From 79e8e10e074e00934f3292423e379564fd5932ff Mon Sep 17 00:00:00 2001
From: katsy <katmint@live.com>
Date: Tue, 4 Oct 2022 16:22:07 -0500
Subject: [PATCH] check for canbustwalls, not glide&climb

---
 src/p_user.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/p_user.c b/src/p_user.c
index e48cb47eae..2f522ad4b1 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -2512,7 +2512,7 @@ static boolean P_PlayerCanBust(player_t *player, ffloor_t *rover)
 		if ((player->pflags & PF_SPINNING) && !(player->pflags & PF_JUMPED))
 			return true;
 
-		// Strong abilities can break even FF_STRONGBUST.
+		// Passive wall breaking
 		if (player->charflags & SF_CANBUSTWALLS)
 			return true;
 
@@ -2534,7 +2534,7 @@ static boolean P_PlayerCanBust(player_t *player, ffloor_t *rover)
 
 		/* FALLTHRU */
 	case BT_STRONG: // Requires a "strong ability"
-		if (player->charability == CA_GLIDEANDCLIMB)
+		if (player->charflags & SF_CANBUSTWALLS)
 			return true;
 
 		if (player->pflags & PF_BOUNCING)
-- 
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