diff --git a/src/deh_tables.c b/src/deh_tables.c
index 8fa32558baf8338d68a485ea6ef0b64edfb78db4..76df6a5107bd864f21179daff390ca2e9f991109 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -3332,53 +3332,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_WHITEDANDELION",
 	"S_MAR64TREE",
 
-	// Power up mushrooms
-	"S_LIFESHROOM",
-	"S_LIFESHROOM2",
-	"S_LIFESHROOMD",
-	"S_LIFESHROOM_INVISIBLE",
-	"S_LIFESHROOM_INVISIBLE_TOUCH",
-
-	"S_POISONSHROOM",
-	"S_POISONSHROOM2",
-	"S_POISONSHROOMD",
-
-	"S_NUKESHROOM",
-	"S_NUKESHROOM2",
-	"S_NUKESHROOMD",
-
-	"S_FORCESHROOM",
-	"S_FORCESHROOM2",
-	"S_FORCESHROOMD",
-
-	"S_ATTRACTSHROOM",
-	"S_ATTRACTSHROOM2",
-	"S_ATTRACTSHROOMD",
-
-	"S_ELEMENTALSHROOM",
-	"S_ELEMENTALSHROOM2",
-	"S_ELEMENTALSHROOMD",
-
-	"S_CLOUDSHROOM",
-	"S_CLOUDSHROOM2",
-	"S_CLOUDSHROOMD",
-
-	"S_STARMAN",
-	"S_STARMAN1",
-	"S_STARMAN2",
-	"S_STARMAN3",
-	"S_STARMAND",
-
-	"S_SPEEDWINGS",
-	"S_SPEEDWINGSD",
-	
-	"S_PARTICLEPICKUP1",
-	"S_PARTICLEPICKUP2",
-	"S_1000SCOREAWARD",
-	"S_POWERUPAWARD",
-	"S_POWERUPAWARD1",
-	"S_POWERUPAWARD2",
-
 	// Nights-specific stuff
 	"S_NIGHTSDRONE_MAN1",
 	"S_NIGHTSDRONE_MAN2",
@@ -4400,19 +4353,6 @@ const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for sanity t
 	"MT_WHITEDANDELION",
 	"MT_MAR64TREE",
 
-	// Power up mushrooms
-	"MT_LIFESHROOM",
-	"MT_LIFESHROOM_INVISIBLE",
-	"MT_POISONSHROOM",
-	"MT_NUKESHROOM",
-	"MT_FORCESHROOM",
-	"MT_ATTRACTSHROOM",
-	"MT_ELEMENTALSHROOM",
-	"MT_CLOUDSHROOM",
-	"MT_STARMAN",
-	"MT_SPEEDWINGS",
-	"MT_POWERUPAWARD",
-
 	// NiGHTS Stuff
 	"MT_AXIS",
 	"MT_AXISTRANSFER",
diff --git a/src/info.c b/src/info.c
index cf635c0114b16a838503b44752ab83ef7e4d41e8..e2aee594f4a3cc00143460f6a32d96470a14d1a6 100644
--- a/src/info.c
+++ b/src/info.c
@@ -485,18 +485,6 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
 	"MFWD",
 	"MUS3",
 
-	// Mario powerups
-	"MSIV", // invincibility
-	"MS1P", // 1-up
-	"MSAT", // attract
-	"MSFO", // force
-	"MSAR", // nuke
-	"MSWW", // whirlwind
-	"MSEL", // elemental
-	"MSSP", // speed shoes
-	"MEGH", // poison
-	"UPPB", // particle pickup
-
 	// NiGHTS Stuff
 	"NDRN", // NiGHTS drone
 	"NSPK", // NiGHTS sparkle
@@ -3814,54 +3802,6 @@ state_t states[NUMSTATES] =
 	{SPR_MFWD, FF_ANIMATE, -1, {NULL}, 3, 6, S_NULL, 0}, // S_WHITEDANDELION
 	{SPR_MUS3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MAR64TREE
 
-	// Mario powerups
-	{SPR_MS1P, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_LIFESHROOM2, 0}, // S_LIFESHROOM
-	{SPR_MS1P, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_LIFESHROOM, 0}, // S_LIFESHROOM2
-	{SPR_MS1P, 0, 1, {A_ExtraLife}, 0, 0, S_PARTICLEPICKUP1, 0}, // S_LIFESHROOMD
-
-	{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LIFESHROOM_INVISIBLE
-	{SPR_NULL, 0, 1, {A_ExtraLife}, 0, 0, S_NULL, 0}, // S_LIFESHROOM_INVISIBLE_TOUCH
-
-	{SPR_MEGH, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_POISONSHROOM2, 0}, // S_POISONSHROOM
-	{SPR_MEGH, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_POISONSHROOM, 0}, // S_POISONSHROOM2
-	{SPR_MEGH, 0, 1, {A_EggmanBox}, 0, 0, S_PARTICLEPICKUP1, 0}, // S_POISONSHROOMD
-
-	{SPR_MSAR, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_NUKESHROOM2, 0}, // S_NUKESHROOM
-	{SPR_MSAR, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_NUKESHROOM, 0}, // S_NUKESHROOM2
-	{SPR_MSAR, 0, 1, {A_GiveShield}, SH_ARMAGEDDON, 0, S_1000SCOREAWARD, 0}, // S_NUKESHROOMD
-
-	{SPR_MSFO, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_FORCESHROOM2, 0}, // S_FORCESHROOM
-	{SPR_MSFO, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_FORCESHROOM, 0}, // S_FORCESHROOM2
-	{SPR_MSFO, 0, 1, {A_GiveShield}, SH_FORCE|1, 0, S_1000SCOREAWARD, 0}, // S_FORCESHROOMD
-
-	{SPR_MSAT, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_ATTRACTSHROOM2, 0}, // S_ATTRACTSHROOM
-	{SPR_MSAT, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_ATTRACTSHROOM, 0}, // S_ATTRACTSHROOM2
-	{SPR_MSAT, 0, 1, {A_GiveShield}, SH_ATTRACT, 0, S_1000SCOREAWARD, 0}, // S_ATTRACTSHROOMD
-
-	{SPR_MSEL, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_ELEMENTALSHROOM2, 0}, // S_ELEMENTALSHROOM
-	{SPR_MSEL, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_ELEMENTALSHROOM, 0}, // S_ELEMENTALSHROOM2
-	{SPR_MSEL, 0, 1, {A_GiveShield}, SH_ELEMENTAL, 0, S_1000SCOREAWARD, 0}, // S_ELEMENTALSHROOMD
-
-	{SPR_MSWW, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_CLOUDSHROOM2, 0}, // S_CLOUDSHROOM
-	{SPR_MSWW, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_CLOUDSHROOM, 0}, // S_CLOUDSHROOM2
-	{SPR_MSWW, 0, 1, {A_GiveShield}, SH_WHIRLWIND, 0, S_1000SCOREAWARD, 0}, // S_CLOUDSHROOMD
-
-	{SPR_MSIV, 0, 1, {A_Look}, 3, 1, S_STARMAN, 0}, // S_STARMAN
-	{SPR_MSIV, 0, 2, {A_BunnyHop}, 7, 6, S_STARMAN2, 0}, // S_STARMAN1
-	{SPR_MSIV, 0, 1, {A_SmokeTrailer}, MT_BOXSPARKLE, 0, S_STARMAN3, 0}, // S_STARMAN2
-	{SPR_MSIV, 0, 1, {A_GhostMe}, 0, 0, S_STARMAN1, 0}, // S_STARMAN3
-	{SPR_MSIV, 0, 1, {A_Invincibility}, 0, 0, S_PARTICLEPICKUP1, 0}, // S_STARMAND
-
-	{SPR_MSSP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SPEEDWINGS
-	{SPR_MSSP, 0, 1, {A_SuperSneakers}, 0, 0, S_NULL, 0}, // S_SPEEDWINGSD
-
-	{SPR_UPPB, FF_ADD, 1, {A_ForceStop}, 0, 0, S_PARTICLEPICKUP2, 0}, // S_PARTICLEPICKUP1
-	{SPR_UPPB, 1|FF_ANIMATE|FF_ADD, 19, {NULL}, 18, 1, S_NULL, 0}, // S_PARTICLEPICKUP2
-	{SPR_NULL, 0, 1, {A_SpawnObjectRelative}, 0, MT_POWERUPAWARD, S_PARTICLEPICKUP1, 0}, // S_1000SCOREAWARD
-	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_POWERUPAWARD1, 0}, // S_POWERUPAWARD
-	{SPR_NULL, 0, 1, {A_FindTarget}, MT_PLAYER, 0, S_POWERUPAWARD2, 0}, // S_POWERUPAWARD1
-	{SPR_NULL, 0, 1, {A_AwardScore}, 0, 0, S_NULL, 0}, // S_POWERUPAWARD2
-
 	// Nights Drone
 	{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN2, 0}, // S_NIGHTSDRONE_MAN1
 	{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN1, 0}, // S_NIGHTSDRONE_MAN2
@@ -19712,7 +19652,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		100,              	// mass
 		1,              	// damage
 		sfx_mario1,     	// activesound
-		MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
+		MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
 		S_NULL          	// raisestate
 	},
 
@@ -20282,303 +20222,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL          // raisestate
 	},
 
-	{           // MT_LIFESHROOM
-		1826,           // doomednum
-		S_LIFESHROOM,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_LIFESHROOMD,  // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_LIFESHROOM_INVISIBLE
-		1841,           // doomednum
-		S_LIFESHROOM_INVISIBLE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_LIFESHROOM_INVISIBLE_TOUCH,  // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		-3072,          // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL|MF_NOGRAVITY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_POISONSHROOM
-		2303,           // doomednum
-		S_POISONSHROOM, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_POISONSHROOMD,// deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_NUKESHROOM
-		1829,           // doomednum
-		S_NUKESHROOM,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NUKESHROOMD,  // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_FORCESHROOM
-		1828,           // doomednum
-		S_FORCESHROOM,  // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_FORCESHROOMD, // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_ATTRACTSHROOM
-		1827,           // doomednum
-		S_ATTRACTSHROOM,// spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_ATTRACTSHROOMD, // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_ELEMENTALSHROOM
-		1831,           // doomednum
-		S_ELEMENTALSHROOM, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_ELEMENTALSHROOMD, // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_CLOUDSHROOM
-		1830,           // doomednum
-		S_CLOUDSHROOM,  // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_CLOUDSHROOMD, // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_STARMAN
-		1825,           // doomednum
-		S_STARMAN,      // spawnstate
-		1000,           // spawnhealth
-		S_STARMAN1,     // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_STARMAND,     // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_SPEEDWINGS
-		2304,           // doomednum
-		S_SPEEDWINGS,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_SPEEDWINGSD,  // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_POWERUPAWARD
-		-1,           // doomednum
-		S_POWERUPAWARD, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario4,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		24*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SLIDEME|MF_NOGRAVITY, // flags
-		S_NULL          // raisestate
-	},
-
 	{           // MT_AXIS
 		1700,           // doomednum
 		S_INVISIBLE,    // spawnstate
diff --git a/src/info.h b/src/info.h
index bf83068877c850457f2f50bd16fa7aee7cbfb3be..50affb04b28f8e941cb4e757a1b25eefd5678de6 100644
--- a/src/info.h
+++ b/src/info.h
@@ -1036,18 +1036,6 @@ typedef enum sprite
 	SPR_MFWD,
 	SPR_MUS3,
 
-	// Mario powerups
-	SPR_MSIV, // invincibility
-	SPR_MS1P, // 1-up
-	SPR_MSAT, // attract
-	SPR_MSFO, // force
-	SPR_MSAR, // nuke
-	SPR_MSWW, // whirlwind
-	SPR_MSEL, // elemental
-	SPR_MSSP, // speed shoes
-	SPR_MEGH, // poison
-	SPR_UPPB, // particle pickup
-
 	// NiGHTS Stuff
 	SPR_NDRN, // NiGHTS drone
 	SPR_NSPK, // NiGHTS sparkle
@@ -4192,53 +4180,6 @@ typedef enum state
 	S_WHITEDANDELION,
 	S_MAR64TREE,
 
-	// Power up mushrooms
-	S_LIFESHROOM,
-	S_LIFESHROOM2,
-	S_LIFESHROOMD,
-	S_LIFESHROOM_INVISIBLE,
-	S_LIFESHROOM_INVISIBLE_TOUCH,
-
-	S_POISONSHROOM,
-	S_POISONSHROOM2,
-	S_POISONSHROOMD,
-
-	S_NUKESHROOM,
-	S_NUKESHROOM2,
-	S_NUKESHROOMD,
-
-	S_FORCESHROOM,
-	S_FORCESHROOM2,
-	S_FORCESHROOMD,
-
-	S_ATTRACTSHROOM,
-	S_ATTRACTSHROOM2,
-	S_ATTRACTSHROOMD,
-
-	S_ELEMENTALSHROOM,
-	S_ELEMENTALSHROOM2,
-	S_ELEMENTALSHROOMD,
-
-	S_CLOUDSHROOM,
-	S_CLOUDSHROOM2,
-	S_CLOUDSHROOMD,
-
-	S_STARMAN,
-	S_STARMAN1,
-	S_STARMAN2,
-	S_STARMAN3,
-	S_STARMAND,
-
-	S_SPEEDWINGS,
-	S_SPEEDWINGSD,
-	
-	S_PARTICLEPICKUP1,
-	S_PARTICLEPICKUP2,
-	S_1000SCOREAWARD,
-	S_POWERUPAWARD,
-	S_POWERUPAWARD1,
-	S_POWERUPAWARD2,
-
 	// Nights-specific stuff
 	S_NIGHTSDRONE_MAN1,
 	S_NIGHTSDRONE_MAN2,
@@ -5281,19 +5222,6 @@ typedef enum mobj_type
 	MT_WHITEDANDELION,
 	MT_MAR64TREE,
 
-	// Power up mushrooms
-	MT_LIFESHROOM,
-	MT_LIFESHROOM_INVISIBLE,
-	MT_POISONSHROOM,
-	MT_NUKESHROOM,
-	MT_FORCESHROOM,
-	MT_ATTRACTSHROOM,
-	MT_ELEMENTALSHROOM,
-	MT_CLOUDSHROOM,
-	MT_STARMAN,
-	MT_SPEEDWINGS,
-	MT_POWERUPAWARD,
-
 	// NiGHTS Stuff
 	MT_AXIS,
 	MT_AXISTRANSFER,