diff --git a/src/g_game.c b/src/g_game.c index 65d1993505dc8da230a7410e0d98895653ace808..632e33009c7b290268ff543a1597ac327e3e7ef0 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2397,6 +2397,8 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost) P_SpawnPlayer(playernum); + players[playernum].rings = mapheaderinfo[gamemap-1]->startrings; + if (starpost) //Don't even bother with looking for a place to spawn. { P_MovePlayerToStarpost(playernum); @@ -2452,8 +2454,6 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost) } P_MovePlayerToSpawn(playernum, spawnpoint); - players[playernum].rings = mapheaderinfo[gamemap-1]->startrings; - #ifdef HAVE_BLUA LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :) #endif diff --git a/src/p_setup.c b/src/p_setup.c index 259cbfea33a6e1920716a70bd4b95bcca9239798..585da2149b1c3c4277ceb06968b47afeea41d788 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2176,7 +2176,7 @@ static void P_LevelInitStuff(void) tokenbits = 0; runemeraldmanager = false; emeraldspawndelay = 60*TICRATE; - nummaprings = 0; + nummaprings = mapheaderinfo[gamemap-1]->startrings; // emerald hunt hunt1 = hunt2 = hunt3 = NULL;