diff --git a/src/p_user.c b/src/p_user.c index e12a16a4715c19b92444b2cad44def055ff90d38..2b773c84a082179fe0f7adb67f4880a5309aa8a5 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11368,6 +11368,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) mobj_t *mo = player->mo; angle_t angle = player->drawangle; fixed_t dist; + fixed_t heightoffset = ((mo->eflags & MFE_VERTICALFLIP) ? mo->height - (P_GetPlayerHeight(player) >> 1) : (P_GetPlayerHeight(player) >> 1)); panim_t panim = player->panim; tic_t dashmode = min(player->dashmode, DASHMODE_MAX); boolean underwater = mo->eflags & MFE_UNDERWATER; @@ -11401,7 +11402,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) offsetV = i*P_ReturnThrustY(fume, fume->movedir, radiusV); x = mo->x + radiusX + FixedMul(offsetH, factorX); y = mo->y + radiusY + FixedMul(offsetH, factorY); - z = mo->z + (mo->height >> 1) + offsetV; + z = mo->z + heightoffset + offsetV; P_SpawnMobj(x, y, z, MT_SMALLBUBBLE)->scale = mo->scale >> 1; } @@ -11464,7 +11465,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) P_UnsetThingPosition(fume); fume->x = mo->x + P_ReturnThrustX(fume, angle, dist); fume->y = mo->y + P_ReturnThrustY(fume, angle, dist); - fume->z = mo->z + ((mo->height - fume->height) >> 1); + fume->z = mo->z + heightoffset - (fume->height >> 1); P_SetThingPosition(fume); // If dashmode is high enough, spawn a trail @@ -12982,6 +12983,8 @@ boolean P_PlayerCanEnterSpinGaps(player_t *player) return ((player->pflags & (PF_SPINNING|PF_SLIDING|PF_GLIDING)) // players who are spinning, sliding, or gliding || (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING) // players who are landing from a glide + || ((player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE) + && player->dashmode >= DASHMODE_THRESHOLD && player->mo->state-states == S_PLAY_DASH) // machine players in dashmode || JUMPCURLED(player)); // players who are jumpcurled, but only if they would normally jump that way } @@ -12994,5 +12997,7 @@ boolean P_PlayerShouldUseSpinHeight(player_t *player) || ((player->powers[pw_tailsfly] || (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED)) && !(player->charflags & SF_NOJUMPSPIN)) || (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING) + || ((player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE) + && player->dashmode >= DASHMODE_THRESHOLD && player->mo->state-states == S_PLAY_DASH) || JUMPCURLED(player)); }