diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index e69a7455851eb91013721f12b2ee96f0867b8d2d..c8372aaae7a3ae9e0d7203cfa3f2bad8d30a0d41 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5330,7 +5330,7 @@ static void HWR_DrawSkyBackground(player_t *player) // 0--1 (void)player; - HWR_GetTexture(skytexture); + HWR_GetTexture(texturetranslation[skytexture]); //Hurdler: the sky is the only texture who need 4.0f instead of 1.0 // because it's called just after clearing the screen @@ -5350,7 +5350,7 @@ static void HWR_DrawSkyBackground(player_t *player) angle = (dup_viewangle + gr_xtoviewangle[0]); - dimensionmultiply = ((float)textures[skytexture]->width/256.0f); + dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f); v[0].sow = v[3].sow = ((float) angle / ((ANGLE_90-1)*dimensionmultiply)); v[2].sow = v[1].sow = (-1.0f/dimensionmultiply)+((float) angle / ((ANGLE_90-1)*dimensionmultiply)); @@ -5359,7 +5359,7 @@ static void HWR_DrawSkyBackground(player_t *player) angle = aimingangle; aspectratio = (float)vid.width/(float)vid.height; - dimensionmultiply = ((float)textures[skytexture]->height/(128.0f*aspectratio)); + dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio)); angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply; // Middle of the sky should always be at angle 0 diff --git a/src/r_plane.c b/src/r_plane.c index 19007d88fa349f3b355b85aa58f0516759cbe5f0..ad30f424750edd18fecc788bd8e3cb8c438f8a49 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -711,7 +711,7 @@ void R_DrawPlanes(void) angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT; dc_x = x; dc_source = - R_GetColumn(skytexture, + R_GetColumn(texturetranslation[skytexture], angle); wallcolfunc(); }