diff --git a/src/deh_tables.c b/src/deh_tables.c
index f0a632f40fbe1caf6544a89709476c3a0938d0b6..509d75dd3ddf84031d6f12d85c9a1d0f11d71a98 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -3192,28 +3192,37 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 
 	"S_RINGEXPLODE",
 
-	// Mario-specific stuff
-	"S_COIN",
+	"S_COIN1",
+	"S_COIN2",
+	"S_COIN3",
 	"S_COINSPARKLE1",
 	"S_COINSPARKLE2",
+	"S_COINSPARKLE3",
+	"S_COINSPARKLE4",
 	"S_GOOMBA1",
 	"S_GOOMBA1B",
 	"S_GOOMBA2",
 	"S_GOOMBA3",
 	"S_GOOMBA4",
 	"S_GOOMBA5",
+	"S_GOOMBA6",
+	"S_GOOMBA7",
+	"S_GOOMBA8",
+	"S_GOOMBA9",
 	"S_GOOMBA_DEAD",
-	"S_GOOMBA_DEAD2",
-	"S_GOOMBA_DEAD3",
 	"S_BLUEGOOMBA1",
 	"S_BLUEGOOMBA1B",
 	"S_BLUEGOOMBA2",
 	"S_BLUEGOOMBA3",
 	"S_BLUEGOOMBA4",
 	"S_BLUEGOOMBA5",
+	"S_BLUEGOOMBA6",
+	"S_BLUEGOOMBA7",
+	"S_BLUEGOOMBA8",
+	"S_BLUEGOOMBA9",
 	"S_BLUEGOOMBA_DEAD",
-	"S_BLUEGOOMBA_DEAD2",
-	"S_BLUEGOOMBA_DEAD3",
+
+	// Mario-specific stuff
 	"S_FIREFLOWER1",
 	"S_FIREFLOWER2",
 	"S_FIREFLOWER3",
@@ -3221,13 +3230,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_FIREBALL",
 	"S_FIREBALLTRAIL1",
 	"S_FIREBALLTRAIL2",
-	"S_GREENKOOPASPAWN",
-	"S_GREENKOOPA1",
-	"S_GREENKOOPA2",
-	"S_GREENKOOPA3",
-	"S_GREENKOOPA4",
-	"S_GREENKOOPADEATH1",
-	"S_GREENKOOPADEATH2",
 	"S_SHELL",
 	"S_PUMA_START1",
 	"S_PUMA_START2",
@@ -3253,21 +3255,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_MARIOBUSH1",
 	"S_MARIOBUSH2",
 	"S_TOAD",
-	"S_PTZSHROOM",
-	"S_PTZFLAG1",
-	"S_PTZFLAG2",
-	"S_PTZFLAG3",
-	"S_PTZFLAG4",
-	"S_PTZFLAG5",
-	"S_MARIOBUSH",
-	"S_BSBSHROOM",
-	"S_BLBSHROOM",
-	"S_BNWSHROOM",
-	"S_REDMFLOWER",
-	"S_BLUEMFLOWER",
-	"S_YELLOWMFLOWER",
-	"S_WHITEDANDELION",
-	"S_MAR64TREE",
 
 	// Nights-specific stuff
 	"S_NIGHTSDRONE_MAN1",
@@ -3570,11 +3557,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_REDBRICKDEBRIS",
 	"S_BLUEBRICKDEBRIS",
 	"S_YELLOWBRICKDEBRIS",
-	"S_MARIOBRICKDEBRIS",
-	"S_MARIOBRICKDEBRISS",
-	"S_MARIOBRICKDEBRISB",
-	"S_MARIOBRICKDEBRISC",
-	"S_MARIOBRICKDEBRISM",
 
 	"S_NAMECHECK",
 
@@ -4257,7 +4239,6 @@ const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for sanity t
 	"MT_FIREFLOWER",
 	"MT_FIREBALL",
 	"MT_FIREBALLTRAIL",
-	"MT_GREENKOOPA",
 	"MT_SHELL",
 	"MT_PUMA",
 	"MT_PUMATRAIL",
@@ -4268,17 +4249,6 @@ const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for sanity t
 	"MT_MARIOBUSH1",
 	"MT_MARIOBUSH2",
 	"MT_TOAD",
-	"MT_PTZSHROOM",
-	"MT_PTZFLAG",
-	"MT_BSBSHROOM",
-	"MT_BLBSHROOM",
-	"MT_BNWSHROOM",
-	"MT_MARIOBUSH",
-	"MT_REDMFLOWER",
-	"MT_BLUEMFLOWER",
-	"MT_YELLOWMFLOWER",
-	"MT_WHITEDANDELION",
-	"MT_MAR64TREE",
 
 	// NiGHTS Stuff
 	"MT_AXIS",
@@ -4376,11 +4346,6 @@ const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for sanity t
 	"MT_REDBRICKDEBRIS",
 	"MT_BLUEBRICKDEBRIS",
 	"MT_YELLOWBRICKDEBRIS",
-	"MT_MARIOBRICKDEBRIS",
-	"MT_MARIOBRICKDEBRISS",
-	"MT_MARIOBRICKDEBRISB",
-	"MT_MARIOBRICKDEBRISC",
-	"MT_MARIOBRICKDEBRISM",
 
 	"MT_NAMECHECK",
 	"MT_RAY",
diff --git a/src/f_finale.c b/src/f_finale.c
index dd85cc6d500ff55a386244e7c7cae318d014ecf8..4d117ca95bb2df7c4f72d332abc283136c737f90 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -1125,7 +1125,6 @@ static const char *credits[] = {
 	"\"MotorRoach\"",
 	"Phillip \"TelosTurntable\" Robinson",
 	"\"Scizor300\"",
-	"\"Skydusk\"",
 	"Wessel \"sphere\" Smit",
 	"David \"Instant Sonic\" Spencer Jr.",
 	"\"SSNTails\"",
@@ -1176,7 +1175,6 @@ static const char *credits[] = {
 	"\"Radicalicious\"",
 	"\"Revan\"",
 	"Anna \"QueenDelta\" Sandlin",
-	"\"Skydusk\"",
 	"Wessel \"sphere\" Smit",
 	"\"SSNTails\"",
 	"Aaron \"Othius\" Stojkov",
diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c
index 9d6bdc910d71b56c3fb16e360a080ce3982ab384..9011ff05ec855c45291c95946adf110365c2839b 100644
--- a/src/hardware/hw_light.c
+++ b/src/hardware/hw_light.c
@@ -543,7 +543,6 @@ light_t *t_lspr[NUMSPRITES] =
 	&lspr[NOLIGHT],     // SPR_BGOM
 	&lspr[REDBALL_L],     // SPR_FFWR
 	&lspr[SMALLREDBALL_L], // SPR_FBLL
-	&lspr[NOLIGHT],		// SPR_MKOP
 	&lspr[NOLIGHT],     // SPR_SHLL
 	&lspr[REDBALL_L],   // SPR_PUMA
 	&lspr[NOLIGHT],     // SPR_HAMM
@@ -614,22 +613,6 @@ light_t *t_lspr[NUMSPRITES] =
 	&lspr[NOLIGHT], // SPR_BRIR
 	&lspr[NOLIGHT], // SPR_BRIB
 	&lspr[NOLIGHT], // SPR_BRIY
-	&lspr[NOLIGHT], // SPR_MBRI
-	&lspr[NOLIGHT], // SPR_MBRS
-	&lspr[NOLIGHT], // SPR_MBRB
-	&lspr[NOLIGHT], // SPR_MBRC
-	&lspr[NOLIGHT], // SPR_MTRI
-	&lspr[NOLIGHT], // SPR_MARS
-	&lspr[NOLIGHT], // SPR_MRFL
-	&lspr[NOLIGHT], // SPR_MAUH
-	&lspr[NOLIGHT], // SPR_MBSA
-	&lspr[NOLIGHT], // SPR_MBSB
-	&lspr[NOLIGHT], // SPR_MBSC
-	&lspr[NOLIGHT], // SPR_MFRE
-	&lspr[NOLIGHT], // SPR_MFYE
-	&lspr[NOLIGHT], // SPR_MFBE
-	&lspr[NOLIGHT], // SPR_MFWD
-	&lspr[NOLIGHT], // SPR_MUS3
 
 	// Gravity Well Objects
 	&lspr[NOLIGHT],     // SPR_GWLG
diff --git a/src/info.c b/src/info.c
index 47cef86560254a9825c58e1ce86b3eb2b5589ed0..26d5d805b7be73c32b0934598f959b23ab62288a 100644
--- a/src/info.c
+++ b/src/info.c
@@ -454,7 +454,6 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
 	"BGOM",
 	"FFWR",
 	"FBLL",
-	"MKOP",
 	"SHLL",
 	"PUMA",
 	"HAMM",
@@ -464,17 +463,6 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
 	"MUS1",
 	"MUS2",
 	"TOAD",
-	"MARS",
-	"MRFL",
-	"MAUH",
-	"MBSA",
-	"MBSB",
-	"MBSC",
-	"MFRE",
-	"MFYE",
-	"MFBE",
-	"MFWD",
-	"MUS3",
 
 	// NiGHTS Stuff
 	"NDRN", // NiGHTS drone
@@ -536,11 +524,6 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
 	"BRIR", // CEZ3 colored bricks
 	"BRIB", // CEZ3 colored bricks
 	"BRIY", // CEZ3 colored bricks
-	"MBRI",
-	"MBRS",
-	"MBRB",
-	"MBRC",
-	"MTRI",
 
 	// Gravity Well Objects
 	"GWLG",
@@ -3628,33 +3611,41 @@ state_t states[NUMSTATES] =
 	{SPR_NULL, 0, 1, {A_RingExplode}, 0, 0, S_XPLD1, 0}, // S_RINGEXPLODE
 
 	// Coin
-	{SPR_COIN,  FF_ANIMATE,  32, {NULL}, 15, 2, S_COIN, 0}, // S_COIN
+	{SPR_COIN, FF_FULLBRIGHT,   5, {NULL}, 0, 0, S_COIN2, 0}, // S_COIN1
+	{SPR_COIN, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COIN3, 0}, // S_COIN2
+	{SPR_COIN, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COIN1, 0}, // S_COIN3
 
 	// Coin Sparkle
-	{SPR_CPRK, 1|FF_FULLBRIGHT|FF_TRANS30|FF_ADD, 2, {A_ForceStop}, 0, 0, S_COINSPARKLE2, 0}, // S_COINSPARKLE1
-	{SPR_CPRK, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_TRANS30|FF_ADD, 20, {NULL}, 9, 2, S_NULL, 0}, // S_COINSPARKLE2
+	{SPR_CPRK, FF_FULLBRIGHT,   5, {NULL}, 0, 0, S_COINSPARKLE2, 0}, // S_COINSPARKLE1
+	{SPR_CPRK, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COINSPARKLE3, 0}, // S_COINSPARKLE2
+	{SPR_CPRK, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COINSPARKLE4, 0}, // S_COINSPARKLE3
+	{SPR_CPRK, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL, 0},         // S_COINSPARKLE4
 
 	// Goomba
 	{SPR_GOOM, 0, 6, {A_Look}, 0, 0, S_GOOMBA1B, 0}, // S_GOOMBA1
 	{SPR_GOOM, 1, 6, {A_Look}, 0, 0, S_GOOMBA1, 0},  // S_GOOMBA1B
-	{SPR_GOOM, 0, 6, {A_Chase}, 0, 0, S_GOOMBA3, 0}, // S_GOOMBA2
-	{SPR_GOOM, 1, 6, {A_Chase}, 0, 0, S_GOOMBA4, 0}, // S_GOOMBA3
-	{SPR_GOOM, 2, 6, {A_Chase}, 0, 0, S_GOOMBA5, 0}, // S_GOOMBA4
-	{SPR_GOOM, 3, 6, {A_Chase}, 0, 0, S_GOOMBA2, 0}, // S_GOOMBA5
-	{SPR_GOOM, 4, 8, {A_Scream}, 0, 0, S_GOOMBA_DEAD2, 0},  // S_GOOMBA_DEAD
-	{SPR_GOOM, 5, 4, {NULL}, 0, 0, S_GOOMBA_DEAD3, 0},  // S_GOOMBA_DEAD2
-	{SPR_GOOM, 4, 15, {NULL}, 0, 0, S_NULL, 0},  // S_GOOMBA_DEAD3
+	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA3, 0}, // S_GOOMBA2
+	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA4, 0}, // S_GOOMBA3
+	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA5, 0}, // S_GOOMBA4
+	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA6, 0}, // S_GOOMBA5
+	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA7, 0}, // S_GOOMBA6
+	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA8, 0}, // S_GOOMBA7
+	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA9, 0}, // S_GOOMBA8
+	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA2, 0}, // S_GOOMBA9
+	{SPR_GOOM, 2, 16, {A_Scream}, 0, 0, S_NULL, 0},  // S_GOOMBA_DEAD
 
 	// Blue Goomba
 	{SPR_BGOM, 0, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1B, 0}, // S_BLUEGOOMBA1
 	{SPR_BGOM, 1, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1, 0},  // S_BLUEGOOMBA1B
-	{SPR_BGOM, 0, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA3, 0}, // S_BLUEGOOMBA2
-	{SPR_BGOM, 1, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA4, 0}, // S_BLUEGOOMBA3
-	{SPR_BGOM, 2, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA5, 0}, // S_BLUEGOOMBA4
-	{SPR_BGOM, 3, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA2, 0}, // S_BLUEGOOMBA5
-	{SPR_BGOM, 4, 8, {A_Scream}, 0, 0, S_BLUEGOOMBA_DEAD2, 0},  // S_BLUEGOOMBA_DEAD
-	{SPR_BGOM, 5, 4, {NULL}, 0, 0, S_BLUEGOOMBA_DEAD3, 0},  // S_BLUEGOOMBA_DEAD2
-	{SPR_BGOM, 4, 15, {NULL}, 0, 0, S_NULL, 0},  // S_BLUEGOOMBA_DEAD3
+	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA3, 0}, // S_BLUEGOOMBA2
+	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA4, 0}, // S_BLUEGOOMBA3
+	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA5, 0}, // S_BLUEGOOMBA4
+	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA6, 0}, // S_BLUEGOOMBA5
+	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA7, 0}, // S_BLUEGOOMBA6
+	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA8, 0}, // S_BLUEGOOMBA7
+	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA9, 0}, // S_BLUEGOOMBA8
+	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA2, 0}, // S_BLUEGOOMBA9
+	{SPR_BGOM, 2, 16, {A_Scream}, 0, 0, S_NULL, 0},      // S_BLUEGOOMBA_DEAD
 
 	// Fire Flower
 	{SPR_FFWR, 0, 3, {NULL}, 0, 0, S_FIREFLOWER2, 0}, // S_FIREFLOWER1
@@ -3667,16 +3658,7 @@ state_t states[NUMSTATES] =
 	{SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 1, {A_SetScale}, FRACUNIT*3/4, 0, S_FIREBALLTRAIL2, 0}, // S_FIREBALLTRAIL1
 	{SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 8, {A_SetScale}, FRACUNIT/6, 1, S_NULL, 0},             // S_FIREBALLTRAIL2
 
-	// Green Koopa
-	{SPR_MKOP, 0, 1, {A_Look}, 0, 0, S_GREENKOOPASPAWN, 0}, // S_GREENKOOPASPAWN
-	{SPR_MKOP, 0, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA2, 0}, // S_GREENKOOPA1
-	{SPR_MKOP, 1, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA3, 0}, // S_GREENKOOPA2
-	{SPR_MKOP, 2, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA4, 0}, // S_GREENKOOPA3
-	{SPR_MKOP, 3, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA1, 0}, // S_GREENKOOPA4
-	{SPR_MKOP, 3, 1, {A_Scream}, 0, 0, S_GREENKOOPADEATH2, 0}, // S_GREENKOOPADEATH1
-	{SPR_MKOP, 3, 1, {A_SpawnObjectRelative}, 0|0, 0|MT_SHELL, S_NULL, 0}, // S_GREENKOOPADEATH2
-
-	// Koopa Shell
+	// Turtle Shell
 	{SPR_SHLL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHELL
 
 	// Puma (Mario fireball)
@@ -3714,22 +3696,6 @@ state_t states[NUMSTATES] =
 	{SPR_MUS2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MARIOBUSH2
 	{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TOAD
 
-	{SPR_MARS, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PTZSHROOM
-	{SPR_MRFL, 0|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG2, 0}, // S_PTZFLAG1
-	{SPR_MRFL, 1|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG3, 0}, // S_PTZFLAG2
-	{SPR_MRFL, 2|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG4, 0}, // S_PTZFLAG3
-	{SPR_MRFL, 3|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG5, 0}, // S_PTZFLAG4
-	{SPR_MRFL, 4|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG1, 0}, // S_PTZFLAG5
-	{SPR_MAUH, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MARIOBUSH
-	{SPR_MBSA, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSBSHROOM
-	{SPR_MBSB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLBSHROOM
-	{SPR_MBSC, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BNWSHROOM
-	{SPR_MFRE, FF_ANIMATE, -1, {NULL}, 3, 4, S_NULL, 0}, // S_REDMFLOWER
-	{SPR_MFBE, FF_ANIMATE, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BLUEMFLOWER
-	{SPR_MFYE, FF_ANIMATE, -1, {NULL}, 3, 4, S_NULL, 0}, // S_YELLOWMFLOWER
-	{SPR_MFWD, FF_ANIMATE, -1, {NULL}, 3, 6, S_NULL, 0}, // S_WHITEDANDELION
-	{SPR_MUS3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MAR64TREE
-
 	// Nights Drone
 	{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN2, 0}, // S_NIGHTSDRONE_MAN1
 	{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN1, 0}, // S_NIGHTSDRONE_MAN2
@@ -4042,11 +4008,6 @@ state_t states[NUMSTATES] =
 	{SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_REDBRICKDEBRIS
 	{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_BLUEBRICKDEBRIS
 	{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_YELLOWBRICKDEBRIS
-	{SPR_MBRI, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRIS
-	{SPR_MBRS, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRISS
-	{SPR_MBRB, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRISB
-	{SPR_MBRC, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRISC
-	{SPR_MTRI, FF_ANIMATE, 50, {NULL}, 3, 4, S_NULL, 0}, // S_MARIOBRICKDEBRISM
 
 	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL, 0}, // S_NAMECHECK
 
@@ -19127,7 +19088,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 
 	{           // MT_COIN
 		1800,           // doomednum
-		S_COIN,	        // spawnstate
+		S_COIN1,        // spawnstate
 		1000,           // spawnhealth
 		S_NULL,         // seestate
 		sfx_None,       // seesound
@@ -19154,7 +19115,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 
 	{           // MT_FLINGCOIN
 		-1,             // doomednum
-		S_COIN,        	// spawnstate
+		S_COIN1,        // spawnstate
 		1000,           // spawnhealth
 		S_NULL,         // seestate
 		sfx_None,       // seesound
@@ -19314,33 +19275,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL               // raisestate
 	},
 
-	{           // MT_GREENKOOPA
-		1832,           	// doomednum
-		S_GREENKOOPASPAWN,  // spawnstate
-		1,              	// spawnhealth
-		S_GREENKOOPA1,      // seestate
-		sfx_None,      		// seesound
-		1,             		// reactiontime
-		sfx_None,      		// attacksound
-		S_NULL,         	// painstate
-		0,              	// painchance
-		sfx_None,       	// painsound
-		S_NULL,         	// meleestate
-		S_NULL,         	// missilestate
-		S_GREENKOOPADEATH1,	// deathstate
-		S_NULL,         	// xdeathstate
-		sfx_mario2,       	// deathsound
-		12,             	// speed
-		16*FRACUNIT,    	// radius
-		48*FRACUNIT,    	// height
-		0,              	// display offset
-		100,              	// mass
-		1,              	// damage
-		sfx_mario1,     	// activesound
-		MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
-		S_NULL          	// raisestate
-	},
-
 	{           // MT_SHELL
 		1804,           // doomednum
 		S_SHELL,        // spawnstate
@@ -19610,303 +19544,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL          // raisestate
 	},
 
-	{           // MT_PTZSHROOM
-		1811,           // doomednum
-		S_PTZSHROOM,    // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_PTZFLAG
-		1812,           // doomednum
-		S_PTZFLAG1,     // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MARIOBUSH
-		1819,           // doomednum
-		S_MARIOBUSH,    // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_BSBSHROOM
-		1820,           // doomednum
-		S_BSBSHROOM,    // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_BLBSHROOM
-		1821,           // doomednum
-		S_BLBSHROOM,    // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_BNWSHROOM
-		1822,           // doomednum
-		S_BNWSHROOM,    // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_REDMFLOWER
-		1823,           // doomednum
-		S_REDMFLOWER,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_BLUEMFLOWER
-		1842,           // doomednum
-		S_BLUEMFLOWER,  // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_YELLOWMFLOWER
-		1824,           // doomednum
-		S_YELLOWMFLOWER,// spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_WHITEDANDELION
-		1840,           // doomednum
-		S_WHITEDANDELION,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MAR64TREE
-		1847,           // doomednum
-		S_MAR64TREE,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		150*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
 	{           // MT_AXIS
 		1700,           // doomednum
 		S_INVISIBLE,    // spawnstate
@@ -22123,141 +21760,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL          // raisestate
 	},
 
-	{           // MT_MARIOBRICKDEBRIS
-		-1,             // doomednum
-		S_MARIOBRICKDEBRIS,    // spawnstate
-		1,              // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		35,             // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		6,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_marioc,     // activesound
-		MF_NOCLIPHEIGHT|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MARIOBRICKDEBRISS
-		-1,             // doomednum
-		S_MARIOBRICKDEBRISS,    // spawnstate
-		1,              // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		35,             // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		6,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_marioc,     // activesound
-		MF_NOCLIPHEIGHT|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MARIOBRICKDEBRISB
-		-1,             // doomednum
-		S_MARIOBRICKDEBRISB,    // spawnstate
-		1,              // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		35,             // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		6,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_marioc,     // activesound
-		MF_NOCLIPHEIGHT|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MARIOBRICKDEBRISC
-		-1,             // doomednum
-		S_MARIOBRICKDEBRISC,    // spawnstate
-		1,              // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		35,             // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		6,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_marioc,     // activesound
-		MF_NOCLIPHEIGHT|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MARIOBRICKDEBRISM
-		-1,             // doomednum
-		S_MARIOBRICKDEBRISM,    // spawnstate
-		1,              // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		35,             // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		6,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_marioc,     // activesound
-		MF_NOCLIPHEIGHT|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
 	{           // MT_NAMECHECK
 		-1,             // doomednum
 		S_NAMECHECK,    // spawnstate
diff --git a/src/info.h b/src/info.h
index 5f49c88a32651e1b9045a2eacbcc8e0aee2fa5b3..d9aff0cbe2aafb7267cff102fb7c328cc52b8e11 100644
--- a/src/info.h
+++ b/src/info.h
@@ -1005,7 +1005,6 @@ typedef enum sprite
 	SPR_BGOM,
 	SPR_FFWR,
 	SPR_FBLL,
-	SPR_MKOP,
 	SPR_SHLL,
 	SPR_PUMA,
 	SPR_HAMM,
@@ -1015,17 +1014,6 @@ typedef enum sprite
 	SPR_MUS1,
 	SPR_MUS2,
 	SPR_TOAD,
-	SPR_MARS,
-	SPR_MRFL,
-	SPR_MAUH,
-	SPR_MBSA,
-	SPR_MBSB,
-	SPR_MBSC,
-	SPR_MFRE,
-	SPR_MFYE,
-	SPR_MFBE,
-	SPR_MFWD,
-	SPR_MUS3,
 
 	// NiGHTS Stuff
 	SPR_NDRN, // NiGHTS drone
@@ -1087,11 +1075,6 @@ typedef enum sprite
 	SPR_BRIR, // CEZ3 colored bricks
 	SPR_BRIB,
 	SPR_BRIY,
-	SPR_MBRI,
-	SPR_MBRS,
-	SPR_MBRB,
-	SPR_MBRC,
-	SPR_MTRI,
 
 	// Gravity Well Objects
 	SPR_GWLG,
@@ -4031,28 +4014,37 @@ typedef enum state
 
 	S_RINGEXPLODE,
 
-	// Mario-specific stuff
-	S_COIN,
+	S_COIN1,
+	S_COIN2,
+	S_COIN3,
 	S_COINSPARKLE1,
 	S_COINSPARKLE2,
+	S_COINSPARKLE3,
+	S_COINSPARKLE4,
 	S_GOOMBA1,
 	S_GOOMBA1B,
 	S_GOOMBA2,
 	S_GOOMBA3,
 	S_GOOMBA4,
 	S_GOOMBA5,
+	S_GOOMBA6,
+	S_GOOMBA7,
+	S_GOOMBA8,
+	S_GOOMBA9,
 	S_GOOMBA_DEAD,
-	S_GOOMBA_DEAD2,
-	S_GOOMBA_DEAD3,
 	S_BLUEGOOMBA1,
 	S_BLUEGOOMBA1B,
 	S_BLUEGOOMBA2,
 	S_BLUEGOOMBA3,
 	S_BLUEGOOMBA4,
 	S_BLUEGOOMBA5,
+	S_BLUEGOOMBA6,
+	S_BLUEGOOMBA7,
+	S_BLUEGOOMBA8,
+	S_BLUEGOOMBA9,
 	S_BLUEGOOMBA_DEAD,
-	S_BLUEGOOMBA_DEAD2,
-	S_BLUEGOOMBA_DEAD3,
+
+	// Mario-specific stuff
 	S_FIREFLOWER1,
 	S_FIREFLOWER2,
 	S_FIREFLOWER3,
@@ -4060,13 +4052,6 @@ typedef enum state
 	S_FIREBALL,
 	S_FIREBALLTRAIL1,
 	S_FIREBALLTRAIL2,
-	S_GREENKOOPASPAWN,
-	S_GREENKOOPA1,
-	S_GREENKOOPA2,
-	S_GREENKOOPA3,
-	S_GREENKOOPA4,
-	S_GREENKOOPADEATH1,
-	S_GREENKOOPADEATH2,
 	S_SHELL,
 	S_PUMA_START1,
 	S_PUMA_START2,
@@ -4092,21 +4077,6 @@ typedef enum state
 	S_MARIOBUSH1,
 	S_MARIOBUSH2,
 	S_TOAD,
-	S_PTZSHROOM,
-	S_PTZFLAG1,
-	S_PTZFLAG2,
-	S_PTZFLAG3,
-	S_PTZFLAG4,
-	S_PTZFLAG5,
-	S_MARIOBUSH,
-	S_BSBSHROOM,
-	S_BLBSHROOM,
-	S_BNWSHROOM,
-	S_REDMFLOWER,
-	S_BLUEMFLOWER,
-	S_YELLOWMFLOWER,
-	S_WHITEDANDELION,
-	S_MAR64TREE,
 
 	// Nights-specific stuff
 	S_NIGHTSDRONE_MAN1,
@@ -4409,11 +4379,6 @@ typedef enum state
 	S_REDBRICKDEBRIS, // for CEZ3
 	S_BLUEBRICKDEBRIS, // for CEZ3
 	S_YELLOWBRICKDEBRIS, // for CEZ3
-	S_MARIOBRICKDEBRIS,
-	S_MARIOBRICKDEBRISS,
-	S_MARIOBRICKDEBRISB,
-	S_MARIOBRICKDEBRISC,
-	S_MARIOBRICKDEBRISM,
 
 	S_NAMECHECK,
 
@@ -5117,7 +5082,6 @@ typedef enum mobj_type
 	MT_FIREFLOWER,
 	MT_FIREBALL,
 	MT_FIREBALLTRAIL,
-	MT_GREENKOOPA,
 	MT_SHELL,
 	MT_PUMA,
 	MT_PUMATRAIL,
@@ -5128,17 +5092,6 @@ typedef enum mobj_type
 	MT_MARIOBUSH1,
 	MT_MARIOBUSH2,
 	MT_TOAD,
-	MT_PTZSHROOM,
-	MT_PTZFLAG,
-	MT_BSBSHROOM,
-	MT_BLBSHROOM,
-	MT_BNWSHROOM,
-	MT_MARIOBUSH,
-	MT_REDMFLOWER,
-	MT_BLUEMFLOWER,
-	MT_YELLOWMFLOWER,
-	MT_WHITEDANDELION,
-	MT_MAR64TREE,
 
 	// NiGHTS Stuff
 	MT_AXIS,
@@ -5236,11 +5189,6 @@ typedef enum mobj_type
 	MT_REDBRICKDEBRIS, // for CEZ3
 	MT_BLUEBRICKDEBRIS, // for CEZ3
 	MT_YELLOWBRICKDEBRIS, // for CEZ3
-	MT_MARIOBRICKDEBRIS,
-	MT_MARIOBRICKDEBRISS,
-	MT_MARIOBRICKDEBRISB,
-	MT_MARIOBRICKDEBRISC,
-	MT_MARIOBRICKDEBRISM,
 
 	MT_NAMECHECK,
 	MT_RAY, // General purpose mobj
diff --git a/src/p_enemy.c b/src/p_enemy.c
index 9ebd32069cb84ac3d50c487f595e660813f67f4d..60cffebfc4b09dda07f6c84e65ff66a0869cb0aa 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -7837,14 +7837,13 @@ void A_BuzzFly(mobj_t *actor)
 
 // Function: A_GuardChase
 //
-// Description: Modified A_Chase for Egg Guard and Koopa Troopas
+// Description: Modified A_Chase for Egg Guard
 //
-// var1 = shield (0) or no shield (1)
+// var1 = unused
 // var2 = unused
 //
 void A_GuardChase(mobj_t *actor)
 {
-	INT32 locvar1 = var1;
 	INT32 delta;
 
 	if (LUA_CallAction(A_GUARDCHASE, actor))
@@ -7853,11 +7852,11 @@ void A_GuardChase(mobj_t *actor)
 	if (actor->reactiontime)
 		actor->reactiontime--;
 
-	if (actor->threshold != 42 || locvar1 == 1) // In formation...
+	if (actor->threshold != 42) // In formation...
 	{
 		fixed_t speed;
 
-		if ((!actor->tracer || !actor->tracer->health) && locvar1 == 0)
+		if (!actor->tracer || !actor->tracer->health)
 		{
 			P_SetTarget(&actor->tracer, NULL);
 			actor->threshold = 42;
@@ -7946,7 +7945,7 @@ void A_GuardChase(mobj_t *actor)
 	// Now that we've moved, its time for our shield to move!
 	// Otherwise it'll never act as a proper overlay.
 	if (actor->tracer && actor->tracer->state
-	&& actor->tracer->state->action.acp1 && locvar1 == 0)
+	&& actor->tracer->state->action.acp1)
 	{
 		var1 = actor->tracer->state->var1, var2 = actor->tracer->state->var2;
 		actor->tracer->state->action.acp1(actor->tracer);
diff --git a/src/p_setup.c b/src/p_setup.c
index 04d4b77283789962bb392309c4ce091851a2f73a..c2b8f2db2e367cc23fcdb704f23fe572360eea81 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -5866,10 +5866,6 @@ static void P_ConvertBinaryLinedefTypes(void)
 			lines[i].args[0] = tag;
 			lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
 			break;
-		case 465: // Bounce Player (purely for backwards compatibility with new Pipe Towers)
-			lines[i].args[0] = (FixedHypot(lines[i].dx, lines[i].dy) / 8) >> FRACBITS;
-			lines[i].special = 430;
-			break;
 		case 466: //Set level failure state
 			lines[i].args[0] = !!(lines[i].flags & ML_NOCLIMB);
 			break;
diff --git a/src/p_spec.c b/src/p_spec.c
index e402180fedd857156d4183bd3d982d457e94f7c4..7d53c4ba8cc4e6dc935bc00fd8a05744149beab1 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -2702,18 +2702,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
 				EV_DoCrush(line->args[0], line, crushBothOnce);
 			break;
 
-		case 430: // Bounce Player
-			if (mo && mo->player)
-			{
-				P_SetObjectMomZ(mo, line->args[0]*FRACUNIT, false);
-				S_StartSound(NULL, sfx_s3k8a);
-				mo->player->pflags |= PF_JUMPED;
-				if (skins[mo->player->skin]->flags & SF_NOJUMPSPIN)
-					P_SetMobjState(mo, S_PLAY_SPRING);
-				else
-					P_SetMobjState(mo, S_PLAY_JUMP);
-			}
-			break;
 		case 432: // Enable/Disable 2D Mode
 			if (mo && mo->player)
 			{
diff --git a/src/sounds.c b/src/sounds.c
index 75bccb396492e52f3920177ac44387b5e624d2da..19b69dd2825748ae97493172a2571d970a1b4dec 100644
--- a/src/sounds.c
+++ b/src/sounds.c
@@ -284,8 +284,6 @@ sfxinfo_t S_sfx[NUMSFX] =
   {"mario8", false,  48, SF_X4AWAYSOUND,     -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
   {"mario9",  true, 120, 0,                  -1, NULL, 0, -1, -1, LUMPERROR, "Emerging power-up"},
   {"marioa",  true, 192, 0,                  -1, NULL, 0, -1, -1, LUMPERROR, "One-up"},
-  {"mariob",  true, 127, 0,                  -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
-  {"marioc",  true, 127, 0,                  -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"},
   {"thwomp",  true, 127, SF_X4AWAYSOUND,     -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp"},
 
   // Black Eggman
diff --git a/src/sounds.h b/src/sounds.h
index a01d192e60ca6df0e8a0b6ca208ee97f84f8aba2..bf934276858a301a542492abd560f730a4f1077d 100644
--- a/src/sounds.h
+++ b/src/sounds.h
@@ -332,8 +332,6 @@ typedef enum
 	sfx_mario8,
 	sfx_mario9,
 	sfx_marioa,
-	sfx_mariob,
-	sfx_marioc,
 	sfx_thwomp,
 
 	// Black Eggman