1, min(256, (line->args[4] & TMFT_RELATIVE) ? rover->alpha + destvalue : destvalue)),
+								max(0, min(255, (line->args[4] & TMFT_RELATIVE) ? rover->alpha + destvalue : destvalue)),
 								0,                                         // set alpha immediately
 								false, NULL,                               // tic-based logic
 								!(line->args[4] & TMFT_DONTDOEXISTS),      // do not handle FOF_EXISTS
@@ -6565,10 +6563,10 @@ void P_SpawnSpecials(boolean fromnetsave)
 				//Cutting options
 				if (ffloorflags & FOF_RENDERALL)
 				{
-					//If inside is visible, cut inner walls
-					if ((lines[i].args[1] < 255) || (lines[i].args[3] & TMFA_SPLAT) || (lines[i].args[4] & TMFT_VISIBLEFROMINSIDE))
+					//If inside is visible from the outside, cut inner walls
+					if (lines[i].args[1] < 255 || (lines[i].args[3] & TMFA_SPLAT))
 						ffloorflags |= FOF_CUTEXTRA|FOF_EXTRA;
-					else
+					else if (!(lines[i].args[4] & TMFT_VISIBLEFROMINSIDE))
 						ffloorflags |= FOF_CUTLEVEL;
 				}
 
@@ -6624,20 +6622,19 @@ void P_SpawnSpecials(boolean fromnetsave)
 				if (lines[i].args[4] & TMFC_SPLAT)
 					ffloorflags |= FOF_SPLAT;
 
-				//If inside is visible, cut inner walls
-				if (lines[i].args[1] < 0xff || (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE) || (lines[i].args[4] & TMFC_SPLAT))
+				//If inside is visible from the outside, cut inner walls
+				if (lines[i].args[1] < 255 || (lines[i].args[4] & TMFC_SPLAT))
 					ffloorflags |= FOF_CUTEXTRA|FOF_EXTRA;
-				else
-					ffloorflags |= FOF_CUTLEVEL;
-
-				//If player can enter it, render insides
-				if (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE)
+				//If player can view it from the inside, render insides
+				else if (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE)
 				{
 					if (ffloorflags & FOF_RENDERPLANES)
 						ffloorflags |= FOF_BOTHPLANES;
 					if (ffloorflags & FOF_RENDERSIDES)
 						ffloorflags |= FOF_ALLSIDES;
 				}
+				else
+					ffloorflags |= FOF_CUTLEVEL;
 
 				P_AddFakeFloorsByLine(i, lines[i].args[1], lines[i].args[2], ffloorflags, secthinkers);
 				if (lines[i].args[4] & TMFC_AIRBOB)
@@ -6688,10 +6685,10 @@ void P_SpawnSpecials(boolean fromnetsave)
 				//Cutting options
 				if (ffloorflags & FOF_RENDERALL)
 				{
-					//If inside is visible, cut inner walls
-					if ((lines[i].args[1] < 255) || (lines[i].args[3] & TMFA_SPLAT) || (lines[i].args[4] & TMFT_VISIBLEFROMINSIDE))
+					//If inside is visible from the outside, cut inner walls
+					if (lines[i].args[1] < 255 || (lines[i].args[3] & TMFA_SPLAT))
 						ffloorflags |= FOF_CUTEXTRA|FOF_EXTRA;
-					else
+					else if (!(lines[i].args[4] & TMFT_VISIBLEFROMINSIDE))
 						ffloorflags |= FOF_CUTLEVEL;
 				}
 
@@ -7756,15 +7753,14 @@ static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 sourcevalue, INT16 destval
 	if (rover->master->special == 258) // Laser block
 		return false;
 
-	// If fading an invisible FOF whose render flags we did not yet set,
-	// initialize its alpha to 1
+	// If fading an invisible FOF whose render flags we did not yet set, initialize its alpha to 1
 	if (dotranslucent &&
 		(rover->spawnflags & FOF_NOSHADE) && // do not include light blocks, which don't set FOF_NOSHADE
 		!(rover->fofflags & FOF_FOG) && // do not include fog
 		!(rover->spawnflags & FOF_RENDERSIDES) &&
 		!(rover->spawnflags & FOF_RENDERPLANES) &&
 		!(rover->fofflags & FOF_RENDERALL))
-		rover->alpha = 1;
+		rover->alpha = 0;
 
 	if (fadingdata)
 		alpha = fadingdata->alpha;
@@ -7850,7 +7846,7 @@ static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 sourcevalue, INT16 destval
 	{
 		if (doexists && !(rover->spawnflags & FOF_BUSTUP))
 		{
-			if (alpha <= 1)
+			if (alpha <= 0)
 				rover->fofflags &= ~FOF_EXISTS;
 			else
 				rover->fofflags |= FOF_EXISTS;
@@ -7862,7 +7858,7 @@ static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 sourcevalue, INT16 destval
 
 		if (dotranslucent && !(rover->fofflags & FOF_FOG))
 		{
-			if (alpha >= 256)
+			if (alpha >= 255)
 			{
 				if (!(rover->fofflags & FOF_CUTSOLIDS) &&
 					(rover->spawnflags & FOF_CUTSOLIDS))
@@ -7962,11 +7958,11 @@ static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 sourcevalue, INT16 destval
 		else // clamp fadingdata->alpha to software's alpha levels
 		{
 			if (alpha < 12)
-				rover->alpha = destvalue < 12 ? destvalue : 1; // Don't even draw it
+				rover->alpha = destvalue < 12 ? destvalue : 0; // Don't even draw it
 			else if (alpha < 38)
 				rover->alpha = destvalue >= 12 && destvalue < 38 ? destvalue : 25;
 			else if (alpha < 64)
-				rover->alpha = destvalue >=38 && destvalue < 64 ? destvalue : 51;
+				rover->alpha = destvalue >= 38 && destvalue < 64 ? destvalue : 51;
 			else if (alpha < 89)
 				rover->alpha = destvalue >= 64 && destvalue < 89 ? destvalue : 76;
 			else if (alpha < 115)
@@ -7982,7 +7978,7 @@ static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 sourcevalue, INT16 destval
 			else if (alpha < 243)
 				rover->alpha = destvalue >= 217 && destvalue < 243 ? destvalue : 230;
 			else // Opaque
-				rover->alpha = destvalue >= 243 ? destvalue : 256;
+				rover->alpha = destvalue >= 243 ? destvalue : 255;
 		}
 	}
 
@@ -8012,17 +8008,16 @@ static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloor
 {
 	fade_t *d;
 
-	// If fading an invisible FOF whose render flags we did not yet set,
-	// initialize its alpha to 1
+	// If fading an invisible FOF whose render flags we did not yet set, initialize its alpha to 1
 	if (dotranslucent &&
 		(rover->spawnflags & FOF_NOSHADE) && // do not include light blocks, which don't set FOF_NOSHADE
 		!(rover->spawnflags & FOF_RENDERSIDES) &&
 		!(rover->spawnflags & FOF_RENDERPLANES) &&
 		!(rover->fofflags & FOF_RENDERALL))
-		rover->alpha = 1;
+		rover->alpha = 0;
 
 	// already equal, nothing to do
-	if (rover->alpha == max(1, min(256, relative ? rover->alpha + destvalue : destvalue)))
+	if (rover->alpha == max(0, min(255, relative ? rover->alpha + destvalue : destvalue)))
 		return;
 
 	d = Z_Malloc(sizeof *d, PU_LEVSPEC, NULL);
@@ -8033,7 +8028,7 @@ static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloor
 	d->ffloornum = (UINT32)ffloornum;
 
 	d->alpha = d->sourcevalue = rover->alpha;
-	d->destvalue = max(1, min(256, relative ? rover->alpha + destvalue : destvalue)); // rover->alpha is 1-256
+	d->destvalue = max(0, min(255, relative ? rover->alpha + destvalue : destvalue)); // rover->alpha is 0-255
 
 	if (ticbased)
 	{
diff --git a/src/p_user.c b/src/p_user.c
index 39626b5e21da0c11021792f2a67a9f6eee4468b4..a443b73238190fea8f9a79d1243a6c34e201dd6f 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -1855,6 +1855,7 @@ void P_SpawnShieldOrb(player_t *player)
 	{
 		ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
 		P_SetTarget(&ov->target, shieldobj);
+		P_SetTarget(&ov->dontdrawforviewmobj, player->mo); // Hide the shield in first-person
 		P_SetMobjState(ov, shieldobj->info->seestate);
 		P_SetTarget(&shieldobj->tracer, ov);
 	}
@@ -1862,12 +1863,14 @@ void P_SpawnShieldOrb(player_t *player)
 	{
 		ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
 		P_SetTarget(&ov->target, shieldobj);
+		P_SetTarget(&ov->dontdrawforviewmobj, player->mo); // Hide the shield in first-person
 		P_SetMobjState(ov, shieldobj->info->meleestate);
 	}
 	if (shieldobj->info->missilestate)
 	{
 		ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
 		P_SetTarget(&ov->target, shieldobj);
+		P_SetTarget(&ov->dontdrawforviewmobj, player->mo); // Hide the shield in first-person
 		P_SetMobjState(ov, shieldobj->info->missilestate);
 	}
 	if (player->powers[pw_shield] & SH_FORCE)
@@ -2005,14 +2008,14 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
 	ghost->standingslope = mobj->standingslope;
 
 	if (mobj->flags2 & MF2_OBJECTFLIP)
-		ghost->flags |= MF2_OBJECTFLIP;
+		ghost->flags2 |= MF2_OBJECTFLIP;
 
 	if (mobj->player && mobj->player->followmobj)
 	{
 		mobj_t *ghost2 = P_SpawnGhostMobj(mobj->player->followmobj);
 		P_SetTarget(&ghost2->tracer, ghost);
 		P_SetTarget(&ghost->tracer, ghost2);
-		P_SetTarget(&ghost2->dontdrawforviewmobj, mobj); // Hide the follow-ghost for the non-follow object
+		P_SetTarget(&ghost2->dontdrawforviewmobj, mobj); // Hide the follow-ghost for the non-follow target
 		ghost2->flags2 |= (mobj->player->followmobj->flags2 & MF2_LINKDRAW);
 	}
 
@@ -8717,7 +8720,10 @@ void P_MovePlayer(player_t *player)
 			player->mo->height = P_GetPlayerHeight(player);
 
 		if (player->mo->eflags & MFE_VERTICALFLIP && player->mo->height != oldheight) // adjust z height for reverse gravity, similar to how it's done for scaling
-			player->mo->z -= player->mo->height - oldheight;
+		{
+			player->mo->z     -= player->mo->height - oldheight;
+			player->mo->old_z -= player->mo->height - oldheight; // Snap the Z adjustment, while keeping the Z interpolation
+		}
 
 		// Crush test...
 		if ((player->mo->ceilingz - player->mo->floorz < player->mo->height)
@@ -11507,7 +11513,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
 	}
 
 	fume->movecount = dashmode; // keeps track of previous dashmode value so we know whether Metal is entering or leaving it
-	fume->eflags = (fume->flags2 & ~MF2_OBJECTFLIP) | (mo->flags2 & MF2_OBJECTFLIP); // Make sure to flip in reverse gravity!
+	fume->flags2 = (fume->flags2 & ~MF2_OBJECTFLIP) | (mo->flags2 & MF2_OBJECTFLIP); // Make sure to flip in reverse gravity!
 	fume->eflags = (fume->eflags & ~MFE_VERTICALFLIP) | (mo->eflags & MFE_VERTICALFLIP); // Make sure to flip in reverse gravity!
 
 	// Finally, set its position
@@ -11758,7 +11764,7 @@ void P_PlayerThink(player_t *player)
 			if (!total || ((4*exiting)/total) >= numneeded)
 			{
 				if (server)
-					SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+					D_SendExitLevel(false);
 			}
 			else
 				player->exiting = 3;
@@ -11766,7 +11772,7 @@ void P_PlayerThink(player_t *player)
 		else
 		{
 			if (server)
-				SendNetXCmd(XD_EXITLEVEL, NULL, 0);
+				D_SendExitLevel(false);
 		}
 	}
 
@@ -11864,7 +11870,7 @@ void P_PlayerThink(player_t *player)
 			mo2 = (mobj_t *)th;
 
 			if (!(mo2->type == MT_RING || mo2->type == MT_COIN
-				|| mo2->type == MT_BLUESPHERE || mo2->type == MT_BOMBSPHERE
+				|| mo2->type == MT_BLUESPHERE // || mo2->type == MT_BOMBSPHERE
 				|| mo2->type == MT_NIGHTSCHIP || mo2->type == MT_NIGHTSSTAR))
 				continue;
 
diff --git a/src/r_bbox.c b/src/r_bbox.c
index 4302d1b9ab2b007e92c729ea9bdbe0cd73f8d03c..cf417ec37639477b43a5a5e5035b059dc81490b4 100644
--- a/src/r_bbox.c
+++ b/src/r_bbox.c
@@ -34,7 +34,7 @@ static CV_PossibleValue_t renderhitbox_cons_t[] = {
 	{RENDERHITBOX_RINGS, "Rings"},
 	{0}};
 
-consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT, renderhitbox_cons_t, NULL);
+consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT|CV_NOTINNET, renderhitbox_cons_t, NULL);
 consvar_t cv_renderhitboxinterpolation = CVAR_INIT ("renderhitbox_interpolation", "On", CV_SAVE, CV_OnOff, NULL);
 consvar_t cv_renderhitboxgldepth = CVAR_INIT ("renderhitbox_gldepth", "Off", CV_SAVE, CV_OnOff, NULL);
 
@@ -268,6 +268,9 @@ boolean R_ThingBoundingBoxVisible(mobj_t *thing)
 {
 	INT32 cvmode = cv_renderhitbox.value;
 
+	if (multiplayer) // No hitboxes in multiplayer to avoid cheating
+		return false;
+
 	// Do not render bbox for these
 	switch (thing->type)
 	{
diff --git a/src/r_defs.h b/src/r_defs.h
index a9b9a4a0835a5969b93e4def8a2f231b5d565991..dfd2d6d708f8a5a9dae0da401719ad1d3eb24235 100644
--- a/src/r_defs.h
+++ b/src/r_defs.h
@@ -757,12 +757,12 @@ typedef struct drawseg_s
 	// Pointers to lists for sprite clipping, all three adjusted so [x1] is first value.
 	INT16 *sprtopclip;
 	INT16 *sprbottomclip;
-	INT16 *maskedtexturecol;
+	fixed_t *maskedtexturecol;
 
 	struct visplane_s *ffloorplanes[MAXFFLOORS];
 	INT32 numffloorplanes;
 	struct ffloor_s *thicksides[MAXFFLOORS];
-	INT16 *thicksidecol;
+	fixed_t *thicksidecol;
 	INT32 numthicksides;
 	fixed_t frontscale[MAXVIDWIDTH];
 
diff --git a/src/r_fps.c b/src/r_fps.c
index c6eb5948212972d87d1e0079c668483fb927de94..de450aaa7f465b8d47891baec585c757de361c60 100644
--- a/src/r_fps.c
+++ b/src/r_fps.c
@@ -292,6 +292,8 @@ void R_InterpolateMobjState(mobj_t *mobj, fixed_t frac, interpmobjstate_t *out)
 		out->y = mobj->y;
 		out->z = mobj->z;
 		out->scale = mobj->scale;
+		out->radius = mobj->radius;
+		out->height = mobj->height;
 		out->subsector = mobj->subsector;
 		out->angle = mobj->player ? mobj->player->drawangle : mobj->angle;
 		out->pitch = mobj->pitch;
@@ -307,10 +309,22 @@ void R_InterpolateMobjState(mobj_t *mobj, fixed_t frac, interpmobjstate_t *out)
 	out->x = R_LerpFixed(mobj->old_x, mobj->x, frac);
 	out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
 	out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
-	out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
 	out->spritexscale = mobj->resetinterp ? mobj->spritexscale : R_LerpFixed(mobj->old_spritexscale, mobj->spritexscale, frac);
 	out->spriteyscale = mobj->resetinterp ? mobj->spriteyscale : R_LerpFixed(mobj->old_spriteyscale, mobj->spriteyscale, frac);
 
+	if (mobj->scale == mobj->old_scale) // Tiny optimisation - scale is usually unchanging, so let's skip a lerp, two FixedMuls, and two FixedDivs
+	{
+		out->scale = mobj->scale;
+		out->radius = mobj->radius;
+		out->height = mobj->height;
+	}
+	else
+	{
+		out->scale = R_LerpFixed(mobj->old_scale, mobj->scale, frac);
+		out->radius = FixedMul(mobj->radius, FixedDiv(out->scale, mobj->scale));
+		out->height = FixedMul(mobj->height, FixedDiv(out->scale, mobj->scale));
+	}
+
 	// Sprite offsets are not interpolated until we have a way to interpolate them explicitly in Lua.
 	// It seems existing mods visually break more often than not if it is interpolated.
 	out->spritexoffset = mobj->spritexoffset;
@@ -340,6 +354,8 @@ void R_InterpolatePrecipMobjState(precipmobj_t *mobj, fixed_t frac, interpmobjst
 		out->y = mobj->y;
 		out->z = mobj->z;
 		out->scale = FRACUNIT;
+		out->radius = mobj->radius;
+		out->height = mobj->height;
 		out->subsector = mobj->subsector;
 		out->angle = mobj->angle;
 		out->pitch = mobj->angle;
@@ -356,6 +372,8 @@ void R_InterpolatePrecipMobjState(precipmobj_t *mobj, fixed_t frac, interpmobjst
 	out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
 	out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
 	out->scale = FRACUNIT;
+	out->radius = mobj->radius;
+	out->height = mobj->height;
 	out->spritexscale = R_LerpFixed(mobj->old_spritexscale, mobj->spritexscale, frac);
 	out->spriteyscale = R_LerpFixed(mobj->old_spriteyscale, mobj->spriteyscale, frac);
 	out->spritexoffset = R_LerpFixed(mobj->old_spritexoffset, mobj->spritexoffset, frac);
diff --git a/src/r_fps.h b/src/r_fps.h
index 9a8bfa38aeccfcab3dcd0654cd1380ac49f39d4f..f43d29f300a8a6707a3e4c6f5fa24e1e3f0ea37f 100644
--- a/src/r_fps.h
+++ b/src/r_fps.h
@@ -63,6 +63,8 @@ typedef struct {
 	angle_t roll;
 	angle_t spriteroll;
 	fixed_t scale;
+	fixed_t radius;
+	fixed_t height;
 	fixed_t spritexscale;
 	fixed_t spriteyscale;
 	fixed_t spritexoffset;
diff --git a/src/r_main.c b/src/r_main.c
index 55bb9c4ffefdfee11f38ec50a28cff7de2748ffb..54f7d7639e775f73b1d8de57d9923745eb9ff493 100644
--- a/src/r_main.c
+++ b/src/r_main.c
@@ -41,16 +41,6 @@
 #include "hardware/hw_main.h"
 #endif
 
-//profile stuff ---------------------------------------------------------
-//#define TIMING
-#ifdef TIMING
-#include "p5prof.h"
-INT64 mycount;
-INT64 mytotal = 0;
-//unsigned long  nombre = 100000;
-#endif
-//profile stuff ---------------------------------------------------------
-
 // Fineangles in the SCREENWIDTH wide window.
 #define FIELDOFVIEW 2048
 
@@ -157,7 +147,8 @@ consvar_t cv_flipcam2 = CVAR_INIT ("flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT,
 
 consvar_t cv_shadow = CVAR_INIT ("shadow", "On", CV_SAVE, CV_OnOff, NULL);
 consvar_t cv_skybox = CVAR_INIT ("skybox", "On", CV_SAVE, CV_OnOff, NULL);
-consvar_t cv_ffloorclip = CVAR_INIT ("ffloorclip", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_ffloorclip = CVAR_INIT ("r_ffloorclip", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_spriteclip = CVAR_INIT ("r_spriteclip", "On", CV_SAVE, CV_OnOff, NULL);
 consvar_t cv_allowmlook = CVAR_INIT ("allowmlook", "Yes", CV_NETVAR|CV_ALLOWLUA, CV_YesNo, NULL);
 consvar_t cv_showhud = CVAR_INIT ("showhud", "Yes", CV_CALL|CV_ALLOWLUA,  CV_YesNo, R_SetViewSize);
 consvar_t cv_translucenthud = CVAR_INIT ("translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL);
@@ -1479,6 +1470,7 @@ void R_RenderPlayerView(player_t *player)
 		R_ClearClipSegs();
 	}
 	R_ClearDrawSegs();
+	R_ClearSegTables();
 	R_ClearSprites();
 	Portal_InitList();
 
@@ -1489,29 +1481,17 @@ void R_RenderPlayerView(player_t *player)
 
 	Mask_Pre(&masks[nummasks - 1]);
 	curdrawsegs = ds_p;
-//profile stuff ---------------------------------------------------------
-#ifdef TIMING
-	mytotal = 0;
-	ProfZeroTimer();
-#endif
 	ps_numbspcalls.value.i = ps_numpolyobjects.value.i = ps_numdrawnodes.value.i = 0;
 	PS_START_TIMING(ps_bsptime);
 	R_RenderBSPNode((INT32)numnodes - 1);
 	PS_STOP_TIMING(ps_bsptime);
-	ps_numsprites.value.i = visspritecount;
-#ifdef TIMING
-	RDMSR(0x10, &mycount);
-	mytotal += mycount; // 64bit add
-
-	CONS_Debug(DBG_RENDER, "RenderBSPNode: 0x%d %d\n", *((INT32 *)&mytotal + 1), (INT32)mytotal);
-#endif
-//profile stuff ---------------------------------------------------------
 	Mask_Post(&masks[nummasks - 1]);
 
 	PS_START_TIMING(ps_sw_spritecliptime);
 	R_ClipSprites(drawsegs, NULL);
 	PS_STOP_TIMING(ps_sw_spritecliptime);
 
+	ps_numsprites.value.i = numvisiblesprites;
 
 	// Add skybox portals caused by sky visplanes.
 	if (cv_skybox.value && skyboxmo[0])
@@ -1602,6 +1582,7 @@ void R_RegisterEngineStuff(void)
 	CV_RegisterVar(&cv_shadow);
 	CV_RegisterVar(&cv_skybox);
 	CV_RegisterVar(&cv_ffloorclip);
+	CV_RegisterVar(&cv_spriteclip);
 
 	CV_RegisterVar(&cv_cam_dist);
 	CV_RegisterVar(&cv_cam_still);
diff --git a/src/r_main.h b/src/r_main.h
index f08070d0f387b544c9b0b5089e65b6251999db99..a6fb42ba2410ba42c8adc7ba84ef8fde21e0802f 100644
--- a/src/r_main.h
+++ b/src/r_main.h
@@ -114,7 +114,7 @@ extern consvar_t cv_chasecam, cv_chasecam2;
 extern consvar_t cv_flipcam, cv_flipcam2;
 
 extern consvar_t cv_shadow;
-extern consvar_t cv_ffloorclip;
+extern consvar_t cv_ffloorclip, cv_spriteclip;
 extern consvar_t cv_translucency;
 extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
 extern consvar_t cv_fov;
diff --git a/src/r_plane.c b/src/r_plane.c
index c568484b6ed7e71335a665a40710753d2608133f..29ce26b292e5ea529d937aded0028e41a8d294ba 100644
--- a/src/r_plane.c
+++ b/src/r_plane.c
@@ -53,10 +53,6 @@ INT32 numffloors;
 #define visplane_hash(picnum,lightlevel,height) \
   ((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
 
-//SoM: 3/23/2000: Use boom opening limit removal
-size_t maxopenings;
-INT16 *openings, *lastopening; /// \todo free leak
-
 //
 // Clip values are the solid pixel bounding the range.
 //  floorclip starts out SCREENHEIGHT
@@ -366,8 +362,6 @@ void R_ClearPlanes(void)
 		freehead = &(*freehead)->next;
 	}
 
-	lastopening = openings;
-
 	// texture calculation
 	memset(cachedheight, 0, sizeof (cachedheight));
 }
diff --git a/src/r_plane.h b/src/r_plane.h
index 9870a43e26286e5e888a13f20fa72ecf8b38be08..917e8b041b75775016dbc2a1e10b8cc6ad7a3778 100644
--- a/src/r_plane.h
+++ b/src/r_plane.h
@@ -60,9 +60,6 @@ extern visplane_t *floorplane;
 extern visplane_t *ceilingplane;
 
 // Visplane related.
-extern INT16 *lastopening, *openings;
-extern size_t maxopenings;
-
 extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
 extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*16];
 extern fixed_t cachedheight[MAXVIDHEIGHT];
diff --git a/src/r_segs.c b/src/r_segs.c
index facab62ab76479faeaabccc5a4f14a64446db40b..9af83f0c7ff8af10057f253a5419dca41c86638c 100644
--- a/src/r_segs.c
+++ b/src/r_segs.c
@@ -71,9 +71,22 @@ static fixed_t topfrac, topstep;
 static fixed_t bottomfrac, bottomstep;
 
 static lighttable_t **walllights;
-static INT16 *maskedtexturecol;
+static fixed_t *maskedtexturecol;
 static fixed_t *maskedtextureheight = NULL;
 
+//SoM: 3/23/2000: Use boom opening limit removal
+static size_t numopenings;
+static INT16 *openings, *lastopening;
+
+static size_t texturecolumntablesize;
+static fixed_t *texturecolumntable, *curtexturecolumntable;
+
+void R_ClearSegTables(void)
+{
+	lastopening = openings;
+	curtexturecolumntable = texturecolumntable;
+}
+
 // ==========================================================================
 // R_RenderMaskedSegRange
 // ==========================================================================
@@ -350,170 +363,115 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
 				dc_texturemid += (textureheight[texnum])*times + textureheight[texnum];
 			else
 				dc_texturemid -= (textureheight[texnum])*times;
-			// calculate lighting
-			if (maskedtexturecol[dc_x] != INT16_MAX)
+
+			// Check for overflows first
+			overflow_test = (INT64)centeryfrac - (((INT64)dc_texturemid*spryscale)>>FRACBITS);
+			if (overflow_test < 0) overflow_test = -overflow_test;
+			if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL)
 			{
-				// Check for overflows first
-				overflow_test = (INT64)centeryfrac - (((INT64)dc_texturemid*spryscale)>>FRACBITS);
-				if (overflow_test < 0) overflow_test = -overflow_test;
-				if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL)
+				// Eh, no, go away, don't waste our time
+				if (dc_numlights)
 				{
-					// Eh, no, go away, don't waste our time
-					if (dc_numlights)
+					for (i = 0; i < dc_numlights; i++)
 					{
-						for (i = 0; i < dc_numlights; i++)
-						{
-							rlight = &dc_lightlist[i];
-							rlight->height += rlight->heightstep;
-						}
+						rlight = &dc_lightlist[i];
+						rlight->height += rlight->heightstep;
 					}
-					spryscale += rw_scalestep;
-					continue;
 				}
+				spryscale += rw_scalestep;
+				continue;
+			}
 
-				if (dc_numlights)
-				{
-					lighttable_t **xwalllights;
-
-					sprbotscreen = INT32_MAX;
-					sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
-
-					realbot = windowbottom = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
-					dc_iscale = 0xffffffffu / (unsigned)spryscale;
+			// calculate lighting
+			if (dc_numlights)
+			{
+				lighttable_t **xwalllights;
 
-					// draw the texture
-					col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
+				sprbotscreen = INT32_MAX;
+				sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
 
-					for (i = 0; i < dc_numlights; i++)
-					{
-						rlight = &dc_lightlist[i];
+				realbot = windowbottom = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
+				dc_iscale = 0xffffffffu / (unsigned)spryscale;
 
-						if ((rlight->flags & FOF_NOSHADE))
-							continue;
+				// draw the texture
+				col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
 
-						if (rlight->lightnum < 0)
-							xwalllights = scalelight[0];
-						else if (rlight->lightnum >= LIGHTLEVELS)
-							xwalllights = scalelight[LIGHTLEVELS-1];
-						else
-							xwalllights = scalelight[rlight->lightnum];
+				for (i = 0; i < dc_numlights; i++)
+				{
+					rlight = &dc_lightlist[i];
 
-						pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
+					if ((rlight->flags & FOF_NOSHADE))
+						continue;
 
-						if (pindex >= MAXLIGHTSCALE)
-							pindex = MAXLIGHTSCALE - 1;
+					if (rlight->lightnum < 0)
+						xwalllights = scalelight[0];
+					else if (rlight->lightnum >= LIGHTLEVELS)
+						xwalllights = scalelight[LIGHTLEVELS-1];
+					else
+						xwalllights = scalelight[rlight->lightnum];
 
-						if (rlight->extra_colormap)
-							rlight->rcolormap = rlight->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
-						else
-							rlight->rcolormap = xwalllights[pindex];
+					pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
 
-						height = rlight->height;
-						rlight->height += rlight->heightstep;
+					if (pindex >= MAXLIGHTSCALE)
+						pindex = MAXLIGHTSCALE - 1;
 
-						if (height <= windowtop)
-						{
-							dc_colormap = rlight->rcolormap;
-							continue;
-						}
+					if (rlight->extra_colormap)
+						rlight->rcolormap = rlight->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
+					else
+						rlight->rcolormap = xwalllights[pindex];
 
-						windowbottom = height;
-						if (windowbottom >= realbot)
-						{
-							windowbottom = realbot;
-							colfunc_2s(col);
-							for (i++; i < dc_numlights; i++)
-							{
-								rlight = &dc_lightlist[i];
-								rlight->height += rlight->heightstep;
-							}
+					height = rlight->height;
+					rlight->height += rlight->heightstep;
 
-							continue;
-						}
-						colfunc_2s(col);
-						windowtop = windowbottom + 1;
+					if (height <= windowtop)
+					{
 						dc_colormap = rlight->rcolormap;
+						continue;
 					}
-					windowbottom = realbot;
-					if (windowtop < windowbottom)
+
+					windowbottom = height;
+					if (windowbottom >= realbot)
+					{
+						windowbottom = realbot;
 						colfunc_2s(col);
+						for (i++; i < dc_numlights; i++)
+						{
+							rlight = &dc_lightlist[i];
+							rlight->height += rlight->heightstep;
+						}
 
-					spryscale += rw_scalestep;
-					continue;
+						continue;
+					}
+					colfunc_2s(col);
+					windowtop = windowbottom + 1;
+					dc_colormap = rlight->rcolormap;
 				}
+				windowbottom = realbot;
+				if (windowtop < windowbottom)
+					colfunc_2s(col);
 
-				// calculate lighting
-				pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
-
-				if (pindex >= MAXLIGHTSCALE)
-					pindex = MAXLIGHTSCALE - 1;
-
-				dc_colormap = walllights[pindex];
-
-				if (frontsector->extra_colormap)
-					dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
-
-				sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
-				dc_iscale = 0xffffffffu / (unsigned)spryscale;
-
-				// draw the texture
-				col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
-
-#if 0 // Disabling this allows inside edges to render below the planes, for until the clipping is fixed to work right when POs are near the camera. -Red
-				if (curline->dontrenderme && curline->polyseg && (curline->polyseg->flags & POF_RENDERPLANES))
-				{
-					fixed_t my_topscreen;
-					fixed_t my_bottomscreen;
-					fixed_t my_yl, my_yh;
+				spryscale += rw_scalestep;
+				continue;
+			}
 
-					my_topscreen = sprtopscreen + spryscale*col->topdelta;
-					my_bottomscreen = sprbotscreen == INT32_MAX ? my_topscreen + spryscale*col->length
-					                                         : sprbotscreen + spryscale*col->length;
+			// calculate lighting
+			pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
 
-					my_yl = (my_topscreen+FRACUNIT-1)>>FRACBITS;
-					my_yh = (my_bottomscreen-1)>>FRACBITS;
-	//				CONS_Debug(DBG_RENDER, "my_topscreen: %d\nmy_bottomscreen: %d\nmy_yl: %d\nmy_yh: %d\n", my_topscreen, my_bottomscreen, my_yl, my_yh);
+			if (pindex >= MAXLIGHTSCALE)
+				pindex = MAXLIGHTSCALE - 1;
 
-					if (numffloors)
-					{
-						INT32 top = my_yl;
-						INT32 bottom = my_yh;
+			dc_colormap = walllights[pindex];
 
-						for (i = 0; i < numffloors; i++)
-						{
-							if (!ffloor[i].polyobj || ffloor[i].polyobj != curline->polyseg)
-								continue;
+			if (frontsector->extra_colormap)
+				dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
 
-							if (ffloor[i].height < viewz)
-							{
-								INT32 top_w = ffloor[i].plane->top[dc_x];
+			sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
+			dc_iscale = 0xffffffffu / (unsigned)spryscale;
 
-	//							CONS_Debug(DBG_RENDER, "Leveltime : %d\n", leveltime);
-	//							CONS_Debug(DBG_RENDER, "Top is %d, top_w is %d\n", top, top_w);
-								if (top_w < top)
-								{
-									ffloor[i].plane->top[dc_x] = (INT16)top;
-									ffloor[i].plane->picnum = 0;
-								}
-	//							CONS_Debug(DBG_RENDER, "top_w is now %d\n", ffloor[i].plane->top[dc_x]);
-							}
-							else if (ffloor[i].height > viewz)
-							{
-								INT32 bottom_w = ffloor[i].plane->bottom[dc_x];
+			// draw the texture
+			col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
+			colfunc_2s(col);
 
-								if (bottom_w > bottom)
-								{
-									ffloor[i].plane->bottom[dc_x] = (INT16)bottom;
-									ffloor[i].plane->picnum = 0;
-								}
-							}
-						}
-					}
-				}
-				else
-#endif
-					colfunc_2s(col);
-			}
 			spryscale += rw_scalestep;
 		}
 	}
@@ -857,183 +815,182 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
 	// draw the columns
 	for (dc_x = x1; dc_x <= x2; dc_x++)
 	{
-		if (maskedtexturecol[dc_x] != INT16_MAX)
+		// skew FOF walls
+		if (ffloortextureslide)
 		{
-			if (ffloortextureslide) { // skew FOF walls
-				if (oldx != -1)
-					dc_texturemid += FixedMul(ffloortextureslide, (maskedtexturecol[oldx]-maskedtexturecol[dc_x])<<FRACBITS);
-				oldx = dc_x;
-			}
-			// Calculate bounds
-			// clamp the values if necessary to avoid overflows and rendering glitches caused by them
+			if (oldx != -1)
+				dc_texturemid += FixedMul(ffloortextureslide, maskedtexturecol[oldx]-maskedtexturecol[dc_x]);
+			oldx = dc_x;
+		}
 
-			if      (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
-			else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
-			else                                 sprtopscreen = windowtop = CLAMPMIN;
-			if      (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
-			else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
-			else                                    sprbotscreen = windowbottom = CLAMPMIN;
+		// Calculate bounds
+		// clamp the values if necessary to avoid overflows and rendering glitches caused by them
+		if      (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
+		else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
+		else                                 sprtopscreen = windowtop = CLAMPMIN;
+		if      (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
+		else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
+		else                                    sprbotscreen = windowbottom = CLAMPMIN;
 
-			top_frac += top_step;
-			bottom_frac += bottom_step;
+		top_frac += top_step;
+		bottom_frac += bottom_step;
 
-			// SoM: If column is out of range, why bother with it??
-			if (windowbottom < topbounds || windowtop > bottombounds)
+		// SoM: If column is out of range, why bother with it??
+		if (windowbottom < topbounds || windowtop > bottombounds)
+		{
+			if (dc_numlights)
 			{
-				if (dc_numlights)
+				for (i = 0; i < dc_numlights; i++)
 				{
-					for (i = 0; i < dc_numlights; i++)
-					{
-						rlight = &dc_lightlist[i];
-						rlight->height += rlight->heightstep;
-						if (rlight->flags & FOF_CUTLEVEL)
-							rlight->botheight += rlight->botheightstep;
-					}
+					rlight = &dc_lightlist[i];
+					rlight->height += rlight->heightstep;
+					if (rlight->flags & FOF_CUTLEVEL)
+						rlight->botheight += rlight->botheightstep;
 				}
-				spryscale += rw_scalestep;
-				continue;
 			}
+			spryscale += rw_scalestep;
+			continue;
+		}
 
-			dc_iscale = 0xffffffffu / (unsigned)spryscale;
+		dc_iscale = 0xffffffffu / (unsigned)spryscale;
 
-			// Get data for the column
-			col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
+		// Get data for the column
+		col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
 
-			// SoM: New code does not rely on R_DrawColumnShadowed_8 which
-			// will (hopefully) put less strain on the stack.
-			if (dc_numlights)
-			{
-				lighttable_t **xwalllights;
-				fixed_t height;
-				fixed_t bheight = 0;
-				INT32 solid = 0;
-				INT32 lighteffect = 0;
+		// SoM: New code does not rely on R_DrawColumnShadowed_8 which
+		// will (hopefully) put less strain on the stack.
+		if (dc_numlights)
+		{
+			lighttable_t **xwalllights;
+			fixed_t height;
+			fixed_t bheight = 0;
+			INT32 solid = 0;
+			INT32 lighteffect = 0;
 
-				for (i = 0; i < dc_numlights; i++)
+			for (i = 0; i < dc_numlights; i++)
+			{
+				// Check if the current light effects the colormap/lightlevel
+				rlight = &dc_lightlist[i];
+				lighteffect = !(dc_lightlist[i].flags & FOF_NOSHADE);
+				if (lighteffect)
 				{
-					// Check if the current light effects the colormap/lightlevel
-					rlight = &dc_lightlist[i];
-					lighteffect = !(dc_lightlist[i].flags & FOF_NOSHADE);
-					if (lighteffect)
-					{
-						lightnum = rlight->lightnum;
-
-						if (lightnum < 0)
-							xwalllights = scalelight[0];
-						else if (lightnum >= LIGHTLEVELS)
-							xwalllights = scalelight[LIGHTLEVELS-1];
-						else
-							xwalllights = scalelight[lightnum];
-
-						pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
+					lightnum = rlight->lightnum;
 
-						if (pindex >= MAXLIGHTSCALE)
-							pindex = MAXLIGHTSCALE-1;
+					if (lightnum < 0)
+						xwalllights = scalelight[0];
+					else if (lightnum >= LIGHTLEVELS)
+						xwalllights = scalelight[LIGHTLEVELS-1];
+					else
+						xwalllights = scalelight[lightnum];
 
-						if (pfloor->fofflags & FOF_FOG)
-						{
-							if (pfloor->master->frontsector->extra_colormap)
-								rlight->rcolormap = pfloor->master->frontsector->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
-							else
-								rlight->rcolormap = xwalllights[pindex];
-						}
-						else
-						{
-							if (rlight->extra_colormap)
-								rlight->rcolormap = rlight->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
-							else
-								rlight->rcolormap = xwalllights[pindex];
-						}
-					}
+					pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
 
-					solid = 0; // don't carry over solid-cutting flag from the previous light
+					if (pindex >= MAXLIGHTSCALE)
+						pindex = MAXLIGHTSCALE-1;
 
-					// Check if the current light can cut the current 3D floor.
-					if (rlight->flags & FOF_CUTSOLIDS && !(pfloor->fofflags & FOF_EXTRA))
-						solid = 1;
-					else if (rlight->flags & FOF_CUTEXTRA && pfloor->fofflags & FOF_EXTRA)
+					if (pfloor->fofflags & FOF_FOG)
 					{
-						if (rlight->flags & FOF_EXTRA)
-						{
-							// The light is from an extra 3D floor... Check the flags so
-							// there are no undesired cuts.
-							if ((rlight->flags & (FOF_FOG|FOF_SWIMMABLE)) == (pfloor->fofflags & (FOF_FOG|FOF_SWIMMABLE)))
-								solid = 1;
-						}
+						if (pfloor->master->frontsector->extra_colormap)
+							rlight->rcolormap = pfloor->master->frontsector->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
 						else
-							solid = 1;
+							rlight->rcolormap = xwalllights[pindex];
 					}
 					else
-						solid = 0;
-
-					height = rlight->height;
-					rlight->height += rlight->heightstep;
-
-					if (solid)
 					{
-						bheight = rlight->botheight - (FRACUNIT >> 1);
-						rlight->botheight += rlight->botheightstep;
+						if (rlight->extra_colormap)
+							rlight->rcolormap = rlight->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
+						else
+							rlight->rcolormap = xwalllights[pindex];
 					}
+				}
 
-					if (height <= windowtop)
-					{
-						if (lighteffect)
-							dc_colormap = rlight->rcolormap;
-						if (solid && windowtop < bheight)
-							windowtop = bheight;
-						continue;
-					}
+				solid = 0; // don't carry over solid-cutting flag from the previous light
 
-					windowbottom = height;
-					if (windowbottom >= sprbotscreen)
+				// Check if the current light can cut the current 3D floor.
+				if (rlight->flags & FOF_CUTSOLIDS && !(pfloor->fofflags & FOF_EXTRA))
+					solid = 1;
+				else if (rlight->flags & FOF_CUTEXTRA && pfloor->fofflags & FOF_EXTRA)
+				{
+					if (rlight->flags & FOF_EXTRA)
 					{
-						windowbottom = sprbotscreen;
-						// draw the texture
-						colfunc_2s (col);
-						for (i++; i < dc_numlights; i++)
-						{
-							rlight = &dc_lightlist[i];
-							rlight->height += rlight->heightstep;
-							if (rlight->flags & FOF_CUTLEVEL)
-								rlight->botheight += rlight->botheightstep;
-						}
-						continue;
+						// The light is from an extra 3D floor... Check the flags so
+						// there are no undesired cuts.
+						if ((rlight->flags & (FOF_FOG|FOF_SWIMMABLE)) == (pfloor->fofflags & (FOF_FOG|FOF_SWIMMABLE)))
+							solid = 1;
 					}
-					// draw the texture
-					colfunc_2s (col);
-					if (solid)
-						windowtop = bheight;
 					else
-						windowtop = windowbottom + 1;
+						solid = 1;
+				}
+				else
+					solid = 0;
+
+				height = rlight->height;
+				rlight->height += rlight->heightstep;
+
+				if (solid)
+				{
+					bheight = rlight->botheight - (FRACUNIT >> 1);
+					rlight->botheight += rlight->botheightstep;
+				}
+
+				if (height <= windowtop)
+				{
 					if (lighteffect)
 						dc_colormap = rlight->rcolormap;
+					if (solid && windowtop < bheight)
+						windowtop = bheight;
+					continue;
 				}
-				windowbottom = sprbotscreen;
-				// draw the texture, if there is any space left
-				if (windowtop < windowbottom)
-					colfunc_2s (col);
 
-				spryscale += rw_scalestep;
-				continue;
+				windowbottom = height;
+				if (windowbottom >= sprbotscreen)
+				{
+					windowbottom = sprbotscreen;
+					// draw the texture
+					colfunc_2s (col);
+					for (i++; i < dc_numlights; i++)
+					{
+						rlight = &dc_lightlist[i];
+						rlight->height += rlight->heightstep;
+						if (rlight->flags & FOF_CUTLEVEL)
+							rlight->botheight += rlight->botheightstep;
+					}
+					continue;
+				}
+				// draw the texture
+				colfunc_2s (col);
+				if (solid)
+					windowtop = bheight;
+				else
+					windowtop = windowbottom + 1;
+				if (lighteffect)
+					dc_colormap = rlight->rcolormap;
 			}
+			windowbottom = sprbotscreen;
+			// draw the texture, if there is any space left
+			if (windowtop < windowbottom)
+				colfunc_2s (col);
 
-			// calculate lighting
-			pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
+			spryscale += rw_scalestep;
+			continue;
+		}
 
-			if (pindex >= MAXLIGHTSCALE)
-				pindex = MAXLIGHTSCALE - 1;
+		// calculate lighting
+		pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
 
-			dc_colormap = walllights[pindex];
+		if (pindex >= MAXLIGHTSCALE)
+			pindex = MAXLIGHTSCALE - 1;
 
-			if (pfloor->fofflags & FOF_FOG && pfloor->master->frontsector->extra_colormap)
-				dc_colormap = pfloor->master->frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
-			else if (frontsector->extra_colormap)
-				dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
+		dc_colormap = walllights[pindex];
 
-			// draw the texture
-			colfunc_2s (col);
-			spryscale += rw_scalestep;
-		}
+		if (pfloor->fofflags & FOF_FOG && pfloor->master->frontsector->extra_colormap)
+			dc_colormap = pfloor->master->frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
+		else if (frontsector->extra_colormap)
+			dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
+
+		// draw the texture
+		colfunc_2s (col);
+		spryscale += rw_scalestep;
 	}
 	colfunc = colfuncs[BASEDRAWFUNC];
 
@@ -1270,7 +1227,7 @@ static void R_RenderSegLoop (void)
 		}
 		oldtexturecolumn = texturecolumn;
 
-		texturecolumn >>= FRACBITS;
+		INT32 itexturecolumn = texturecolumn >> FRACBITS;
 
 		// texturecolumn and lighting are independent of wall tiers
 		if (segtextured)
@@ -1336,7 +1293,7 @@ static void R_RenderSegLoop (void)
 				dc_yl = yl;
 				dc_yh = yh;
 				dc_texturemid = rw_midtexturemid;
-				dc_source = R_GetColumn(midtexture,texturecolumn + (rw_offset_mid>>FRACBITS));
+				dc_source = R_GetColumn(midtexture, itexturecolumn + (rw_offset_mid>>FRACBITS));
 				dc_texheight = textureheight[midtexture]>>FRACBITS;
 
 				//profile stuff ---------------------------------------------------------
@@ -1397,7 +1354,7 @@ static void R_RenderSegLoop (void)
 						dc_yl = yl;
 						dc_yh = mid;
 						dc_texturemid = rw_toptexturemid;
-						dc_source = R_GetColumn(toptexture,texturecolumn + (rw_offset_top>>FRACBITS));
+						dc_source = R_GetColumn(toptexture, itexturecolumn + (rw_offset_top>>FRACBITS));
 						dc_texheight = textureheight[toptexture]>>FRACBITS;
 						colfunc();
 						ceilingclip[rw_x] = (INT16)mid;
@@ -1433,8 +1390,7 @@ static void R_RenderSegLoop (void)
 						dc_yl = mid;
 						dc_yh = yh;
 						dc_texturemid = rw_bottomtexturemid;
-						dc_source = R_GetColumn(bottomtexture,
-							texturecolumn + (rw_offset_bot>>FRACBITS));
+						dc_source = R_GetColumn(bottomtexture, itexturecolumn + (rw_offset_bot>>FRACBITS));
 						dc_texheight = textureheight[bottomtexture]>>FRACBITS;
 						colfunc();
 						floorclip[rw_x] = (INT16)mid;
@@ -1453,7 +1409,7 @@ static void R_RenderSegLoop (void)
 		{
 			// save texturecol
 			//  for backdrawing of masked mid texture
-			maskedtexturecol[rw_x] = (INT16)(texturecolumn + (rw_offset_mid>>FRACBITS));
+			maskedtexturecol[rw_x] = texturecolumn + rw_offset_mid;
 
 			if (maskedtextureheight != NULL) {
 				maskedtextureheight[rw_x] = (curline->linedef->flags & ML_MIDPEG) ?
@@ -1512,6 +1468,73 @@ static INT64 R_CalcSegDist(seg_t* seg, INT64 x2, INT64 y2)
 	}
 }
 
+//SoM: Code to remove limits on openings.
+static void R_AllocClippingTables(size_t range)
+{
+	size_t pos = lastopening - openings;
+	size_t need = range * 2; // for both sprtopclip and sprbottomclip
+
+	if (pos + need < numopenings)
+		return;
+
+	INT16 *oldopenings = openings;
+	INT16 *oldlast = lastopening;
+
+	if (numopenings == 0)
+		numopenings = 16384;
+
+	numopenings += need;
+	openings = Z_Realloc(openings, numopenings * sizeof (*openings), PU_STATIC, NULL);
+	lastopening = openings + pos;
+
+	if (oldopenings == NULL)
+		return;
+
+	// borrowed fix from *cough* zdoom *cough*
+	// [RH] We also need to adjust the openings pointers that
+	//    were already stored in drawsegs.
+	for (drawseg_t *ds = drawsegs; ds < ds_p; ds++)
+	{
+		// Check if it's in range of the openings
+		if (ds->sprtopclip + ds->x1 >= oldopenings && ds->sprtopclip + ds->x1 <= oldlast)
+			ds->sprtopclip = (ds->sprtopclip - oldopenings) + openings;
+		if (ds->sprbottomclip + ds->x1 >= oldopenings && ds->sprbottomclip + ds->x1 <= oldlast)
+			ds->sprbottomclip = (ds->sprbottomclip - oldopenings) + openings;
+	}
+}
+
+static void R_AllocTextureColumnTables(size_t range)
+{
+	size_t pos = curtexturecolumntable - texturecolumntable;
+
+	// For both tables, we reserve exactly an amount of memory that's equivalent to
+	// how many columns the seg will take on the entire screen (think about it)
+	if (pos + range < texturecolumntablesize)
+		return;
+
+	fixed_t *oldtable = texturecolumntable;
+	fixed_t *oldlast = curtexturecolumntable;
+
+	if (texturecolumntablesize == 0)
+		texturecolumntablesize = 16384;
+
+	texturecolumntablesize += range;
+	texturecolumntable = Z_Realloc(texturecolumntable, texturecolumntablesize * sizeof (*texturecolumntable), PU_STATIC, NULL);
+	curtexturecolumntable = texturecolumntable + pos;
+
+	if (oldtable == NULL)
+		return;
+
+	for (drawseg_t *ds = drawsegs; ds < ds_p; ds++)
+	{
+		// Check if it's in range of the tables
+		if (ds->maskedtexturecol + ds->x1 >= oldtable && ds->maskedtexturecol + ds->x1 <= oldlast)
+			ds->maskedtexturecol = (ds->maskedtexturecol - oldtable) + texturecolumntable;
+		if (ds->thicksidecol + ds->x1 >= oldtable && ds->thicksidecol + ds->x1 <= oldlast)
+			ds->thicksidecol = (ds->thicksidecol - oldtable) + texturecolumntable;
+	}
+}
+
 //
 // R_StoreWallRange
 // A wall segment will be drawn
@@ -1580,37 +1603,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
 	ds_p->curline = curline;
 	rw_stopx = stop+1;
 
-	//SoM: Code to remove limits on openings.
-	{
-		size_t pos = lastopening - openings;
-		size_t need = (rw_stopx - start)*4 + pos;
-		if (need > maxopenings)
-		{
-			drawseg_t *ds;  //needed for fix from *cough* zdoom *cough*
-			INT16 *oldopenings = openings;
-			INT16 *oldlast = lastopening;
-
-			do
-				maxopenings = maxopenings ? maxopenings*2 : 16384;
-			while (need > maxopenings);
-			openings = Z_Realloc(openings, maxopenings * sizeof (*openings), PU_STATIC, NULL);
-			lastopening = openings + pos;
-
-			// borrowed fix from *cough* zdoom *cough*
-			// [RH] We also need to adjust the openings pointers that
-			//    were already stored in drawsegs.
-			for (ds = drawsegs; ds < ds_p; ds++)
-			{
-#define ADJUST(p) if (ds->p + ds->x1 >= oldopenings && ds->p + ds->x1 <= oldlast) ds->p = ds->p - oldopenings + openings;
-				ADJUST(maskedtexturecol);
-				ADJUST(sprtopclip);
-				ADJUST(sprbottomclip);
-				ADJUST(thicksidecol);
-#undef ADJUST
-			}
-		}
-	}  // end of code to remove limits on openings
-
 	// calculate scale at both ends and step
 	ds_p->scale1 = rw_scale = R_ScaleFromGlobalAngle(viewangle + xtoviewangle[start]);
 
@@ -2026,6 +2018,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
 		rw_toptexturemid += sidedef->rowoffset + sidedef->offsety_top;
 		rw_bottomtexturemid += sidedef->rowoffset + sidedef->offsety_bot;
 
+		R_AllocTextureColumnTables(rw_stopx - start);
+
 		// allocate space for masked texture tables
 		if (frontsector && backsector && !Tag_Compare(&frontsector->tags, &backsector->tags) && (backsector->ffloors || frontsector->ffloors))
 		{
@@ -2040,8 +2034,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
 			//markceiling = markfloor = true;
 			maskedtexture = true;
 
-			ds_p->thicksidecol = maskedtexturecol = lastopening - rw_x;
-			lastopening += rw_stopx - rw_x;
+			ds_p->thicksidecol = maskedtexturecol = curtexturecolumntable - rw_x;
+			curtexturecolumntable += rw_stopx - rw_x;
 
 			lowcut = max(worldbottom, worldlow) + viewz;
 			highcut = min(worldtop, worldhigh) + viewz;
@@ -2224,8 +2218,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
 			// masked midtexture
 			if (!ds_p->thicksidecol)
 			{
-				ds_p->maskedtexturecol = maskedtexturecol = lastopening - rw_x;
-				lastopening += rw_stopx - rw_x;
+				ds_p->maskedtexturecol = maskedtexturecol = curtexturecolumntable - rw_x;
+				curtexturecolumntable += rw_stopx - rw_x;
 			}
 			else
 				ds_p->maskedtexturecol = ds_p->thicksidecol;
@@ -2737,29 +2731,34 @@ void R_StoreWallRange(INT32 start, INT32 stop)
 		ds_p->portalpass = 0;
 
 	// save sprite clipping info
-	if (((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
+	if (maskedtexture || (ds_p->silhouette & (SIL_TOP | SIL_BOTTOM)))
 	{
-		M_Memcpy(lastopening, ceilingclip+start, 2*(rw_stopx - start));
-		ds_p->sprtopclip = lastopening - start;
-		lastopening += rw_stopx - start;
-	}
+		R_AllocClippingTables(rw_stopx - start);
 
-	if (((ds_p->silhouette & SIL_BOTTOM) || maskedtexture) && !ds_p->sprbottomclip)
-	{
-		M_Memcpy(lastopening, floorclip + start, 2*(rw_stopx-start));
-		ds_p->sprbottomclip = lastopening - start;
-		lastopening += rw_stopx - start;
+		if (((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
+		{
+			M_Memcpy(lastopening, ceilingclip + start, 2*(rw_stopx - start));
+			ds_p->sprtopclip = lastopening - start;
+			lastopening += rw_stopx - start;
+		}
+
+		if (((ds_p->silhouette & SIL_BOTTOM) || maskedtexture) && !ds_p->sprbottomclip)
+		{
+			M_Memcpy(lastopening, floorclip + start, 2*(rw_stopx - start));
+			ds_p->sprbottomclip = lastopening - start;
+			lastopening += rw_stopx - start;
+		}
 	}
 
 	if (maskedtexture && !(ds_p->silhouette & SIL_TOP))
 	{
 		ds_p->silhouette |= SIL_TOP;
-		ds_p->tsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MIN: INT32_MAX;
+		ds_p->tsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MIN : INT32_MAX;
 	}
 	if (maskedtexture && !(ds_p->silhouette & SIL_BOTTOM))
 	{
 		ds_p->silhouette |= SIL_BOTTOM;
-		ds_p->bsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MAX: INT32_MIN;
+		ds_p->bsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MAX : INT32_MIN;
 	}
 	ds_p++;
 }
diff --git a/src/r_segs.h b/src/r_segs.h
index 09c68b27e95eb34deb1302762d9d8a50e72e44dc..cad0146748bb4ab77325285a6290fc195d4399bc 100644
--- a/src/r_segs.h
+++ b/src/r_segs.h
@@ -22,5 +22,6 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha);
 void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2);
 void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pffloor);
 void R_StoreWallRange(INT32 start, INT32 stop);
+void R_ClearSegTables(void);
 
 #endif
diff --git a/src/r_skins.c b/src/r_skins.c
index 4b72d9a275c49015784a11a5e5cab6df46b0eb0c..308cee8d6050496b361385c0595334b647927ee1 100644
--- a/src/r_skins.c
+++ b/src/r_skins.c
@@ -113,6 +113,7 @@ static void Sk_SetDefaultValue(skin_t *skin)
 
 	strcpy(skin->realname, "Someone");
 	strcpy(skin->hudname, "???");
+	strcpy(skin->supername, "Someone super");
 
 	skin->starttranscolor = 96;
 	skin->prefcolor = SKINCOLOR_GREEN;
@@ -693,7 +694,7 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
 	char *value;
 	size_t size;
 	skin_t *skin;
-	boolean hudname, realname;
+	boolean hudname, realname, supername;
 
 	//
 	// search for all skin markers in pwad
@@ -723,7 +724,7 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
 		skin = &skins[numskins];
 		Sk_SetDefaultValue(skin);
 		skin->wadnum = wadnum;
-		hudname = realname = false;
+		hudname = realname = supername = false;
 		// parse
 		stoken = strtok (buf2, "\r\n= ");
 		while (stoken)
@@ -766,7 +767,7 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
 					Z_Free(value2);
 				}
 
-				// copy to hudname and fullname as a default.
+				// copy to hudname, realname, and supername as a default.
 				if (!realname)
 				{
 					STRBUFCPY(skin->realname, skin->name);
@@ -782,6 +783,19 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
 					strupr(skin->hudname);
 					SYMBOLCONVERT(skin->hudname)
 				}
+				if (!supername)
+				{
+					char superstring[SKINNAMESIZE+7];
+					strcpy(superstring, "Super ");
+					strlcat(superstring, skin->name, sizeof(superstring));
+					STRBUFCPY(skin->supername, superstring);
+				}
+			}
+			else if (!stricmp(stoken, "supername"))
+			{ // Super name (eg. "Super Knuckles")
+				supername = true;
+				STRBUFCPY(skin->supername, value);
+				SYMBOLCONVERT(skin->supername)
 			}
 			else if (!stricmp(stoken, "realname"))
 			{ // Display name (eg. "Knuckles")
@@ -790,6 +804,13 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
 				SYMBOLCONVERT(skin->realname)
 				if (!hudname)
 					HUDNAMEWRITE(skin->realname);
+				if (!supername) //copy over default to capitalise the name
+				{
+					char superstring[SKINNAMESIZE+7];
+					strcpy(superstring, "Super ");
+					strlcat(superstring, skin->realname, sizeof(superstring));
+					STRBUFCPY(skin->supername, superstring);
+				}
 			}
 			else if (!stricmp(stoken, "hudname"))
 			{ // Life icon name (eg. "K.T.E")
@@ -842,7 +863,7 @@ void R_PatchSkins(UINT16 wadnum, boolean mainfile)
 	char *value;
 	size_t size;
 	skin_t *skin;
-	boolean noskincomplain, realname, hudname;
+	boolean noskincomplain, realname, hudname, supername;
 
 	//
 	// search for all skin patch markers in pwad
@@ -866,7 +887,7 @@ void R_PatchSkins(UINT16 wadnum, boolean mainfile)
 		buf2[size] = '\0';
 
 		skin = NULL;
-		noskincomplain = realname = hudname = false;
+		noskincomplain = realname = hudname = supername = false;
 
 		/*
 		Parse. Has more phases than the parser in R_AddSkins because it needs to have the patching name first (no default skin name is acceptible for patching, unlike skin creation)
@@ -905,13 +926,26 @@ void R_PatchSkins(UINT16 wadnum, boolean mainfile)
 			else // Get the properties!
 			{
 				// Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines.
-				if (!stricmp(stoken, "realname"))
+				if (!stricmp(stoken, "supername"))
+				{ // Super name (eg. "Super Knuckles")
+					supername = true;
+					STRBUFCPY(skin->supername, value);
+					SYMBOLCONVERT(skin->supername)
+				}
+				else if (!stricmp(stoken, "realname"))
 				{ // Display name (eg. "Knuckles")
 					realname = true;
 					STRBUFCPY(skin->realname, value);
 					SYMBOLCONVERT(skin->realname)
 					if (!hudname)
 						HUDNAMEWRITE(skin->realname);
+					if (!supername) //copy over default to capitalise the name
+					{
+						char superstring[SKINNAMESIZE+7];
+						strcpy(superstring, "Super ");
+						strlcat(superstring, skin->realname, sizeof(superstring));
+						STRBUFCPY(skin->supername, superstring);
+					}
 				}
 				else if (!stricmp(stoken, "hudname"))
 				{ // Life icon name (eg. "K.T.E")
diff --git a/src/r_skins.h b/src/r_skins.h
index 70164ff7ad46cd9e8de15cb9187d5427b38bc396..bf2275a49a795a1a984343dc82d881b769a89592 100644
--- a/src/r_skins.h
+++ b/src/r_skins.h
@@ -35,8 +35,9 @@ typedef struct
 	UINT16 wadnum;
 	skinflags_t flags;
 
-	char realname[SKINNAMESIZE+1]; // Display name for level completion.
+	char realname[SKINNAMESIZE+1]; // Display name for level completion
 	char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long)
+	char supername[SKINNAMESIZE+7]; // Super name to display when collecting all emeralds
 
 	UINT8 ability; // ability definition
 	UINT8 ability2; // secondary ability definition
diff --git a/src/r_splats.c b/src/r_splats.c
index 737b6d110a0a11e04137447a9b6fe901b76fef93..0b482d7988cc0e3a32f719a0f84a272fdf63d2f3 100644
--- a/src/r_splats.c
+++ b/src/r_splats.c
@@ -314,9 +314,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
 	fixed_t planeheight = 0;
 	fixed_t step;
 
-	int spanfunctype = SPANDRAWFUNC_SPRITE;
-
-	prepare_rastertab();
+	int spanfunctype;
 
 #define RASTERPARAMS(vnum1, vnum2, tv1, tv2, tc, dir) \
     x1 = verts[vnum1].x; \
@@ -367,21 +365,15 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
     if (ry1 > maxy) \
         maxy = ry1;
 
-	// do segment a -> top of texture
-	RASTERPARAMS(3,2,0,pSplat->width-1,0,0);
-	// do segment b -> right side of texture
-	RASTERPARAMS(2,1,0,pSplat->width-1,pSplat->height-1,0);
-	// do segment c -> bottom of texture
-	RASTERPARAMS(1,0,pSplat->width-1,0,pSplat->height-1,0);
-	// do segment d -> left side of texture
-	RASTERPARAMS(0,3,pSplat->width-1,0,0,1);
-
 	ds_source = (UINT8 *)pSplat->pic;
 	ds_flatwidth = pSplat->width;
 	ds_flatheight = pSplat->height;
-	ds_powersoftwo = false;
 
-	if (R_CheckPowersOfTwo())
+	ds_powersoftwo = ds_solidcolor = false;
+
+	if (R_CheckSolidColorFlat())
+		ds_solidcolor = true;
+	else if (R_CheckPowersOfTwo())
 	{
 		R_SetFlatVars(ds_flatwidth * ds_flatheight);
 		ds_powersoftwo = true;
@@ -392,9 +384,8 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
 		R_SetTiltedSpan(0);
 		R_SetScaledSlopePlane(pSplat->slope, vis->viewpoint.x, vis->viewpoint.y, vis->viewpoint.z, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewpoint.angle, pSplat->angle);
 		R_CalculateSlopeVectors();
-		spanfunctype = SPANDRAWFUNC_TILTEDSPRITE;
 	}
-	else
+	else if (!ds_solidcolor)
 	{
 		planeheight = abs(pSplat->z - vis->viewpoint.z);
 
@@ -429,23 +420,70 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
 			ds_colormap = &vis->extra_colormap->colormap[ds_colormap - colormaps];
 	}
 
-	if (vis->transmap)
+	ds_transmap = vis->transmap;
+
+	// Determine which R_DrawWhatever to use
+
+	// Solid color
+	if (ds_solidcolor)
 	{
-		ds_transmap = vis->transmap;
+		UINT16 px = *(UINT16 *)ds_source;
+
+		// Uh, it's not visible.
+		if (!(px & 0xFF00))
+			return;
+
+		// Pixel color is contained in the lower 8 bits (upper 8 are the opacity), so advance the pointer
+		ds_source++;
 
+		if (pSplat->slope)
+		{
+			if (ds_transmap)
+				spanfunctype = SPANDRAWFUNC_TILTEDTRANSSOLID;
+			else
+				spanfunctype = SPANDRAWFUNC_TILTEDSOLID;
+		}
+		else
+		{
+			if (ds_transmap)
+				spanfunctype = SPANDRAWFUNC_TRANSSOLID;
+			else
+				spanfunctype = SPANDRAWFUNC_SOLID;
+		}
+	}
+	// Transparent
+	else if (ds_transmap)
+	{
 		if (pSplat->slope)
 			spanfunctype = SPANDRAWFUNC_TILTEDTRANSSPRITE;
 		else
 			spanfunctype = SPANDRAWFUNC_TRANSSPRITE;
 	}
+	// Opaque
 	else
-		ds_transmap = NULL;
+	{
+		if (pSplat->slope)
+			spanfunctype = SPANDRAWFUNC_TILTEDSPRITE;
+		else
+			spanfunctype = SPANDRAWFUNC_SPRITE;
+	}
 
-	if (ds_powersoftwo)
+	if (ds_powersoftwo || ds_solidcolor)
 		spanfunc = spanfuncs[spanfunctype];
 	else
 		spanfunc = spanfuncs_npo2[spanfunctype];
 
+	prepare_rastertab();
+
+	// do segment a -> top of texture
+	RASTERPARAMS(3,2,0,pSplat->width-1,0,0);
+	// do segment b -> right side of texture
+	RASTERPARAMS(2,1,0,pSplat->width-1,pSplat->height-1,0);
+	// do segment c -> bottom of texture
+	RASTERPARAMS(1,0,pSplat->width-1,0,pSplat->height-1,0);
+	// do segment d -> left side of texture
+	RASTERPARAMS(0,3,pSplat->width-1,0,0,1);
+
 	if (maxy >= vid.height)
 		maxy = vid.height-1;
 
@@ -500,7 +538,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
 		if (x2 < x1)
 			continue;
 
-		if (!pSplat->slope)
+		if (!ds_solidcolor && !pSplat->slope)
 		{
 			fixed_t xstep, ystep;
 			fixed_t distance, span;
@@ -549,7 +587,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
 		rastertab[y].maxx = INT32_MIN;
 	}
 
-	if (pSplat->angle && !pSplat->slope)
+	if (!ds_solidcolor && pSplat->angle && !pSplat->slope)
 		memset(cachedheight, 0, sizeof(cachedheight));
 }
 
diff --git a/src/r_things.c b/src/r_things.c
index 90b80dda8f499c5f70b93b1766a305c626907e29..be9c5cdffe26be0a5482489d9540a50a2a599998 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -524,7 +524,8 @@ void R_AddSpriteDefs(UINT16 wadnum)
 //
 // GAME FUNCTIONS
 //
-UINT32 visspritecount;
+UINT32 visspritecount, numvisiblesprites;
+
 static UINT32 clippedvissprites;
 static vissprite_t *visspritechunks[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {NULL};
 
@@ -598,7 +599,7 @@ void R_InitSprites(void)
 //
 void R_ClearSprites(void)
 {
-	visspritecount = clippedvissprites = 0;
+	visspritecount = numvisiblesprites = clippedvissprites = 0;
 }
 
 //
@@ -844,6 +845,15 @@ static void R_DrawVisSprite(vissprite_t *vis)
 		if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) return; // ditto
 	}
 
+	// TODO This check should not be necessary. But Papersprites near to the camera will sometimes create invalid values
+	// for the vissprite's startfrac. This happens because they are not depth culled like other sprites.
+	// Someone who is more familiar with papersprites pls check and try to fix <3
+	if (vis->startfrac < 0 || vis->startfrac > (patch->width << FRACBITS))
+	{
+		// never draw vissprites with startfrac out of patch range
+		return;
+	}
+
 	colfunc = colfuncs[BASEDRAWFUNC]; // hack: this isn't resetting properly somewhere.
 	dc_colormap = vis->colormap;
 	dc_translation = R_GetSpriteTranslation(vis);
@@ -887,7 +897,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
 	frac = vis->startfrac;
 	windowtop = windowbottom = sprbotscreen = INT32_MAX;
 
-	if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && ((skin_t *)vis->mobj->skin)->flags & SF_HIRES)
+	if (vis->cut & SC_SHADOW && vis->mobj->skin && ((skin_t *)vis->mobj->skin)->flags & SF_HIRES)
 		this_scale = FixedMul(this_scale, ((skin_t *)vis->mobj->skin)->highresscale);
 	if (this_scale <= 0)
 		this_scale = 1;
@@ -897,10 +907,10 @@ static void R_DrawVisSprite(vissprite_t *vis)
 		{
 			vis->scale = FixedMul(vis->scale, this_scale);
 			vis->scalestep = FixedMul(vis->scalestep, this_scale);
-			vis->xiscale = FixedDiv(vis->xiscale,this_scale);
+			vis->xiscale = FixedDiv(vis->xiscale, this_scale);
 			vis->cut |= SC_ISSCALED;
 		}
-		dc_texturemid = FixedDiv(dc_texturemid,this_scale);
+		dc_texturemid = FixedDiv(dc_texturemid, this_scale);
 	}
 
 	spryscale = vis->scale;
@@ -1184,7 +1194,7 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
 		R_InterpolateMobjState(thing, FRACUNIT, &interp);
 	}
 
-	halfHeight = interp.z + (thing->height >> 1);
+	halfHeight = interp.z + (interp.height >> 1);
 	floorz = P_GetFloorZ(thing, interp.subsector->sector, interp.x, interp.y, NULL);
 	ceilingz = P_GetCeilingZ(thing, interp.subsector->sector, interp.x, interp.y, NULL);
 
@@ -1248,8 +1258,8 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
 		}
 	}
 
-	if (isflipped ? (ceilingz < groundz - (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2)))
-		: (floorz > groundz + (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2))))
+	if (isflipped ? (ceilingz < groundz - (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), interp.radius*3/2)))
+		: (floorz > groundz + (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), interp.radius*3/2))))
 	{
 		groundz = isflipped ? ceilingz : floorz;
 		groundslope = NULL;
@@ -1292,9 +1302,9 @@ static void R_SkewShadowSprite(
 	//CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope);
 
 	if (viewz < groundz)
-		*shadowyscale += FixedMul(FixedMul(thing->radius*2 / spriteheight, scalemul), zslope);
+		*shadowyscale += FixedMul(FixedMul(interp.radius*2 / spriteheight, scalemul), zslope);
 	else
-		*shadowyscale -= FixedMul(FixedMul(thing->radius*2 / spriteheight, scalemul), zslope);
+		*shadowyscale -= FixedMul(FixedMul(interp.radius*2 / spriteheight, scalemul), zslope);
 
 	*shadowyscale = abs((*shadowyscale));
 	*shadowskew = xslope;
@@ -1345,20 +1355,18 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
 			return;
 	}
 
-	floordiff = abs((isflipped ? thing->height : 0) + interp.z - groundz);
+	floordiff = abs((isflipped ? interp.height : 0) + interp.z - groundz);
 
 	trans = floordiff / (100*FRACUNIT) + 3;
 	if (trans >= 9) return;
 
 	scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
-	if ((thing->scale != thing->old_scale) && (thing->scale >= FRACUNIT/1024)) // Interpolate shadows when scaling mobjs
-		scalemul = FixedMul(scalemul, FixedDiv(interp.scale, thing->scale));
 
 	patch = W_CachePatchName("DSHADOW", PU_SPRITE);
 	xscale = FixedDiv(projection, tz);
 	yscale = FixedDiv(projectiony, tz);
-	shadowxscale = FixedMul(thing->radius*2, scalemul);
-	shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(groundz - viewz), tz));
+	shadowxscale = FixedMul(interp.radius*2, scalemul);
+	shadowyscale = FixedMul(FixedMul(interp.radius*2, scalemul), FixedDiv(abs(groundz - viewz), tz));
 	shadowyscale = min(shadowyscale, shadowxscale) / patch->height;
 	shadowxscale /= patch->width;
 	shadowskew = 0;
@@ -1484,8 +1492,8 @@ static void R_ProjectBoundingBox(mobj_t *thing, vissprite_t *vis)
 	// 0--2
 
 	// start in the (0) corner
-	gx = interp.x - thing->radius - viewx;
-	gy = interp.y - thing->radius - viewy;
+	gx = interp.x - interp.radius - viewx;
+	gy = interp.y - interp.radius - viewy;
 
 	tz = FixedMul(gx, viewcos) + FixedMul(gy, viewsin);
 
@@ -1507,14 +1515,14 @@ static void R_ProjectBoundingBox(mobj_t *thing, vissprite_t *vis)
 	box = R_NewVisSprite();
 	box->mobj = thing;
 	box->mobjflags = thing->flags;
-	box->thingheight = thing->height;
+	box->thingheight = interp.height;
 	box->cut = SC_BBOX;
 
 	box->gx = tx;
 	box->gy = tz;
 
-	box->scale = 2 * FixedMul(thing->radius, viewsin);
-	box->xscale = 2 * FixedMul(thing->radius, viewcos);
+	box->scale  = 2 * FixedMul(interp.radius, viewsin);
+	box->xscale = 2 * FixedMul(interp.radius, viewcos);
 
 	box->pz = interp.z;
 	box->pzt = box->pz + box->thingheight;
@@ -1563,6 +1571,7 @@ static void R_ProjectSprite(mobj_t *thing)
 	fixed_t tr_x, tr_y;
 	fixed_t tx, tz;
 	fixed_t xscale, yscale; //added : 02-02-98 : aaargll..if I were a math-guy!!!
+	fixed_t radius, height; // For drop shadows
 	fixed_t sortscale, sortsplat = 0;
 	fixed_t linkscale = 0;
 	fixed_t sort_x = 0, sort_y = 0, sort_z;
@@ -1638,6 +1647,8 @@ static void R_ProjectSprite(mobj_t *thing)
 	}
 
 	this_scale = interp.scale;
+	radius = interp.radius; // For drop shadows
+	height = interp.height; // Ditto
 
 	// transform the origin point
 	tr_x = interp.x - viewx;
@@ -1758,9 +1769,6 @@ static void R_ProjectSprite(mobj_t *thing)
 
 	I_Assert(lump < max_spritelumps);
 
-	if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
-		this_scale = FixedMul(this_scale, ((skin_t *)thing->skin)->highresscale);
-
 	spr_width = spritecachedinfo[lump].width;
 	spr_height = spritecachedinfo[lump].height;
 	spr_offset = spritecachedinfo[lump].offset;
@@ -1810,6 +1818,14 @@ static void R_ProjectSprite(mobj_t *thing)
 	// calculate edges of the shape
 	spritexscale = interp.spritexscale;
 	spriteyscale = interp.spriteyscale;
+
+	if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
+	{
+		fixed_t highresscale = ((skin_t *)thing->skin)->highresscale;
+		spritexscale = FixedMul(spritexscale, highresscale);
+		spriteyscale = FixedMul(spriteyscale, highresscale);
+	}
+
 	if (spritexscale < 1 || spriteyscale < 1)
 		return;
 
@@ -1977,6 +1993,8 @@ static void R_ProjectSprite(mobj_t *thing)
 		{
 			R_InterpolateMobjState(thing, FRACUNIT, &tracer_interp);
 		}
+		radius = tracer_interp.radius; // For drop shadows
+		height = tracer_interp.height; // Ditto
 
 		tr_x = (tracer_interp.x + sort_x) - viewx;
 		tr_y = (tracer_interp.y + sort_y) - viewy;
@@ -2068,7 +2086,7 @@ static void R_ProjectSprite(mobj_t *thing)
 				if (abs(groundz-viewz)/tz > 4)
 					return; // Prevent stretchy shadows and possible crashes
 
-				floordiff = abs((isflipped ? caster->height : 0) + casterinterp.z - groundz);
+				floordiff = abs((isflipped ? casterinterp.height : 0) + casterinterp.z - groundz);
 				trans += ((floordiff / (100*FRACUNIT)) + 3);
 				shadowscale = FixedMul(FRACUNIT - floordiff/640, casterinterp.scale);
 			}
@@ -2083,8 +2101,8 @@ static void R_ProjectSprite(mobj_t *thing)
 
 		if (shadowdraw)
 		{
-			spritexscale = FixedMul(thing->radius * 2, FixedMul(shadowscale, spritexscale));
-			spriteyscale = FixedMul(thing->radius * 2, FixedMul(shadowscale, spriteyscale));
+			spritexscale = FixedMul(radius * 2, FixedMul(shadowscale, spritexscale));
+			spriteyscale = FixedMul(radius * 2, FixedMul(shadowscale, spriteyscale));
 			spriteyscale = FixedMul(spriteyscale, FixedDiv(abs(groundz - viewz), tz));
 			spriteyscale = min(spriteyscale, spritexscale) / patch->height;
 			spritexscale /= patch->width;
@@ -2099,7 +2117,7 @@ static void R_ProjectSprite(mobj_t *thing)
 		{
 			R_SkewShadowSprite(thing, thing->standingslope, groundz, patch->height, shadowscale, &spriteyscale, &sheartan);
 
-			gzt = (isflipped ? (interp.z + thing->height) : interp.z) + patch->height * spriteyscale / 2;
+			gzt = (isflipped ? (interp.z + height) : interp.z) + patch->height * spriteyscale / 2;
 			gz = gzt - patch->height * spriteyscale;
 
 			cut |= SC_SHEAR;
@@ -2114,7 +2132,7 @@ static void R_ProjectSprite(mobj_t *thing)
 			// When vertical flipped, draw sprites from the top down, at least as far as offsets are concerned.
 			// sprite height - sprite topoffset is the proper inverse of the vertical offset, of course.
 			// remember gz and gzt should be seperated by sprite height, not thing height - thing height can be shorter than the sprite itself sometimes!
-			gz = interp.z + oldthing->height - FixedMul(spr_topoffset, FixedMul(spriteyscale, this_scale));
+			gz = interp.z + interp.height - FixedMul(spr_topoffset, FixedMul(spriteyscale, this_scale));
 			gzt = gz + FixedMul(spr_height, FixedMul(spriteyscale, this_scale));
 		}
 		else
@@ -2193,7 +2211,7 @@ static void R_ProjectSprite(mobj_t *thing)
 	vis->gy = interp.y;
 	vis->gz = gz;
 	vis->gzt = gzt;
-	vis->thingheight = thing->height;
+	vis->thingheight = height;
 	vis->pz = interp.z;
 	vis->pzt = vis->pz + vis->thingheight;
 	vis->texturemid = FixedDiv(gzt - viewz, spriteyscale);
@@ -2633,6 +2651,14 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
 	// bundle linkdraw
 	for (ds = unsorted.prev; ds != &unsorted; ds = ds->prev)
 	{
+		// Remove this sprite if it was determined to not be visible
+		if (ds->cut & SC_NOTVISIBLE)
+		{
+			ds->next->prev = ds->prev;
+			ds->prev->next = ds->next;
+			continue;
+		}
+
 		if (!(ds->cut & SC_LINKDRAW))
 			continue;
 
@@ -2659,21 +2685,27 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
 				continue;
 
 			// don't connect if the tracer's top is cut off, but lower than the link's top
-			if ((dsfirst->cut & SC_TOP)
-			&& dsfirst->szt > ds->szt)
+			if ((dsfirst->cut & SC_TOP) && dsfirst->szt > ds->szt)
 				continue;
 
 			// don't connect if the tracer's bottom is cut off, but higher than the link's bottom
-			if ((dsfirst->cut & SC_BOTTOM)
-			&& dsfirst->sz < ds->sz)
+			if ((dsfirst->cut & SC_BOTTOM) && dsfirst->sz < ds->sz)
 				continue;
 
+			// If the object isn't visible, then the bounding box isn't either
+			if (ds->cut & SC_BBOX && dsfirst->cut & SC_NOTVISIBLE)
+				ds->cut |= SC_NOTVISIBLE;
+
 			break;
 		}
 
 		// remove from chain
 		ds->next->prev = ds->prev;
 		ds->prev->next = ds->next;
+
+		if (ds->cut & SC_NOTVISIBLE)
+			continue;
+
 		linkedvissprites++;
 
 		if (dsfirst != &unsorted)
@@ -2725,12 +2757,15 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
 				best = ds;
 			}
 		}
-		best->next->prev = best->prev;
-		best->prev->next = best->next;
-		best->next = vsprsortedhead;
-		best->prev = vsprsortedhead->prev;
-		vsprsortedhead->prev->next = best;
-		vsprsortedhead->prev = best;
+		if (best)
+		{
+			best->next->prev = best->prev;
+			best->prev->next = best->next;
+			best->next = vsprsortedhead;
+			best->prev = vsprsortedhead->prev;
+			vsprsortedhead->prev->next = best;
+			vsprsortedhead->prev = best;
+		}
 	}
 }
 
@@ -3161,6 +3196,44 @@ static void R_HeightSecClip(vissprite_t *spr, INT32 x1, INT32 x2)
 	}
 }
 
+static boolean R_CheckSpriteVisible(vissprite_t *spr, INT32 x1, INT32 x2)
+{
+	INT16 sz = spr->sz;
+	INT16 szt = spr->szt;
+
+	fixed_t texturemid, yscale, scalestep = spr->scalestep;
+	INT32 height;
+
+	if (scalestep)
+	{
+		height = spr->patch->height;
+		yscale = spr->scale;
+		scalestep = FixedMul(scalestep, spr->spriteyscale);
+
+		if (spr->thingscale != FRACUNIT)
+			texturemid = FixedDiv(spr->texturemid, max(spr->thingscale, 1));
+		else
+			texturemid = spr->texturemid;
+	}
+
+	for (INT32 x = x1; x <= x2; x++)
+	{
+		if (scalestep)
+		{
+			fixed_t top = centeryfrac - FixedMul(texturemid, yscale);
+			fixed_t bottom = top + (height * yscale);
+			szt = (INT16)(top >> FRACBITS);
+			sz = (INT16)(bottom >> FRACBITS);
+			yscale += scalestep;
+		}
+
+		if (spr->cliptop[x] < spr->clipbot[x] && sz > spr->cliptop[x] && szt < spr->clipbot[x])
+			return true;
+	}
+
+	return false;
+}
+
 // R_ClipVisSprite
 // Clips vissprites without drawing, so that portals can work. -Red
 static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal)
@@ -3304,8 +3377,7 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
 			spr->clipbot[x] = (INT16)viewheight;
 
 		if (spr->cliptop[x] == -2)
-			//Fab : 26-04-98: was -1, now clips against console bottom
-			spr->cliptop[x] = (INT16)con_clipviewtop;
+			spr->cliptop[x] = -1;
 	}
 
 	if (portal)
@@ -3330,6 +3402,14 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
 			spr->cliptop[x] = -1;
 		}
 	}
+
+	// Check if it'll be visible
+	// Not done for floorsprites.
+	if (cv_spriteclip.value && (spr->cut & SC_SPLAT) == 0)
+	{
+		if (!R_CheckSpriteVisible(spr, x1, x2))
+			spr->cut |= SC_NOTVISIBLE;
+	}
 }
 
 void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
@@ -3398,8 +3478,19 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
 	{
 		vissprite_t *spr = R_GetVisSprite(clippedvissprites);
 
+		if (cv_spriteclip.value
+		&& (spr->szt > vid.height || spr->sz < 0)
+		&& !((spr->cut & SC_SPLAT) || spr->scalestep))
+		{
+			spr->cut |= SC_NOTVISIBLE;
+			continue;
+		}
+
 		if (spr->cut & SC_BBOX)
+		{
+			numvisiblesprites++;
 			continue;
+		}
 
 		INT32 x1 = (spr->cut & SC_SPLAT) ? 0 : spr->x1;
 		INT32 x2 = (spr->cut & SC_SPLAT) ? viewwidth : spr->x2;
@@ -3421,6 +3512,9 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
 		}
 
 		R_ClipVisSprite(spr, x1, x2, portal);
+
+		if ((spr->cut & SC_NOTVISIBLE) == 0)
+			numvisiblesprites++;
 	}
 }
 
diff --git a/src/r_things.h b/src/r_things.h
index e11005363573789e81b7c2401038a50a09855404..318234886bbbfa2b603f1883d50bbfea4c67d370 100644
--- a/src/r_things.h
+++ b/src/r_things.h
@@ -123,21 +123,22 @@ typedef enum
 	SC_NONE       = 0,
 	SC_TOP        = 1,
 	SC_BOTTOM     = 1<<1,
+	SC_NOTVISIBLE = 1<<2,
 	// other flags
-	SC_PRECIP     = 1<<2,
-	SC_LINKDRAW   = 1<<3,
-	SC_FULLBRIGHT = 1<<4,
-	SC_SEMIBRIGHT = 1<<5,
-	SC_FULLDARK   = 1<<6,
-	SC_VFLIP      = 1<<7,
-	SC_ISSCALED   = 1<<8,
-	SC_ISROTATED  = 1<<9,
-	SC_SHADOW     = 1<<10,
-	SC_SHEAR      = 1<<11,
-	SC_SPLAT      = 1<<12,
-	SC_BBOX       = 1<<13,
+	SC_PRECIP     = 1<<3,
+	SC_LINKDRAW   = 1<<4,
+	SC_FULLBRIGHT = 1<<5,
+	SC_SEMIBRIGHT = 1<<6,
+	SC_FULLDARK   = 1<<7,
+	SC_VFLIP      = 1<<8,
+	SC_ISSCALED   = 1<<9,
+	SC_ISROTATED  = 1<<10,
+	SC_SHADOW     = 1<<11,
+	SC_SHEAR      = 1<<12,
+	SC_SPLAT      = 1<<13,
+	SC_BBOX       = 1<<14,
 	// masks
-	SC_CUTMASK    = SC_TOP|SC_BOTTOM,
+	SC_CUTMASK    = SC_TOP|SC_BOTTOM|SC_NOTVISIBLE,
 	SC_FLAGMASK   = ~SC_CUTMASK
 } spritecut_e;
 
@@ -219,7 +220,7 @@ typedef struct vissprite_s
 	INT32 dispoffset; // copy of mobj->dispoffset, affects ordering but not drawing
 } vissprite_t;
 
-extern UINT32 visspritecount;
+extern UINT32 visspritecount, numvisiblesprites;
 
 void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
 
diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c
index 075199a19ac105242bfc8d6306a3c79580466533..902194f4f332592f69f8b0f872bdf04f0159ba90 100644
--- a/src/sdl/i_system.c
+++ b/src/sdl/i_system.c
@@ -90,7 +90,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
 #include <kvm.h>
 #endif
 #include <nlist.h>
-#include <sys/vmmeter.h>
+#include <sys/sysctl.h>
 #endif
 #endif
 
@@ -325,8 +325,10 @@ static void write_backtrace(INT32 signal)
 static void I_ReportSignal(int num, int coredumped)
 {
 	//static char msg[] = "oh no! back to reality!\r\n";
-	const char *sigmsg, *sigttl;
+	const char *sigmsg, *signame;
 	char ttl[128];
+	char sigttl[512] = "Process killed by signal: ";
+	const char *reportmsg = "\n\nTo help us figure out the cause, you can visit our official Discord server\nwhere you will find more instructions on how to submit a crash report.\n\nSorry for the inconvenience!";
 
 	switch (num)
 	{
@@ -335,16 +337,16 @@ static void I_ReportSignal(int num, int coredumped)
 //		sigmsg = "SRB2 was interrupted prematurely by the user.";
 //		break;
 	case SIGILL:
-		sigmsg = "SRB2 has attempted to execute an illegal instruction and needs to close. %s";
-		sigttl = "SIGILL"; // illegal instruction - invalid function image
+		sigmsg = "SRB2 has attempted to execute an illegal instruction and needs to close.";
+		signame = "SIGILL"; // illegal instruction - invalid function image
 		break;
 	case SIGFPE:
-		sigmsg = "SRB2 has encountered a mathematical exception and needs to close. %s";
-		sigttl = "SIGFPE"; // mathematical exception
+		sigmsg = "SRB2 has encountered a mathematical exception and needs to close.";
+		signame = "SIGFPE"; // mathematical exception
 		break;
 	case SIGSEGV:
-		sigmsg = "SRB2 has attempted to access a memory location that it shouldn't and needs to close. %s";
-		sigttl = "SIGSEGV"; // segment violation
+		sigmsg = "SRB2 has attempted to access a memory location that it shouldn't and needs to close.";
+		signame = "SIGSEGV"; // segment violation
 		break;
 //	case SIGTERM:
 //		sigmsg = "SRB2 was terminated by a kill signal.";
@@ -355,34 +357,31 @@ static void I_ReportSignal(int num, int coredumped)
 //		sigttl = "SIGBREAK" // Ctrl-Break sequence
 //		break;
 	case SIGABRT:
-		sigmsg = "SRB2 was terminated by an abort signal. %s";
-		sigttl = "SIGABRT"; // abnormal termination triggered by abort call
+		sigmsg = "SRB2 was terminated by an abort signal.";
+		signame = "SIGABRT"; // abnormal termination triggered by abort call
 		break;
 	default:
-		sigmsg = "SRB2 was terminated by an unknown signal. %s";
+		sigmsg = "SRB2 was terminated by an unknown signal.";
 
 		sprintf(ttl, "number %d", num);
 		if (coredumped)
-			sigttl = 0;
+			signame = 0;
 		else
-			sigttl = ttl;
+			signame = ttl;
 	}
 
 	if (coredumped)
 	{
-		if (sigttl)
-			sprintf(ttl, "%s (core dumped)", sigttl);
+		if (signame)
+			sprintf(ttl, "%s (core dumped)", signame);
 		else
 			strcat(ttl, " (core dumped)");
 
-		sigttl = ttl;
+		signame = ttl;
 	}
 
-	sprintf(ttl, "Process killed by signal: %s", sigttl);
-
-	sigttl = ttl;
-
-	I_OutputMsg("\n%s\n\n", sigttl);
+	strcat(sigttl, signame);
+	I_OutputMsg("%s\n", sigttl);
 
 	if (M_CheckParm("-dedicated"))
 		return;
@@ -396,8 +395,7 @@ static void I_ReportSignal(int num, int coredumped)
 		SDL_MESSAGEBOX_ERROR, /* .flags */
 		NULL, /* .window */
 		sigttl, /* .title */
-		va(sigmsg,
-			"\n\nTo help us figure out the cause, you can visit our official Discord server\nwhere you will find more instructions on how to submit a crash report.\n\nSorry for the inconvenience!"), /* .message */
+		va("%s %s", sigmsg, reportmsg), /* .message */
 		SDL_arraysize(buttons), /* .numbuttons */
 		buttons, /* .buttons */
 		NULL /* .colorScheme */
@@ -3035,40 +3033,17 @@ static long get_entry(const char* name, const char* buf)
 size_t I_GetFreeMem(size_t *total)
 {
 #ifdef FREEBSD
-	struct vmmeter sum;
-	kvm_t *kd;
-	struct nlist namelist[] =
-	{
-#define X_SUM   0
-		{"_cnt"},
-		{NULL}
-	};
-	if ((kd = kvm_open(NULL, NULL, NULL, O_RDONLY, "kvm_open")) == NULL)
-	{
-		if (total)
-			*total = 0L;
-		return 0;
-	}
-	if (kvm_nlist(kd, namelist) != 0)
-	{
-		kvm_close (kd);
-		if (total)
-			*total = 0L;
-		return 0;
-	}
-	if (kvm_read(kd, namelist[X_SUM].n_value, &sum,
-		sizeof (sum)) != sizeof (sum))
-	{
-		kvm_close(kd);
-		if (total)
-			*total = 0L;
-		return 0;
-	}
-	kvm_close(kd);
+	u_int v_free_count, v_page_size, v_page_count;
+	size_t size = sizeof(v_free_count);
+	sysctlbyname("vm.stat.vm.v_free_count", &v_free_count, &size, NULL, 0);
+	size_t size = sizeof(v_page_size);
+	sysctlbyname("vm.stat.vm.v_page_size", &v_page_size, &size, NULL, 0);
+	size_t size = sizeof(v_page_count);
+	sysctlbyname("vm.stat.vm.v_page_count", &v_page_count, &size, NULL, 0);
 
 	if (total)
-		*total = sum.v_page_count * sum.v_page_size;
-	return sum.v_free_count * sum.v_page_size;
+		*total = v_page_count * v_page_size;
+	return v_free_count * v_page_size;
 #elif defined (SOLARIS)
 	/* Just guess */
 	if (total)
diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index b2215f634a189d1bce50083ef8394ad63b434e85..590d7d142a7a536678bfb96d3891c78264a19fba 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -1593,7 +1593,6 @@ boolean VID_CheckRenderer(void)
 			else if (vid.glstate == VID_GL_LIBRARY_ERROR)
 				rendererchanged = false;
 		}
-		else
 #endif
 
 		if (!contextcreated)
diff --git a/src/st_stuff.c b/src/st_stuff.c
index 1a6e944c8fb7708bc4584a80bb1418ca53a59914..de19c468fcdcc4cc09ea3fb06eb34002b1fdf143 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -174,7 +174,7 @@ static huddrawlist_h luahuddrawlist_titlecard;
 skincolornum_t linkColor[3][NUMLINKCOLORS] = {
 {SKINCOLOR_SHAMROCK, SKINCOLOR_AQUA, SKINCOLOR_SKY, SKINCOLOR_BLUE, SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA,
  SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT},
-{SKINCOLOR_EMERALD, SKINCOLOR_AQUAMARINE, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_GALAXY, SKINCOLOR_CRYSTAL,
+{SKINCOLOR_EMERALD, SKINCOLOR_OCEAN, SKINCOLOR_AQUAMARINE, SKINCOLOR_SAPPHIRE, SKINCOLOR_GALAXY, SKINCOLOR_SIBERITE,
  SKINCOLOR_TAFFY, SKINCOLOR_RUBY, SKINCOLOR_GARNET, SKINCOLOR_TOPAZ, SKINCOLOR_LEMON, SKINCOLOR_LIME},
 {SKINCOLOR_ISLAND, SKINCOLOR_TURQUOISE, SKINCOLOR_DREAM, SKINCOLOR_DAYBREAK, SKINCOLOR_VAPOR, SKINCOLOR_FUCHSIA,
  SKINCOLOR_VIOLET, SKINCOLOR_EVENTIDE, SKINCOLOR_KETCHUP, SKINCOLOR_FOUNDATION, SKINCOLOR_HEADLIGHT, SKINCOLOR_CHARTREUSE}};
@@ -2515,6 +2515,8 @@ num:
 static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offset)
 {
 	INT32 interval, i;
+	if (stplyr->mo == NULL)
+		return 0;  // player just joined after spectating, can happen on custom gamemodes.
 	UINT32 dist = ((UINT32)P_AproxDistance(P_AproxDistance(stplyr->mo->x - hunt->x, stplyr->mo->y - hunt->y), stplyr->mo->z - hunt->z))>>FRACBITS;
 
 	if (dist < 128)
diff --git a/src/string.c b/src/string.c
index dd3080a979ca3ccffa811f27ee408bef7540bb26..2f16fa4c68a35fa287156f546fc2973e9d4ad426 100644
--- a/src/string.c
+++ b/src/string.c
@@ -15,7 +15,7 @@
 #include <string.h>
 #include "doomdef.h"
 
-#if !defined (__APPLE__)
+#ifndef SRB2_HAVE_STRLCPY
 
 // Like the OpenBSD version, but it doesn't check for src not being a valid
 // C string.
diff --git a/src/version.h b/src/version.h
index 083c531343cf0dd0628133110d338374fde71231..3242cad672df6757e74741ca482a403f7544e31b 100644
--- a/src/version.h
+++ b/src/version.h
@@ -1,4 +1,4 @@
-#define SRB2VERSION "2.2.11"/* this must be the first line, for cmake !! */
+#define SRB2VERSION "2.2.13"/* this must be the first line, for cmake !! */
 
 // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
 // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@@ -9,7 +9,7 @@
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
-#define MODVERSION 52
+#define MODVERSION 54
 
 // Define this as a prerelease version suffix (pre#, RC#)
 //#define BETAVERSION "pre1"
diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc
index 869c0e7d36e24a86f299d6013ec933c69a92ec4b..b699007463ad3f37527367b40e4a1c29411012ab 100644
--- a/src/win32/Srb2win.rc
+++ b/src/win32/Srb2win.rc
@@ -77,8 +77,8 @@ END
 #include "../doomdef.h" // Needed for version string
 
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,2,11,0
- PRODUCTVERSION 2,2,11,0
+ FILEVERSION 2,2,13,0
+ PRODUCTVERSION 2,2,13,0
  FILEFLAGSMASK 0x3fL
 #ifdef _DEBUG
  FILEFLAGS 0x1L
diff --git a/src/y_inter.c b/src/y_inter.c
index 5e071171f33670ac1ce747bfa6d880247e215567..8bec2b30f4e9314eb529defe4578daac5d0b697b 100644
--- a/src/y_inter.c
+++ b/src/y_inter.c
@@ -998,8 +998,7 @@ void Y_Ticker(void)
 	if (paused || P_AutoPause())
 		return;
 
-	LUA_HookBool(intertype == int_spec && stagefailed,
-			HOOK(IntermissionThinker));
+	LUA_HookBool(stagefailed, HOOK(IntermissionThinker));
 
 	intertic++;
 
@@ -1477,10 +1476,10 @@ void Y_StartIntermission(void)
 				if (players[consoleplayer].charflags & SF_SUPER)
 				{
 					strcpy(data.spec.passed3, "can now become");
-					snprintf(data.spec.passed4,
-						sizeof data.spec.passed4, "Super %s",
-						skins[players[consoleplayer].skin].realname);
-					data.spec.passed4[sizeof data.spec.passed4 - 1] = '\0';
+					if (strlen(skins[players[consoleplayer].skin].supername) > 20) //too long, use generic
+						strcpy(data.spec.passed4, "their super form");
+					else
+						strcpy(data.spec.passed4, skins[players[consoleplayer].skin].supername);
 				}
 			}
 			else