diff --git a/src/p_enemy.c b/src/p_enemy.c index ece4f3814f24431017f1dac7497fcc8fbea70690..373f091233ff237ac69ba6df00ae507b840fbaba 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -4859,12 +4859,12 @@ void A_FishJump(mobj_t *actor) else { if (actor->spawnpoint && actor->spawnpoint->args[0]) - jumpval = actor->spawnpoint->args[0]; + jumpval = actor->spawnpoint->args[0] << (FRACBITS - 2); else - jumpval = 44; + jumpval = 44 << (FRACBITS - 2); } - actor->momz = FixedMul(jumpval << (FRACBITS - 2), actor->scale); + actor->momz = FixedMul(jumpval, actor->scale); P_SetMobjStateNF(actor, actor->info->seestate); }