From 755adb0c46e0bb0dba1bb876fe155e962d9ca016 Mon Sep 17 00:00:00 2001
From: Hanicef <gustaf@hanicef.me>
Date: Sat, 30 Mar 2024 17:58:27 +0100
Subject: [PATCH] Fix vertical aim being off when using lack of perspective

---
 src/hardware/hw_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index f533082f76..d764e2bb1c 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -5221,7 +5221,7 @@ static void HWR_SetTransformAiming(FTransform *trans, player_t *player, boolean
 	if (cv_glshearing.value == 1 || (cv_glshearing.value == 2 && R_IsViewpointThirdPerson(player, skybox)))
 	{
 		fixed_t fixedaiming = AIMINGTODY(aimingangle);
-		trans->viewaiming = FIXED_TO_FLOAT(fixedaiming);
+		trans->viewaiming = FIXED_TO_FLOAT(fixedaiming) * (vid.width / vid.height) / (BASEVIDWIDTH / BASEVIDHEIGHT);
 		trans->shearing = true;
 		gl_aimingangle = 0;
 	}
-- 
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