diff --git a/src/p_enemy.c b/src/p_enemy.c index bbb89338fa31349c60a8ab5546ec550672232d27..c1c6c5ebbd9eff35ef8b860597fa9ae02b59b09c 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -4520,7 +4520,7 @@ void A_MinusDigging(mobj_t *actor) // If we're close enough to our target, pop out of the ground if (P_AproxDistance(actor->target->x-actor->x, actor->target->y-actor->y) < actor->radius - && abs(actor->target->z - actor->z) < actor->height) + && abs(actor->target->z - actor->z) < 2*actor->height) P_SetMobjState(actor, actor->info->missilestate); // Snap to ground