diff --git a/src/d_player.h b/src/d_player.h
index 26f17a1a09e114a1d73887acd19338c1245b14a0..098b4485ca5e602328a4b03b5e0c6719fe6d154b 100644
--- a/src/d_player.h
+++ b/src/d_player.h
@@ -603,6 +603,7 @@ typedef struct player_s
 	boolean spectator;
 	boolean outofcoop;
 	boolean removing;
+	boolean muted;
 	UINT8 bot;
 	struct player_s *botleader;
 	UINT16 lastbuttons;
diff --git a/src/deh_tables.c b/src/deh_tables.c
index fa86518e2e0eaf51555d6ee334a97cad22b3afa3..8a3aae58654ea7f162efb31496ef5b88772d4325 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -4834,6 +4834,7 @@ const char *const POWERS_LIST[] = {
 
 const char *const HUDITEMS_LIST[] = {
 	"LIVES",
+	"INPUT",
 
 	"RINGS",
 	"RINGSNUM",
diff --git a/src/doomstat.h b/src/doomstat.h
index 6a2d6acf00f816804c1ec8830b69c9848deadcbe..bb3bc0c24148ba757ac8f46edbd3599df01bef8f 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -638,6 +638,7 @@ extern boolean singletics;
 
 extern consvar_t cv_timetic; // display high resolution timer
 extern consvar_t cv_powerupdisplay; // display powerups
+extern consvar_t cv_showinput; // display input viewer outside of time attack
 extern consvar_t cv_showinputjoy; // display joystick in time attack
 extern consvar_t cv_forceskin; // force clients to use the server's skin
 extern consvar_t cv_downloading; // allow clients to downloading WADs.
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index c9744e5980da341af12eea3e7620808195395377..0f1e58ab87d84654bfe3dc44dc1b57e830959c6d 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -465,9 +465,12 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
 	numwords = COM_Argc() - usedargs;
 	I_Assert(numwords > 0);
 
-	if (CHAT_MUTE) // TODO: Per Player mute.
+	if (CHAT_MUTE)
 	{
-		HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
+		if (cv_mute.value)
+			HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
+		else
+			HU_AddChatText(va("%s>ERROR: You have been muted. You can't say anything.", "\x85"), false);
 		return;
 	}
 
@@ -644,9 +647,9 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
 	msg = (char *)*p;
 	SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
 
-	if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
+	if ((cv_mute.value || players[playernum].muted || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
 	{
-		CONS_Alert(CONS_WARNING, cv_mute.value ?
+		CONS_Alert(CONS_WARNING, (cv_mute.value || players[playernum].muted) ?
 			M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
 			player_names[playernum]);
 		if (server)
@@ -962,7 +965,10 @@ static void HU_sendChatMessage(void)
 	// last minute mute check
 	if (CHAT_MUTE)
 	{
-		HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
+		if (cv_mute.value)
+			HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
+		else
+			HU_AddChatText(va("%s>ERROR: You have been muted. You can't say anything.", "\x85"), false);
 		return;
 	}
 
@@ -1567,7 +1573,6 @@ static void HU_DrawChat(void)
 	INT32 cflag = 0;
 	const char *ntalk = "Say: ", *ttalk = "Team: ";
 	const char *talk = ntalk;
-	const char *mute = "Chat has been muted.";
 
 #ifdef NETSPLITSCREEN
 	if (splitscreen)
@@ -1594,7 +1599,10 @@ static void HU_DrawChat(void)
 
 	if (CHAT_MUTE)
 	{
-		talk = mute;
+		if (cv_mute.value)
+			talk = "Chat has been muted.";
+		else
+			talk = "You have been muted.";
 		typelines = 1;
 		cflag = V_GRAYMAP; // set text in gray if chat is muted.
 	}
diff --git a/src/hu_stuff.h b/src/hu_stuff.h
index b3069c215f1d6f7e09d471c9393c7b250057d942..9ca50e6e1b49e2b0f45b4e5d71a1fe70641693ca 100644
--- a/src/hu_stuff.h
+++ b/src/hu_stuff.h
@@ -69,8 +69,8 @@ typedef struct
 #else
 #define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640 || splitscreen)
 #endif
-#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))	// this still allows to open the chat but not to type. That's used for scrolling and whatnot.
-#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))	// this is used to prevent oldchat from opening when muted.
+#define CHAT_MUTE ((cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer)))	// this still allows to open the chat but not to type. That's used for scrolling and whatnot.
+#define OLD_MUTE (OLDCHAT && (cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer)))	// this is used to prevent oldchat from opening when muted.
 
 // some functions
 void HU_AddChatText(const char *text, boolean playsound);
diff --git a/src/info.c b/src/info.c
index 9f8c2b8115169d5da5ce4e98f4ec12bba22966ae..8dd1aac80679d17ae21b0fe43ad6b042d35ed627 100644
--- a/src/info.c
+++ b/src/info.c
@@ -648,13 +648,13 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
 
 	0, // SPR2_TRNS,
 
-	FF_SPR2SUPER|SPR2_STND, // SPR2_NSTD,
-	FF_SPR2SUPER|SPR2_FALL, // SPR2_NFLT,
+	SPR2_STND, // SPR2_NSTD,
+	SPR2_FALL, // SPR2_NFLT,
 	0, // SPR2_NFLY, (will never be referenced unless skin 0 lacks this)
 	SPR2_NFLY, // SPR2_NDRL,
-	FF_SPR2SUPER|SPR2_STUN, // SPR2_NSTN,
+	SPR2_STUN, // SPR2_NSTN,
 	SPR2_NSTN, // SPR2_NPUL,
-	FF_SPR2SUPER|SPR2_ROLL, // SPR2_NATK,
+	SPR2_ROLL, // SPR2_NATK,
 
 	0, // SPR2_TAL0, (this will look mighty stupid but oh well)
 	SPR2_TAL0, // SPR2_TAL1,
diff --git a/src/lua_hud.h b/src/lua_hud.h
index ba102f2f4a13d6c1606e71b08b0198cd742d212b..36ce230ed2a384a73e1f988c41ef79d6d91986a5 100644
--- a/src/lua_hud.h
+++ b/src/lua_hud.h
@@ -19,11 +19,13 @@ enum hud {
 	hud_stagetitle = 0,
 	hud_textspectator,
 	hud_crosshair,
+	hud_powerups,
 	// Singleplayer / Co-op
 	hud_score,
 	hud_time,
 	hud_rings,
 	hud_lives,
+	hud_input,
 	// Match / CTF / Tag / Ringslinger
 	hud_weaponrings,
 	hud_powerstones,
diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c
index 52a875e50c0c550f2c10dbb1acd56647955baf01..d665212636530ee8e5610d2175510a2bc7d97444 100644
--- a/src/lua_hudlib.c
+++ b/src/lua_hudlib.c
@@ -41,6 +41,7 @@ static const char *const hud_disable_options[] = {
 	"stagetitle",
 	"textspectator",
 	"crosshair",
+	"powerups",
 
 	"score",
 	"time",
diff --git a/src/m_cheat.c b/src/m_cheat.c
index 36438a47575ab2028223245096424ad04b398119..07f10071711025f93f91d7b7ea2d9d65f3d5ad1d 100644
--- a/src/m_cheat.c
+++ b/src/m_cheat.c
@@ -1432,14 +1432,22 @@ void OP_ObjectplaceMovement(player_t *player)
 //
 // Objectplace related commands.
 //
-/*void Command_Writethings_f(void)
+void Command_Writethings_f(void)
 {
 	REQUIRE_INLEVEL;
 	REQUIRE_SINGLEPLAYER;
 	REQUIRE_OBJECTPLACE;
 
-	P_WriteThings();
-}*/
+	if (COM_Argc() > 1)
+	{
+		P_WriteThings(COM_Argv(1));
+	}
+	else
+	{
+		CONS_Printf(M_GetText("writethings <filename>: write out map things to a file, .txt or .lmp automatically appended.\n"));
+		return;
+	}
+}
 
 void Command_ObjectPlace_f(void)
 {
diff --git a/src/m_cheat.h b/src/m_cheat.h
index f4ac01d842eba583da08a2d1634bd09ad11f1b84..564c6da77ff7e0761faaff529ac4ed7a87ff3734 100644
--- a/src/m_cheat.h
+++ b/src/m_cheat.h
@@ -26,7 +26,7 @@ void cht_Init(void);
 // ObjectPlace
 //
 void Command_ObjectPlace_f(void);
-//void Command_Writethings_f(void);
+void Command_Writethings_f(void);
 
 extern consvar_t cv_opflags, cv_ophoopflags, cv_mapthingnum, cv_speed;
 //extern consvar_t cv_snapto, cv_grid;
diff --git a/src/netcode/commands.c b/src/netcode/commands.c
index 46dfbc741d9c8f036bf53e0ba6d77bed60ac39f3..f3bbc8a8616224b65a481559bd96eccbb3577f5e 100644
--- a/src/netcode/commands.c
+++ b/src/netcode/commands.c
@@ -41,6 +41,8 @@ typedef struct banreason_s
 static banreason_t *reasontail = NULL; //last entry, use prev
 static banreason_t *reasonhead = NULL; //1st entry, use next
 
+static boolean bans_loaded = false;
+
 void Ban_Add(const char *reason)
 {
 	banreason_t *reasonlist = malloc(sizeof(*reasonlist));
@@ -85,6 +87,8 @@ void Ban_Load_File(boolean warning)
 	if (!I_ClearBans)
 		return;
 
+	bans_loaded = true;
+
 	f = fopen(va("%s"PATHSEP"%s", srb2home, "ban.txt"), "r");
 
 	if (!f)
@@ -124,6 +128,12 @@ void D_SaveBan(void)
 	const char *address, *mask;
 	const char *path = va("%s"PATHSEP"%s", srb2home, "ban.txt");
 
+	if (!bans_loaded)
+	{
+		// don't save bans if they were never loaded.
+		return;
+	}
+
 	if (!reasonhead)
 	{
 		remove(path);
diff --git a/src/netcode/d_netcmd.c b/src/netcode/d_netcmd.c
index 6bdcaa650f3b703082aa9fd4255b7d1aed7dc15e..760833b7977e7c5b009e84de859ddfae835f0fe3 100644
--- a/src/netcode/d_netcmd.c
+++ b/src/netcode/d_netcmd.c
@@ -149,6 +149,10 @@ static void Command_Teamchange_f(void);
 static void Command_Teamchange2_f(void);
 static void Command_ServerTeamChange_f(void);
 
+static void Command_MutePlayer_f(void);
+static void Command_UnmutePlayer_f(void);
+static void Got_MutePlayer(UINT8 **cp, INT32 playernum);
+
 static void Command_Clearscores_f(void);
 
 // Remote Administration
@@ -209,6 +213,7 @@ static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"},
 static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}};
 static CV_PossibleValue_t pause_cons_t[] = {{0, "Server"}, {1, "All"}, {0, NULL}};
 
+consvar_t cv_showinput = CVAR_INIT ("showinput", "Off", CV_ALLOWLUA, CV_OnOff, NULL);
 consvar_t cv_showinputjoy = CVAR_INIT ("showinputjoy", "Off", CV_ALLOWLUA, CV_OnOff, NULL);
 
 #ifdef NETGAME_DEVMODE
@@ -487,6 +492,10 @@ void D_RegisterServerCommands(void)
 	RegisterNetXCmd(XD_TEAMCHANGE, Got_Teamchange);
 	COM_AddCommand("serverchangeteam", Command_ServerTeamChange_f, COM_LUA);
 
+	RegisterNetXCmd(XD_MUTEPLAYER, Got_MutePlayer);
+	COM_AddCommand("muteplayer", Command_MutePlayer_f, COM_LUA);
+	COM_AddCommand("unmuteplayer", Command_UnmutePlayer_f, COM_LUA);
+
 	RegisterNetXCmd(XD_CLEARSCORES, Got_Clearscores);
 	COM_AddCommand("clearscores", Command_Clearscores_f, COM_LUA);
 	COM_AddCommand("map", Command_Map_f, COM_LUA);
@@ -736,6 +745,7 @@ void D_RegisterClientCommands(void)
 	CV_RegisterVar(&cv_timetic);
 	CV_RegisterVar(&cv_powerupdisplay);
 	CV_RegisterVar(&cv_itemfinder);
+	CV_RegisterVar(&cv_showinput);
 	CV_RegisterVar(&cv_showinputjoy);
 
 	// time attack ghost options are also saved to config
@@ -911,7 +921,7 @@ void D_RegisterClientCommands(void)
 
 	// ingame object placing
 	COM_AddCommand("objectplace", Command_ObjectPlace_f, COM_LUA);
-	//COM_AddCommand("writethings", Command_Writethings_f);
+	COM_AddCommand("writethings", Command_Writethings_f, COM_LUA);
 	CV_RegisterVar(&cv_speed);
 	CV_RegisterVar(&cv_opflags);
 	CV_RegisterVar(&cv_ophoopflags);
@@ -1313,7 +1323,7 @@ static void SendNameAndColor(void)
 		CV_StealthSet(&cv_playername, player_names[consoleplayer]);
 		HU_AddChatText("\x85*You must wait to change your name again", false);
 	}
-	else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
+	else if ((cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer)))
 		CV_StealthSet(&cv_playername, player_names[consoleplayer]);
 	else // Cleanup name if changing it
 		CleanupPlayerName(consoleplayer, cv_playername.zstring);
@@ -2488,6 +2498,91 @@ static void Command_Teamchange2_f(void)
 	SendNetXCmd2(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
 }
 
+static void MutePlayer(boolean mute)
+{
+	UINT8 data[2];
+	if (!(server || (IsPlayerAdmin(consoleplayer))))
+	{
+		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
+		return;
+	}
+
+	if (COM_Argc() < 2)
+	{
+		CONS_Printf(M_GetText("muteplayer <playernum>: mute a player\n"));
+		return;
+	}
+
+	data[0] = atoi(COM_Argv(1));
+	if (data[0] >= MAXPLAYERS || !playeringame[data[0]])
+	{
+		CONS_Alert(CONS_NOTICE, M_GetText("There is no player %u!\n"), (unsigned int)data[0]);
+		return;
+	}
+
+	if (players[data[0]].muted && mute)
+	{
+		CONS_Printf(M_GetText("%s is already muted!\n"), player_names[data[0]]);
+		return;
+	}
+	else if (!players[data[0]].muted && !mute)
+	{
+		CONS_Printf(M_GetText("%s is not muted!\n"), player_names[data[0]]);
+		return;
+	}
+
+	data[1] = mute;
+	SendNetXCmd(XD_MUTEPLAYER, &data, sizeof(data));
+}
+
+static void Command_MutePlayer_f(void)
+{
+	MutePlayer(true);
+}
+
+static void Command_UnmutePlayer_f(void)
+{
+	MutePlayer(false);
+}
+
+static void Got_MutePlayer(UINT8 **cp, INT32 playernum)
+{
+	UINT8 player = READUINT8(*cp);
+	UINT8 muted = READUINT8(*cp);
+	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
+	{
+		CONS_Alert(CONS_WARNING, M_GetText("Illegal mute received from player %s\n"), player_names[playernum]);
+		if (server)
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
+		return;
+	}
+
+	if (player >= MAXPLAYERS || !playeringame[player])
+	{
+		CONS_Alert(CONS_WARNING, M_GetText("Illegal mute received from player %s\n"), player_names[playernum]);
+		if (server)
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
+		return;
+	}
+
+	if (!players[player].muted && muted)
+	{
+		if (player == consoleplayer)
+			CONS_Printf(M_GetText("You have been muted.\n"));
+		else
+			CONS_Printf(M_GetText("%s has been muted.\n"), player_names[player]);
+	}
+	else if (players[player].muted && !muted)
+	{
+		if (player == consoleplayer)
+			CONS_Printf(M_GetText("You are no longer muted.\n"));
+		else
+			CONS_Printf(M_GetText("%s is no longer muted.\n"), player_names[player]);
+	}
+
+	players[player].muted = muted;
+}
+
 static void Command_ServerTeamChange_f(void)
 {
 	changeteam_union NetPacket;
@@ -4785,7 +4880,7 @@ static void ForceSkin_OnChange(void)
 //Allows the player's name to be changed if cv_mute is off.
 static void Name_OnChange(void)
 {
-	if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
+	if ((cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer)))
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
 		CV_StealthSet(&cv_playername, player_names[consoleplayer]);
@@ -4796,7 +4891,7 @@ static void Name_OnChange(void)
 
 static void Name2_OnChange(void)
 {
-	if (cv_mute.value) //Secondary player can't be admin.
+	if (cv_mute.value || players[consoleplayer].muted) //Secondary player can't be admin.
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
 		CV_StealthSet(&cv_playername2, player_names[secondarydisplayplayer]);
diff --git a/src/netcode/d_netcmd.h b/src/netcode/d_netcmd.h
index e30fa4a0245b1dd2b54617b1f7df4f3700c75188..de7097f7e4b872efbef924537712a52eaa8f3182 100644
--- a/src/netcode/d_netcmd.h
+++ b/src/netcode/d_netcmd.h
@@ -147,6 +147,7 @@ typedef enum
 	XD_LUACMD,      // 22
 	XD_LUAVAR,      // 23
 	XD_LUAFILE,     // 24
+	XD_MUTEPLAYER,  // 25
 	MAXNETXCMD
 } netxcmd_t;
 
diff --git a/src/p_mobj.c b/src/p_mobj.c
index 8bc6abc54c63d47456269f23d8224c1f3fd3814f..715e8797427a3fe155fe6a107dda0735f923b3f0 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -402,9 +402,9 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
 				UINT16 stateframe = st->frame;
 
 				// Add/Remove FF_SPR2SUPER based on certain conditions
-				if (player->charflags & SF_NOSUPERSPRITES)
+				if (player->charflags & SF_NOSUPERSPRITES || (player->powers[pw_carry] == CR_NIGHTSMODE && (player->charflags & SF_NONIGHTSSUPER)))
 					stateframe = stateframe & ~FF_SPR2SUPER;
-				else if (player->powers[pw_super])
+				else if (player->powers[pw_super] || (player->powers[pw_carry] == CR_NIGHTSMODE && (player->charflags & SF_SUPER)))
 					stateframe = stateframe | FF_SPR2SUPER;
 
 				if (stateframe & FF_SPR2SUPER)
diff --git a/src/p_saveg.c b/src/p_saveg.c
index 6c6548c567f195cfc7bbc884e1e45dea18afde1a..c385bd8e1aff3a8b57b978e70ac1941878dcc764 100644
--- a/src/p_saveg.c
+++ b/src/p_saveg.c
@@ -170,6 +170,7 @@ static void P_NetArchivePlayers(void)
 		WRITEUINT8(save_p, players[i].panim);
 		WRITEUINT8(save_p, players[i].stronganim);
 		WRITEUINT8(save_p, players[i].spectator);
+		WRITEUINT8(save_p, players[i].muted);
 
 		WRITEUINT16(save_p, players[i].flashpal);
 		WRITEUINT16(save_p, players[i].flashcount);
@@ -399,6 +400,7 @@ static void P_NetUnArchivePlayers(void)
 		players[i].panim = READUINT8(save_p);
 		players[i].stronganim = READUINT8(save_p);
 		players[i].spectator = READUINT8(save_p);
+		players[i].muted = READUINT8(save_p);
 
 		players[i].flashpal = READUINT16(save_p);
 		players[i].flashcount = READUINT16(save_p);
diff --git a/src/p_setup.c b/src/p_setup.c
index 396639b7263e7801f8bc0b8ce0fc48213c153cff..1cb3ccd21a5bf246d224cc832d4d3208712fda2e 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -877,14 +877,32 @@ static void P_SpawnMapThings(boolean spawnemblems)
 		P_SpawnEmeraldHunt();
 }
 
+static void P_WriteTextmap_Things(FILE *f, const mapthing_t *wmapthings); // proto
+
 // Experimental groovy write function!
-/*void P_WriteThings(void)
+void P_WriteThings(const char *filepath)
 {
 	size_t i, length;
 	mapthing_t *mt;
 	UINT8 *savebuffer, *savebuf_p;
 	INT16 temp;
 
+	if (udmf)
+	{
+		FILE *f = fopen(va("%s.txt", filepath), "w");
+		if (!f)
+		{
+			CONS_Alert(CONS_ERROR, M_GetText("Couldn't write to file %s\n"), filepath);
+			return;
+		}
+
+		P_WriteTextmap_Things(f, mapthings);
+		fclose(f);
+
+		CONS_Printf(M_GetText("%s.txt saved.\n"), filepath);
+		return;
+	}
+
 	savebuf_p = savebuffer = (UINT8 *)malloc(nummapthings * sizeof (mapthing_t));
 
 	if (!savebuf_p)
@@ -908,12 +926,12 @@ static void P_SpawnMapThings(boolean spawnemblems)
 
 	length = savebuf_p - savebuffer;
 
-	FIL_WriteFile(va("newthings%d.lmp", gamemap), savebuffer, length);
+	FIL_WriteFile(va("%s.lmp", filepath), savebuffer, length);
 	free(savebuffer);
 	savebuf_p = NULL;
 
-	CONS_Printf(M_GetText("newthings%d.lmp saved.\n"), gamemap);
-}*/
+	CONS_Printf(M_GetText("%s.lmp saved.\n"), filepath);
+}
 
 //
 // MAP LOADING FUNCTIONS
@@ -2150,6 +2168,60 @@ typedef struct
 	mapthing_t *angleanchor;
 } sectorspecialthings_t;
 
+static void P_WriteTextmap_Things(FILE *f, const mapthing_t *wmapthings)
+{
+	size_t i, j;
+	mtag_t firsttag;
+
+	// Actual writing
+	for (i = 0; i < nummapthings; i++)
+	{
+		fprintf(f, "thing // %s\n", sizeu1(i));
+		fprintf(f, "{\n");
+		firsttag = Tag_FGet(&wmapthings[i].tags);
+		if (firsttag != 0)
+			fprintf(f, "id = %d;\n", firsttag);
+		if (wmapthings[i].tags.count > 1)
+		{
+			fprintf(f, "moreids = \"");
+			for (j = 1; j < wmapthings[i].tags.count; j++)
+			{
+				if (j > 1)
+					fprintf(f, " ");
+				fprintf(f, "%d", wmapthings[i].tags.tags[j]);
+			}
+			fprintf(f, "\";\n");
+		}
+		fprintf(f, "x = %d;\n", wmapthings[i].x);
+		fprintf(f, "y = %d;\n", wmapthings[i].y);
+		if (wmapthings[i].z != 0)
+			fprintf(f, "height = %d;\n", wmapthings[i].z);
+		fprintf(f, "angle = %d;\n", wmapthings[i].angle);
+		if (wmapthings[i].pitch != 0)
+			fprintf(f, "pitch = %d;\n", wmapthings[i].pitch);
+		if (wmapthings[i].roll != 0)
+			fprintf(f, "roll = %d;\n", wmapthings[i].roll);
+		if (wmapthings[i].type != 0)
+			fprintf(f, "type = %d;\n", wmapthings[i].type);
+		if (wmapthings[i].spritexscale != FRACUNIT)
+			fprintf(f, "scalex = %f;\n", FIXED_TO_FLOAT(wmapthings[i].spritexscale));
+		if (wmapthings[i].spriteyscale != FRACUNIT)
+			fprintf(f, "scaley = %f;\n", FIXED_TO_FLOAT(wmapthings[i].spriteyscale));
+		if (wmapthings[i].scale != FRACUNIT)
+			fprintf(f, "mobjscale = %f;\n", FIXED_TO_FLOAT(wmapthings[i].scale));
+		if (wmapthings[i].options & MTF_OBJECTFLIP)
+			fprintf(f, "flip = true;\n");
+		for (j = 0; j < NUMMAPTHINGARGS; j++)
+			if (wmapthings[i].args[j] != 0)
+				fprintf(f, "arg%s = %d;\n", sizeu1(j), wmapthings[i].args[j]);
+		for (j = 0; j < NUMMAPTHINGSTRINGARGS; j++)
+			if (mapthings[i].stringargs[j])
+				fprintf(f, "stringarg%s = \"%s\";\n", sizeu1(j), mapthings[i].stringargs[j]);
+		fprintf(f, "}\n");
+		fprintf(f, "\n");
+	}
+}
+
 static void P_WriteTextmap(void)
 {
 	size_t i, j;
@@ -2417,52 +2489,7 @@ static void P_WriteTextmap(void)
 	}
 
 	fprintf(f, "namespace = \"srb2\";\n");
-	for (i = 0; i < nummapthings; i++)
-	{
-		fprintf(f, "thing // %s\n", sizeu1(i));
-		fprintf(f, "{\n");
-		firsttag = Tag_FGet(&wmapthings[i].tags);
-		if (firsttag != 0)
-			fprintf(f, "id = %d;\n", firsttag);
-		if (wmapthings[i].tags.count > 1)
-		{
-			fprintf(f, "moreids = \"");
-			for (j = 1; j < wmapthings[i].tags.count; j++)
-			{
-				if (j > 1)
-					fprintf(f, " ");
-				fprintf(f, "%d", wmapthings[i].tags.tags[j]);
-			}
-			fprintf(f, "\";\n");
-		}
-		fprintf(f, "x = %d;\n", wmapthings[i].x);
-		fprintf(f, "y = %d;\n", wmapthings[i].y);
-		if (wmapthings[i].z != 0)
-			fprintf(f, "height = %d;\n", wmapthings[i].z);
-		fprintf(f, "angle = %d;\n", wmapthings[i].angle);
-		if (wmapthings[i].pitch != 0)
-			fprintf(f, "pitch = %d;\n", wmapthings[i].pitch);
-		if (wmapthings[i].roll != 0)
-			fprintf(f, "roll = %d;\n", wmapthings[i].roll);
-		if (wmapthings[i].type != 0)
-			fprintf(f, "type = %d;\n", wmapthings[i].type);
-		if (wmapthings[i].spritexscale != FRACUNIT)
-			fprintf(f, "scalex = %f;\n", FIXED_TO_FLOAT(wmapthings[i].spritexscale));
-		if (wmapthings[i].spriteyscale != FRACUNIT)
-			fprintf(f, "scaley = %f;\n", FIXED_TO_FLOAT(wmapthings[i].spriteyscale));
-		if (wmapthings[i].scale != FRACUNIT)
-			fprintf(f, "mobjscale = %f;\n", FIXED_TO_FLOAT(wmapthings[i].scale));
-		if (wmapthings[i].options & MTF_OBJECTFLIP)
-			fprintf(f, "flip = true;\n");
-		for (j = 0; j < NUMMAPTHINGARGS; j++)
-			if (wmapthings[i].args[j] != 0)
-				fprintf(f, "arg%s = %d;\n", sizeu1(j), wmapthings[i].args[j]);
-		for (j = 0; j < NUMMAPTHINGSTRINGARGS; j++)
-			if (mapthings[i].stringargs[j])
-				fprintf(f, "stringarg%s = \"%s\";\n", sizeu1(j), mapthings[i].stringargs[j]);
-		fprintf(f, "}\n");
-		fprintf(f, "\n");
-	}
+	P_WriteTextmap_Things(f, wmapthings);
 
 	for (i = 0; i < numvertexes; i++)
 	{
diff --git a/src/p_setup.h b/src/p_setup.h
index f9e51024d2dbcf55f61bd193d1e32edc278a31be..61c445c6523ba28a589c54364bd644e701282110 100644
--- a/src/p_setup.h
+++ b/src/p_setup.h
@@ -71,7 +71,7 @@ boolean P_AddFolder(const char *folderpath);
 boolean P_RunSOC(const char *socfilename);
 void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
 void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num);
-//void P_WriteThings(void);
+void P_WriteThings(const char *filepath);
 size_t P_PrecacheLevelFlats(void);
 void P_AllocMapHeader(INT16 i);
 
diff --git a/src/p_user.c b/src/p_user.c
index 9d0eed288275e28a82dcbe1c0193a643be2f1419..49b4b2c94468c332016dd9125298dff1b41ebc7c 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -4977,7 +4977,7 @@ void P_DoJumpShield(player_t *player)
 	}
 	else
 	{
-		player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
+		player->pflags |= PF_NOJUMPDAMAGE;
 		P_SetMobjState(player->mo, S_PLAY_FALL);
 		S_StartSound(player->mo, sfx_wdjump);
 	}
@@ -13199,7 +13199,7 @@ void P_ForceLocalAngle(player_t *player, angle_t angle)
 boolean P_PlayerFullbright(player_t *player)
 {
 	return (player->powers[pw_super]
-		|| ((player->powers[pw_carry] == CR_NIGHTSMODE && (((skin_t *)player->mo->skin)->flags & (SF_SUPER|SF_NONIGHTSSUPER)) == SF_SUPER) // Super colours? Super bright!
+		|| ((player->powers[pw_carry] == CR_NIGHTSMODE && (player->charflags & (SF_SUPER|SF_NONIGHTSSUPER)) == SF_SUPER) // Super colours? Super bright!
 		&& (player->exiting
 			|| !(player->mo->state >= &states[S_PLAY_NIGHTS_TRANS1]
 			&& player->mo->state < &states[S_PLAY_NIGHTS_TRANS6])))); // Note the < instead of <=
diff --git a/src/r_segs.c b/src/r_segs.c
index 683844439a2a294f105a8460b37b51e510912fd4..56a62f10cf5eed0a12fbdc3b709205d7de3f3440 100644
--- a/src/r_segs.c
+++ b/src/r_segs.c
@@ -186,7 +186,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
 	if (frontsector->numlights)
 	{
 		dc_numlights = frontsector->numlights;
-		if (dc_numlights >= dc_maxlights)
+		if (dc_numlights > dc_maxlights)
 		{
 			dc_maxlights = dc_numlights;
 			dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);
@@ -342,7 +342,6 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
 			{
 				lighttable_t **xwalllights;
 
-				sprbotscreen = INT32_MAX;
 				sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
 
 				realbot = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
@@ -449,10 +448,13 @@ static void R_DrawRepeatMaskedColumn(column_t *col, unsigned lengthcol)
 
 static void R_DrawRepeatFlippedMaskedColumn(column_t *col, unsigned lengthcol)
 {
-	do {
+	while (sprtopscreen < sprbotscreen) {
 		R_DrawFlippedMaskedColumn(col, lengthcol);
-		sprtopscreen += dc_texheight*spryscale;
-	} while (sprtopscreen < sprbotscreen);
+		if ((INT64)sprtopscreen + (INT64)dc_texheight*spryscale > (INT64)INT32_MAX) // prevent overflow
+			sprtopscreen = INT32_MAX;
+		else
+			sprtopscreen += dc_texheight*spryscale;
+	}
 }
 
 // Returns true if a fake floor is translucent.
@@ -742,7 +744,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
 	if (textures[texnum]->flip & 2) // vertically flipped?
 		colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
 	else
-		colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture
+		colfunc_2s = R_DrawRepeatMaskedColumn;
 
 	lengthcol = textures[texnum]->height;
 
@@ -787,6 +789,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
 		else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
 		else                                    sprbotscreen = windowbottom = CLAMPMIN;
 
+		fixed_t bottomclip = sprbotscreen;
+
 		top_frac += top_step;
 		bottom_frac += bottom_step;
 
@@ -819,14 +823,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
 			lighttable_t **xwalllights;
 			fixed_t height;
 			fixed_t bheight = 0;
-			INT32 solid = 0;
-			INT32 lighteffect = 0;
+			boolean lighteffect = false;
 
 			for (i = 0; i < dc_numlights; i++)
 			{
 				// Check if the current light effects the colormap/lightlevel
 				rlight = &dc_lightlist[i];
-				lighteffect = !(dc_lightlist[i].flags & FOF_NOSHADE);
+				lighteffect = !(rlight->flags & FOF_NOSHADE);
 				if (lighteffect)
 				{
 					lightnum = rlight->lightnum;
@@ -859,11 +862,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
 					}
 				}
 
-				solid = 0; // don't carry over solid-cutting flag from the previous light
-
 				// Check if the current light can cut the current 3D floor.
+				boolean solid = false;
+
 				if (rlight->flags & FOF_CUTSOLIDS && !(pfloor->fofflags & FOF_EXTRA))
-					solid = 1;
+					solid = true;
 				else if (rlight->flags & FOF_CUTEXTRA && pfloor->fofflags & FOF_EXTRA)
 				{
 					if (rlight->flags & FOF_EXTRA)
@@ -871,13 +874,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
 						// The light is from an extra 3D floor... Check the flags so
 						// there are no undesired cuts.
 						if ((rlight->flags & (FOF_FOG|FOF_SWIMMABLE)) == (pfloor->fofflags & (FOF_FOG|FOF_SWIMMABLE)))
-							solid = 1;
+							solid = true;
 					}
 					else
-						solid = 1;
+						solid = true;
 				}
 				else
-					solid = 0;
+					solid = false;
 
 				height = rlight->height;
 				rlight->height += rlight->heightstep;
@@ -893,14 +896,14 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
 					if (lighteffect)
 						dc_colormap = rlight->rcolormap;
 					if (solid && windowtop < bheight)
-						windowtop = bheight;
+						sprtopscreen = windowtop = bheight;
 					continue;
 				}
 
-				windowbottom = height;
-				if (windowbottom >= sprbotscreen)
+				sprbotscreen = windowbottom = height;
+				if (windowbottom >= bottomclip)
 				{
-					windowbottom = sprbotscreen;
+					sprbotscreen = windowbottom = bottomclip;
 					// draw the texture
 					colfunc_2s (col, lengthcol);
 					for (i++; i < dc_numlights; i++)
@@ -918,10 +921,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
 					windowtop = bheight;
 				else
 					windowtop = windowbottom + 1;
+				sprtopscreen = windowtop;
 				if (lighteffect)
 					dc_colormap = rlight->rcolormap;
 			}
-			windowbottom = sprbotscreen;
+			sprbotscreen = windowbottom = bottomclip;
 			// draw the texture, if there is any space left
 			if (windowtop < windowbottom)
 				colfunc_2s (col, lengthcol);
@@ -1022,6 +1026,9 @@ static void R_RenderSegLoop (void)
 	if (bottomtexture)
 		R_CheckTextureCache(bottomtexture);
 
+	if (dc_numlights)
+		colfunc = colfuncs[COLDRAWFUNC_SHADOWED];
+
 	for (; rw_x < rw_stopx; rw_x++)
 	{
 		// mark floor / ceiling areas
@@ -1234,8 +1241,6 @@ static void R_RenderSegLoop (void)
 					dc_lightlist[i].rcolormap = dc_lightlist[i].extra_colormap->colormap + (xwalllights[pindex] - colormaps);
 				else
 					dc_lightlist[i].rcolormap = xwalllights[pindex];
-
-				colfunc = colfuncs[COLDRAWFUNC_SHADOWED];
 			}
 		}
 
@@ -2449,7 +2454,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
 	if (frontsector->numlights)
 	{
 		dc_numlights = frontsector->numlights;
-		if (dc_numlights >= dc_maxlights)
+		if (dc_numlights > dc_maxlights)
 		{
 			dc_maxlights = dc_numlights;
 			dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);
diff --git a/src/screen.c b/src/screen.c
index c1970d0e8888360511fc0a7990e669b8678a9b3b..813ed91c665eeddc0e5b235c5bfec05bb78425be 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -44,6 +44,8 @@
 // SRB2Kart
 #include "r_fps.h" // R_GetFramerateCap
 
+#include "lua_hud.h" // LUA_HudEnabled
+
 // --------------------------------------------
 // assembly or c drawer routines for 8bpp/16bpp
 // --------------------------------------------
@@ -494,6 +496,7 @@ void SCR_ClosedCaptions(void)
 			basey -= 8;
 		else if ((modeattacking == ATTACKING_NIGHTS)
 		|| (!(maptol & TOL_NIGHTS)
+		&& LUA_HudEnabled(hud_powerups)
 		&& ((cv_powerupdisplay.value == 2) // "Always"
 		 || (cv_powerupdisplay.value == 1 && !camera.chase)))) // "First-person only"
 			basey -= 16;
diff --git a/src/sdl/Srb2SDL-vc10.vcxproj b/src/sdl/Srb2SDL-vc10.vcxproj
index bebecd8d05a10bc9456b3dbb31d8696f737e773b..86ffa7082ac3210321a06c3b477ba3b6239947b9 100644
--- a/src/sdl/Srb2SDL-vc10.vcxproj
+++ b/src/sdl/Srb2SDL-vc10.vcxproj
@@ -191,7 +191,8 @@
     <ClCompile>
       <DisableSpecificWarnings>4244;4267;4146;4003</DisableSpecificWarnings>
       <PreprocessorDefinitions>HAVE_CURL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\libs\curl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\libs\curl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <TreatWarningAsError>false</TreatWarningAsError>
     </ClCompile>
     <CustomBuild>
       <Command />
@@ -204,7 +205,7 @@
     </CustomBuild>
     <Link>
       <AdditionalDependencies>libcurl.dll.a;libz32.a;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\libs\zlib\win32;..\libs\curl\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\libs\zlib\win32;..\..\libs\curl\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
     </Link>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
diff --git a/src/st_stuff.c b/src/st_stuff.c
index 1f4e61822ba2132debe93c5b800b9308169c61eb..342c7dcd824b71a9e044fef37114abb7e322e70d 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -139,6 +139,7 @@ static patch_t *fireflower;
 hudinfo_t hudinfo[NUMHUDITEMS] =
 {
 	{  16, 176, V_SNAPTOLEFT|V_SNAPTOBOTTOM}, // HUD_LIVES
+	{  16, 152, V_SNAPTOLEFT|V_SNAPTOBOTTOM}, // HUD_INPUT
 
 	{  16,  42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGS
 	{  96,  42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGSNUM
@@ -1037,32 +1038,36 @@ static void ST_drawInput(void)
 	INT32 col;
 	UINT8 offs;
 
-	INT32 x = hudinfo[HUD_LIVES].x, y = hudinfo[HUD_LIVES].y;
+	INT32 x = hudinfo[HUD_INPUT].x, y = hudinfo[HUD_INPUT].y;
 
 	if (stplyr->powers[pw_carry] == CR_NIGHTSMODE)
-		y -= 16;
+		y += 8;
+	else if (modeattacking || !LUA_HudEnabled(hud_lives))
+		y += 24;
+	else if (G_RingSlingerGametype() && LUA_HudEnabled(hud_powerstones))
+		y -= 5;
 
 	if (F_GetPromptHideHud(y))
 		return;
 
 	// O backing
-	V_DrawFill(x, y-1, 16, 16, hudinfo[HUD_LIVES].f|20);
-	V_DrawFill(x, y+15, 16, 1, hudinfo[HUD_LIVES].f|29);
+	V_DrawFill(x, y-1, 16, 16, hudinfo[HUD_INPUT].f|20);
+	V_DrawFill(x, y+15, 16, 1, hudinfo[HUD_INPUT].f|29);
 
 	if (cv_showinputjoy.value) // joystick render!
 	{
-		/*V_DrawFill(x   , y   , 16,  1, hudinfo[HUD_LIVES].f|16);
-		V_DrawFill(x   , y+15, 16,  1, hudinfo[HUD_LIVES].f|16);
-		V_DrawFill(x   , y+ 1,  1, 14, hudinfo[HUD_LIVES].f|16);
-		V_DrawFill(x+15, y+ 1,  1, 14, hudinfo[HUD_LIVES].f|16); -- red's outline*/
+		/*V_DrawFill(x   , y   , 16,  1, hudinfo[HUD_INPUT.f|16);
+		V_DrawFill(x   , y+15, 16,  1, hudinfo[HUD_INPUT].f|16);
+		V_DrawFill(x   , y+ 1,  1, 14, hudinfo[HUD_INPUT].f|16);
+		V_DrawFill(x+15, y+ 1,  1, 14, hudinfo[HUD_INPUT].f|16); -- red's outline*/
 		if (stplyr->cmd.sidemove || stplyr->cmd.forwardmove)
 		{
 			// joystick hole
-			V_DrawFill(x+5, y+4, 6, 6, hudinfo[HUD_LIVES].f|29);
+			V_DrawFill(x+5, y+4, 6, 6, hudinfo[HUD_INPUT].f|29);
 			// joystick top
 			V_DrawFill(x+3+stplyr->cmd.sidemove/12,
 				y+2-stplyr->cmd.forwardmove/12,
-				10, 10, hudinfo[HUD_LIVES].f|29);
+				10, 10, hudinfo[HUD_INPUT].f|29);
 			V_DrawFill(x+3+stplyr->cmd.sidemove/9,
 				y+1-stplyr->cmd.forwardmove/9,
 				10, 10, accent);
@@ -1070,10 +1075,10 @@ static void ST_drawInput(void)
 		else
 		{
 			// just a limited, greyed out joystick top
-			V_DrawFill(x+3, y+11, 10, 1, hudinfo[HUD_LIVES].f|29);
+			V_DrawFill(x+3, y+11, 10, 1, hudinfo[HUD_INPUT].f|29);
 			V_DrawFill(x+3,
 				y+1,
-				10, 10, hudinfo[HUD_LIVES].f|16);
+				10, 10, hudinfo[HUD_INPUT].f|16);
 		}
 	}
 	else // arrows!
@@ -1087,10 +1092,10 @@ static void ST_drawInput(void)
 		else
 		{
 			offs = 1;
-			col = hudinfo[HUD_LIVES].f|16;
-			V_DrawFill(x- 2, y+10,  6,  1, hudinfo[HUD_LIVES].f|29);
-			V_DrawFill(x+ 4, y+ 9,  1,  1, hudinfo[HUD_LIVES].f|29);
-			V_DrawFill(x+ 5, y+ 8,  1,  1, hudinfo[HUD_LIVES].f|29);
+			col = hudinfo[HUD_INPUT].f|16;
+			V_DrawFill(x- 2, y+10,  6,  1, hudinfo[HUD_INPUT].f|29);
+			V_DrawFill(x+ 4, y+ 9,  1,  1, hudinfo[HUD_INPUT].f|29);
+			V_DrawFill(x+ 5, y+ 8,  1,  1, hudinfo[HUD_INPUT].f|29);
 		}
 		V_DrawFill(x- 2, y+ 5-offs,  6,  6, col);
 		V_DrawFill(x+ 4, y+ 6-offs,  1,  4, col);
@@ -1105,12 +1110,12 @@ static void ST_drawInput(void)
 		else
 		{
 			offs = 1;
-			col = hudinfo[HUD_LIVES].f|16;
-			V_DrawFill(x+ 5, y+ 3,  1,  1, hudinfo[HUD_LIVES].f|29);
-			V_DrawFill(x+ 6, y+ 4,  1,  1, hudinfo[HUD_LIVES].f|29);
-			V_DrawFill(x+ 7, y+ 5,  2,  1, hudinfo[HUD_LIVES].f|29);
-			V_DrawFill(x+ 9, y+ 4,  1,  1, hudinfo[HUD_LIVES].f|29);
-			V_DrawFill(x+10, y+ 3,  1,  1, hudinfo[HUD_LIVES].f|29);
+			col = hudinfo[HUD_INPUT].f|16;
+			V_DrawFill(x+ 5, y+ 3,  1,  1, hudinfo[HUD_INPUT].f|29);
+			V_DrawFill(x+ 6, y+ 4,  1,  1, hudinfo[HUD_INPUT].f|29);
+			V_DrawFill(x+ 7, y+ 5,  2,  1, hudinfo[HUD_INPUT].f|29);
+			V_DrawFill(x+ 9, y+ 4,  1,  1, hudinfo[HUD_INPUT].f|29);
+			V_DrawFill(x+10, y+ 3,  1,  1, hudinfo[HUD_INPUT].f|29);
 		}
 		V_DrawFill(x+ 5, y- 2-offs,  6,  6, col);
 		V_DrawFill(x+ 6, y+ 4-offs,  4,  1, col);
@@ -1125,10 +1130,10 @@ static void ST_drawInput(void)
 		else
 		{
 			offs = 1;
-			col = hudinfo[HUD_LIVES].f|16;
-			V_DrawFill(x+12, y+10,  6,  1, hudinfo[HUD_LIVES].f|29);
-			V_DrawFill(x+11, y+ 9,  1,  1, hudinfo[HUD_LIVES].f|29);
-			V_DrawFill(x+10, y+ 8,  1,  1, hudinfo[HUD_LIVES].f|29);
+			col = hudinfo[HUD_INPUT].f|16;
+			V_DrawFill(x+12, y+10,  6,  1, hudinfo[HUD_INPUT].f|29);
+			V_DrawFill(x+11, y+ 9,  1,  1, hudinfo[HUD_INPUT].f|29);
+			V_DrawFill(x+10, y+ 8,  1,  1, hudinfo[HUD_INPUT].f|29);
 		}
 		V_DrawFill(x+12, y+ 5-offs,  6,  6, col);
 		V_DrawFill(x+11, y+ 6-offs,  1,  4, col);
@@ -1143,8 +1148,8 @@ static void ST_drawInput(void)
 		else
 		{
 			offs = 1;
-			col = hudinfo[HUD_LIVES].f|16;
-			V_DrawFill(x+ 5, y+17,  6,  1, hudinfo[HUD_LIVES].f|29);
+			col = hudinfo[HUD_INPUT].f|16;
+			V_DrawFill(x+ 5, y+17,  6,  1, hudinfo[HUD_INPUT].f|29);
 		}
 		V_DrawFill(x+ 5, y+12-offs,  6,  6, col);
 		V_DrawFill(x+ 6, y+11-offs,  4,  1, col);
@@ -1160,16 +1165,16 @@ static void ST_drawInput(void)
 	else\
 	{\
 		offs = 1;\
-		col = hudinfo[HUD_LIVES].f|16;\
-		V_DrawFill(x+16+(xoffs), y+9+(yoffs), 10, 1, hudinfo[HUD_LIVES].f|29);\
+		col = hudinfo[HUD_INPUT].f|16;\
+		V_DrawFill(x+16+(xoffs), y+9+(yoffs), 10, 1, hudinfo[HUD_INPUT].f|29);\
 	}\
 	V_DrawFill(x+16+(xoffs), y+(yoffs)-offs, 10, 10, col);\
-	V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, hudinfo[HUD_LIVES].f|symb, false)
+	V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, hudinfo[HUD_INPUT].f|symb, false)
 
 	drawbutt( 4,-3, BT_JUMP, 'J');
 	drawbutt(15,-3, BT_SPIN, 'S');
 
-	V_DrawFill(x+16+4, y+8, 21, 10, hudinfo[HUD_LIVES].f|20); // sundial backing
+	V_DrawFill(x+16+4, y+8, 21, 10, hudinfo[HUD_INPUT].f|20); // sundial backing
 	if (stplyr->mo)
 	{
 		UINT8 i, precision;
@@ -1189,7 +1194,7 @@ static void ST_drawInput(void)
 		{
 			V_DrawFill(x+16+14-(i*xcomp)/precision,
 				y+12-(i*ycomp)/precision,
-				1, 1, hudinfo[HUD_LIVES].f|16);
+				1, 1, hudinfo[HUD_INPUT].f|16);
 		}
 
 		if (ycomp <= 0)
@@ -1206,7 +1211,7 @@ static void ST_drawInput(void)
 		if (stplyr->pflags & PF_AUTOBRAKE)
 		{
 			V_DrawThinString(x, y,
-				hudinfo[HUD_LIVES].f|
+				hudinfo[HUD_INPUT].f|
 				((!stplyr->powers[pw_carry]
 				&& (stplyr->pflags & PF_APPLYAUTOBRAKE)
 				&& !(stplyr->cmd.sidemove || stplyr->cmd.forwardmove)
@@ -1219,22 +1224,22 @@ static void ST_drawInput(void)
 		switch (P_ControlStyle(stplyr))
 		{
 		case CS_LMAOGALOG:
-			V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "ANALOG");
+			V_DrawThinString(x, y, hudinfo[HUD_INPUT].f, "ANALOG");
 			y -= 8;
 			break;
 
 		case CS_SIMPLE:
-			V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "AUTOMATIC");
+			V_DrawThinString(x, y, hudinfo[HUD_INPUT].f, "AUTOMATIC");
 			y -= 8;
 			break;
 
 		case CS_STANDARD:
-			V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "MANUAL");
+			V_DrawThinString(x, y, hudinfo[HUD_INPUT].f, "MANUAL");
 			y -= 8;
 			break;
 
 		case CS_LEGACY:
-			V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "STRAFE");
+			V_DrawThinString(x, y, hudinfo[HUD_INPUT].f, "STRAFE");
 			y -= 8;
 			break;
 
@@ -1243,7 +1248,7 @@ static void ST_drawInput(void)
 		}
 	}
 	if (!demosynced) // should always be last, so it doesn't push anything else around
-		V_DrawThinString(x, y, hudinfo[HUD_LIVES].f|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!");
+		V_DrawThinString(x, y, hudinfo[HUD_INPUT].f|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!");
 }
 
 static patch_t *lt_patches[3];
@@ -2816,14 +2821,14 @@ static void ST_overlayDrawer(void)
 		|| ((splitscreen && stplyr == &players[secondarydisplayplayer]) && !camera2.chase))
 		{
 			ST_drawFirstPersonHUD();
-			if (cv_powerupdisplay.value)
+			if (cv_powerupdisplay.value && LUA_HudEnabled(hud_powerups))
 				ST_drawPowerupHUD();  // same as it ever was...
 		}
-		else if (cv_powerupdisplay.value == 2)
+		else if (cv_powerupdisplay.value == 2 && LUA_HudEnabled(hud_powerups))
 			ST_drawPowerupHUD();  // same as it ever was...
 		
 	}
-	else if (!(netgame || multiplayer) && cv_powerupdisplay.value == 2)
+	else if (!(netgame || multiplayer) && cv_powerupdisplay.value == 2 && LUA_HudEnabled(hud_powerups))
 		ST_drawPowerupHUD(); // same as it ever was...
 
 	if (!(netgame || multiplayer) || !hu_showscores)
@@ -2844,7 +2849,7 @@ static void ST_overlayDrawer(void)
 	if (!hu_showscores && (netgame || multiplayer) && LUA_HudEnabled(hud_textspectator))
 		ST_drawTextHUD();
 
-	if (modeattacking && !(demoplayback && hu_showscores))
+	if ((cv_showinput.value && !players[displayplayer].spectator) || (modeattacking && !(demoplayback && hu_showscores)))
 		ST_drawInput();
 
 	ST_drawDebugInfo();
diff --git a/src/st_stuff.h b/src/st_stuff.h
index 07dfac3eccf6095218bf0f4b16726c41a6f94fd5..6f6bac1fa47fd5b4b71a850383138ad9821456ee 100644
--- a/src/st_stuff.h
+++ b/src/st_stuff.h
@@ -92,6 +92,7 @@ typedef struct
 typedef enum
 {
 	HUD_LIVES,
+	HUD_INPUT,
 
 	HUD_RINGS,
 	HUD_RINGSNUM,