diff --git a/src/Makefile b/src/Makefile index ee0d5062546c498af81dbefb9ea0bbf0111d03c2..2fe0b26cd55b643dca0f6a23d72ec16f26ca9991 100644 --- a/src/Makefile +++ b/src/Makefile @@ -606,8 +606,9 @@ ifndef VALGRIND ifndef NOOBJDUMP @echo Dumping debugging info $(OBJDUMP) $(OBJDUMP_OPTS) $(BIN)/$(EXENAME) > $(BIN)/$(DBGNAME).txt +ifdef WINDOWSHELL -$(GZIP) $(GZIP_OPTS) $(BIN)/$(DBGNAME).txt -ifndef WINDOWSHELL +else -$(GZIP) $(GZIP_OPT2) $(BIN)/$(DBGNAME).txt endif endif @@ -627,8 +628,9 @@ endif reobjdump: @echo Redumping debugging info $(OBJDUMP) $(OBJDUMP_OPTS) $(BIN)/$(DBGNAME) > $(BIN)/$(DBGNAME).txt +ifdef WINDOWSHELL -$(GZIP) $(GZIP_OPTS) $(BIN)/$(DBGNAME).txt -ifndef WINDOWSHELL +else -$(GZIP) $(GZIP_OPT2) $(BIN)/$(DBGNAME).txt endif diff --git a/src/android/i_cdmus.c b/src/android/i_cdmus.c index 426bc5dc9ebdbf130614725e96fadbba42f6dd2c..12063745b3fa9adef15155d780664eee4dd4a2aa 100644 --- a/src/android/i_cdmus.c +++ b/src/android/i_cdmus.c @@ -8,8 +8,8 @@ UINT8 cdaudio_started = 0; -consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cd_volume = CVAR_INIT ("cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL); +consvar_t cdUpdate = CVAR_INIT ("cd_update","1",CV_SAVE, NULL, NULL); void I_InitCD(void){} diff --git a/src/android/i_video.c b/src/android/i_video.c index 1909cd71afbb5e2acf1efdfd5a218b44cef09316..18f92955a7e3cba7f6b31ef8f929664a3b700770 100644 --- a/src/android/i_video.c +++ b/src/android/i_video.c @@ -16,7 +16,7 @@ boolean allow_fullscreen = false; -consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL); void I_StartupGraphics(void){} void I_ShutdownGraphics(void){} diff --git a/src/command.c b/src/command.c index f2a9813e21507095b44a9b95647fcb5d918c41cb..f84500785ccaed93c7865a43c0dda67960321f0d 100644 --- a/src/command.c +++ b/src/command.c @@ -79,7 +79,7 @@ CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}}; // First implementation is 26 (2.1.21), so earlier configs default at 25 (2.1.20) // Also set CV_HIDEN during runtime, after config is loaded static boolean execversion_enabled = false; -consvar_t cv_execversion = {"execversion","25",CV_CALL,CV_Unsigned, CV_EnforceExecVersion, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_execversion = CVAR_INIT ("execversion","25",CV_CALL,CV_Unsigned, CV_EnforceExecVersion); // for default joyaxis detection static boolean joyaxis_default = false; @@ -560,7 +560,7 @@ static boolean COM_Exists(const char *com_name) * \param partial The partial name of the command (potentially). * \param skips Number of commands to skip. * \return The complete command name, or NULL. - * \sa CV_CompleteVar + * \sa CV_CompleteAlias, CV_CompleteVar */ const char *COM_CompleteCommand(const char *partial, INT32 skips) { @@ -581,6 +581,32 @@ const char *COM_CompleteCommand(const char *partial, INT32 skips) return NULL; } +/** Completes the name of an alias. + * + * \param partial The partial name of the alias (potentially). + * \param skips Number of aliases to skip. + * \return The complete alias name, or NULL. + * \sa CV_CompleteCommand, CV_CompleteVar + */ +const char *COM_CompleteAlias(const char *partial, INT32 skips) +{ + cmdalias_t *a; + size_t len; + + len = strlen(partial); + + if (!len) + return NULL; + + // check functions + for (a = com_alias; a; a = a->next) + if (!strncmp(partial, a->name, len)) + if (!skips--) + return a->name; + + return NULL; +} + /** Parses a single line of text into arguments and tries to execute it. * The text can come from the command buffer, a remote client, or stdin. * @@ -875,6 +901,9 @@ static void COM_Help_f(void) CONS_Printf(" Current value: %s\n", cvar->string); else CONS_Printf(" Current value: %d\n", cvar->value); + + if (cvar->revert.v.string != NULL && strcmp(cvar->revert.v.string, cvar->string) != 0) + CONS_Printf(" Value before netgame: %s\n", cvar->revert.v.string); } else { @@ -1280,6 +1309,7 @@ void CV_RegisterVar(consvar_t *variable) consvar_vars = variable; } variable->string = variable->zstring = NULL; + memset(&variable->revert, 0, sizeof variable->revert); variable->changed = 0; // new variable has not been modified by the user #ifdef PARANOIA @@ -1321,7 +1351,7 @@ static const char *CV_StringValue(const char *var_name) * \param partial The partial name of the variable (potentially). * \param skips Number of variables to skip. * \return The complete variable name, or NULL. - * \sa COM_CompleteCommand + * \sa COM_CompleteCommand, CV_CompleteAlias */ const char *CV_CompleteVar(char *partial, INT32 skips) { @@ -1392,6 +1422,18 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth) for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++) if (v == var->PossibleValue[i].value || !stricmp(var->PossibleValue[i].strvalue, valstr)) { + if (client && execversion_enabled) + { + if (var->revert.allocated) + { + Z_Free(var->revert.v.string); + } + + var->revert.v.const_munge = var->PossibleValue[i].strvalue; + + return; + } + var->value = var->PossibleValue[i].value; var->string = var->PossibleValue[i].strvalue; goto finish; @@ -1452,12 +1494,36 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth) // ...or not. goto badinput; found: + if (client && execversion_enabled) + { + if (var->revert.allocated) + { + Z_Free(var->revert.v.string); + } + + var->revert.v.const_munge = var->PossibleValue[i].strvalue; + + return; + } + var->value = var->PossibleValue[i].value; var->string = var->PossibleValue[i].strvalue; goto finish; } } + if (client && execversion_enabled) + { + if (var->revert.allocated) + { + Z_Free(var->revert.v.string); + } + + var->revert.v.string = Z_StrDup(valstr); + + return; + } + // free the old value string Z_Free(var->zstring); @@ -1676,8 +1742,19 @@ static void CV_LoadVars(UINT8 **p, serverloading = true; for (cvar = consvar_vars; cvar; cvar = cvar->next) + { if (cvar->flags & CV_NETVAR) + { + if (client && cvar->revert.v.string == NULL) + { + cvar->revert.v.const_munge = cvar->string; + cvar->revert.allocated = ( cvar->zstring != NULL ); + cvar->zstring = NULL;/* don't free this */ + } + Setvalue(cvar, cvar->defaultvalue, true); + } + } count = READUINT16(*p); while (count--) @@ -1691,6 +1768,26 @@ static void CV_LoadVars(UINT8 **p, serverloading = false; } +void CV_RevertNetVars(void) +{ + consvar_t * cvar; + + for (cvar = consvar_vars; cvar; cvar = cvar->next) + { + if (cvar->revert.v.string != NULL) + { + Setvalue(cvar, cvar->revert.v.string, false); + + if (cvar->revert.allocated) + { + Z_Free(cvar->revert.v.string); + } + + cvar->revert.v.string = NULL; + } + } +} + void CV_LoadNetVars(UINT8 **p) { CV_LoadVars(p, ReadNetVar); @@ -1764,6 +1861,14 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth) // send the value of the variable UINT8 buf[128]; UINT8 *p = buf; + + // Loading from a config in a netgame? Set revert value. + if (client && execversion_enabled) + { + Setvalue(var, value, true); + return; + } + if (!(server || (addedtogame && IsPlayerAdmin(consoleplayer)))) { CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string); @@ -2297,18 +2402,43 @@ void CV_SaveVariables(FILE *f) { char stringtowrite[MAXTEXTCMD+1]; - // Silly hack for Min/Max vars - if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN")) + const char * string; + + if (cvar->revert.v.string != NULL) { - if (cvar->flags & CV_FLOAT) - sprintf(stringtowrite, "%f", FIXED_TO_FLOAT(cvar->value)); - else - sprintf(stringtowrite, "%d", cvar->value); + string = cvar->revert.v.string; } else - strcpy(stringtowrite, cvar->string); + { + string = cvar->string; + } + + // Silly hack for Min/Max vars +#define MINVAL 0 +#define MAXVAL 1 + if ( + cvar->PossibleValue != NULL && + cvar->PossibleValue[0].strvalue && + stricmp(cvar->PossibleValue[0].strvalue, "MIN") == 0 + ){ // bounded cvar + int which = stricmp(string, "MAX") == 0; + + if (which || stricmp(string, "MIN") == 0) + { + INT32 value = cvar->PossibleValue[which].value; + + if (cvar->flags & CV_FLOAT) + sprintf(stringtowrite, "%f", FIXED_TO_FLOAT(value)); + else + sprintf(stringtowrite, "%d", value); + + string = stringtowrite; + } + } +#undef MINVAL +#undef MAXVAL - fprintf(f, "%s \"%s\"\n", cvar->name, stringtowrite); + fprintf(f, "%s \"%s\"\n", cvar->name, string); } } diff --git a/src/command.h b/src/command.h index b39153a659802cb4fbb54d489e5bdc883f02dbe5..ea5593395cc369e4f771bb7f55abf737045a503b 100644 --- a/src/command.h +++ b/src/command.h @@ -49,6 +49,8 @@ size_t COM_FirstOption(void); // match existing command or NULL const char *COM_CompleteCommand(const char *partial, INT32 skips); +const char *COM_CompleteAlias(const char *partial, INT32 skips); + // insert at queu (at end of other command) #define COM_BufAddText(s) COM_BufAddTextEx(s, 0) void COM_BufAddTextEx(const char *btext, int flags); @@ -138,12 +140,26 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL const char *string; // value in string char *zstring; // Either NULL or same as string. // If non-NULL, must be Z_Free'd later. + struct + { + char allocated; // whether to Z_Free + union + { + char * string; + const char * const_munge; + } v; + } revert; // value of netvar before joining netgame + UINT16 netid; // used internaly : netid for send end receive // used only with CV_NETVAR char changed; // has variable been changed by the user? 0 = no, 1 = yes struct consvar_s *next; } consvar_t; +/* name, defaultvalue, flags, PossibleValue, func */ +#define CVAR_INIT( ... ) \ +{ __VA_ARGS__, 0, NULL, NULL, {0}, 0U, (char)0, NULL } + #ifdef OLD22DEMOCOMPAT typedef struct old_demo_var old_demo_var_t; @@ -202,6 +218,9 @@ void CV_SaveVars(UINT8 **p, boolean in_demo); #define CV_SaveNetVars(p) CV_SaveVars(p, false) void CV_LoadNetVars(UINT8 **p); +// then revert after leaving a netgame +void CV_RevertNetVars(void); + #define CV_SaveDemoVars(p) CV_SaveVars(p, true) void CV_LoadDemoVars(UINT8 **p); diff --git a/src/console.c b/src/console.c index 21f660a56bc2914294a52246feb907e6be5c2cd4..3eee67bb843e2479c0b86bcd3734288601cb0417 100644 --- a/src/console.c +++ b/src/console.c @@ -124,22 +124,22 @@ static void CONS_backcolor_Change(void); static char con_buffer[CON_BUFFERSIZE]; // how many seconds the hud messages lasts on the screen -static consvar_t cons_msgtimeout = {"con_hudtime", "5", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cons_msgtimeout = CVAR_INIT ("con_hudtime", "5", CV_SAVE, CV_Unsigned, NULL); // number of lines displayed on the HUD -static consvar_t cons_hudlines = {"con_hudlines", "5", CV_CALL|CV_SAVE, CV_Unsigned, CONS_hudlines_Change, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cons_hudlines = CVAR_INIT ("con_hudlines", "5", CV_CALL|CV_SAVE, CV_Unsigned, CONS_hudlines_Change); // number of lines console move per frame // (con_speed needs a limit, apparently) static CV_PossibleValue_t speed_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}}; -static consvar_t cons_speed = {"con_speed", "8", CV_SAVE, speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cons_speed = CVAR_INIT ("con_speed", "8", CV_SAVE, speed_cons_t, NULL); // percentage of screen height to use for console -static consvar_t cons_height = {"con_height", "50", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cons_height = CVAR_INIT ("con_height", "50", CV_SAVE, CV_Unsigned, NULL); static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}, {0, NULL}}; // whether to use console background picture, or translucent mode -static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cons_backpic = CVAR_INIT ("con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL); static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, {2, "Sepia"}, {3, "Brown"}, {4, "Pink"}, {5, "Raspberry"}, @@ -151,7 +151,7 @@ static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, { {0, NULL}}; -consvar_t cons_backcolor = {"con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cons_backcolor = CVAR_INIT ("con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change); static void CON_Print(char *msg); @@ -870,9 +870,14 @@ boolean CON_Responder(event_t *ev) // sequential completions a la 4dos static char completion[80]; - static INT32 comskips, varskips; - const char *cmd = ""; + static INT32 skips; + + static INT32 com_skips; + static INT32 var_skips; + static INT32 alias_skips; + + const char *cmd = NULL; INT32 key; if (chat_on) @@ -1007,7 +1012,6 @@ boolean CON_Responder(event_t *ev) if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' ')) return true; strcpy(completion, inputlines[inputline]); - comskips = varskips = 0; } len = strlen(completion); @@ -1023,6 +1027,14 @@ boolean CON_Responder(event_t *ev) CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len); if (i == 0) CONS_Printf(" (none)\n"); + //and finally aliases + CONS_Printf("Aliases:\n"); + for (i = 0, cmd = COM_CompleteAlias(completion, i); cmd; cmd = COM_CompleteAlias(completion, ++i)) + CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len); + if (i == 0) CONS_Printf(" (none)\n"); + + completion[0] = 0; + return true; } // --- @@ -1091,43 +1103,64 @@ boolean CON_Responder(event_t *ev) if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' ')) return true; strcpy(completion, inputlines[inputline]); - comskips = varskips = 0; + skips = 0; + com_skips = 0; + var_skips = 0; + alias_skips = 0; } else { if (shiftdown) { - if (comskips < 0) - { - if (--varskips < 0) - comskips = -comskips - 2; - } - else if (comskips > 0) comskips--; + if (skips > 0) + skips--; } else { - if (comskips < 0) varskips++; - else comskips++; + skips++; + } + } + + if (skips <= com_skips) + { + cmd = COM_CompleteCommand(completion, skips); + + if (cmd && skips == com_skips) + { + com_skips ++; + var_skips ++; + alias_skips++; } } - if (comskips >= 0) + if (!cmd && skips <= var_skips) { - cmd = COM_CompleteCommand(completion, comskips); - if (!cmd) // dirty: make sure if comskips is zero, to have a neg value - comskips = -comskips - 1; + cmd = CV_CompleteVar(completion, skips - com_skips); + + if (cmd && skips == var_skips) + { + var_skips ++; + alias_skips++; + } + } + + if (!cmd && skips <= alias_skips) + { + cmd = COM_CompleteAlias(completion, skips - var_skips); + + if (cmd && skips == alias_skips) + { + alias_skips++; + } } - if (comskips < 0) - cmd = CV_CompleteVar(completion, varskips); if (cmd) + { CON_InputSetString(va("%s ", cmd)); + } else { - if (comskips > 0) - comskips--; - else if (varskips > 0) - varskips--; + skips--; } return true; diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 36e607d45731034dae3ca7efc0a5c6c42cad15ad..b6974b6cd66ddb5d46cf3de66951662c1c53eeda 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -157,10 +157,10 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS]; static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL}; -consvar_t cv_showjoinaddress = {"showjoinaddress", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_showjoinaddress = CVAR_INIT ("showjoinaddress", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}}; -consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_playbackspeed = CVAR_INIT ("playbackspeed", "1", 0, playbackspeed_cons_t, NULL); static inline void *G_DcpyTiccmd(void* dest, const ticcmd_t* src, const size_t n) { @@ -2119,7 +2119,7 @@ static void SV_SendSaveGame(INT32 node) #ifdef DUMPCONSISTENCY #define TMPSAVENAME "badmath.sav" -static consvar_t cv_dumpconsistency = {"dumpconsistency", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cv_dumpconsistency = CVAR_INIT ("dumpconsistency", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); static void SV_SavedGame(void) { @@ -3208,6 +3208,7 @@ void CL_Reset(void) doomcom->numslots = 1; SV_StopServer(); SV_ResetServer(); + CV_RevertNetVars(); // make sure we don't leave any fileneeded gunk over from a failed join fileneedednum = 0; @@ -3675,29 +3676,29 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) } static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}}; -consvar_t cv_netticbuffer = {"netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_netticbuffer = CVAR_INIT ("netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL); -consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL }; -consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done +consvar_t cv_allownewplayer = CVAR_INIT ("allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); +consvar_t cv_joinnextround = CVAR_INIT ("joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); /// \todo not done static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}}; -consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_maxplayers = CVAR_INIT ("maxplayers", "8", CV_SAVE|CV_NETVAR, maxplayers_cons_t, NULL); static CV_PossibleValue_t joindelay_cons_t[] = {{1, "MIN"}, {3600, "MAX"}, {0, "Off"}, {0, NULL}}; -consvar_t cv_joindelay = {"joindelay", "10", CV_SAVE, joindelay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_joindelay = CVAR_INIT ("joindelay", "10", CV_SAVE|CV_NETVAR, joindelay_cons_t, NULL); static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}}; -consvar_t cv_rejointimeout = {"rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_rejointimeout = CVAR_INIT ("rejointimeout", "Off", CV_SAVE|CV_NETVAR|CV_FLOAT, rejointimeout_cons_t, NULL); static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}}; -consvar_t cv_resynchattempts = {"resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL }; -consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL }; +consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "10", CV_SAVE|CV_NETVAR, resynchattempts_cons_t, NULL); +consvar_t cv_blamecfail = CVAR_INIT ("blamecfail", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); // max file size to send to a player (in kilobytes) static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}}; -consvar_t cv_maxsend = {"maxsend", "4096", CV_SAVE, maxsend_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_noticedownload = {"noticedownload", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_maxsend = CVAR_INIT ("maxsend", "4096", CV_SAVE|CV_NETVAR, maxsend_cons_t, NULL); +consvar_t cv_noticedownload = CVAR_INIT ("noticedownload", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); // Speed of file downloading (in packets per tic) static CV_PossibleValue_t downloadspeed_cons_t[] = {{0, "MIN"}, {32, "MAX"}, {0, NULL}}; -consvar_t cv_downloadspeed = {"downloadspeed", "16", CV_SAVE, downloadspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_downloadspeed = CVAR_INIT ("downloadspeed", "16", CV_SAVE|CV_NETVAR, downloadspeed_cons_t, NULL); static void Got_AddPlayer(UINT8 **p, INT32 playernum); diff --git a/src/d_main.c b/src/d_main.c index d1a41401819e71ed9c0e131548c9991888f2a61a..c4cde87a30e14527700a116dca7b0bd6a67c8f2e 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1589,6 +1589,12 @@ void D_SRB2Main(void) ultimatemode = true; } + if (M_CheckParm("-splitscreen")) + { + autostart = true; + splitscreen = true; + } + // rei/miru: bootmap (Idea: starts the game on a predefined map) if (bootmap && !(M_CheckParm("-warp") && M_IsNextParm())) { diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 4208e4c4f400686df62b575f2a667a39c6377931..9082a818a4adca93d0fb9ff310319b85d2b2de9f 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -197,186 +197,179 @@ static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"}, static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}}; static CV_PossibleValue_t pause_cons_t[] = {{0, "Server"}, {1, "All"}, {0, NULL}}; -consvar_t cv_showinputjoy = {"showinputjoy", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_showinputjoy = CVAR_INIT ("showinputjoy", "Off", 0, CV_OnOff, NULL); #ifdef NETGAME_DEVMODE -static consvar_t cv_fishcake = {"fishcake", "Off", CV_CALL|CV_NOSHOWHELP|CV_RESTRICT, CV_OnOff, Fishcake_OnChange, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cv_fishcake = CVAR_INIT ("fishcake", "Off", CV_CALL|CV_NOSHOWHELP|CV_RESTRICT, CV_OnOff, Fishcake_OnChange); #endif -static consvar_t cv_dummyconsvar = {"dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, - DummyConsvar_OnChange, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cv_dummyconsvar = CVAR_INIT ("dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, DummyConsvar_OnChange); -consvar_t cv_restrictskinchange = {"restrictskinchange", "Yes", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_allowteamchange = {"allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_restrictskinchange = CVAR_INIT ("restrictskinchange", "Yes", CV_SAVE|CV_NETVAR|CV_CHEAT, CV_YesNo, NULL); +consvar_t cv_allowteamchange = CVAR_INIT ("allowteamchange", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL); -consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT, startingliveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_SAVE|CV_NETVAR|CV_CHEAT, startingliveslimit_cons_t, NULL); static CV_PossibleValue_t respawntime_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "Off"}, {0, NULL}}; -consvar_t cv_respawntime = {"respawndelay", "3", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "3", CV_SAVE|CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL); -consvar_t cv_competitionboxes = {"competitionboxes", "Mystery", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_competitionboxes = CVAR_INIT ("competitionboxes", "Mystery", CV_SAVE|CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL); #ifdef SEENAMES static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}}; -consvar_t cv_seenames = {"seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0); +consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL); #endif // names -consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_playername = CVAR_INIT ("name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange); +consvar_t cv_playername2 = CVAR_INIT ("name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange); // player colors UINT16 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE; -consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_playercolor = CVAR_INIT ("color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange); +consvar_t cv_playercolor2 = CVAR_INIT ("color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange); // player's skin, saved for commodity, when using a favorite skins wad.. -consvar_t cv_skin = {"skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_skin = CVAR_INIT ("skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange); +consvar_t cv_skin2 = CVAR_INIT ("skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange); // saved versions of the above six -consvar_t cv_defaultplayercolor = {"defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_defaultplayercolor2 = {"defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_defaultskin = {"defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_defaultskin2 = {"defaultskin2", DEFAULTSKIN2, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_defaultplayercolor = CVAR_INIT ("defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL); +consvar_t cv_defaultplayercolor2 = CVAR_INIT ("defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL); +consvar_t cv_defaultskin = CVAR_INIT ("defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL); +consvar_t cv_defaultskin2 = CVAR_INIT ("defaultskin2", DEFAULTSKIN2, CV_SAVE, NULL, NULL); -consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_skipmapcheck = CVAR_INIT ("skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL); INT32 cv_debug; -consvar_t cv_usemouse = {"use_mouse", "On", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_usemouse = CVAR_INIT ("use_mouse", "On", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse); +consvar_t cv_usemouse2 = CVAR_INIT ("use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2); -consvar_t cv_usejoystick = {"use_gamepad", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, - I_InitJoystick, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_usejoystick2 = {"use_gamepad2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, - I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_usejoystick = CVAR_INIT ("use_gamepad", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick); +consvar_t cv_usejoystick2 = CVAR_INIT ("use_gamepad2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick2); #if (defined (LJOYSTICK) || defined (HAVE_SDL)) #ifdef LJOYSTICK -consvar_t cv_joyport = {"padport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_joyport2 = {"padport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: for later +consvar_t cv_joyport = CVAR_INIT ("padport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL); +consvar_t cv_joyport2 = CVAR_INIT ("padport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL); //Alam: for later #endif -consvar_t cv_joyscale = {"padscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_joyscale2 = {"padscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale); +consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2); #else -consvar_t cv_joyscale = {"padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: Dummy for save -consvar_t cv_joyscale2 = {"padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: Dummy for save +consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save +consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save #endif #if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) -consvar_t cv_mouse2port = {"mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mouse2opt = {"mouse2opt", "0", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL); +consvar_t cv_mouse2opt = CVAR_INIT ("mouse2opt", "0", CV_SAVE, NULL, NULL); #else -consvar_t cv_mouse2port = {"mouse2port", "COM2", CV_SAVE, mouse2port_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "COM2", CV_SAVE, mouse2port_cons_t, NULL); #endif -consvar_t cv_matchboxes = {"matchboxes", "Normal", CV_NETVAR|CV_CHEAT, matchboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_specialrings = {"specialrings", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_powerstones = {"powerstones", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; - -consvar_t cv_recycler = {"tv_recycler", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_teleporters = {"tv_teleporter", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_superring = {"tv_superring", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_supersneakers = {"tv_supersneaker", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_invincibility = {"tv_invincibility", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_jumpshield = {"tv_jumpshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_watershield = {"tv_watershield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_ringshield = {"tv_ringshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_forceshield = {"tv_forceshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_bombshield = {"tv_bombshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_1up = {"tv_1up", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_eggmanbox = {"tv_eggman", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; - -consvar_t cv_ringslinger = {"ringslinger", "No", CV_NETVAR|CV_NOSHOWHELP|CV_CALL|CV_CHEAT, CV_YesNo, - Ringslinger_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_gravity = {"gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange, 0, NULL, NULL, 0, 0, NULL}; - -consvar_t cv_soundtest = {"soundtest", "0", CV_CALL, NULL, SoundTest_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_matchboxes = CVAR_INIT ("matchboxes", "Normal", CV_SAVE|CV_NETVAR|CV_CHEAT, matchboxes_cons_t, NULL); +consvar_t cv_specialrings = CVAR_INIT ("specialrings", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); +consvar_t cv_powerstones = CVAR_INIT ("powerstones", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); + +consvar_t cv_recycler = CVAR_INIT ("tv_recycler", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_teleporters = CVAR_INIT ("tv_teleporter", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_superring = CVAR_INIT ("tv_superring", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_supersneakers = CVAR_INIT ("tv_supersneaker", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_invincibility = CVAR_INIT ("tv_invincibility", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_jumpshield = CVAR_INIT ("tv_jumpshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_watershield = CVAR_INIT ("tv_watershield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_ringshield = CVAR_INIT ("tv_ringshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_forceshield = CVAR_INIT ("tv_forceshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_bombshield = CVAR_INIT ("tv_bombshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_1up = CVAR_INIT ("tv_1up", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); +consvar_t cv_eggmanbox = CVAR_INIT ("tv_eggman", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL); + +consvar_t cv_ringslinger = CVAR_INIT ("ringslinger", "No", CV_NETVAR|CV_NOSHOWHELP|CV_CALL|CV_CHEAT, CV_YesNo, Ringslinger_OnChange); +consvar_t cv_gravity = CVAR_INIT ("gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange); + +consvar_t cv_soundtest = CVAR_INIT ("soundtest", "0", CV_CALL, NULL, SoundTest_OnChange); static CV_PossibleValue_t minitimelimit_cons_t[] = {{15, "MIN"}, {9999, "MAX"}, {0, NULL}}; -consvar_t cv_countdowntime = {"countdowntime", "60", CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_countdowntime = CVAR_INIT ("countdowntime", "60", CV_SAVE|CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL); -consvar_t cv_touchtag = {"touchtag", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_hidetime = {"hidetime", "30", CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_touchtag = CVAR_INIT ("touchtag", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); +consvar_t cv_hidetime = CVAR_INIT ("hidetime", "30", CV_SAVE|CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange); -consvar_t cv_autobalance = {"autobalance", "Off", CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_teamscramble = {"teamscramble", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_scrambleonchange = {"scrambleonchange", "Off", CV_NETVAR, teamscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_autobalance = CVAR_INIT ("autobalance", "Off", CV_SAVE|CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange); +consvar_t cv_teamscramble = CVAR_INIT ("teamscramble", "Off", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange); +consvar_t cv_scrambleonchange = CVAR_INIT ("scrambleonchange", "Off", CV_SAVE|CV_NETVAR, teamscramble_cons_t, NULL); -consvar_t cv_friendlyfire = {"friendlyfire", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_itemfinder = {"itemfinder", "Off", CV_CALL, CV_OnOff, ItemFinder_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_friendlyfire = CVAR_INIT ("friendlyfire", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); +consvar_t cv_itemfinder = CVAR_INIT ("itemfinder", "Off", CV_CALL, CV_OnOff, ItemFinder_OnChange); // Scoring type options -consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_overtime = CVAR_INIT ("overtime", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL); -consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_rollingdemos = CVAR_INIT ("rollingdemos", "On", CV_SAVE, CV_OnOff, NULL); static CV_PossibleValue_t timetic_cons_t[] = {{0, "Classic"}, {1, "Centiseconds"}, {2, "Mania"}, {3, "Tics"}, {0, NULL}}; -consvar_t cv_timetic = {"timerres", "Classic", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_timetic = CVAR_INIT ("timerres", "Classic", CV_SAVE, timetic_cons_t, NULL); static CV_PossibleValue_t powerupdisplay_cons_t[] = {{0, "Never"}, {1, "First-person only"}, {2, "Always"}, {0, NULL}}; -consvar_t cv_powerupdisplay = {"powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_powerupdisplay = CVAR_INIT ("powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL); static CV_PossibleValue_t pointlimit_cons_t[] = {{1, "MIN"}, {MAXSCORE, "MAX"}, {0, "None"}, {0, NULL}}; -consvar_t cv_pointlimit = {"pointlimit", "None", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, - PointLimit_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_pointlimit = CVAR_INIT ("pointlimit", "None", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, PointLimit_OnChange); static CV_PossibleValue_t timelimit_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "None"}, {0, NULL}}; -consvar_t cv_timelimit = {"timelimit", "None", CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t, - TimeLimit_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_timelimit = CVAR_INIT ("timelimit", "None", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t, TimeLimit_OnChange); static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, NULL}}; -consvar_t cv_numlaps = {"numlaps", "4", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_cons_t, - NumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_numlaps = CVAR_INIT ("numlaps", "4", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_cons_t, NumLaps_OnChange); static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}}; -consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_basenumlaps = CVAR_INIT ("basenumlaps", "Map default", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange); // Point and time limits for every gametype INT32 pointlimits[NUMGAMETYPES]; INT32 timelimits[NUMGAMETYPES]; // log elemental hazards -- not a netvar, is local to current player -consvar_t cv_hazardlog = {"hazardlog", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_hazardlog = CVAR_INIT ("hazardlog", "Yes", 0, CV_YesNo, NULL); -consvar_t cv_forceskin = {"forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_downloading = {"downloading", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_allowexitlevel = {"allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_forceskin = CVAR_INIT ("forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange); +consvar_t cv_downloading = CVAR_INIT ("downloading", "On", 0, CV_OnOff, NULL); +consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_SAVE|CV_NETVAR, CV_YesNo, NULL); -consvar_t cv_killingdead = {"killingdead", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_killingdead = CVAR_INIT ("killingdead", "Off", CV_NETVAR, CV_OnOff, NULL); -consvar_t cv_netstat = {"netstat", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // show bandwidth statistics +consvar_t cv_netstat = CVAR_INIT ("netstat", "Off", 0, CV_OnOff, NULL); // show bandwidth statistics static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}}; -consvar_t cv_nettimeout = {"nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_nettimeout = CVAR_INIT ("nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange); static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}}; -consvar_t cv_jointimeout = {"jointimeout", "350", CV_CALL|CV_SAVE, jointimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_maxping = {"maxping", "0", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_jointimeout = CVAR_INIT ("jointimeout", "350", CV_CALL|CV_SAVE|CV_NETVAR, jointimeout_cons_t, JoinTimeout_OnChange); +consvar_t cv_maxping = CVAR_INIT ("maxping", "0", CV_SAVE|CV_NETVAR, CV_Unsigned, NULL); static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}}; -consvar_t cv_pingtimeout = {"pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_pingtimeout = CVAR_INIT ("pingtimeout", "10", CV_SAVE|CV_NETVAR, pingtimeout_cons_t, NULL); // show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping) static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}}; -consvar_t cv_showping = {"showping", "Warning", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_showping = CVAR_INIT ("showping", "Warning", CV_SAVE, showping_cons_t, NULL); // Intermission time Tails 04-19-2002 static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}}; -consvar_t cv_inttime = {"inttime", "10", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_inttime = CVAR_INIT ("inttime", "10", CV_SAVE|CV_NETVAR, inttime_cons_t, NULL); static CV_PossibleValue_t coopstarposts_cons_t[] = {{0, "Per-player"}, {1, "Shared"}, {2, "Teamwork"}, {0, NULL}}; -consvar_t cv_coopstarposts = {"coopstarposts", "Per-player", CV_NETVAR|CV_CALL, coopstarposts_cons_t, CoopStarposts_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_coopstarposts = CVAR_INIT ("coopstarposts", "Per-player", CV_SAVE|CV_NETVAR|CV_CALL, coopstarposts_cons_t, CoopStarposts_OnChange); static CV_PossibleValue_t cooplives_cons_t[] = {{0, "Infinite"}, {1, "Per-player"}, {2, "Avoid Game Over"}, {3, "Single pool"}, {0, NULL}}; -consvar_t cv_cooplives = {"cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cooplives = CVAR_INIT ("cooplives", "Avoid Game Over", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange); static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}}; -consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_advancemap = CVAR_INIT ("advancemap", "Next", CV_SAVE|CV_NETVAR, advancemap_cons_t, NULL); static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}}; -consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_playersforexit = CVAR_INIT ("playersforexit", "All", CV_SAVE|CV_NETVAR, playersforexit_cons_t, NULL); -consvar_t cv_exitmove = {"exitmove", "On", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_exitmove = CVAR_INIT ("exitmove", "On", CV_SAVE|CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange); -consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_runscripts = CVAR_INIT ("runscripts", "Yes", 0, CV_YesNo, NULL); -consvar_t cv_pause = {"pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mute = {"mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_pause = CVAR_INIT ("pausepermission", "Server", CV_SAVE|CV_NETVAR, pause_cons_t, NULL); +consvar_t cv_mute = CVAR_INIT ("mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange); -consvar_t cv_sleep = {"cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL, NULL, 0, 0, NULL}; +consvar_t cv_sleep = CVAR_INIT ("cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL); char timedemo_name[256]; boolean timedemo_csv; @@ -3248,97 +3241,130 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum) */ static void Command_Addfile(void) { - const char *fn, *p; - char buf[256]; - char *buf_p = buf; - INT32 i; - int musiconly; // W_VerifyNMUSlumps isn't boolean + size_t argc = COM_Argc(); // amount of arguments total + size_t curarg; // current argument index - if (COM_Argc() != 2) + const char *addedfiles[argc]; // list of filenames already processed + size_t numfilesadded = 0; // the amount of filenames processed + + if (argc < 2) { - CONS_Printf(M_GetText("addfile <wadfile.wad>: load wad file\n")); + CONS_Printf(M_GetText("addfile <filename.pk3/wad/lua/soc> [filename2...] [...]: Load add-ons\n")); return; } - else - fn = COM_Argv(1); - // Disallow non-printing characters and semicolons. - for (i = 0; fn[i] != '\0'; i++) - if (!isprint(fn[i]) || fn[i] == ';') - return; + // start at one to skip command name + for (curarg = 1; curarg < argc; curarg++) + { + const char *fn, *p; + char buf[256]; + char *buf_p = buf; + INT32 i; + size_t ii; + int musiconly; // W_VerifyNMUSlumps isn't boolean + boolean fileadded = false; - musiconly = W_VerifyNMUSlumps(fn); + fn = COM_Argv(curarg); - if (!musiconly) - { - // ... But only so long as they contain nothing more then music and sprites. - if (netgame && !(server || IsPlayerAdmin(consoleplayer))) + // For the amount of filenames previously processed... + for (ii = 0; ii < numfilesadded; ii++) { - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - return; + // If this is one of them, don't try to add it. + if (!strcmp(fn, addedfiles[ii])) + { + fileadded = true; + break; + } } - G_SetGameModified(multiplayer); - } - - // Add file on your client directly if it is trivial, or you aren't in a netgame. - if (!(netgame || multiplayer) || musiconly) - { - P_AddWadFile(fn); - return; - } - p = fn+strlen(fn); - while(--p >= fn) - if (*p == '\\' || *p == '/' || *p == ':') - break; - ++p; + // If we've added this one, skip to the next one. + if (fileadded) + { + CONS_Alert(CONS_WARNING, M_GetText("Already processed %s, skipping\n"), fn); + continue; + } - // check total packet size and no of files currently loaded - // See W_LoadWadFile in w_wad.c - if ((numwadfiles >= MAX_WADFILES) - || ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8))) - { - CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn); - return; - } + // Disallow non-printing characters and semicolons. + for (i = 0; fn[i] != '\0'; i++) + if (!isprint(fn[i]) || fn[i] == ';') + return; - WRITESTRINGN(buf_p,p,240); + musiconly = W_VerifyNMUSlumps(fn); - // calculate and check md5 - { - UINT8 md5sum[16]; -#ifdef NOMD5 - memset(md5sum,0,16); -#else - FILE *fhandle; + if (!musiconly) + { + // ... But only so long as they contain nothing more then music and sprites. + if (netgame && !(server || IsPlayerAdmin(consoleplayer))) + { + CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); + continue; + } + G_SetGameModified(multiplayer); + } - if ((fhandle = W_OpenWadFile(&fn, true)) != NULL) + // Add file on your client directly if it is trivial, or you aren't in a netgame. + if (!(netgame || multiplayer) || musiconly) { - tic_t t = I_GetTime(); - CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn); - md5_stream(fhandle, md5sum); - CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE); - fclose(fhandle); + P_AddWadFile(fn); + addedfiles[numfilesadded++] = fn; + continue; } - else // file not found + + p = fn+strlen(fn); + while(--p >= fn) + if (*p == '\\' || *p == '/' || *p == ':') + break; + ++p; + + // check total packet size and no of files currently loaded + // See W_LoadWadFile in w_wad.c + if ((numwadfiles >= MAX_WADFILES) + || ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8))) + { + CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn); return; + } + + WRITESTRINGN(buf_p,p,240); - for (i = 0; i < numwadfiles; i++) + // calculate and check md5 { - if (!memcmp(wadfiles[i]->md5sum, md5sum, 16)) + UINT8 md5sum[16]; +#ifdef NOMD5 + memset(md5sum,0,16); +#else + FILE *fhandle; + + if ((fhandle = W_OpenWadFile(&fn, true)) != NULL) { - CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn); - return; + tic_t t = I_GetTime(); + CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn); + md5_stream(fhandle, md5sum); + CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE); + fclose(fhandle); + } + else // file not found + continue; + + for (i = 0; i < numwadfiles; i++) + { + if (!memcmp(wadfiles[i]->md5sum, md5sum, 16)) + { + CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn); + continue; + } } - } #endif - WRITEMEM(buf_p, md5sum, 16); - } + WRITEMEM(buf_p, md5sum, 16); + } - if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file - SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf); - else - SendNetXCmd(XD_ADDFILE, buf, buf_p - buf); + addedfiles[numfilesadded++] = fn; + + if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file + SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf); + else + SendNetXCmd(XD_ADDFILE, buf, buf_p - buf); + } } static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) diff --git a/src/dehacked.c b/src/dehacked.c index 88a633976adab7d7cf4fa3a654e097008dbaf13a..c9a50e6d13a133f85a7e946965937f1360942898 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9517,6 +9517,7 @@ struct { {"RING_DIST",RING_DIST}, {"PUSHACCEL",PUSHACCEL}, {"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into. + {"MODVERSION",MODVERSION}, // or what version of the mod this is. {"CODEBASE",CODEBASE}, // or what release of SRB2 this is. {"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO {"NEWTICRATERATIO",NEWTICRATERATIO}, diff --git a/src/dummy/i_cdmus.c b/src/dummy/i_cdmus.c index fc35eb9cf0bec5ac8532c6ae6ec4f685592b51ab..94b8fa30ed150ca99e2e8d320d77c7322af39697 100644 --- a/src/dummy/i_cdmus.c +++ b/src/dummy/i_cdmus.c @@ -8,8 +8,8 @@ UINT8 cdaudio_started = 0; -consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cd_volume = CVAR_INIT ("cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL); +consvar_t cdUpdate = CVAR_INIT ("cd_update","1",CV_SAVE, NULL, NULL); void I_InitCD(void){} diff --git a/src/dummy/i_video.c b/src/dummy/i_video.c index 56ead3672ae8ded9510814b20c766061a5d1d668..2b0478220eac8119ec36dff4b0b8a05cf92158fc 100644 --- a/src/dummy/i_video.c +++ b/src/dummy/i_video.c @@ -8,7 +8,7 @@ boolean highcolor = false; boolean allow_fullscreen = false; -consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL); void I_StartupGraphics(void){} void I_ShutdownGraphics(void){} diff --git a/src/filesrch.c b/src/filesrch.c index 13d73b6f49845b5b693ff69080b2a779e1364b9d..cb53d07be958fe1ab7ad42ffac3efc0ee768e44f 100644 --- a/src/filesrch.c +++ b/src/filesrch.c @@ -312,18 +312,18 @@ static CV_PossibleValue_t addons_cons_t[] = {{0, "Default"}, #endif {3, "CUSTOM"}, {0, NULL}}; -consvar_t cv_addons_option = {"addons_option", "Default", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_addons_folder = {"addons_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_addons_option = CVAR_INIT ("addons_option", "Default", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange); +consvar_t cv_addons_folder = CVAR_INIT ("addons_folder", "", CV_SAVE, NULL, NULL); static CV_PossibleValue_t addons_md5_cons_t[] = {{0, "Name"}, {1, "Contents"}, {0, NULL}}; -consvar_t cv_addons_md5 = {"addons_md5", "Name", CV_SAVE, addons_md5_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_addons_md5 = CVAR_INIT ("addons_md5", "Name", CV_SAVE, addons_md5_cons_t, NULL); -consvar_t cv_addons_showall = {"addons_showall", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_addons_showall = CVAR_INIT ("addons_showall", "No", CV_SAVE, CV_YesNo, NULL); -consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_addons_search_case = CVAR_INIT ("addons_search_case", "No", CV_SAVE, CV_YesNo, NULL); static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}}; -consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_addons_search_type = CVAR_INIT ("addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL); char menupath[1024]; size_t menupathindex[menudepth]; diff --git a/src/g_demo.c b/src/g_demo.c index a2a9cb907b2dafd99a5a64c21143cd7213874d07..e45f23b62446d280883f6d36816214dab696a381 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -94,7 +94,7 @@ demoghost *ghosts = NULL; // DEMO RECORDING // -#define DEMOVERSION 0x000d +#define DEMOVERSION 0x000e #define DEMOHEADER "\xF0" "SRB2Replay" "\x0F" #define DF_GHOST 0x01 // This demo contains ghost data too! @@ -345,32 +345,29 @@ void G_WriteGhostTic(mobj_t *ghost) else { // For moving normally: - // Store one full byte of movement, plus one byte of fractional movement. - INT16 momx = (INT16)((ghost->x-oldghost.x)>>8); - INT16 momy = (INT16)((ghost->y-oldghost.y)>>8); + fixed_t momx = ghost->x-oldghost.x; + fixed_t momy = ghost->y-oldghost.y; if (momx != oldghost.momx || momy != oldghost.momy) { oldghost.momx = momx; oldghost.momy = momy; ziptic |= GZT_MOMXY; - WRITEINT16(demo_p,momx); - WRITEINT16(demo_p,momy); + WRITEFIXED(demo_p,momx); + WRITEFIXED(demo_p,momy); } - momx = (INT16)((ghost->z-oldghost.z)>>8); + momx = ghost->z-oldghost.z; if (momx != oldghost.momz) { oldghost.momz = momx; ziptic |= GZT_MOMZ; - WRITEINT16(demo_p,momx); + WRITEFIXED(demo_p,momx); } // This SHOULD set oldghost.x/y/z to match ghost->x/y/z - // but it keeps the fractional loss of one byte, - // so it will hopefully be made up for in future tics. - oldghost.x += oldghost.momx<<8; - oldghost.y += oldghost.momy<<8; - oldghost.z += oldghost.momz<<8; + oldghost.x += oldghost.momx; + oldghost.y += oldghost.momy; + oldghost.z += oldghost.momz; } #undef MAXMOM @@ -464,7 +461,7 @@ void G_WriteGhostTic(mobj_t *ghost) if (ghost->player && ghost->player->followmobj && !(ghost->player->followmobj->sprite == SPR_NULL || (ghost->player->followmobj->flags2 & MF2_DONTDRAW))) // bloats tails runs but what can ya do { - INT16 temp; + fixed_t temp; UINT8 *followtic_p = demo_p++; UINT8 followtic = 0; @@ -492,12 +489,12 @@ void G_WriteGhostTic(mobj_t *ghost) WRITEFIXED(demo_p,ghost->player->followmobj->scale); } - temp = (INT16)((ghost->player->followmobj->x-ghost->x)>>8); - WRITEINT16(demo_p,temp); - temp = (INT16)((ghost->player->followmobj->y-ghost->y)>>8); - WRITEINT16(demo_p,temp); - temp = (INT16)((ghost->player->followmobj->z-ghost->z)>>8); - WRITEINT16(demo_p,temp); + temp = ghost->player->followmobj->x-ghost->x; + WRITEFIXED(demo_p,temp); + temp = ghost->player->followmobj->y-ghost->y; + WRITEFIXED(demo_p,temp); + temp = ghost->player->followmobj->z-ghost->z; + WRITEFIXED(demo_p,temp); if (followtic & FZT_SKIN) WRITEUINT8(demo_p,ghost->player->followmobj->sprite2); WRITEUINT16(demo_p,ghost->player->followmobj->sprite); @@ -547,11 +544,11 @@ void G_ConsGhostTic(void) { if (ziptic & GZT_MOMXY) { - oldghost.momx = READINT16(demo_p)<<8; - oldghost.momy = READINT16(demo_p)<<8; + oldghost.momx = (demoversion < 0x000e) ? READINT16(demo_p)<<8 : READFIXED(demo_p); + oldghost.momy = (demoversion < 0x000e) ? READINT16(demo_p)<<8 : READFIXED(demo_p); } if (ziptic & GZT_MOMZ) - oldghost.momz = READINT16(demo_p)<<8; + oldghost.momz = (demoversion < 0x000e) ? READINT16(demo_p)<<8 : READFIXED(demo_p); oldghost.x += oldghost.momx; oldghost.y += oldghost.momy; oldghost.z += oldghost.momz; @@ -627,9 +624,8 @@ void G_ConsGhostTic(void) } if (followtic & FZT_SCALE) demo_p += sizeof(fixed_t); - demo_p += sizeof(INT16); - demo_p += sizeof(INT16); - demo_p += sizeof(INT16); + // momx, momy and momz + demo_p += (demoversion < 0x000e) ? sizeof(UINT16) * 3 : sizeof(fixed_t) * 3; if (followtic & FZT_SKIN) demo_p++; demo_p += sizeof(UINT16); @@ -697,11 +693,11 @@ void G_GhostTicker(void) { if (ziptic & GZT_MOMXY) { - g->oldmo.momx = READINT16(g->p)<<8; - g->oldmo.momy = READINT16(g->p)<<8; + g->oldmo.momx = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p); + g->oldmo.momy = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p); } if (ziptic & GZT_MOMZ) - g->oldmo.momz = READINT16(g->p)<<8; + g->oldmo.momz = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p); g->oldmo.x += g->oldmo.momx; g->oldmo.y += g->oldmo.momy; g->oldmo.z += g->oldmo.momz; @@ -905,11 +901,11 @@ void G_GhostTicker(void) P_SetScale(follow, follow->destscale); P_UnsetThingPosition(follow); - temp = READINT16(g->p)<<8; + temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p); follow->x = g->mo->x + temp; - temp = READINT16(g->p)<<8; + temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p); follow->y = g->mo->y + temp; - temp = READINT16(g->p)<<8; + temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p); follow->z = g->mo->z + temp; P_SetThingPosition(follow); if (followtic & FZT_SKIN) @@ -1010,11 +1006,11 @@ void G_ReadMetalTic(mobj_t *metal) { if (ziptic & GZT_MOMXY) { - oldmetal.momx = READINT16(metal_p)<<8; - oldmetal.momy = READINT16(metal_p)<<8; + oldmetal.momx = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p); + oldmetal.momy = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p); } if (ziptic & GZT_MOMZ) - oldmetal.momz = READINT16(metal_p)<<8; + oldmetal.momz = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p); oldmetal.x += oldmetal.momx; oldmetal.y += oldmetal.momy; oldmetal.z += oldmetal.momz; @@ -1149,11 +1145,11 @@ void G_ReadMetalTic(mobj_t *metal) P_SetScale(follow, follow->destscale); P_UnsetThingPosition(follow); - temp = READINT16(metal_p)<<8; + temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p); follow->x = metal->x + temp; - temp = READINT16(metal_p)<<8; + temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p); follow->y = metal->y + temp; - temp = READINT16(metal_p)<<8; + temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p); follow->z = metal->z + temp; P_SetThingPosition(follow); if (followtic & FZT_SKIN) @@ -1213,32 +1209,30 @@ void G_WriteMetalTic(mobj_t *metal) else { // For moving normally: - // Store one full byte of movement, plus one byte of fractional movement. - INT16 momx = (INT16)((metal->x-oldmetal.x)>>8); - INT16 momy = (INT16)((metal->y-oldmetal.y)>>8); + // Store movement as a fixed value + fixed_t momx = metal->x-oldmetal.x; + fixed_t momy = metal->y-oldmetal.y; if (momx != oldmetal.momx || momy != oldmetal.momy) { oldmetal.momx = momx; oldmetal.momy = momy; ziptic |= GZT_MOMXY; - WRITEINT16(demo_p,momx); - WRITEINT16(demo_p,momy); + WRITEFIXED(demo_p,momx); + WRITEFIXED(demo_p,momy); } - momx = (INT16)((metal->z-oldmetal.z)>>8); + momx = metal->z-oldmetal.z; if (momx != oldmetal.momz) { oldmetal.momz = momx; ziptic |= GZT_MOMZ; - WRITEINT16(demo_p,momx); + WRITEFIXED(demo_p,momx); } // This SHOULD set oldmetal.x/y/z to match metal->x/y/z - // but it keeps the fractional loss of one byte, - // so it will hopefully be made up for in future tics. - oldmetal.x += oldmetal.momx<<8; - oldmetal.y += oldmetal.momy<<8; - oldmetal.z += oldmetal.momz<<8; + oldmetal.x += oldmetal.momx; + oldmetal.y += oldmetal.momy; + oldmetal.z += oldmetal.momz; } #undef MAXMOM @@ -1307,7 +1301,7 @@ void G_WriteMetalTic(mobj_t *metal) if (metal->player && metal->player->followmobj && !(metal->player->followmobj->sprite == SPR_NULL || (metal->player->followmobj->flags2 & MF2_DONTDRAW))) { - INT16 temp; + fixed_t temp; UINT8 *followtic_p = demo_p++; UINT8 followtic = 0; @@ -1335,12 +1329,12 @@ void G_WriteMetalTic(mobj_t *metal) WRITEFIXED(demo_p,metal->player->followmobj->scale); } - temp = (INT16)((metal->player->followmobj->x-metal->x)>>8); - WRITEINT16(demo_p,temp); - temp = (INT16)((metal->player->followmobj->y-metal->y)>>8); - WRITEINT16(demo_p,temp); - temp = (INT16)((metal->player->followmobj->z-metal->z)>>8); - WRITEINT16(demo_p,temp); + temp = metal->player->followmobj->x-metal->x; + WRITEFIXED(demo_p,temp); + temp = metal->player->followmobj->y-metal->y; + WRITEFIXED(demo_p,temp); + temp = metal->player->followmobj->z-metal->z; + WRITEFIXED(demo_p,temp); if (followtic & FZT_SKIN) WRITEUINT8(demo_p,metal->player->followmobj->sprite2); WRITEUINT16(demo_p,metal->player->followmobj->sprite); @@ -1818,6 +1812,7 @@ void G_DoPlayDemo(char *defdemoname) demoversion = READUINT16(demo_p); switch(demoversion) { + case 0x000d: case DEMOVERSION: // latest always supported cnamelen = MAXCOLORNAME; break; @@ -2072,6 +2067,7 @@ void G_AddGhost(char *defdemoname) ghostversion = READUINT16(p); switch(ghostversion) { + case 0x000d: case DEMOVERSION: // latest always supported cnamelen = MAXCOLORNAME; break; @@ -2323,6 +2319,7 @@ void G_DoPlayMetal(void) switch(metalversion) { case DEMOVERSION: // latest always supported + case 0x000d: // There are checks wheter the momentum is from older demo versions or not case 0x000c: // all that changed between then and now was longer color name break; // too old, cannot support. diff --git a/src/g_game.c b/src/g_game.c index ed39124e6ecd240fe8e48d227fb85bd43118e40b..1ea7cd0809a4cfdf59242812421636b79cfc6bb9 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -297,100 +297,100 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"}, // don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler. // it automatically becomes compact with 20+ players, but if you like it, I guess you can turn that on! -consvar_t cv_compactscoreboard= {"compactscoreboard", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_compactscoreboard= CVAR_INIT ("compactscoreboard", "Off", CV_SAVE, CV_OnOff, NULL); // chat timer thingy static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NULL}}; -consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_chattime = CVAR_INIT ("chattime", "8", CV_SAVE, chattime_cons_t, NULL); // chatwidth static CV_PossibleValue_t chatwidth_cons_t[] = {{64, "MIN"}, {300, "MAX"}, {0, NULL}}; -consvar_t cv_chatwidth = {"chatwidth", "150", CV_SAVE, chatwidth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_chatwidth = CVAR_INIT ("chatwidth", "150", CV_SAVE, chatwidth_cons_t, NULL); // chatheight static CV_PossibleValue_t chatheight_cons_t[] = {{6, "MIN"}, {22, "MAX"}, {0, NULL}}; -consvar_t cv_chatheight= {"chatheight", "8", CV_SAVE, chatheight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_chatheight= CVAR_INIT ("chatheight", "8", CV_SAVE, chatheight_cons_t, NULL); // chat notifications (do you want to hear beeps? I'd understand if you didn't.) -consvar_t cv_chatnotifications= {"chatnotifications", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_chatnotifications= CVAR_INIT ("chatnotifications", "On", CV_SAVE, CV_OnOff, NULL); // chat spam protection (why would you want to disable that???) -consvar_t cv_chatspamprotection= {"chatspamprotection", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_chatspamprotection= CVAR_INIT ("chatspamprotection", "On", CV_SAVE, CV_OnOff, NULL); // minichat text background -consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_chatbacktint = CVAR_INIT ("chatbacktint", "On", CV_SAVE, CV_OnOff, NULL); // old shit console chat. (mostly exists for stuff like terminal, not because I cared if anyone liked the old chat.) static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}}; -consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_consolechat = CVAR_INIT ("chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL); // Pause game upon window losing focus -consvar_t cv_pauseifunfocused = {"pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; - -consvar_t cv_crosshair = {"crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_crosshair2 = {"crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_invertmouse = {"invertmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_alwaysfreelook = {"alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_invertmouse2 = {"invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_chasefreelook = {"chasemlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_chasefreelook2 = {"chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mousemove = {"mousemove", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_pauseifunfocused = CVAR_INIT ("pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL); + +consvar_t cv_crosshair = CVAR_INIT ("crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL); +consvar_t cv_crosshair2 = CVAR_INIT ("crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL); +consvar_t cv_invertmouse = CVAR_INIT ("invertmouse", "Off", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_alwaysfreelook = CVAR_INIT ("alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_invertmouse2 = CVAR_INIT ("invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_alwaysfreelook2 = CVAR_INIT ("alwaysmlook2", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_chasefreelook = CVAR_INIT ("chasemlook", "Off", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_chasefreelook2 = CVAR_INIT ("chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_mousemove = CVAR_INIT ("mousemove", "Off", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_mousemove2 = CVAR_INIT ("mousemove2", "Off", CV_SAVE, CV_OnOff, NULL); // previously "analog", "analog2", "useranalog", and "useranalog2", invalidating 2.1-era copies of config.cfg // changed because it'd be nice to see people try out our actually good controls with gamepads now autobrake exists consvar_t cv_analog[2] = { - {"sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL}, - {"sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL} + CVAR_INIT ("sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange), + CVAR_INIT ("sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange), }; consvar_t cv_useranalog[2] = { - {"configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL}, - {"configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL} + CVAR_INIT ("configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange), + CVAR_INIT ("configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange), }; // deez New User eXperiences static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {2, "Simple Locked"}, {0, NULL}}; consvar_t cv_directionchar[2] = { - {"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL}, - {"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL} + CVAR_INIT ("directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange), + CVAR_INIT ("directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange), }; -consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_autobrake = CVAR_INIT ("autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange); +consvar_t cv_autobrake2 = CVAR_INIT ("autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange); // hi here's some new controls static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}}; consvar_t cv_cam_shiftfacing[2] = { - {"cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + CVAR_INIT ("cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), }; consvar_t cv_cam_turnfacing[2] = { - {"cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + CVAR_INIT ("cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam2_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), }; consvar_t cv_cam_turnfacingability[2] = { - {"cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + CVAR_INIT ("cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), }; consvar_t cv_cam_turnfacingspindash[2] = { - {"cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + CVAR_INIT ("cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), }; consvar_t cv_cam_turnfacinginput[2] = { - {"cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + CVAR_INIT ("cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), + CVAR_INIT ("cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL), }; static CV_PossibleValue_t centertoggle_cons_t[] = {{0, "Hold"}, {1, "Toggle"}, {2, "Sticky Hold"}, {0, NULL}}; consvar_t cv_cam_centertoggle[2] = { - {"cam_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + CVAR_INIT ("cam_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL), + CVAR_INIT ("cam2_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL), }; static CV_PossibleValue_t lockedinput_cons_t[] = {{0, "Strafe"}, {1, "Turn"}, {0, NULL}}; consvar_t cv_cam_lockedinput[2] = { - {"cam_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + CVAR_INIT ("cam_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL), + CVAR_INIT ("cam2_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL), }; static CV_PossibleValue_t lockedassist_cons_t[] = { @@ -402,8 +402,8 @@ static CV_PossibleValue_t lockedassist_cons_t[] = { {0, NULL} }; consvar_t cv_cam_lockonboss[2] = { - {"cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + CVAR_INIT ("cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL), + CVAR_INIT ("cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL), }; typedef enum @@ -422,27 +422,27 @@ typedef enum AXISFIRENORMAL, } axis_input_e; -consvar_t cv_turnaxis = {"joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_moveaxis = {"joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_sideaxis = {"joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_deadzone = {"joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_digitaldeadzone = {"joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; - -consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_moveaxis2 = {"joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_sideaxis2 = {"joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_deadzone2 = {"joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_digitaldeadzone2 = {"joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL); +consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL); + +consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL); +consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL); +consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL); #ifdef SEENAMES player_t *seenplayer; // player we're aiming at right now @@ -1677,6 +1677,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) } } + // Note: Lat originally made the PlayerCmd hook for SRB2 Kart so credit goes to him. + if (gamestate == GS_LEVEL) + LUAh_PlayerCmd(player, cmd); + //Reset away view if a command is given. if (ssplayer == 1 && (cmd->forwardmove || cmd->sidemove || cmd->buttons) && displayplayer != consoleplayer) @@ -2015,7 +2019,7 @@ boolean G_Responder(event_t *ev) if (F_CreditResponder(ev)) { // Skip credits for everyone - if (! serverrunning)/* hahahahahaha */ + if (! netgame) F_StartGameEvaluation(); else if (server || IsPlayerAdmin(consoleplayer)) SendNetXCmd(XD_EXITLEVEL, NULL, 0); @@ -3514,7 +3518,7 @@ INT32 G_GetGametypeByName(const char *gametypestr) // boolean G_IsSpecialStage(INT32 mapnum) { - if (gametype != GT_COOP || modeattacking == ATTACKING_RECORD) + if (modeattacking == ATTACKING_RECORD) return false; if (mapnum >= sstage_start && mapnum <= sstage_end) return true; diff --git a/src/g_input.c b/src/g_input.c index 1cf6990c92dd1b3b3c938aa64e84e66bc15cb619..d3c21e774c4359d4f2433379dcbbe6e7fdc79436 100644 --- a/src/g_input.c +++ b/src/g_input.c @@ -25,11 +25,11 @@ static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"}, {0, NULL}}; // mouse values are used once -consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mousesens2 = {"mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mouseysens2 = {"mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mousesens = CVAR_INIT ("mousesens", "20", CV_SAVE, mousesens_cons_t, NULL); +consvar_t cv_mousesens2 = CVAR_INIT ("mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL); +consvar_t cv_mouseysens = CVAR_INIT ("mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL); +consvar_t cv_mouseysens2 = CVAR_INIT ("mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL); +consvar_t cv_controlperkey = CVAR_INIT ("controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL); INT32 mousex, mousey; INT32 mlooky; // like mousey but with a custom sensitivity for mlook diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 60ec669e41acc65cf9d174a95b5fe515267453a3..f3c313d8d0c14f350d14dcb0c625261be9a521b1 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1958,7 +1958,7 @@ static cliprange_t * hw_newend; static cliprange_t gl_solidsegs[MAXSEGS]; // needs fix: walls are incorrectly clipped one column less -static consvar_t cv_glclipwalls = {"gr_clipwalls", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cv_glclipwalls = CVAR_INIT ("gr_clipwalls", "Off", 0, CV_OnOff, NULL); static void printsolidsegs(void) { @@ -6010,35 +6010,33 @@ static CV_PossibleValue_t glfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSA {0, NULL}}; CV_PossibleValue_t glanisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NULL}}; -consvar_t cv_glshaders = {"gr_shaders", "On", CV_SAVE, glshaders_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glallowshaders = {"gr_allowshaders", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_fovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_glshaders = CVAR_INIT ("gr_shaders", "On", CV_SAVE, glshaders_cons_t, NULL); +consvar_t cv_glallowshaders = CVAR_INIT ("gr_allowshaders", "On", CV_NETVAR, CV_OnOff, NULL); +consvar_t cv_fovchange = CVAR_INIT ("gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL); #ifdef ALAM_LIGHTING -consvar_t cv_gldynamiclighting = {"gr_dynamiclighting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glstaticlighting = {"gr_staticlighting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glcoronas = {"gr_coronas", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glcoronasize = {"gr_coronasize", "1", CV_SAVE|CV_FLOAT, 0, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_gldynamiclighting = CVAR_INIT ("gr_dynamiclighting", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_glstaticlighting = CVAR_INIT ("gr_staticlighting", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_glcoronas = CVAR_INIT ("gr_coronas", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_glcoronasize = CVAR_INIT ("gr_coronasize", "1", CV_SAVE|CV_FLOAT, 0, NULL); #endif -consvar_t cv_glmodels = {"gr_models", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glmodelinterpolation = {"gr_modelinterpolation", "Sometimes", CV_SAVE, glmodelinterpolation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glmodellighting = {"gr_modellighting", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_glmodels = CVAR_INIT ("gr_models", "Off", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_glmodelinterpolation = CVAR_INIT ("gr_modelinterpolation", "Sometimes", CV_SAVE, glmodelinterpolation_cons_t, NULL); +consvar_t cv_glmodellighting = CVAR_INIT ("gr_modellighting", "Off", CV_SAVE, CV_OnOff, NULL); -consvar_t cv_glshearing = {"gr_shearing", "Off", CV_SAVE, glshearing_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glskydome = {"gr_skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glfakecontrast = {"gr_fakecontrast", "Smooth", CV_SAVE, glfakecontrast_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glslopecontrast = {"gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_glshearing = CVAR_INIT ("gr_shearing", "Off", CV_SAVE, glshearing_cons_t, NULL); +consvar_t cv_glspritebillboarding = CVAR_INIT ("gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_glskydome = CVAR_INIT ("gr_skydome", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_glfakecontrast = CVAR_INIT ("gr_fakecontrast", "Smooth", CV_SAVE, glfakecontrast_cons_t, NULL); +consvar_t cv_glslopecontrast = CVAR_INIT ("gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NULL); -consvar_t cv_glfiltermode = {"gr_filtermode", "Nearest", CV_SAVE|CV_CALL, glfiltermode_cons_t, - CV_glfiltermode_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_glanisotropicmode = {"gr_anisotropicmode", "1", CV_CALL, glanisotropicmode_cons_t, - CV_glanisotropic_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_glfiltermode = CVAR_INIT ("gr_filtermode", "Nearest", CV_SAVE|CV_CALL, glfiltermode_cons_t, CV_glfiltermode_OnChange); +consvar_t cv_glanisotropicmode = CVAR_INIT ("gr_anisotropicmode", "1", CV_CALL, glanisotropicmode_cons_t, CV_glanisotropic_OnChange); -consvar_t cv_glsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_glsolvetjoin = CVAR_INIT ("gr_solvetjoin", "On", 0, CV_OnOff, NULL); -consvar_t cv_glbatching = {"gr_batching", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_glbatching = CVAR_INIT ("gr_batching", "On", 0, CV_OnOff, NULL); static void CV_glfiltermode_OnChange(void) { diff --git a/src/http-mserv.c b/src/http-mserv.c index a7682718418014f6f52b46813cb0a91d2f500c3d..7c7d04495cd8f5641bd7c6f236c47bd0eb344c64 100644 --- a/src/http-mserv.c +++ b/src/http-mserv.c @@ -36,20 +36,23 @@ Documentation available here. static void MasterServer_Debug_OnChange (void); -consvar_t cv_masterserver_timeout = { - "masterserver_timeout", "5", CV_SAVE, CV_Unsigned, - NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */ -}; - -consvar_t cv_masterserver_debug = { +consvar_t cv_masterserver_timeout = CVAR_INIT +( + "masterserver_timeout", "5", CV_SAVE, CV_Unsigned, + NULL +); + +consvar_t cv_masterserver_debug = CVAR_INIT +( "masterserver_debug", "Off", CV_SAVE|CV_CALL, CV_OnOff, - MasterServer_Debug_OnChange, 0, NULL, NULL, 0, 0, NULL/* C90 moment */ -}; - -consvar_t cv_masterserver_token = { - "masterserver_token", "", CV_SAVE, NULL, - NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */ -}; + MasterServer_Debug_OnChange +); + +consvar_t cv_masterserver_token = CVAR_INIT +( + "masterserver_token", "", CV_SAVE, NULL, + NULL +); #ifdef MASTERSERVER diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 6b25e32ea5e1746536b31111cf9eea749d42c453..e753c5af3ef833ee694a8060e5a45ff64f2e06b1 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -32,9 +32,12 @@ #include "lua_script.h" #include "lua_libs.h" #include "lua_hud.h" // hud_running errors +#include "lua_hook.h" // hook_cmd_running errors #define NOHUD if (hud_running)\ -return luaL_error(L, "HUD rendering code should not call this function!"); +return luaL_error(L, "HUD rendering code should not call this function!");\ +else if (hook_cmd_running)\ +return luaL_error(L, "CMD building code should not call this function!"); boolean luaL_checkboolean(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TBOOLEAN); @@ -910,44 +913,52 @@ static int lib_pMaceRotate(lua_State *L) static int lib_pRailThinker(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + mobj_t *ptmthing = tmthing; NOHUD INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_RailThinker(mobj)); + P_SetTarget(&tmthing, ptmthing); return 1; } static int lib_pXYMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + mobj_t *ptmthing = tmthing; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_XYMovement(actor); + P_SetTarget(&tmthing, ptmthing); return 0; } static int lib_pRingXYMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + mobj_t *ptmthing = tmthing; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_RingXYMovement(actor); + P_SetTarget(&tmthing, ptmthing); return 0; } static int lib_pSceneryXYMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + mobj_t *ptmthing = tmthing; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_SceneryXYMovement(actor); + P_SetTarget(&tmthing, ptmthing); return 0; } @@ -959,6 +970,7 @@ static int lib_pZMovement(lua_State *L) if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_ZMovement(actor)); + P_CheckPosition(actor, actor->x, actor->y); return 1; } @@ -970,6 +982,7 @@ static int lib_pRingZMovement(lua_State *L) if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_RingZMovement(actor); + P_CheckPosition(actor, actor->x, actor->y); return 0; } @@ -981,6 +994,7 @@ static int lib_pSceneryZMovement(lua_State *L) if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_SceneryZMovement(actor)); + P_CheckPosition(actor, actor->x, actor->y); return 1; } @@ -992,6 +1006,7 @@ static int lib_pPlayerZMovement(lua_State *L) if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_PlayerZMovement(actor); + P_CheckPosition(actor, actor->x, actor->y); return 0; } @@ -1715,6 +1730,18 @@ static int lib_pFloorzAtPos(lua_State *L) return 1; } +static int lib_pCeilingzAtPos(lua_State *L) +{ + fixed_t x = luaL_checkfixed(L, 1); + fixed_t y = luaL_checkfixed(L, 2); + fixed_t z = luaL_checkfixed(L, 3); + fixed_t height = luaL_checkfixed(L, 4); + //HUDSAFE + INLEVEL + lua_pushfixed(L, P_CeilingzAtPos(x, y, z, height)); + return 1; +} + static int lib_pDoSpring(lua_State *L) { mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); @@ -2586,30 +2613,56 @@ static int lib_rGetNameByColor(lua_State *L) // S_SOUND //////////// +static int GetValidSoundOrigin(lua_State *L, void **origin) +{ + const char *type; + + lua_settop(L, 1); + type = GetUserdataUType(L); + + if (fasticmp(type, "mobj_t")) + { + *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + if (!(*origin)) + return LUA_ErrInvalid(L, "mobj_t"); + return 1; + } + else if (fasticmp(type, "sector_t")) + { + *origin = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); + if (!(*origin)) + return LUA_ErrInvalid(L, "sector_t"); + + *origin = &((sector_t *)(*origin))->soundorg; + return 1; + } + + return LUA_ErrInvalid(L, "mobj_t/sector_t"); +} + static int lib_sStartSound(lua_State *L) { - const void *origin = NULL; + void *origin = NULL; sfxenum_t sound_id = luaL_checkinteger(L, 2); player_t *player = NULL; //NOHUD + if (sound_id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); - if (!lua_isnil(L, 1)) - { - origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); - if (!origin) - return LUA_ErrInvalid(L, "mobj_t"); - } + if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } + if (!lua_isnil(L, 1)) + if (!GetValidSoundOrigin(L, &origin)) + return 0; if (!player || P_IsLocalPlayer(player)) { - if (hud_running) - origin = NULL; // HUD rendering startsound shouldn't have an origin, just remove it instead of having a retarded error. + if (hud_running || hook_cmd_running) + origin = NULL; // HUD rendering and CMD building startsound shouldn't have an origin, just remove it instead of having a retarded error. S_StartSound(origin, sound_id); } @@ -2618,18 +2671,12 @@ static int lib_sStartSound(lua_State *L) static int lib_sStartSoundAtVolume(lua_State *L) { - const void *origin = NULL; + void *origin = NULL; sfxenum_t sound_id = luaL_checkinteger(L, 2); INT32 volume = (INT32)luaL_checkinteger(L, 3); player_t *player = NULL; //NOHUD - if (!lua_isnil(L, 1)) - { - origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); - if (!origin) - return LUA_ErrInvalid(L, "mobj_t"); - } if (sound_id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); if (!lua_isnone(L, 4) && lua_isuserdata(L, 4)) @@ -2638,30 +2685,37 @@ static int lib_sStartSoundAtVolume(lua_State *L) if (!player) return LUA_ErrInvalid(L, "player_t"); } + if (!lua_isnil(L, 1)) + if (!GetValidSoundOrigin(L, &origin)) + return LUA_ErrInvalid(L, "mobj_t/sector_t"); + if (!player || P_IsLocalPlayer(player)) - S_StartSoundAtVolume(origin, sound_id, volume); + S_StartSoundAtVolume(origin, sound_id, volume); return 0; } static int lib_sStopSound(lua_State *L) { - void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + void *origin = NULL; //NOHUD - if (!origin) - return LUA_ErrInvalid(L, "mobj_t"); + if (!GetValidSoundOrigin(L, &origin)) + return LUA_ErrInvalid(L, "mobj_t/sector_t"); + S_StopSound(origin); return 0; } static int lib_sStopSoundByID(lua_State *L) { - void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + void *origin = NULL; sfxenum_t sound_id = luaL_checkinteger(L, 2); //NOHUD - if (!origin) - return LUA_ErrInvalid(L, "mobj_t"); + if (sound_id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); + if (!lua_isnil(L, 1)) + if (!GetValidSoundOrigin(L, &origin)) + return LUA_ErrInvalid(L, "mobj_t/sector_t"); S_StopSoundByID(origin, sound_id); return 0; @@ -2887,11 +2941,12 @@ static int lib_sSetMusicPosition(lua_State *L) static int lib_sOriginPlaying(lua_State *L) { - void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + void *origin = NULL; //NOHUD INLEVEL - if (!origin) - return LUA_ErrInvalid(L, "mobj_t"); + if (!GetValidSoundOrigin(L, &origin)) + return LUA_ErrInvalid(L, "mobj_t/sector_t"); + lua_pushboolean(L, S_OriginPlaying(origin)); return 1; } @@ -2908,14 +2963,15 @@ static int lib_sIdPlaying(lua_State *L) static int lib_sSoundPlaying(lua_State *L) { - void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + void *origin = NULL; sfxenum_t id = luaL_checkinteger(L, 2); //NOHUD INLEVEL - if (!origin) - return LUA_ErrInvalid(L, "mobj_t"); if (id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1); + if (!GetValidSoundOrigin(L, &origin)) + return LUA_ErrInvalid(L, "mobj_t/sector_t"); + lua_pushboolean(L, S_SoundPlaying(origin, id)); return 1; } @@ -3560,6 +3616,7 @@ static luaL_Reg lib[] = { {"P_CheckHoopPosition",lib_pCheckHoopPosition}, {"P_RadiusAttack",lib_pRadiusAttack}, {"P_FloorzAtPos",lib_pFloorzAtPos}, + {"P_CeilingzAtPos",lib_pCeilingzAtPos}, {"P_DoSpring",lib_pDoSpring}, // p_inter diff --git a/src/lua_hook.h b/src/lua_hook.h index 48f6cab32c51ceb695d325b47196341033d0a6a7..47850812f059c5825e3f53428c4bbecda4e7a5ef 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -59,11 +59,14 @@ enum hook { hook_PlayerThink, hook_ShouldJingleContinue, hook_GameQuit, + hook_PlayerCmd, hook_MAX // last hook }; extern const char *const hookNames[]; +extern boolean hook_cmd_running; + void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load) void LUAh_MapLoad(void); // Hook for map load void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer @@ -113,4 +116,5 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_ #endif #define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing -void LUAh_GameQuit(void); // Hook for game quitting \ No newline at end of file +void LUAh_GameQuit(void); // Hook for game quitting +boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart) diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index ebf6f9deb2c5f72b87faf3cbb98d6cdfaa4aea7a..8840c81a008def5c46fc9a6a0944392b7fa07f18 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -71,6 +71,7 @@ const char *const hookNames[hook_MAX+1] = { "PlayerThink", "ShouldJingleContinue", "GameQuit", + "PlayerCmd", NULL }; @@ -1793,6 +1794,49 @@ void LUAh_GameQuit(void) hookp->error = true; } } - + lua_pop(gL, 1); // Pop error handler } + +// Hook for building player's ticcmd struct (Ported from SRB2Kart) +boolean hook_cmd_running = false; +boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd) +{ + hook_p hookp; + boolean hooked = false; + if (!gL || !(hooksAvailable[hook_PlayerCmd/8] & (1<<(hook_PlayerCmd%8)))) + return false; + + lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); + + hook_cmd_running = true; + for (hookp = roothook; hookp; hookp = hookp->next) + { + if (hookp->type != hook_PlayerCmd) + continue; + + if (lua_gettop(gL) == 1) + { + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, cmd, META_TICCMD); + } + PushHook(gL, hookp); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 1)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (lua_toboolean(gL, -1)) + hooked = true; + lua_pop(gL, 1); + } + + lua_settop(gL, 0); + hook_cmd_running = false; + return hooked; +} diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index 4aa70574b3802b62b22cbc4772fb11aa216cdd61..6b87dc93034060d5af15ff1d7a5687cb3fcb8b12 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -992,6 +992,19 @@ static int libd_getColormap(lua_State *L) return 1; } +static int libd_getStringColormap(lua_State *L) +{ + INT32 flags = luaL_checkinteger(L, 1); + UINT8* colormap = NULL; + HUDONLY + colormap = V_GetStringColormap(flags & V_CHARCOLORMASK); + if (colormap) { + LUA_PushUserdata(L, colormap, META_COLORMAP); // push as META_COLORMAP userdata, specifically for patches to use! + return 1; + } + return 0; +} + static int libd_fadeScreen(lua_State *L) { UINT16 color = luaL_checkinteger(L, 1); @@ -1142,6 +1155,7 @@ static luaL_Reg lib_draw[] = { {"getSpritePatch", libd_getSpritePatch}, {"getSprite2Patch", libd_getSprite2Patch}, {"getColormap", libd_getColormap}, + {"getStringColormap", libd_getStringColormap}, // drawing {"draw", libd_draw}, {"drawScaled", libd_drawScaled}, diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 9a6153bb32d8ce93d5d6712b64056c3fa7287067..5e5a1dbc4029ba27f338c525340570e2b9141c7a 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -25,6 +25,7 @@ #include "lua_script.h" #include "lua_libs.h" #include "lua_hud.h" // hud_running errors +#include "lua_hook.h" // hook_cmd_running errors extern CV_PossibleValue_t Color_cons_t[]; extern UINT8 skincolor_modified[]; @@ -165,6 +166,8 @@ static int lib_setSpr2default(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter spr2defaults[] in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter spr2defaults[] in CMD building code!"); // todo: maybe allow setting below first freeslot..? step 1 is toggling this, step 2 is testing to see whether it's net-safe #ifdef SETALLSPR2DEFAULTS @@ -371,6 +374,8 @@ static int lib_setSpriteInfo(lua_State *L) return luaL_error(L, "Do not alter spriteinfo_t from within a hook or coroutine!"); if (hud_running) return luaL_error(L, "Do not alter spriteinfo_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter spriteinfo_t in CMD building code!"); lua_remove(L, 1); { @@ -455,6 +460,8 @@ static int spriteinfo_set(lua_State *L) return luaL_error(L, "Do not alter spriteinfo_t from within a hook or coroutine!"); if (hud_running) return luaL_error(L, "Do not alter spriteinfo_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter spriteinfo_t in CMD building code!"); I_Assert(sprinfo != NULL); @@ -533,6 +540,8 @@ static int pivotlist_set(lua_State *L) return luaL_error(L, "Do not alter spriteframepivot_t from within a hook or coroutine!"); if (hud_running) return luaL_error(L, "Do not alter spriteframepivot_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter spriteframepivot_t in CMD building code!"); I_Assert(pivotlist != NULL); @@ -587,6 +596,8 @@ static int framepivot_set(lua_State *L) return luaL_error(L, "Do not alter spriteframepivot_t from within a hook or coroutine!"); if (hud_running) return luaL_error(L, "Do not alter spriteframepivot_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter spriteframepivot_t in CMD building code!"); I_Assert(framepivot != NULL); @@ -686,6 +697,8 @@ static int lib_setState(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter states in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter states in CMD building code!"); // clear the state to start with, in case of missing table elements memset(state,0,sizeof(state_t)); @@ -906,6 +919,8 @@ static int state_set(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter states in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter states in CMD building code!"); if (fastcmp(field,"sprite")) { value = luaL_checknumber(L, 3); @@ -1006,6 +1021,8 @@ static int lib_setMobjInfo(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter mobjinfo in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter mobjinfo in CMD building code!"); // clear the mobjinfo to start with, in case of missing table elements memset(info,0,sizeof(mobjinfo_t)); @@ -1173,6 +1190,8 @@ static int mobjinfo_set(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter mobjinfo in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter mobjinfo in CMD building code!"); I_Assert(info != NULL); I_Assert(info >= mobjinfo); @@ -1295,6 +1314,8 @@ static int lib_setSfxInfo(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter sfxinfo in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter sfxinfo in CMD building code!"); lua_pushnil(L); while (lua_next(L, 1)) { @@ -1376,6 +1397,8 @@ static int sfxinfo_set(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter S_sfx in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter S_sfx in CMD building code!"); I_Assert(sfx != NULL); @@ -1443,6 +1466,8 @@ static int lib_setluabanks(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter luabanks[] in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter luabanks[] in CMD building code!"); lua_remove(L, 1); // don't care about luabanks[] dummy userdata. @@ -1523,6 +1548,8 @@ static int lib_setSkinColor(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter skincolors in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter skincolors in CMD building code!"); // clear the skincolor to start with, in case of missing table elements memset(info,0,sizeof(skincolor_t)); @@ -1711,6 +1738,8 @@ static int colorramp_set(lua_State *L) return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' index %d out of range (0 - %d)", n, COLORRAMPSIZE-1); if (hud_running) return luaL_error(L, "Do not alter skincolor_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter skincolor_t in CMD building code!"); colorramp[n] = i; skincolor_modified[cnum] = true; return 0; diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 216818d29b63e85356c698884ea94d93bff79844..12a0be27d0f9e728264816599f232238ea206a06 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -21,6 +21,7 @@ #include "lua_script.h" #include "lua_libs.h" #include "lua_hud.h" // hud_running errors +#include "lua_hook.h" // hook_cmd_running errors #include "dehacked.h" #include "fastcmp.h" @@ -585,6 +586,8 @@ static int sector_set(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter sector_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter sector_t in CMD building code!"); switch(field) { @@ -1772,6 +1775,8 @@ static int ffloor_set(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter ffloor_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter ffloor_t in CMD building code!"); switch(field) { @@ -1896,6 +1901,8 @@ static int slope_set(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter pslope_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter pslope_t in CMD building code!"); switch(field) // todo: reorganize this shit { diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 4fa938ea54ba0025f87994a0f0bc68a49d467e64..a1a3e96c93afd9d036ad6f8120e6a1c0bf82b9ac 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -20,6 +20,7 @@ #include "lua_script.h" #include "lua_libs.h" #include "lua_hud.h" // hud_running errors +#include "lua_hook.h" // hook_cmd_running errors static const char *const array_opt[] ={"iterate",NULL}; @@ -437,6 +438,8 @@ static int mobj_set(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter mobj_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter mobj_t in CMD building code!"); switch(field) { @@ -878,6 +881,8 @@ static int mapthing_set(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter mapthing_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter mapthing_t in CMD building code!"); if(fastcmp(field,"x")) mt->x = (INT16)luaL_checkinteger(L, 3); diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c index 1ce9be525f50146735f3973bb5b36de246c5b383..412dc3eff6b1f0927e2d0483878a38110acf3b05 100644 --- a/src/lua_playerlib.c +++ b/src/lua_playerlib.c @@ -20,6 +20,7 @@ #include "lua_script.h" #include "lua_libs.h" #include "lua_hud.h" // hud_running errors +#include "lua_hook.h" // hook_cmd_running errors static int lib_iteratePlayers(lua_State *L) { @@ -400,6 +401,8 @@ static int player_set(lua_State *L) if (hud_running) return luaL_error(L, "Do not alter player_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter player_t in CMD building code!"); if (fastcmp(field,"mo") || fastcmp(field,"realmo")) { mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)); @@ -770,6 +773,8 @@ static int power_set(lua_State *L) return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", (INT16)p); if (hud_running) return luaL_error(L, "Do not alter player_t in HUD rendering code!"); + if (hook_cmd_running) + return luaL_error(L, "Do not alter player_t in CMD building code!"); powers[p] = i; return 0; } diff --git a/src/m_anigif.c b/src/m_anigif.c index 7c2bb359e081645e6ded76ec1a0f2b4b140f60e2..f30effb9bb715f0037be5a4684bf25aa700a696e 100644 --- a/src/m_anigif.c +++ b/src/m_anigif.c @@ -29,10 +29,10 @@ // GIFs are always little-endian #include "byteptr.h" -consvar_t cv_gif_optimize = {"gif_optimize", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_gif_downscale = {"gif_downscale", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_gif_dynamicdelay = {"gif_dynamicdelay", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_gif_localcolortable = {"gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_gif_optimize = CVAR_INIT ("gif_optimize", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_gif_downscale = CVAR_INIT ("gif_downscale", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_gif_dynamicdelay = CVAR_INIT ("gif_dynamicdelay", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_gif_localcolortable = CVAR_INIT ("gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL); #ifdef HAVE_ANIGIF static boolean gif_optimize = false; // So nobody can do something dumb diff --git a/src/m_cheat.c b/src/m_cheat.c index a3f6d3daf3eadb239bc32b3fce02662778352095..349f00c4858722a984bdb48bacd13af168245651 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -967,10 +967,10 @@ static CV_PossibleValue_t op_speed_t[] = {{1, "MIN"}, {128, "MAX"}, {0, NULL}}; static CV_PossibleValue_t op_flags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}}; static CV_PossibleValue_t op_hoopflags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}}; -consvar_t cv_mapthingnum = {"op_mapthingnum", "0", CV_NOTINNET, op_mapthing_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_speed = {"op_speed", "16", CV_NOTINNET, op_speed_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_opflags = {"op_flags", "0", CV_NOTINNET, op_flags_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_ophoopflags = {"op_hoopflags", "4", CV_NOTINNET, op_hoopflags_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mapthingnum = CVAR_INIT ("op_mapthingnum", "0", CV_NOTINNET, op_mapthing_t, NULL); +consvar_t cv_speed = CVAR_INIT ("op_speed", "16", CV_NOTINNET, op_speed_t, NULL); +consvar_t cv_opflags = CVAR_INIT ("op_flags", "0", CV_NOTINNET, op_flags_t, NULL); +consvar_t cv_ophoopflags = CVAR_INIT ("op_hoopflags", "4", CV_NOTINNET, op_hoopflags_t, NULL); boolean objectplacing = false; mobjtype_t op_currentthing = 0; // For the object placement mode diff --git a/src/m_menu.c b/src/m_menu.c index c7786a49650ab4976799c798e0a52426813195dc..6e0d520aea0c998c0b07f0ce29b598c6d757bc08 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -412,23 +412,23 @@ static void Dummymares_OnChange(void); // CONSOLE VARIABLES AND THEIR POSSIBLE VALUES GO HERE. // ========================================================================== -consvar_t cv_showfocuslost = {"showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL }; +consvar_t cv_showfocuslost = CVAR_INIT ("showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL); static CV_PossibleValue_t map_cons_t[] = { {1,"MIN"}, {NUMMAPS, "MAX"}, {0,NULL} }; -consvar_t cv_nextmap = {"nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_nextmap = CVAR_INIT ("nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange); static CV_PossibleValue_t skins_cons_t[MAXSKINS+1] = {{1, DEFAULTSKIN}}; -consvar_t cv_chooseskin = {"chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_chooseskin = CVAR_INIT ("chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange); // This gametype list is integral for many different reasons. // When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h! CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1]; -consvar_t cv_newgametype = {"newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_newgametype = CVAR_INIT ("newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange); static CV_PossibleValue_t serversort_cons_t[] = { {0,"Ping"}, @@ -439,22 +439,22 @@ static CV_PossibleValue_t serversort_cons_t[] = { {5,"Gametype"}, {0,NULL} }; -consvar_t cv_serversort = {"serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_serversort = CVAR_INIT ("serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList); // first time memory -consvar_t cv_tutorialprompt = {"tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_tutorialprompt = CVAR_INIT ("tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL); // autorecord demos for time attack -static consvar_t cv_autorecord = {"autorecord", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cv_autorecord = CVAR_INIT ("autorecord", "Yes", 0, CV_YesNo, NULL); CV_PossibleValue_t ghost_cons_t[] = {{0, "Hide"}, {1, "Show"}, {2, "Show All"}, {0, NULL}}; CV_PossibleValue_t ghost2_cons_t[] = {{0, "Hide"}, {1, "Show"}, {0, NULL}}; -consvar_t cv_ghost_bestscore = {"ghost_bestscore", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_ghost_besttime = {"ghost_besttime", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_ghost_bestrings = {"ghost_bestrings", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_ghost_last = {"ghost_last", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_ghost_guest = {"ghost_guest", "Show", CV_SAVE, ghost2_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_ghost_bestscore = CVAR_INIT ("ghost_bestscore", "Show", CV_SAVE, ghost_cons_t, NULL); +consvar_t cv_ghost_besttime = CVAR_INIT ("ghost_besttime", "Show", CV_SAVE, ghost_cons_t, NULL); +consvar_t cv_ghost_bestrings = CVAR_INIT ("ghost_bestrings", "Show", CV_SAVE, ghost_cons_t, NULL); +consvar_t cv_ghost_last = CVAR_INIT ("ghost_last", "Show", CV_SAVE, ghost_cons_t, NULL); +consvar_t cv_ghost_guest = CVAR_INIT ("ghost_guest", "Show", CV_SAVE, ghost2_cons_t, NULL); //Console variables used solely in the menu system. //todo: add a way to use non-console variables in the menu @@ -468,19 +468,19 @@ static CV_PossibleValue_t dummymares_cons_t[] = { {-1, "END"}, {0,"Overall"}, {1,"Mare 1"}, {2,"Mare 2"}, {3,"Mare 3"}, {4,"Mare 4"}, {5,"Mare 5"}, {6,"Mare 6"}, {7,"Mare 7"}, {8,"Mare 8"}, {0,NULL} }; -static consvar_t cv_dummyteam = {"dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -static consvar_t cv_dummyscramble = {"dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -static consvar_t cv_dummyrings = {"dummyrings", "0", CV_HIDEN, ringlimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -static consvar_t cv_dummylives = {"dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -static consvar_t cv_dummycontinues = {"dummycontinues", "0", CV_HIDEN, contlimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -static consvar_t cv_dummymares = {"dummymares", "Overall", CV_HIDEN|CV_CALL, dummymares_cons_t, Dummymares_OnChange, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cv_dummyteam = CVAR_INIT ("dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL); +static consvar_t cv_dummyscramble = CVAR_INIT ("dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL); +static consvar_t cv_dummyrings = CVAR_INIT ("dummyrings", "0", CV_HIDEN, ringlimit_cons_t, NULL); +static consvar_t cv_dummylives = CVAR_INIT ("dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL); +static consvar_t cv_dummycontinues = CVAR_INIT ("dummycontinues", "0", CV_HIDEN, contlimit_cons_t, NULL); +static consvar_t cv_dummymares = CVAR_INIT ("dummymares", "Overall", CV_HIDEN|CV_CALL, dummymares_cons_t, Dummymares_OnChange); CV_PossibleValue_t marathon_cons_t[] = {{0, "Standard"}, {1, "Live Event Backup"}, {2, "Ultimate"}, {0, NULL}}; CV_PossibleValue_t loadless_cons_t[] = {{0, "Realtime"}, {1, "In-game"}, {0, NULL}}; -consvar_t cv_dummymarathon = {"dummymarathon", "Standard", CV_HIDEN, marathon_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_dummycutscenes = {"dummycutscenes", "Off", CV_HIDEN, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_dummyloadless = {"dummyloadless", "In-game", CV_HIDEN, loadless_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_dummymarathon = CVAR_INIT ("dummymarathon", "Standard", CV_HIDEN, marathon_cons_t, NULL); +consvar_t cv_dummycutscenes = CVAR_INIT ("dummycutscenes", "Off", CV_HIDEN, CV_OnOff, NULL); +consvar_t cv_dummyloadless = CVAR_INIT ("dummyloadless", "In-game", CV_HIDEN, loadless_cons_t, NULL); // ========================================================================== // ORGANIZATION START. diff --git a/src/m_misc.c b/src/m_misc.c index 42890cb08a26e34e54eb2f904615ff214c5c018c..d97d8f94be36972a82880f79316ac8d2f7149131 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -102,16 +102,16 @@ typedef off_t off64_t; #endif static CV_PossibleValue_t screenshot_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2, "SRB2"}, {3, "CUSTOM"}, {0, NULL}}; -consvar_t cv_screenshot_option = {"screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_screenshot_folder = {"screenshot_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_screenshot_option = CVAR_INIT ("screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange); +consvar_t cv_screenshot_folder = CVAR_INIT ("screenshot_folder", "", CV_SAVE, NULL, NULL); -consvar_t cv_screenshot_colorprofile = {"screenshot_colorprofile", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_screenshot_colorprofile = CVAR_INIT ("screenshot_colorprofile", "Yes", CV_SAVE, CV_YesNo, NULL); static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}}; -consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_moviemode = CVAR_INIT ("moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange); -consvar_t cv_movie_option = {"movie_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Moviemode_option_Onchange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_movie_folder = {"movie_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_movie_option = CVAR_INIT ("movie_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Moviemode_option_Onchange); +consvar_t cv_movie_folder = CVAR_INIT ("movie_folder", "", CV_SAVE, NULL, NULL); static CV_PossibleValue_t zlib_mem_level_t[] = { {1, "(Min Memory) 1"}, @@ -153,16 +153,16 @@ static CV_PossibleValue_t apng_delay_t[] = { // zlib memory usage is as follows: // (1 << (zlib_window_bits+2)) + (1 << (zlib_level+9)) -consvar_t cv_zlib_memory = {"png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_zlib_level = {"png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_zlib_strategy = {"png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_zlib_window_bits = {"png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL}; - -consvar_t cv_zlib_memorya = {"apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_zlib_levela = {"apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_zlib_strategya = {"apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_zlib_window_bitsa = {"apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_apng_delay = {"apng_speed", "1x", CV_SAVE, apng_delay_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_zlib_memory = CVAR_INIT ("png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL); +consvar_t cv_zlib_level = CVAR_INIT ("png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL); +consvar_t cv_zlib_strategy = CVAR_INIT ("png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL); +consvar_t cv_zlib_window_bits = CVAR_INIT ("png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL); + +consvar_t cv_zlib_memorya = CVAR_INIT ("apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL); +consvar_t cv_zlib_levela = CVAR_INIT ("apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL); +consvar_t cv_zlib_strategya = CVAR_INIT ("apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL); +consvar_t cv_zlib_window_bitsa = CVAR_INIT ("apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL); +consvar_t cv_apng_delay = CVAR_INIT ("apng_speed", "1x", CV_SAVE, apng_delay_t, NULL); boolean takescreenshot = false; // Take a screenshot this tic diff --git a/src/mserv.c b/src/mserv.c index 27d479797de6d5222360ed6db79ef5a7ab4b7069..dfb4174156978b35f6d29bebee1738eac0f2d446 100644 --- a/src/mserv.c +++ b/src/mserv.c @@ -61,10 +61,10 @@ static CV_PossibleValue_t masterserver_update_rate_cons_t[] = { {0,NULL} }; -consvar_t cv_masterserver = {"masterserver", "https://mb.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_servername = {"servername", "SRB2 server", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Update_parameters, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://mb.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange); +consvar_t cv_servername = CVAR_INIT ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, NULL, Update_parameters); -consvar_t cv_masterserver_update_rate = {"masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters); INT16 ms_RoomId = -1; diff --git a/src/p_local.h b/src/p_local.h index cf3a66e9dc30d68ca3745845be5d57f1e7e19c9b..8a508496208b82699b4bdde458f7639f7823805e 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -428,6 +428,7 @@ void P_Initsecnode(void); void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 damagetype, boolean sightcheck); fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height); +fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height); boolean PIT_PushableMoved(mobj_t *thing); boolean P_DoSpring(mobj_t *spring, mobj_t *object); diff --git a/src/p_map.c b/src/p_map.c index 74c2790f754b961442f8614fa0832f53aa55da84..cb06f7d775d22d2ed5dce42cc3371154fb41e38b 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -4963,7 +4963,7 @@ void P_MapEnd(void) } // P_FloorzAtPos -// Returns the floorz of the XYZ position // TODO: Need ceilingpos function too +// Returns the floorz of the XYZ position // Tails 05-26-2003 fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height) { @@ -5007,3 +5007,47 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height) return floorz; } + +// P_CeilingZAtPos +// Returns the ceilingz of the XYZ position +fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height) +{ + sector_t *sec = R_PointInSubsector(x, y)->sector; + fixed_t ceilingz = P_GetSectorCeilingZAt(sec, x, y); + + if (sec->ffloors) + { + ffloor_t *rover; + fixed_t delta1, delta2, thingtop = z + height; + + for (rover = sec->ffloors; rover; rover = rover->next) + { + fixed_t topheight, bottomheight; + if (!(rover->flags & FF_EXISTS)) + continue; + + if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE))) + continue; + + topheight = P_GetFFloorTopZAt (rover, x, y); + bottomheight = P_GetFFloorBottomZAt(rover, x, y); + + if (rover->flags & FF_QUICKSAND) + { + if (thingtop > bottomheight && topheight > z) + { + if (ceilingz > z) + ceilingz = z; + } + continue; + } + + delta1 = z - (bottomheight + ((topheight - bottomheight)/2)); + delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2)); + if (bottomheight < ceilingz && abs(delta1) > abs(delta2)) + ceilingz = bottomheight; + } + } + + return ceilingz; +} \ No newline at end of file diff --git a/src/p_mobj.c b/src/p_mobj.c index badf1937272758573edd22989213ffbb54e305be..414d0435c7246fea7e2669f826bf66cc25cf5bda 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -36,10 +36,10 @@ #include "m_cond.h" static CV_PossibleValue_t CV_BobSpeed[] = {{0, "MIN"}, {4*FRACUNIT, "MAX"}, {0, NULL}}; -consvar_t cv_movebob = {"movebob", "1.0", CV_FLOAT|CV_SAVE, CV_BobSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_movebob = CVAR_INIT ("movebob", "1.0", CV_FLOAT|CV_SAVE, CV_BobSpeed, NULL); #ifdef WALLSPLATS -consvar_t cv_splats = {"splats", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_splats = CVAR_INIT ("splats", "On", CV_SAVE, CV_OnOff, NULL); #endif actioncache_t actioncachehead; @@ -11047,10 +11047,10 @@ void P_RemoveSavegameMobj(mobj_t *mobj) } static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}}; -consvar_t cv_itemrespawntime = {"respawnitemtime", "30", CV_NETVAR|CV_CHEAT, respawnitemtime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_itemrespawn = {"respawnitem", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_itemrespawntime = CVAR_INIT ("respawnitemtime", "30", CV_SAVE|CV_NETVAR|CV_CHEAT, respawnitemtime_cons_t, NULL); +consvar_t cv_itemrespawn = CVAR_INIT ("respawnitem", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); static CV_PossibleValue_t flagtime_cons_t[] = {{0, "MIN"}, {300, "MAX"}, {0, NULL}}; -consvar_t cv_flagtime = {"flagtime", "30", CV_NETVAR|CV_CHEAT, flagtime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_flagtime = CVAR_INIT ("flagtime", "30", CV_SAVE|CV_NETVAR|CV_CHEAT, flagtime_cons_t, NULL); void P_SpawnPrecipitation(void) { @@ -11956,9 +11956,6 @@ static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i) return MT_SCORE1K_BOX; // 1,000 } - if (mariomode && i == MT_ROSY) - return MT_TOAD; // don't remove on penalty of death - return i; } diff --git a/src/p_setup.c b/src/p_setup.c index 996e9ec30d7e42eb04d9b0261f14d78f11fcdd46..55840a0f29d61618d6fa91f2f99a7dbc29c781a2 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -4187,9 +4187,9 @@ boolean P_LoadLevel(boolean fromnetsave) nextmapoverride = 0; skipstats = 0; - if (!(netgame || multiplayer) && (!modifiedgame || savemoddata)) + if (!(netgame || multiplayer || demoplayback) && (!modifiedgame || savemoddata)) mapvisited[gamemap-1] |= MV_VISITED; - else + else if (netgame || multiplayer) mapvisited[gamemap-1] |= MV_MP; // you want to record that you've been there this session, but not permanently levelloading = false; diff --git a/src/p_user.c b/src/p_user.c index b8e7d174653e8e6f9f3bc5a95088dbed167130db..dda682b6d17f1786f54d2a7e74544a426f66a74d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5006,6 +5006,118 @@ static void P_DoTwinSpin(player_t *player) P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN); } +// +// returns true if the player used a shield ability, false otherwise +// passing in the mobjs from P_DoJumpStuff is a bit hackily specific, but I don't care enough to make a more elaborate solution (I think that is more appropriately approached with a more general MT_LOCKON spawning system) +// +static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lockonthok, mobj_t *visual) +{ + mobj_t *lockonshield = NULL; + + if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN) + && ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted + { + if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) + { + if ((lockonshield = P_LookForEnemies(player, false, false))) + { + if (P_IsLocalPlayer(player)) // Only display it on your own view. + { + boolean dovis = true; + if (lockonshield == lockonthok) + { + if (leveltime & 2) + dovis = false; + else if (visual) + P_RemoveMobj(visual); + } + if (dovis) + { + visual = P_SpawnMobj(lockonshield->x, lockonshield->y, lockonshield->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker + P_SetTarget(&visual->target, lockonshield); + P_SetMobjStateNF(visual, visual->info->spawnstate+1); + } + } + } + } + if (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player)) // Spin button effects + { + // Force stop + if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE) + { + player->pflags |= PF_THOKKED|PF_SHIELDABILITY; + player->mo->momx = player->mo->momy = player->mo->momz = 0; + S_StartSound(player->mo, sfx_ngskid); + } + else + { + switch (player->powers[pw_shield] & SH_NOSTACK) + { + // Whirlwind jump/Thunder jump + case SH_WHIRLWIND: + case SH_THUNDERCOIN: + P_DoJumpShield(player); + break; + // Armageddon pow + case SH_ARMAGEDDON: + player->pflags |= PF_THOKKED|PF_SHIELDABILITY; + P_BlackOw(player); + break; + // Attraction blast + case SH_ATTRACT: + player->pflags |= PF_THOKKED|PF_SHIELDABILITY; + player->homing = 2; + P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockonshield)); + if (lockonshield) + { + player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockonshield->x, lockonshield->y); + player->pflags &= ~PF_NOJUMPDAMAGE; + P_SetPlayerMobjState(player->mo, S_PLAY_ROLL); + S_StartSound(player->mo, sfx_s3k40); + player->homing = 3*TICRATE; + } + else + S_StartSound(player->mo, sfx_s3ka6); + break; + // Elemental stomp/Bubble bounce + case SH_ELEMENTAL: + case SH_BUBBLEWRAP: + { + boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL); + player->pflags |= PF_THOKKED|PF_SHIELDABILITY; + if (elem) + { + player->mo->momx = player->mo->momy = 0; + S_StartSound(player->mo, sfx_s3k43); + } + else + { + player->mo->momx -= (player->mo->momx/3); + player->mo->momy -= (player->mo->momy/3); + player->pflags &= ~PF_NOJUMPDAMAGE; + P_SetPlayerMobjState(player->mo, S_PLAY_ROLL); + S_StartSound(player->mo, sfx_s3k44); + } + player->secondjump = 0; + P_SetObjectMomZ(player->mo, -24*FRACUNIT, false); + break; + } + // Flame burst + case SH_FLAMEAURA: + player->pflags |= PF_THOKKED|PF_SHIELDABILITY; + P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale)); + player->drawangle = player->mo->angle; + S_StartSound(player->mo, sfx_s3k43); + default: + break; + } + } + } + return player->pflags & PF_SHIELDABILITY; + } + return false; +} + // // P_DoJumpStuff // @@ -5013,7 +5125,7 @@ static void P_DoTwinSpin(player_t *player) // static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) { - mobj_t *lockonthok = NULL, *lockonshield = NULL, *visual = NULL; + mobj_t *lockonthok = NULL, *visual = NULL; if (player->pflags & PF_JUMPSTASIS) return; @@ -5040,106 +5152,8 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) ; else if (player->pflags & (PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY)) // If the player has used an ability previously ; - else if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN) - && ((!(player->pflags & PF_THOKKED) || ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP && player->secondjump == UINT8_MAX)))) // thokked is optional if you're bubblewrapped - { - if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) - { - if ((lockonshield = P_LookForEnemies(player, false, false))) - { - if (P_IsLocalPlayer(player)) // Only display it on your own view. - { - boolean dovis = true; - if (lockonshield == lockonthok) - { - if (leveltime & 2) - dovis = false; - else if (visual) - P_RemoveMobj(visual); - } - if (dovis) - { - visual = P_SpawnMobj(lockonshield->x, lockonshield->y, lockonshield->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker - P_SetTarget(&visual->target, lockonshield); - P_SetMobjStateNF(visual, visual->info->spawnstate+1); - } - } - } - } - if (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player)) // Spin button effects - { - // Force stop - if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE) - { - player->pflags |= PF_THOKKED|PF_SHIELDABILITY; - player->mo->momx = player->mo->momy = player->mo->momz = 0; - S_StartSound(player->mo, sfx_ngskid); - } - else - { - switch (player->powers[pw_shield] & SH_NOSTACK) - { - // Whirlwind jump/Thunder jump - case SH_WHIRLWIND: - case SH_THUNDERCOIN: - P_DoJumpShield(player); - break; - // Armageddon pow - case SH_ARMAGEDDON: - player->pflags |= PF_THOKKED|PF_SHIELDABILITY; - P_BlackOw(player); - break; - // Attraction blast - case SH_ATTRACT: - player->pflags |= PF_THOKKED|PF_SHIELDABILITY; - player->homing = 2; - P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockonshield)); - if (lockonshield) - { - player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockonshield->x, lockonshield->y); - player->pflags &= ~PF_NOJUMPDAMAGE; - P_SetPlayerMobjState(player->mo, S_PLAY_ROLL); - S_StartSound(player->mo, sfx_s3k40); - player->homing = 3*TICRATE; - } - else - S_StartSound(player->mo, sfx_s3ka6); - break; - // Elemental stomp/Bubble bounce - case SH_ELEMENTAL: - case SH_BUBBLEWRAP: - { - boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL); - player->pflags |= PF_THOKKED|PF_SHIELDABILITY; - if (elem) - { - player->mo->momx = player->mo->momy = 0; - S_StartSound(player->mo, sfx_s3k43); - } - else - { - player->mo->momx -= (player->mo->momx/3); - player->mo->momy -= (player->mo->momy/3); - player->pflags &= ~PF_NOJUMPDAMAGE; - P_SetPlayerMobjState(player->mo, S_PLAY_ROLL); - S_StartSound(player->mo, sfx_s3k44); - } - player->secondjump = 0; - P_SetObjectMomZ(player->mo, -24*FRACUNIT, false); - break; - } - // Flame burst - case SH_FLAMEAURA: - player->pflags |= PF_THOKKED|PF_SHIELDABILITY; - P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale)); - player->drawangle = player->mo->angle; - S_StartSound(player->mo, sfx_s3k43); - default: - break; - } - } - } - } + else if (P_PlayerShieldThink(player, cmd, lockonthok, visual)) + ; else if ((cmd->buttons & BT_SPIN)) { if (!(player->pflags & PF_SPINDOWN) && P_SuperReady(player)) @@ -5484,6 +5498,8 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) { if (!P_HomingAttack(player->mo, player->mo->tracer)) { + player->pflags &= ~PF_SHIELDABILITY; + player->secondjump = UINT8_MAX; P_SetObjectMomZ(player->mo, 6*FRACUNIT, false); if (player->mo->eflags & MFE_UNDERWATER) player->mo->momz = FixedMul(player->mo->momz, FRACUNIT/3); @@ -9631,45 +9647,45 @@ static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {25, "MAX"}, {0, NULL static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}}; static CV_PossibleValue_t multiplier_cons_t[] = {{0, "MIN"}, {3*FRACUNIT, "MAX"}, {0, NULL}}; -consvar_t cv_cam_dist = {"cam_curdist", "160", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_height = {"cam_curheight", "25", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_turnmultiplier = {"cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_orbit = {"cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_adjust = {"cam_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_dist = {"cam2_curdist", "160", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_height = {"cam2_curheight", "25", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_turnmultiplier = {"cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_orbit = {"cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_adjust = {"cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam_dist = CVAR_INIT ("cam_curdist", "160", CV_FLOAT, NULL, NULL); +consvar_t cv_cam_height = CVAR_INIT ("cam_curheight", "25", CV_FLOAT, NULL, NULL); +consvar_t cv_cam_still = CVAR_INIT ("cam_still", "Off", 0, CV_OnOff, NULL); +consvar_t cv_cam_speed = CVAR_INIT ("cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL); +consvar_t cv_cam_rotate = CVAR_INIT ("cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange); +consvar_t cv_cam_rotspeed = CVAR_INIT ("cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL); +consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL); +consvar_t cv_cam_orbit = CVAR_INIT ("cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_cam_adjust = CVAR_INIT ("cam_adjust", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_cam2_dist = CVAR_INIT ("cam2_curdist", "160", CV_FLOAT, NULL, NULL); +consvar_t cv_cam2_height = CVAR_INIT ("cam2_curheight", "25", CV_FLOAT, NULL, NULL); +consvar_t cv_cam2_still = CVAR_INIT ("cam2_still", "Off", 0, CV_OnOff, NULL); +consvar_t cv_cam2_speed = CVAR_INIT ("cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL); +consvar_t cv_cam2_rotate = CVAR_INIT ("cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange); +consvar_t cv_cam2_rotspeed = CVAR_INIT ("cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL); +consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL); +consvar_t cv_cam2_orbit = CVAR_INIT ("cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_cam2_adjust = CVAR_INIT ("cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL); // [standard vs simple][p1 or p2] consvar_t cv_cam_savedist[2][2] = { { // standard - {"cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL} + CVAR_INIT ("cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), + CVAR_INIT ("cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), }, { // simple - {"cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL} + CVAR_INIT ("cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), + CVAR_INIT ("cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), } }; consvar_t cv_cam_saveheight[2][2] = { { // standard - {"cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL} + CVAR_INIT ("cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), + CVAR_INIT ("cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), }, { // simple - {"cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL} + CVAR_INIT ("cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist), + CVAR_INIT ("cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist), } }; diff --git a/src/r_main.c b/src/r_main.c index ef898de94a381dc53576eaa75efe475b18e9139f..0c13e3423f03b6df43b14cd4f9524fd4df4a6718 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -143,31 +143,32 @@ static void FlipCam2_OnChange(void); void SendWeaponPref(void); void SendWeaponPref2(void); -consvar_t cv_tailspickup = {"tailspickup", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_chasecam = {"chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_chasecam2 = {"chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_flipcam = {"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL}; - -consvar_t cv_shadow = {"shadow", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_allowmlook = {"allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; - -consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -//consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_fov = {"fov", "90", CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_tailspickup = CVAR_INIT ("tailspickup", "On", CV_NETVAR, CV_OnOff, NULL); +consvar_t cv_chasecam = CVAR_INIT ("chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange); +consvar_t cv_chasecam2 = CVAR_INIT ("chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange); +consvar_t cv_flipcam = CVAR_INIT ("flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange); +consvar_t cv_flipcam2 = CVAR_INIT ("flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange); + +consvar_t cv_shadow = CVAR_INIT ("shadow", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_skybox = CVAR_INIT ("skybox", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_ffloorclip = CVAR_INIT ("ffloorclip", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_allowmlook = CVAR_INIT ("allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL); +consvar_t cv_showhud = CVAR_INIT ("showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize); +consvar_t cv_translucenthud = CVAR_INIT ("translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL); + +consvar_t cv_translucency = CVAR_INIT ("translucency", "On", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_drawdist = CVAR_INIT ("drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL); +consvar_t cv_drawdist_nights = CVAR_INIT ("drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL); +consvar_t cv_drawdist_precip = CVAR_INIT ("drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL); +//consvar_t cv_precipdensity = CVAR_INIT ("precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL); +consvar_t cv_fov = CVAR_INIT ("fov", "90", CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange); // Okay, whoever said homremoval causes a performance hit should be shot. -consvar_t cv_homremoval = {"homremoval", "No", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_homremoval = CVAR_INIT ("homremoval", "No", CV_SAVE, homremoval_cons_t, NULL); -consvar_t cv_maxportals = {"maxportals", "2", CV_SAVE, maxportals_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_maxportals = CVAR_INIT ("maxportals", "2", CV_SAVE, maxportals_cons_t, NULL); -consvar_t cv_renderstats = {"renderstats", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_renderstats = CVAR_INIT ("renderstats", "Off", 0, CV_OnOff, NULL); void SplitScreen_OnChange(void) { @@ -1615,6 +1616,7 @@ void R_RegisterEngineStuff(void) CV_RegisterVar(&cv_shadow); CV_RegisterVar(&cv_skybox); + CV_RegisterVar(&cv_ffloorclip); CV_RegisterVar(&cv_cam_dist); CV_RegisterVar(&cv_cam_still); diff --git a/src/r_main.h b/src/r_main.h index 89b359c5514805c012104524ab7390a98b2cc7ce..5466d2a25204fa6170b721fcfc06982d2a833734 100644 --- a/src/r_main.h +++ b/src/r_main.h @@ -107,6 +107,7 @@ extern consvar_t cv_chasecam, cv_chasecam2; extern consvar_t cv_flipcam, cv_flipcam2; extern consvar_t cv_shadow; +extern consvar_t cv_ffloorclip; extern consvar_t cv_translucency; extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip; extern consvar_t cv_fov; diff --git a/src/r_segs.c b/src/r_segs.c index d9fc758381da988c054953a92e4809f49940d5b8..2cd7ebab2b5ea3018f29dbda41c6e6bc7d2c8ac2 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -55,6 +55,15 @@ static INT32 worldtop, worldbottom, worldhigh, worldlow; static INT32 worldtopslope, worldbottomslope, worldhighslope, worldlowslope; // worldtop/bottom at end of slope static fixed_t rw_toptextureslide, rw_midtextureslide, rw_bottomtextureslide; // Defines how to adjust Y offsets along the wall for slopes static fixed_t rw_midtextureback, rw_midtexturebackslide; // Values for masked midtexture height calculation + +// Lactozilla: 3D floor clipping +static boolean rw_floormarked = false; +static boolean rw_ceilingmarked = false; + +static INT32 *rw_silhouette = NULL; +static fixed_t *rw_tsilheight = NULL; +static fixed_t *rw_bsilheight = NULL; + static fixed_t pixhigh, pixlow, pixhighstep, pixlowstep; static fixed_t topfrac, topstep; static fixed_t bottomfrac, bottomstep; @@ -686,6 +695,19 @@ static void R_DrawRepeatFlippedMaskedColumn(column_t *col) } while (sprtopscreen < sprbotscreen); } +// Returns true if a fake floor is translucent. +static boolean R_IsFFloorTranslucent(visffloor_t *pfloor) +{ + if (pfloor->polyobj) + return (pfloor->polyobj->translucency > 0); + + // Polyobjects have no ffloors, and they're handled in the conditional above. + if (pfloor->ffloor != NULL) + return (pfloor->ffloor->flags & FF_TRANSLUCENT); + + return false; +} + // // R_RenderThickSideRange // Renders all the thick sides in the given range. @@ -1188,7 +1210,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) // R_ExpandPlaneY // -// A simple function to modify a vsplane's top and bottom for a particular column +// A simple function to modify a visplane's top and bottom for a particular column // Sort of like R_ExpandPlane in r_plane.c, except this is vertical expansion static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bottom) { @@ -1198,6 +1220,14 @@ static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bott if (pl->bottom[x] < bottom) pl->bottom[x] = bottom; } +// R_FFloorCanClip +// +// Returns true if a fake floor can clip a column away. +static boolean R_FFloorCanClip(visffloor_t *pfloor) +{ + return (cv_ffloorclip.value && !R_IsFFloorTranslucent(pfloor) && !pfloor->polyobj); +} + // // R_RenderSegLoop // Draws zero, one, or two textures (and possibly a masked @@ -1279,8 +1309,13 @@ static void R_RenderSegLoop (void) R_ExpandPlaneY(floorplane, rw_x, top, bottom); } + rw_floormarked = false; + rw_ceilingmarked = false; + if (numffloors) { + INT16 fftop, ffbottom; + firstseg->frontscale[rw_x] = frontscale[rw_x]; top = ceilingclip[rw_x]+1; // PRBoom bottom = floorclip[rw_x]-1; // PRBoom @@ -1311,8 +1346,30 @@ static void R_RenderSegLoop (void) { if (top_w <= bottom_w) { - ffloor[i].plane->top[rw_x] = (INT16)top_w; - ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w; + fftop = (INT16)top_w; + ffbottom = (INT16)bottom_w; + + ffloor[i].plane->top[rw_x] = fftop; + ffloor[i].plane->bottom[rw_x] = ffbottom; + + // Lactozilla: Cull part of the column by the 3D floor if it can't be seen + // "bottom" is the top pixel of the floor column + if (ffbottom >= bottom-1 && R_FFloorCanClip(&ffloor[i])) + { + rw_floormarked = true; + floorclip[rw_x] = fftop; + if (yh > fftop) + yh = fftop; + + if (markfloor && floorplane) + floorplane->top[rw_x] = bottom; + + if (rw_silhouette) + { + (*rw_silhouette) |= SIL_BOTTOM; + (*rw_bsilheight) = INT32_MAX; + } + } } } } @@ -1337,8 +1394,30 @@ static void R_RenderSegLoop (void) { if (top_w <= bottom_w) { - ffloor[i].plane->top[rw_x] = (INT16)top_w; - ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w; + fftop = (INT16)top_w; + ffbottom = (INT16)bottom_w; + + ffloor[i].plane->top[rw_x] = fftop; + ffloor[i].plane->bottom[rw_x] = ffbottom; + + // Lactozilla: Cull part of the column by the 3D floor if it can't be seen + // "top" is the height of the ceiling column + if (fftop <= top+1 && R_FFloorCanClip(&ffloor[i])) + { + rw_ceilingmarked = true; + ceilingclip[rw_x] = ffbottom; + if (yl < ffbottom) + yl = ffbottom; + + if (markceiling && ceilingplane) + ceilingplane->bottom[rw_x] = top; + + if (rw_silhouette) + { + (*rw_silhouette) |= SIL_TOP; + (*rw_tsilheight) = INT32_MIN; + } + } } } } @@ -1444,20 +1523,25 @@ static void R_RenderSegLoop (void) // dont draw anything more for this column, since // a midtexture blocks the view - ceilingclip[rw_x] = (INT16)viewheight; - floorclip[rw_x] = -1; + if (!rw_ceilingmarked) + ceilingclip[rw_x] = (INT16)viewheight; + if (!rw_floormarked) + floorclip[rw_x] = -1; } else { // note: don't use min/max macros, since casting from INT32 to INT16 is involved here - if (markceiling) + if (markceiling && (!rw_ceilingmarked)) ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1; - if (markfloor) + if (markfloor && (!rw_floormarked)) floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight; } } else { + INT16 topclip = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1; + INT16 bottomclip = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight; + // two sided line if (toptexture) { @@ -1471,7 +1555,10 @@ static void R_RenderSegLoop (void) if (mid >= yl) // back ceiling lower than front ceiling ? { if (yl >= viewheight) // entirely off bottom of screen - ceilingclip[rw_x] = (INT16)viewheight; + { + if (!rw_ceilingmarked) + ceilingclip[rw_x] = (INT16)viewheight; + } else if (mid >= 0) // safe to draw top texture { dc_yl = yl; @@ -1482,14 +1569,14 @@ static void R_RenderSegLoop (void) colfunc(); ceilingclip[rw_x] = (INT16)mid; } - else // entirely off top of screen + else if (!rw_ceilingmarked) // entirely off top of screen ceilingclip[rw_x] = -1; } - else - ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1; + else if (!rw_ceilingmarked) + ceilingclip[rw_x] = topclip; } - else if (markceiling) // no top wall - ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1; + else if (markceiling && (!rw_ceilingmarked)) // no top wall + ceilingclip[rw_x] = topclip; if (bottomtexture) { @@ -1504,7 +1591,10 @@ static void R_RenderSegLoop (void) if (mid <= yh) // back floor higher than front floor ? { if (yh < 0) // entirely off top of screen - floorclip[rw_x] = -1; + { + if (!rw_floormarked) + floorclip[rw_x] = -1; + } else if (mid < viewheight) // safe to draw bottom texture { dc_yl = mid; @@ -1516,14 +1606,14 @@ static void R_RenderSegLoop (void) colfunc(); floorclip[rw_x] = (INT16)mid; } - else // entirely off bottom of screen + else if (!rw_floormarked) // entirely off bottom of screen floorclip[rw_x] = (INT16)viewheight; } - else - floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight; + else if (!rw_floormarked) + floorclip[rw_x] = bottomclip; } - else if (markfloor) // no bottom wall - floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight; + else if (markfloor && (!rw_floormarked)) // no bottom wall + floorclip[rw_x] = bottomclip; } if (maskedtexture || numthicksides) @@ -2786,6 +2876,10 @@ void R_StoreWallRange(INT32 start, INT32 stop) } } + rw_silhouette = &(ds_p->silhouette); + rw_tsilheight = &(ds_p->tsilheight); + rw_bsilheight = &(ds_p->bsilheight); + #ifdef WALLSPLATS if (linedef->splats && cv_splats.value) { diff --git a/src/s_sound.c b/src/s_sound.c index 1885cfcf948aede4856ec14a6c0fa13e80c5a58c..793794aa7c70bcabbcd02e7fade906e108e39bb1 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -65,21 +65,21 @@ static boolean S_CheckQueue(void); #endif #ifdef _WINDOWS -consvar_t cv_samplerate = {"samplerate", "44100", 0, CV_Unsigned, NULL, 44100, NULL, NULL, 0, 0, NULL}; //Alam: For easy hacking? +consvar_t cv_samplerate = CVAR_INIT ("samplerate", "44100", 0, CV_Unsigned, NULL); //Alam: For easy hacking? #else -consvar_t cv_samplerate = {"samplerate", "22050", 0, CV_Unsigned, NULL, 22050, NULL, NULL, 0, 0, NULL}; //Alam: For easy hacking? +consvar_t cv_samplerate = CVAR_INIT ("samplerate", "22050", 0, CV_Unsigned, NULL); //Alam: For easy hacking? #endif // stereo reverse -consvar_t stereoreverse = {"stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL); // if true, all sounds are loaded at game startup -static consvar_t precachesound = {"precachesound", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t precachesound = CVAR_INIT ("precachesound", "Off", CV_SAVE, CV_OnOff, NULL); // actual general (maximum) sound & music volume, saved into the config -consvar_t cv_soundvolume = {"soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_digmusicvolume = {"digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL); +consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL); +consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL); static void Captioning_OnChange(void) { @@ -88,27 +88,27 @@ static void Captioning_OnChange(void) S_StartSound(NULL, sfx_menu1); } -consvar_t cv_closedcaptioning = {"closedcaptioning", "Off", CV_SAVE|CV_CALL, CV_OnOff, Captioning_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_closedcaptioning = CVAR_INIT ("closedcaptioning", "Off", CV_SAVE|CV_CALL, CV_OnOff, Captioning_OnChange); // number of channels available -consvar_t cv_numChannels = {"snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_numChannels = CVAR_INIT ("snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum); -static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t surround = CVAR_INIT ("surround", "Off", CV_SAVE, CV_OnOff, NULL); -consvar_t cv_resetmusic = {"resetmusic", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_resetmusicbyheader = {"resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_resetmusic = CVAR_INIT ("resetmusic", "Off", CV_SAVE, CV_OnOff, NULL); +consvar_t cv_resetmusicbyheader = CVAR_INIT ("resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL); static CV_PossibleValue_t cons_1upsound_t[] = { {0, "Jingle"}, {1, "Sound"}, {0, NULL} }; -consvar_t cv_1upsound = {"1upsound", "Jingle", CV_SAVE, cons_1upsound_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_1upsound = CVAR_INIT ("1upsound", "Jingle", CV_SAVE, cons_1upsound_t, NULL); // Sound system toggles, saved into the config -consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_gamedigimusic = CVAR_INIT ("digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange); +consvar_t cv_gamemidimusic = CVAR_INIT ("midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange); +consvar_t cv_gamesounds = CVAR_INIT ("sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange); // Music preference static CV_PossibleValue_t cons_musicpref_t[] = { @@ -116,16 +116,16 @@ static CV_PossibleValue_t cons_musicpref_t[] = { {1, "MIDI"}, {0, NULL} }; -consvar_t cv_musicpref = {"musicpref", "Digital", CV_SAVE|CV_CALL|CV_NOINIT, cons_musicpref_t, MusicPref_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_musicpref = CVAR_INIT ("musicpref", "Digital", CV_SAVE|CV_CALL|CV_NOINIT, cons_musicpref_t, MusicPref_OnChange); // Window focus sound sytem toggles -consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_playmusicifunfocused = CVAR_INIT ("playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL); +consvar_t cv_playsoundsifunfocused = CVAR_INIT ("playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL); #ifdef HAVE_OPENMPT openmpt_module *openmpt_mhandle = NULL; static CV_PossibleValue_t interpolationfilter_cons_t[] = {{0, "Default"}, {1, "None"}, {2, "Linear"}, {4, "Cubic"}, {8, "Windowed sinc"}, {0, NULL}}; -consvar_t cv_modfilter = {"modfilter", "0", CV_SAVE|CV_CALL, interpolationfilter_cons_t, ModFilter_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_modfilter = CVAR_INIT ("modfilter", "0", CV_SAVE|CV_CALL, interpolationfilter_cons_t, ModFilter_OnChange); #endif #define S_MAX_VOLUME 127 @@ -1045,7 +1045,6 @@ void S_ClearSfx(void) static void S_StopChannel(INT32 cnum) { - INT32 i; channel_t *c = &channels[cnum]; if (c->sfxinfo) @@ -1054,17 +1053,12 @@ static void S_StopChannel(INT32 cnum) if (I_SoundIsPlaying(c->handle)) I_StopSound(c->handle); - // check to see - // if other channels are playing the sound - for (i = 0; i < numofchannels; i++) - if (cnum != i && c->sfxinfo == channels[i].sfxinfo) - break; - // degrade usefulness of sound data c->sfxinfo->usefulness--; - c->sfxinfo = 0; } + + c->origin = NULL; } // diff --git a/src/screen.c b/src/screen.c index 6dadd25c3ca9e968411fa20d0c82f84cc6d43ee1..048480fb27d8d6a54024cac0ff5664f72862e711 100644 --- a/src/screen.c +++ b/src/screen.c @@ -58,10 +58,10 @@ UINT8 setrenderneeded = 0; static CV_PossibleValue_t scr_depth_cons_t[] = {{8, "8 bits"}, {16, "16 bits"}, {24, "24 bits"}, {32, "32 bits"}, {0, NULL}}; //added : 03-02-98: default screen mode, as loaded/saved in config -consvar_t cv_scr_width = {"scr_width", "1280", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_scr_height = {"scr_height", "800", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_scr_width = CVAR_INIT ("scr_width", "1280", CV_SAVE, CV_Unsigned, NULL); +consvar_t cv_scr_height = CVAR_INIT ("scr_height", "800", CV_SAVE, CV_Unsigned, NULL); +consvar_t cv_scr_depth = CVAR_INIT ("scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL); +consvar_t cv_renderview = CVAR_INIT ("renderview", "On", 0, CV_OnOff, NULL); static void SCR_ActuallyChangeRenderer(void); static CV_PossibleValue_t cv_renderer_t[] = { @@ -71,11 +71,11 @@ static CV_PossibleValue_t cv_renderer_t[] = { #endif {0, NULL} }; -consvar_t cv_renderer = {"renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_renderer = CVAR_INIT ("renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer); static void SCR_ChangeFullscreen(void); -consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_fullscreen = CVAR_INIT ("fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen); // ========================================================================= // SCREEN VARIABLES diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 897f100a6973354c424b96d5b832ff618e296d6b..a49adb50866cb5fa9e096d599cabc8fd8af30421 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -100,9 +100,9 @@ static rendermode_t chosenrendermode = render_soft; // set by command line argum boolean highcolor = false; // synchronize page flipping with screen refresh -consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL); +static consvar_t cv_stretch = CVAR_INIT ("stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL); +static consvar_t cv_alwaysgrabmouse = CVAR_INIT ("alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL); UINT8 graphics_started = 0; // Is used in console.c and screen.c INT32 vid_opengl_state = 0; diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 25e7fde8981c01755b7a77972b1114db09730ef4..c64164caafce5b52698e564a2514d57fa7a7eeda 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -196,9 +196,9 @@ static void MidiSoundfontPath_Onchange(void) // make sure that s_sound.c does not already verify these // which happens when: defined(HAVE_MIXERX) && !defined(HAVE_MIXER) static CV_PossibleValue_t midiplayer_cons_t[] = {{MIDI_OPNMIDI, "OPNMIDI"}, {MIDI_Fluidsynth, "Fluidsynth"}, {MIDI_Timidity, "Timidity"}, {MIDI_Native, "Native"}, {0, NULL}}; -consvar_t cv_midiplayer = {"midiplayer", "OPNMIDI" /*MIDI_OPNMIDI*/, CV_CALL|CV_NOINIT|CV_SAVE, midiplayer_cons_t, Midiplayer_Onchange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_midisoundfontpath = {"midisoundfont", "sf2/8bitsf.SF2", CV_CALL|CV_NOINIT|CV_SAVE, NULL, MidiSoundfontPath_Onchange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_miditimiditypath = {"midisoundbank", "./timidity", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_midiplayer = CVAR_INIT ("midiplayer", "OPNMIDI" /*MIDI_OPNMIDI*/, CV_CALL|CV_NOINIT|CV_SAVE, midiplayer_cons_t, Midiplayer_Onchange); +consvar_t cv_midisoundfontpath = CVAR_INIT ("midisoundfont", "sf2/8bitsf.SF2", CV_CALL|CV_NOINIT|CV_SAVE, NULL, MidiSoundfontPath_Onchange); +consvar_t cv_miditimiditypath = CVAR_INIT ("midisoundbank", "./timidity", CV_SAVE, NULL, NULL); #endif static void var_cleanup(void) diff --git a/src/sdl/ogl_sdl.c b/src/sdl/ogl_sdl.c index 98f2f48946ba0d4b1686bc8882b708452a072d11..52727c05600a5f33221e729d51263b08fcdde30b 100644 --- a/src/sdl/ogl_sdl.c +++ b/src/sdl/ogl_sdl.c @@ -167,6 +167,18 @@ boolean OglSdlSurface(INT32 w, INT32 h) GL_DBG_Printf("OpenGL %s\n", gl_version); GL_DBG_Printf("GPU: %s\n", gl_renderer); GL_DBG_Printf("Extensions: %s\n", gl_extensions); + + if (strcmp((const char*)gl_renderer, "GDI Generic") == 0 && + strcmp((const char*)gl_version, "1.1.0") == 0) + { + // Oh no... Windows gave us the GDI Generic rasterizer, so something is wrong... + // The game will crash later on when unsupported OpenGL commands are encountered. + // Instead of a nondescript crash, show a more informative error message. + // Also set the renderer variable back to software so the next launch won't + // repeat this error. + CV_StealthSet(&cv_renderer, "Software"); + I_Error("OpenGL Error: Failed to access the GPU. There may be an issue with your graphics drivers."); + } } first_init = true; diff --git a/src/v_video.c b/src/v_video.c index ecc34a54bdf6a4b0ae8dd604310c955c9db31f15..9c91261de6eb3247945e33eec33384145e99ea6a 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -43,45 +43,45 @@ UINT8 *screens[5]; // screens[4] = fade screen end, postimage tempoarary buffer static CV_PossibleValue_t ticrate_cons_t[] = {{0, "No"}, {1, "Full"}, {2, "Compact"}, {0, NULL}}; -consvar_t cv_ticrate = {"showfps", "No", CV_SAVE, ticrate_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_ticrate = CVAR_INIT ("showfps", "No", CV_SAVE, ticrate_cons_t, NULL); static void CV_palette_OnChange(void); static CV_PossibleValue_t gamma_cons_t[] = {{-15, "MIN"}, {5, "MAX"}, {0, NULL}}; -consvar_t cv_globalgamma = {"gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_globalgamma = CVAR_INIT ("gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange); static CV_PossibleValue_t saturation_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}}; -consvar_t cv_globalsaturation = {"saturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_globalsaturation = CVAR_INIT ("saturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange); #define huecoloursteps 4 static CV_PossibleValue_t hue_cons_t[] = {{0, "MIN"}, {(huecoloursteps*6)-1, "MAX"}, {0, NULL}}; -consvar_t cv_rhue = {"rhue", "0", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_yhue = {"yhue", "4", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_ghue = {"ghue", "8", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_chue = {"chue", "12", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_bhue = {"bhue", "16", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mhue = {"mhue", "20", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; - -consvar_t cv_rgamma = {"rgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_ygamma = {"ygamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_ggamma = {"ggamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cgamma = {"cgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_bgamma = {"bgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mgamma = {"mgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; - -consvar_t cv_rsaturation = {"rsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_ysaturation = {"ysaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_gsaturation = {"gsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_csaturation = {"csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_bsaturation = {"bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_msaturation = {"msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_rhue = CVAR_INIT ("rhue", "0", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange); +consvar_t cv_yhue = CVAR_INIT ("yhue", "4", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange); +consvar_t cv_ghue = CVAR_INIT ("ghue", "8", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange); +consvar_t cv_chue = CVAR_INIT ("chue", "12", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange); +consvar_t cv_bhue = CVAR_INIT ("bhue", "16", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange); +consvar_t cv_mhue = CVAR_INIT ("mhue", "20", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange); + +consvar_t cv_rgamma = CVAR_INIT ("rgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange); +consvar_t cv_ygamma = CVAR_INIT ("ygamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange); +consvar_t cv_ggamma = CVAR_INIT ("ggamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange); +consvar_t cv_cgamma = CVAR_INIT ("cgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange); +consvar_t cv_bgamma = CVAR_INIT ("bgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange); +consvar_t cv_mgamma = CVAR_INIT ("mgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange); + +consvar_t cv_rsaturation = CVAR_INIT ("rsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange); +consvar_t cv_ysaturation = CVAR_INIT ("ysaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange); +consvar_t cv_gsaturation = CVAR_INIT ("gsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange); +consvar_t cv_csaturation = CVAR_INIT ("csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange); +consvar_t cv_bsaturation = CVAR_INIT ("bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange); +consvar_t cv_msaturation = CVAR_INIT ("msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange); static CV_PossibleValue_t constextsize_cons_t[] = { {V_NOSCALEPATCH, "Small"}, {V_SMALLSCALEPATCH, "Medium"}, {V_MEDSCALEPATCH, "Large"}, {0, "Huge"}, {0, NULL}}; static void CV_constextsize_OnChange(void); -consvar_t cv_constextsize = {"con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_constextsize = CVAR_INIT ("con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange); // local copy of the palette for V_GetColor() RGBA_t *pLocalPalette = NULL; diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc index 5ba366bda313870f4b815b95756cb4aca073da16..d5d59922c113a29af52c673700d8600b8be7804f 100644 --- a/src/win32/Srb2win.rc +++ b/src/win32/Srb2win.rc @@ -22,6 +22,16 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32*/ +#ifndef RT_MANIFEST +#define RT_MANIFEST 24 +#endif + +#ifndef CREATEPROCESS_MANIFEST_RESOURCE_ID +#define CREATEPROCESS_MANIFEST_RESOURCE_ID 1 +#endif + +CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST srb2win.exe.manifest + ///////////////////////////////////////////////////////////////////////////// // // Icon diff --git a/src/win32/srb2win.exe.manifest b/src/win32/srb2win.exe.manifest new file mode 100644 index 0000000000000000000000000000000000000000..d3b8355cbdea8194f1d94b8dd70c13509e8511ef --- /dev/null +++ b/src/win32/srb2win.exe.manifest @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="UTF-8" standalone="yes"?> +<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> + <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> + <security> + <requestedPrivileges> + <requestedExecutionLevel level="asInvoker"/> + </requestedPrivileges> + </security> + </trustInfo> + <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1"> + <application> + <!--The ID below indicates application support for Windows Vista --> + <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/> + <!--The ID below indicates application support for Windows 7 --> + <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/> + <!--The ID below indicates application support for Windows 8 --> + <supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/> + <!--The ID below indicates application support for Windows 8.1 --> + <supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/> + </application> + </compatibility> +</assembly> diff --git a/src/win32/win_cd.c b/src/win32/win_cd.c index 2586b84405649d431e673d1f7c8e4bb3a4d27a9c..324c2492848a4a78e9f1c22542cc6180533a59ab 100644 --- a/src/win32/win_cd.c +++ b/src/win32/win_cd.c @@ -161,13 +161,13 @@ static BOOL wasPlaying; //static INT cdVolume = 0; // current cd volume (0-31) // 0-31 like Music & Sfx, though CD hardware volume is 0-255. -consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cd_volume = CVAR_INIT ("cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL); // allow Update for next/loop track // some crap cd drivers take up to // a second for a simple 'busy' check.. // (on those Update can be disabled) -consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cdUpdate = CVAR_INIT ("cd_update","1",CV_SAVE, NULL, NULL); #if (__GNUC__ > 6) #pragma GCC diagnostic push diff --git a/src/win32/win_sys.c b/src/win32/win_sys.c index a374a2587b0b9d9c01786aa9696a4d58f34b2980..da0d5b47ee3c26699b4d538575a22b8dc7420218 100644 --- a/src/win32/win_sys.c +++ b/src/win32/win_sys.c @@ -3658,7 +3658,7 @@ const CPUInfoFlags *I_CPUInfo(void) } static void CPUAffinity_OnChange(void); -static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL}; +static consvar_t cv_cpuaffinity = CVAR_INIT ("cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange); typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID); static p_GetCurrentProcess pfnGetCurrentProcess = NULL; diff --git a/src/win32/win_vid.c b/src/win32/win_vid.c index 716f380890f965d420d2121a3e84bfbe6ff9e665..931e006eb35416dc251e5fbf7bd2ade432154f5c 100644 --- a/src/win32/win_vid.c +++ b/src/win32/win_vid.c @@ -51,9 +51,9 @@ rendermode_t rendermode = render_soft; static void OnTop_OnChange(void); // synchronize page flipping with screen refresh static CV_PossibleValue_t CV_NeverOnOff[] = {{-1, "Never"}, {0, "Off"}, {1, "On"}, {0, NULL}}; -consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, OnTop_OnChange, 0, NULL, NULL, 0, 0, NULL}; -static consvar_t cv_stretch = {"stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -static consvar_t cv_ontop = {"ontop", "Never", 0, CV_NeverOnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, OnTop_OnChange); +static consvar_t cv_stretch = CVAR_INIT ("stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL); +static consvar_t cv_ontop = CVAR_INIT ("ontop", "Never", 0, CV_NeverOnOff, NULL); boolean highcolor; int vid_opengl_state = 0;