From 7018ce925bdeeb0da76efad37c7159571ab60921 Mon Sep 17 00:00:00 2001
From: toasterbabe <rollerorbital@gmail.com>
Date: Mon, 12 Feb 2018 21:31:03 +0000
Subject: [PATCH] Fixed the strengths going in the wrong direction of
 transparency in GL!

---
 src/hardware/hw_draw.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/hardware/hw_draw.c b/src/hardware/hw_draw.c
index 0e10c6473f..072380e6ba 100644
--- a/src/hardware/hw_draw.c
+++ b/src/hardware/hw_draw.c
@@ -509,12 +509,12 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
 	if (color & 0xFF00) // Do COLORMAP fade.
 	{
 		Surf.FlatColor.rgba = UINT2RGBA(0x01010160);
-		Surf.FlatColor.s.alpha = 0xFF - (strength*8);
+		Surf.FlatColor.s.alpha = (strength*8);
 	}
 	else // Do TRANSMAP** fade.
 	{
 		Surf.FlatColor.rgba = pLocalPalette[color].rgba;
-		Surf.FlatColor.s.alpha = (UINT8)((float)(10-strength)*25.5f);
+		Surf.FlatColor.s.alpha = (UINT8)(strength*25.5f);
 	}
 	HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
 }
-- 
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