diff --git a/src/Makefile b/src/Makefile
index ee0d5062546c498af81dbefb9ea0bbf0111d03c2..2fe0b26cd55b643dca0f6a23d72ec16f26ca9991 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -606,8 +606,9 @@ ifndef VALGRIND
 ifndef NOOBJDUMP
 	@echo Dumping debugging info
 	$(OBJDUMP) $(OBJDUMP_OPTS) $(BIN)/$(EXENAME) > $(BIN)/$(DBGNAME).txt
+ifdef WINDOWSHELL
 	-$(GZIP) $(GZIP_OPTS) $(BIN)/$(DBGNAME).txt
-ifndef WINDOWSHELL
+else
 	-$(GZIP) $(GZIP_OPT2) $(BIN)/$(DBGNAME).txt
 endif
 endif
@@ -627,8 +628,9 @@ endif
 reobjdump:
 	@echo Redumping debugging info
 	$(OBJDUMP) $(OBJDUMP_OPTS) $(BIN)/$(DBGNAME) > $(BIN)/$(DBGNAME).txt
+ifdef WINDOWSHELL
 	-$(GZIP) $(GZIP_OPTS) $(BIN)/$(DBGNAME).txt
-ifndef WINDOWSHELL
+else
 	-$(GZIP) $(GZIP_OPT2) $(BIN)/$(DBGNAME).txt
 endif
 
diff --git a/src/android/i_cdmus.c b/src/android/i_cdmus.c
index 426bc5dc9ebdbf130614725e96fadbba42f6dd2c..12063745b3fa9adef15155d780664eee4dd4a2aa 100644
--- a/src/android/i_cdmus.c
+++ b/src/android/i_cdmus.c
@@ -8,8 +8,8 @@
 
 UINT8 cdaudio_started = 0;
 
-consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cdUpdate  = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cd_volume = CVAR_INIT ("cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL);
+consvar_t cdUpdate  = CVAR_INIT ("cd_update","1",CV_SAVE, NULL, NULL);
 
 
 void I_InitCD(void){}
diff --git a/src/android/i_video.c b/src/android/i_video.c
index 1909cd71afbb5e2acf1efdfd5a218b44cef09316..18f92955a7e3cba7f6b31ef8f929664a3b700770 100644
--- a/src/android/i_video.c
+++ b/src/android/i_video.c
@@ -16,7 +16,7 @@ boolean allow_fullscreen = false;
 
 
 
-consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL);
 
 void I_StartupGraphics(void){}
 void I_ShutdownGraphics(void){}
diff --git a/src/command.c b/src/command.c
index f2a9813e21507095b44a9b95647fcb5d918c41cb..f84500785ccaed93c7865a43c0dda67960321f0d 100644
--- a/src/command.c
+++ b/src/command.c
@@ -79,7 +79,7 @@ CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
 // First implementation is 26 (2.1.21), so earlier configs default at 25 (2.1.20)
 // Also set CV_HIDEN during runtime, after config is loaded
 static boolean execversion_enabled = false;
-consvar_t cv_execversion = {"execversion","25",CV_CALL,CV_Unsigned, CV_EnforceExecVersion, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_execversion = CVAR_INIT ("execversion","25",CV_CALL,CV_Unsigned, CV_EnforceExecVersion);
 
 // for default joyaxis detection
 static boolean joyaxis_default = false;
@@ -560,7 +560,7 @@ static boolean COM_Exists(const char *com_name)
   * \param partial The partial name of the command (potentially).
   * \param skips   Number of commands to skip.
   * \return The complete command name, or NULL.
-  * \sa CV_CompleteVar
+  * \sa CV_CompleteAlias, CV_CompleteVar
   */
 const char *COM_CompleteCommand(const char *partial, INT32 skips)
 {
@@ -581,6 +581,32 @@ const char *COM_CompleteCommand(const char *partial, INT32 skips)
 	return NULL;
 }
 
+/** Completes the name of an alias.
+  *
+  * \param partial The partial name of the alias (potentially).
+  * \param skips   Number of aliases to skip.
+  * \return The complete alias name, or NULL.
+  * \sa CV_CompleteCommand, CV_CompleteVar
+  */
+const char *COM_CompleteAlias(const char *partial, INT32 skips)
+{
+	cmdalias_t *a;
+	size_t len;
+
+	len = strlen(partial);
+
+	if (!len)
+		return NULL;
+
+	// check functions
+	for (a = com_alias; a; a = a->next)
+		if (!strncmp(partial, a->name, len))
+			if (!skips--)
+				return a->name;
+
+	return NULL;
+}
+
 /** Parses a single line of text into arguments and tries to execute it.
   * The text can come from the command buffer, a remote client, or stdin.
   *
@@ -875,6 +901,9 @@ static void COM_Help_f(void)
 				CONS_Printf(" Current value: %s\n", cvar->string);
 			else
 				CONS_Printf(" Current value: %d\n", cvar->value);
+
+			if (cvar->revert.v.string != NULL && strcmp(cvar->revert.v.string, cvar->string) != 0)
+				CONS_Printf(" Value before netgame: %s\n", cvar->revert.v.string);
 		}
 		else
 		{
@@ -1280,6 +1309,7 @@ void CV_RegisterVar(consvar_t *variable)
 		consvar_vars = variable;
 	}
 	variable->string = variable->zstring = NULL;
+	memset(&variable->revert, 0, sizeof variable->revert);
 	variable->changed = 0; // new variable has not been modified by the user
 
 #ifdef PARANOIA
@@ -1321,7 +1351,7 @@ static const char *CV_StringValue(const char *var_name)
   * \param partial The partial name of the variable (potentially).
   * \param skips   Number of variables to skip.
   * \return The complete variable name, or NULL.
-  * \sa COM_CompleteCommand
+  * \sa COM_CompleteCommand, CV_CompleteAlias
   */
 const char *CV_CompleteVar(char *partial, INT32 skips)
 {
@@ -1392,6 +1422,18 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
 			for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++)
 				if (v == var->PossibleValue[i].value || !stricmp(var->PossibleValue[i].strvalue, valstr))
 				{
+					if (client && execversion_enabled)
+					{
+						if (var->revert.allocated)
+						{
+							Z_Free(var->revert.v.string);
+						}
+
+						var->revert.v.const_munge = var->PossibleValue[i].strvalue;
+
+						return;
+					}
+
 					var->value = var->PossibleValue[i].value;
 					var->string = var->PossibleValue[i].strvalue;
 					goto finish;
@@ -1452,12 +1494,36 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
 			// ...or not.
 			goto badinput;
 found:
+			if (client && execversion_enabled)
+			{
+				if (var->revert.allocated)
+				{
+					Z_Free(var->revert.v.string);
+				}
+
+				var->revert.v.const_munge = var->PossibleValue[i].strvalue;
+
+				return;
+			}
+
 			var->value = var->PossibleValue[i].value;
 			var->string = var->PossibleValue[i].strvalue;
 			goto finish;
 		}
 	}
 
+	if (client && execversion_enabled)
+	{
+		if (var->revert.allocated)
+		{
+			Z_Free(var->revert.v.string);
+		}
+
+		var->revert.v.string = Z_StrDup(valstr);
+
+		return;
+	}
+
 	// free the old value string
 	Z_Free(var->zstring);
 
@@ -1676,8 +1742,19 @@ static void CV_LoadVars(UINT8 **p,
 	serverloading = true;
 
 	for (cvar = consvar_vars; cvar; cvar = cvar->next)
+	{
 		if (cvar->flags & CV_NETVAR)
+		{
+			if (client && cvar->revert.v.string == NULL)
+			{
+				cvar->revert.v.const_munge = cvar->string;
+				cvar->revert.allocated = ( cvar->zstring != NULL );
+				cvar->zstring = NULL;/* don't free this */
+			}
+
 			Setvalue(cvar, cvar->defaultvalue, true);
+		}
+	}
 
 	count = READUINT16(*p);
 	while (count--)
@@ -1691,6 +1768,26 @@ static void CV_LoadVars(UINT8 **p,
 	serverloading = false;
 }
 
+void CV_RevertNetVars(void)
+{
+	consvar_t * cvar;
+
+	for (cvar = consvar_vars; cvar; cvar = cvar->next)
+	{
+		if (cvar->revert.v.string != NULL)
+		{
+			Setvalue(cvar, cvar->revert.v.string, false);
+
+			if (cvar->revert.allocated)
+			{
+				Z_Free(cvar->revert.v.string);
+			}
+
+			cvar->revert.v.string = NULL;
+		}
+	}
+}
+
 void CV_LoadNetVars(UINT8 **p)
 {
 	CV_LoadVars(p, ReadNetVar);
@@ -1764,6 +1861,14 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
 		// send the value of the variable
 		UINT8 buf[128];
 		UINT8 *p = buf;
+
+		// Loading from a config in a netgame? Set revert value.
+		if (client && execversion_enabled)
+		{
+			Setvalue(var, value, true);
+			return;
+		}
+
 		if (!(server || (addedtogame && IsPlayerAdmin(consoleplayer))))
 		{
 			CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
@@ -2297,18 +2402,43 @@ void CV_SaveVariables(FILE *f)
 		{
 			char stringtowrite[MAXTEXTCMD+1];
 
-			// Silly hack for Min/Max vars
-			if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN"))
+			const char * string;
+
+			if (cvar->revert.v.string != NULL)
 			{
-				if (cvar->flags & CV_FLOAT)
-					sprintf(stringtowrite, "%f", FIXED_TO_FLOAT(cvar->value));
-				else
-					sprintf(stringtowrite, "%d", cvar->value);
+				string = cvar->revert.v.string;
 			}
 			else
-				strcpy(stringtowrite, cvar->string);
+			{
+				string = cvar->string;
+			}
+
+			// Silly hack for Min/Max vars
+#define MINVAL 0
+#define MAXVAL 1
+			if (
+					cvar->PossibleValue != NULL &&
+					cvar->PossibleValue[0].strvalue &&
+					stricmp(cvar->PossibleValue[0].strvalue, "MIN") == 0
+			){ // bounded cvar
+				int which = stricmp(string, "MAX") == 0;
+
+				if (which || stricmp(string, "MIN") == 0)
+				{
+					INT32 value = cvar->PossibleValue[which].value;
+
+					if (cvar->flags & CV_FLOAT)
+						sprintf(stringtowrite, "%f", FIXED_TO_FLOAT(value));
+					else
+						sprintf(stringtowrite, "%d", value);
+
+					string = stringtowrite;
+				}
+			}
+#undef MINVAL
+#undef MAXVAL
 
-			fprintf(f, "%s \"%s\"\n", cvar->name, stringtowrite);
+			fprintf(f, "%s \"%s\"\n", cvar->name, string);
 		}
 }
 
diff --git a/src/command.h b/src/command.h
index b39153a659802cb4fbb54d489e5bdc883f02dbe5..ea5593395cc369e4f771bb7f55abf737045a503b 100644
--- a/src/command.h
+++ b/src/command.h
@@ -49,6 +49,8 @@ size_t COM_FirstOption(void);
 // match existing command or NULL
 const char *COM_CompleteCommand(const char *partial, INT32 skips);
 
+const char *COM_CompleteAlias(const char *partial, INT32 skips);
+
 // insert at queu (at end of other command)
 #define COM_BufAddText(s) COM_BufAddTextEx(s, 0)
 void COM_BufAddTextEx(const char *btext, int flags);
@@ -138,12 +140,26 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL
 	const char *string;   // value in string
 	char *zstring;        // Either NULL or same as string.
 	                      // If non-NULL, must be Z_Free'd later.
+	struct
+	{
+		char allocated; // whether to Z_Free
+		union
+		{
+			char       * string;
+			const char * const_munge;
+		} v;
+	} revert;             // value of netvar before joining netgame
+
 	UINT16 netid; // used internaly : netid for send end receive
 	                      // used only with CV_NETVAR
 	char changed;         // has variable been changed by the user? 0 = no, 1 = yes
 	struct consvar_s *next;
 } consvar_t;
 
+/* name, defaultvalue, flags, PossibleValue, func */
+#define CVAR_INIT( ... ) \
+{ __VA_ARGS__, 0, NULL, NULL, {0}, 0U, (char)0, NULL }
+
 #ifdef OLD22DEMOCOMPAT
 typedef struct old_demo_var old_demo_var_t;
 
@@ -202,6 +218,9 @@ void CV_SaveVars(UINT8 **p, boolean in_demo);
 #define CV_SaveNetVars(p) CV_SaveVars(p, false)
 void CV_LoadNetVars(UINT8 **p);
 
+// then revert after leaving a netgame
+void CV_RevertNetVars(void);
+
 #define CV_SaveDemoVars(p) CV_SaveVars(p, true)
 void CV_LoadDemoVars(UINT8 **p);
 
diff --git a/src/console.c b/src/console.c
index 21f660a56bc2914294a52246feb907e6be5c2cd4..3eee67bb843e2479c0b86bcd3734288601cb0417 100644
--- a/src/console.c
+++ b/src/console.c
@@ -124,22 +124,22 @@ static void CONS_backcolor_Change(void);
 static char con_buffer[CON_BUFFERSIZE];
 
 // how many seconds the hud messages lasts on the screen
-static consvar_t cons_msgtimeout = {"con_hudtime", "5", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cons_msgtimeout = CVAR_INIT ("con_hudtime", "5", CV_SAVE, CV_Unsigned, NULL);
 
 // number of lines displayed on the HUD
-static consvar_t cons_hudlines = {"con_hudlines", "5", CV_CALL|CV_SAVE, CV_Unsigned, CONS_hudlines_Change, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cons_hudlines = CVAR_INIT ("con_hudlines", "5", CV_CALL|CV_SAVE, CV_Unsigned, CONS_hudlines_Change);
 
 // number of lines console move per frame
 // (con_speed needs a limit, apparently)
 static CV_PossibleValue_t speed_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}};
-static consvar_t cons_speed = {"con_speed", "8", CV_SAVE, speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cons_speed = CVAR_INIT ("con_speed", "8", CV_SAVE, speed_cons_t, NULL);
 
 // percentage of screen height to use for console
-static consvar_t cons_height = {"con_height", "50", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cons_height = CVAR_INIT ("con_height", "50", CV_SAVE, CV_Unsigned, NULL);
 
 static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}, {0, NULL}};
 // whether to use console background picture, or translucent mode
-static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cons_backpic = CVAR_INIT ("con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL);
 
 static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, 		{1, "Black"},		{2, "Sepia"},
 												{3, "Brown"},		{4, "Pink"},		{5, "Raspberry"},
@@ -151,7 +151,7 @@ static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, 		{1, "Black"},		{
 												{0, NULL}};
 
 
-consvar_t cons_backcolor = {"con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cons_backcolor = CVAR_INIT ("con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change);
 
 static void CON_Print(char *msg);
 
@@ -870,9 +870,14 @@ boolean CON_Responder(event_t *ev)
 
 	// sequential completions a la 4dos
 	static char completion[80];
-	static INT32 comskips, varskips;
 
-	const char *cmd = "";
+	static INT32 skips;
+
+	static INT32   com_skips;
+	static INT32   var_skips;
+	static INT32 alias_skips;
+
+	const char *cmd = NULL;
 	INT32 key;
 
 	if (chat_on)
@@ -1007,7 +1012,6 @@ boolean CON_Responder(event_t *ev)
 				if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
 					return true;
 				strcpy(completion, inputlines[inputline]);
-				comskips = varskips = 0;
 			}
 			len = strlen(completion);
 
@@ -1023,6 +1027,14 @@ boolean CON_Responder(event_t *ev)
 				CONS_Printf("  \x83" "%s" "\x80" "%s\n", completion, cmd+len);
 			if (i == 0) CONS_Printf("  (none)\n");
 
+			//and finally aliases
+			CONS_Printf("Aliases:\n");
+			for (i = 0, cmd = COM_CompleteAlias(completion, i); cmd; cmd = COM_CompleteAlias(completion, ++i))
+				CONS_Printf("  \x83" "%s" "\x80" "%s\n", completion, cmd+len);
+			if (i == 0) CONS_Printf("  (none)\n");
+
+			completion[0] = 0;
+
 			return true;
 		}
 		// ---
@@ -1091,43 +1103,64 @@ boolean CON_Responder(event_t *ev)
 			if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
 				return true;
 			strcpy(completion, inputlines[inputline]);
-			comskips = varskips = 0;
+			skips       = 0;
+			com_skips   = 0;
+			var_skips   = 0;
+			alias_skips = 0;
 		}
 		else
 		{
 			if (shiftdown)
 			{
-				if (comskips < 0)
-				{
-					if (--varskips < 0)
-						comskips = -comskips - 2;
-				}
-				else if (comskips > 0) comskips--;
+				if (skips > 0)
+					skips--;
 			}
 			else
 			{
-				if (comskips < 0) varskips++;
-				else              comskips++;
+				skips++;
+			}
+		}
+
+		if (skips <= com_skips)
+		{
+			cmd = COM_CompleteCommand(completion, skips);
+
+			if (cmd && skips == com_skips)
+			{
+				com_skips  ++;
+				var_skips  ++;
+				alias_skips++;
 			}
 		}
 
-		if (comskips >= 0)
+		if (!cmd && skips <= var_skips)
 		{
-			cmd = COM_CompleteCommand(completion, comskips);
-			if (!cmd) // dirty: make sure if comskips is zero, to have a neg value
-				comskips = -comskips - 1;
+			cmd = CV_CompleteVar(completion, skips - com_skips);
+
+			if (cmd && skips == var_skips)
+			{
+				var_skips  ++;
+				alias_skips++;
+			}
+		}
+
+		if (!cmd && skips <= alias_skips)
+		{
+			cmd = COM_CompleteAlias(completion, skips - var_skips);
+
+			if (cmd && skips == alias_skips)
+			{
+				alias_skips++;
+			}
 		}
-		if (comskips < 0)
-			cmd = CV_CompleteVar(completion, varskips);
 
 		if (cmd)
+		{
 			CON_InputSetString(va("%s ", cmd));
+		}
 		else
 		{
-			if (comskips > 0)
-				comskips--;
-			else if (varskips > 0)
-				varskips--;
+			skips--;
 		}
 
 		return true;
diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index 36e607d45731034dae3ca7efc0a5c6c42cad15ad..b6974b6cd66ddb5d46cf3de66951662c1c53eeda 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -157,10 +157,10 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
 static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
 
 
-consvar_t cv_showjoinaddress = {"showjoinaddress", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_showjoinaddress = CVAR_INIT ("showjoinaddress", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
 
 static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
-consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_playbackspeed = CVAR_INIT ("playbackspeed", "1", 0, playbackspeed_cons_t, NULL);
 
 static inline void *G_DcpyTiccmd(void* dest, const ticcmd_t* src, const size_t n)
 {
@@ -2119,7 +2119,7 @@ static void SV_SendSaveGame(INT32 node)
 
 #ifdef DUMPCONSISTENCY
 #define TMPSAVENAME "badmath.sav"
-static consvar_t cv_dumpconsistency = {"dumpconsistency", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cv_dumpconsistency = CVAR_INIT ("dumpconsistency", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
 
 static void SV_SavedGame(void)
 {
@@ -3208,6 +3208,7 @@ void CL_Reset(void)
 	doomcom->numslots = 1;
 	SV_StopServer();
 	SV_ResetServer();
+	CV_RevertNetVars();
 
 	// make sure we don't leave any fileneeded gunk over from a failed join
 	fileneedednum = 0;
@@ -3675,29 +3676,29 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 }
 
 static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}};
-consvar_t cv_netticbuffer = {"netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_netticbuffer = CVAR_INIT ("netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL);
 
-consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL	};
-consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
+consvar_t cv_allownewplayer = CVAR_INIT ("allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
+consvar_t cv_joinnextround = CVAR_INIT ("joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); /// \todo not done
 static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
-consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_maxplayers = CVAR_INIT ("maxplayers", "8", CV_SAVE|CV_NETVAR, maxplayers_cons_t, NULL);
 static CV_PossibleValue_t joindelay_cons_t[] = {{1, "MIN"}, {3600, "MAX"}, {0, "Off"}, {0, NULL}};
-consvar_t cv_joindelay = {"joindelay", "10", CV_SAVE, joindelay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_joindelay = CVAR_INIT ("joindelay", "10", CV_SAVE|CV_NETVAR, joindelay_cons_t, NULL);
 static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
-consvar_t cv_rejointimeout = {"rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_rejointimeout = CVAR_INIT ("rejointimeout", "Off", CV_SAVE|CV_NETVAR|CV_FLOAT, rejointimeout_cons_t, NULL);
 
 static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
-consvar_t cv_resynchattempts = {"resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL	};
-consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL	};
+consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "10", CV_SAVE|CV_NETVAR, resynchattempts_cons_t, NULL);
+consvar_t cv_blamecfail = CVAR_INIT ("blamecfail", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
 
 // max file size to send to a player (in kilobytes)
 static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
-consvar_t cv_maxsend = {"maxsend", "4096", CV_SAVE, maxsend_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_noticedownload = {"noticedownload", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_maxsend = CVAR_INIT ("maxsend", "4096", CV_SAVE|CV_NETVAR, maxsend_cons_t, NULL);
+consvar_t cv_noticedownload = CVAR_INIT ("noticedownload", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
 
 // Speed of file downloading (in packets per tic)
 static CV_PossibleValue_t downloadspeed_cons_t[] = {{0, "MIN"}, {32, "MAX"}, {0, NULL}};
-consvar_t cv_downloadspeed = {"downloadspeed", "16", CV_SAVE, downloadspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_downloadspeed = CVAR_INIT ("downloadspeed", "16", CV_SAVE|CV_NETVAR, downloadspeed_cons_t, NULL);
 
 static void Got_AddPlayer(UINT8 **p, INT32 playernum);
 
diff --git a/src/d_main.c b/src/d_main.c
index d1a41401819e71ed9c0e131548c9991888f2a61a..c4cde87a30e14527700a116dca7b0bd6a67c8f2e 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1589,6 +1589,12 @@ void D_SRB2Main(void)
 		ultimatemode = true;
 	}
 
+	if (M_CheckParm("-splitscreen"))
+	{
+		autostart = true;
+		splitscreen = true;
+	}
+
 	// rei/miru: bootmap (Idea: starts the game on a predefined map)
 	if (bootmap && !(M_CheckParm("-warp") && M_IsNextParm()))
 	{
diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 4208e4c4f400686df62b575f2a667a39c6377931..9082a818a4adca93d0fb9ff310319b85d2b2de9f 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -197,186 +197,179 @@ static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"},
 static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}};
 static CV_PossibleValue_t pause_cons_t[] = {{0, "Server"}, {1, "All"}, {0, NULL}};
 
-consvar_t cv_showinputjoy = {"showinputjoy", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_showinputjoy = CVAR_INIT ("showinputjoy", "Off", 0, CV_OnOff, NULL);
 
 #ifdef NETGAME_DEVMODE
-static consvar_t cv_fishcake = {"fishcake", "Off", CV_CALL|CV_NOSHOWHELP|CV_RESTRICT, CV_OnOff, Fishcake_OnChange, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cv_fishcake = CVAR_INIT ("fishcake", "Off", CV_CALL|CV_NOSHOWHELP|CV_RESTRICT, CV_OnOff, Fishcake_OnChange);
 #endif
-static consvar_t cv_dummyconsvar = {"dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff,
-	DummyConsvar_OnChange, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cv_dummyconsvar = CVAR_INIT ("dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, DummyConsvar_OnChange);
 
-consvar_t cv_restrictskinchange = {"restrictskinchange", "Yes", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_allowteamchange = {"allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_restrictskinchange = CVAR_INIT ("restrictskinchange", "Yes", CV_SAVE|CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
+consvar_t cv_allowteamchange = CVAR_INIT ("allowteamchange", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
 
-consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT, startingliveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_SAVE|CV_NETVAR|CV_CHEAT, startingliveslimit_cons_t, NULL);
 
 static CV_PossibleValue_t respawntime_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "Off"}, {0, NULL}};
-consvar_t cv_respawntime = {"respawndelay", "3", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "3", CV_SAVE|CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL);
 
-consvar_t cv_competitionboxes = {"competitionboxes", "Mystery", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_competitionboxes = CVAR_INIT ("competitionboxes", "Mystery", CV_SAVE|CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL);
 
 #ifdef SEENAMES
 static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
-consvar_t cv_seenames = {"seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0);
+consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
 #endif
 
 // names
-consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_playername = CVAR_INIT ("name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange);
+consvar_t cv_playername2 = CVAR_INIT ("name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange);
 // player colors
 UINT16 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE;
-consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_playercolor = CVAR_INIT ("color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange);
+consvar_t cv_playercolor2 = CVAR_INIT ("color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange);
 // player's skin, saved for commodity, when using a favorite skins wad..
-consvar_t cv_skin = {"skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_skin = CVAR_INIT ("skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange);
+consvar_t cv_skin2 = CVAR_INIT ("skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange);
 
 // saved versions of the above six
-consvar_t cv_defaultplayercolor = {"defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_defaultplayercolor2 = {"defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_defaultskin = {"defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_defaultskin2 = {"defaultskin2", DEFAULTSKIN2, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_defaultplayercolor = CVAR_INIT ("defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL);
+consvar_t cv_defaultplayercolor2 = CVAR_INIT ("defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL);
+consvar_t cv_defaultskin = CVAR_INIT ("defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL);
+consvar_t cv_defaultskin2 = CVAR_INIT ("defaultskin2", DEFAULTSKIN2, CV_SAVE, NULL, NULL);
 
-consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_skipmapcheck = CVAR_INIT ("skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL);
 
 INT32 cv_debug;
 
-consvar_t cv_usemouse = {"use_mouse", "On", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_usemouse = CVAR_INIT ("use_mouse", "On", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse);
+consvar_t cv_usemouse2 = CVAR_INIT ("use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2);
 
-consvar_t cv_usejoystick = {"use_gamepad", "1", CV_SAVE|CV_CALL, usejoystick_cons_t,
-	I_InitJoystick, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_usejoystick2 = {"use_gamepad2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t,
-	I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_usejoystick = CVAR_INIT ("use_gamepad", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick);
+consvar_t cv_usejoystick2 = CVAR_INIT ("use_gamepad2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick2);
 #if (defined (LJOYSTICK) || defined (HAVE_SDL))
 #ifdef LJOYSTICK
-consvar_t cv_joyport = {"padport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_joyport2 = {"padport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: for later
+consvar_t cv_joyport = CVAR_INIT ("padport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL);
+consvar_t cv_joyport2 = CVAR_INIT ("padport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL); //Alam: for later
 #endif
-consvar_t cv_joyscale = {"padscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_joyscale2 = {"padscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale);
+consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2);
 #else
-consvar_t cv_joyscale = {"padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: Dummy for save
-consvar_t cv_joyscale2 = {"padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: Dummy for save
+consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save
+consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save
 #endif
 #if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
-consvar_t cv_mouse2port = {"mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_mouse2opt = {"mouse2opt", "0", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL);
+consvar_t cv_mouse2opt = CVAR_INIT ("mouse2opt", "0", CV_SAVE, NULL, NULL);
 #else
-consvar_t cv_mouse2port = {"mouse2port", "COM2", CV_SAVE, mouse2port_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "COM2", CV_SAVE, mouse2port_cons_t, NULL);
 #endif
 
-consvar_t cv_matchboxes = {"matchboxes", "Normal", CV_NETVAR|CV_CHEAT, matchboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_specialrings = {"specialrings", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_powerstones = {"powerstones", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-
-consvar_t cv_recycler =      {"tv_recycler",      "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_teleporters =   {"tv_teleporter",    "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_superring =     {"tv_superring",     "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_supersneakers = {"tv_supersneaker",  "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_invincibility = {"tv_invincibility", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_jumpshield =    {"tv_jumpshield",    "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_watershield =   {"tv_watershield",   "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_ringshield =    {"tv_ringshield",    "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_forceshield =   {"tv_forceshield",   "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_bombshield =    {"tv_bombshield",    "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_1up =           {"tv_1up",           "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_eggmanbox =     {"tv_eggman",        "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-
-consvar_t cv_ringslinger = {"ringslinger", "No", CV_NETVAR|CV_NOSHOWHELP|CV_CALL|CV_CHEAT, CV_YesNo,
-	Ringslinger_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_gravity = {"gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange, 0, NULL, NULL, 0, 0, NULL};
-
-consvar_t cv_soundtest = {"soundtest", "0", CV_CALL, NULL, SoundTest_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_matchboxes = CVAR_INIT ("matchboxes", "Normal", CV_SAVE|CV_NETVAR|CV_CHEAT, matchboxes_cons_t, NULL);
+consvar_t cv_specialrings = CVAR_INIT ("specialrings", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
+consvar_t cv_powerstones = CVAR_INIT ("powerstones", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
+
+consvar_t cv_recycler =      CVAR_INIT ("tv_recycler",      "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_teleporters =   CVAR_INIT ("tv_teleporter",    "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_superring =     CVAR_INIT ("tv_superring",     "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_supersneakers = CVAR_INIT ("tv_supersneaker",  "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_invincibility = CVAR_INIT ("tv_invincibility", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_jumpshield =    CVAR_INIT ("tv_jumpshield",    "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_watershield =   CVAR_INIT ("tv_watershield",   "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_ringshield =    CVAR_INIT ("tv_ringshield",    "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_forceshield =   CVAR_INIT ("tv_forceshield",   "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_bombshield =    CVAR_INIT ("tv_bombshield",    "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_1up =           CVAR_INIT ("tv_1up",           "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+consvar_t cv_eggmanbox =     CVAR_INIT ("tv_eggman",        "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
+
+consvar_t cv_ringslinger = CVAR_INIT ("ringslinger", "No", CV_NETVAR|CV_NOSHOWHELP|CV_CALL|CV_CHEAT, CV_YesNo, Ringslinger_OnChange);
+consvar_t cv_gravity = CVAR_INIT ("gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange);
+
+consvar_t cv_soundtest = CVAR_INIT ("soundtest", "0", CV_CALL, NULL, SoundTest_OnChange);
 
 static CV_PossibleValue_t minitimelimit_cons_t[] = {{15, "MIN"}, {9999, "MAX"}, {0, NULL}};
-consvar_t cv_countdowntime = {"countdowntime", "60", CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_countdowntime = CVAR_INIT ("countdowntime", "60", CV_SAVE|CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL);
 
-consvar_t cv_touchtag = {"touchtag", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_hidetime = {"hidetime", "30", CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_touchtag = CVAR_INIT ("touchtag", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
+consvar_t cv_hidetime = CVAR_INIT ("hidetime", "30", CV_SAVE|CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange);
 
-consvar_t cv_autobalance = {"autobalance", "Off", CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_teamscramble = {"teamscramble", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_scrambleonchange = {"scrambleonchange", "Off", CV_NETVAR, teamscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_autobalance = CVAR_INIT ("autobalance", "Off", CV_SAVE|CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange);
+consvar_t cv_teamscramble = CVAR_INIT ("teamscramble", "Off", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange);
+consvar_t cv_scrambleonchange = CVAR_INIT ("scrambleonchange", "Off", CV_SAVE|CV_NETVAR, teamscramble_cons_t, NULL);
 
-consvar_t cv_friendlyfire = {"friendlyfire", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_itemfinder = {"itemfinder", "Off", CV_CALL, CV_OnOff, ItemFinder_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_friendlyfire = CVAR_INIT ("friendlyfire", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
+consvar_t cv_itemfinder = CVAR_INIT ("itemfinder", "Off", CV_CALL, CV_OnOff, ItemFinder_OnChange);
 
 // Scoring type options
-consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_overtime = CVAR_INIT ("overtime", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
 
-consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_rollingdemos = CVAR_INIT ("rollingdemos", "On", CV_SAVE, CV_OnOff, NULL);
 
 static CV_PossibleValue_t timetic_cons_t[] = {{0, "Classic"}, {1, "Centiseconds"}, {2, "Mania"}, {3, "Tics"}, {0, NULL}};
-consvar_t cv_timetic = {"timerres", "Classic", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_timetic = CVAR_INIT ("timerres", "Classic", CV_SAVE, timetic_cons_t, NULL);
 
 static CV_PossibleValue_t powerupdisplay_cons_t[] = {{0, "Never"}, {1, "First-person only"}, {2, "Always"}, {0, NULL}};
-consvar_t cv_powerupdisplay = {"powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_powerupdisplay = CVAR_INIT ("powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL);
 
 static CV_PossibleValue_t pointlimit_cons_t[] = {{1, "MIN"}, {MAXSCORE, "MAX"}, {0, "None"}, {0, NULL}};
-consvar_t cv_pointlimit = {"pointlimit", "None", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
-	PointLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_pointlimit = CVAR_INIT ("pointlimit", "None", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, PointLimit_OnChange);
 static CV_PossibleValue_t timelimit_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "None"}, {0, NULL}};
-consvar_t cv_timelimit = {"timelimit", "None", CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t,
-	TimeLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_timelimit = CVAR_INIT ("timelimit", "None", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t, TimeLimit_OnChange);
 static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, NULL}};
-consvar_t cv_numlaps = {"numlaps", "4", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_cons_t,
-	NumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_numlaps = CVAR_INIT ("numlaps", "4", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_cons_t, NumLaps_OnChange);
 static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
-consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_basenumlaps = CVAR_INIT ("basenumlaps", "Map default", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange);
 
 // Point and time limits for every gametype
 INT32 pointlimits[NUMGAMETYPES];
 INT32 timelimits[NUMGAMETYPES];
 
 // log elemental hazards -- not a netvar, is local to current player
-consvar_t cv_hazardlog = {"hazardlog", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_hazardlog = CVAR_INIT ("hazardlog", "Yes", 0, CV_YesNo, NULL);
 
-consvar_t cv_forceskin = {"forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_downloading = {"downloading", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_allowexitlevel = {"allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_forceskin = CVAR_INIT ("forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange);
+consvar_t cv_downloading = CVAR_INIT ("downloading", "On", 0, CV_OnOff, NULL);
+consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
 
-consvar_t cv_killingdead = {"killingdead", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_killingdead = CVAR_INIT ("killingdead", "Off", CV_NETVAR, CV_OnOff, NULL);
 
-consvar_t cv_netstat = {"netstat", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // show bandwidth statistics
+consvar_t cv_netstat = CVAR_INIT ("netstat", "Off", 0, CV_OnOff, NULL); // show bandwidth statistics
 static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
-consvar_t cv_nettimeout = {"nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_nettimeout = CVAR_INIT ("nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange);
 static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
-consvar_t cv_jointimeout = {"jointimeout", "350", CV_CALL|CV_SAVE, jointimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_maxping = {"maxping", "0", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_jointimeout = CVAR_INIT ("jointimeout", "350", CV_CALL|CV_SAVE|CV_NETVAR, jointimeout_cons_t, JoinTimeout_OnChange);
+consvar_t cv_maxping = CVAR_INIT ("maxping", "0", CV_SAVE|CV_NETVAR, CV_Unsigned, NULL);
 
 static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}};
-consvar_t cv_pingtimeout = {"pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_pingtimeout = CVAR_INIT ("pingtimeout", "10", CV_SAVE|CV_NETVAR, pingtimeout_cons_t, NULL);
 
 // show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
 static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
-consvar_t cv_showping = {"showping", "Warning", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_showping = CVAR_INIT ("showping", "Warning", CV_SAVE, showping_cons_t, NULL);
 
 // Intermission time Tails 04-19-2002
 static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
-consvar_t cv_inttime = {"inttime", "10", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_inttime = CVAR_INIT ("inttime", "10", CV_SAVE|CV_NETVAR, inttime_cons_t, NULL);
 
 static CV_PossibleValue_t coopstarposts_cons_t[] = {{0, "Per-player"}, {1, "Shared"}, {2, "Teamwork"}, {0, NULL}};
-consvar_t cv_coopstarposts = {"coopstarposts", "Per-player", CV_NETVAR|CV_CALL, coopstarposts_cons_t, CoopStarposts_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_coopstarposts = CVAR_INIT ("coopstarposts", "Per-player", CV_SAVE|CV_NETVAR|CV_CALL, coopstarposts_cons_t, CoopStarposts_OnChange);
 
 static CV_PossibleValue_t cooplives_cons_t[] = {{0, "Infinite"}, {1, "Per-player"}, {2, "Avoid Game Over"}, {3, "Single pool"}, {0, NULL}};
-consvar_t cv_cooplives = {"cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_cooplives = CVAR_INIT ("cooplives", "Avoid Game Over", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange);
 
 static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}};
-consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_advancemap = CVAR_INIT ("advancemap", "Next", CV_SAVE|CV_NETVAR, advancemap_cons_t, NULL);
 
 static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
-consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_playersforexit = CVAR_INIT ("playersforexit", "All", CV_SAVE|CV_NETVAR, playersforexit_cons_t, NULL);
 
-consvar_t cv_exitmove = {"exitmove", "On", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_exitmove = CVAR_INIT ("exitmove", "On", CV_SAVE|CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange);
 
-consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_runscripts = CVAR_INIT ("runscripts", "Yes", 0, CV_YesNo, NULL);
 
-consvar_t cv_pause = {"pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_mute = {"mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_pause = CVAR_INIT ("pausepermission", "Server", CV_SAVE|CV_NETVAR, pause_cons_t, NULL);
+consvar_t cv_mute = CVAR_INIT ("mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange);
 
-consvar_t cv_sleep = {"cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL, NULL, 0, 0, NULL};
+consvar_t cv_sleep = CVAR_INIT ("cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL);
 
 char timedemo_name[256];
 boolean timedemo_csv;
@@ -3248,97 +3241,130 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
   */
 static void Command_Addfile(void)
 {
-	const char *fn, *p;
-	char buf[256];
-	char *buf_p = buf;
-	INT32 i;
-	int musiconly; // W_VerifyNMUSlumps isn't boolean
+	size_t argc = COM_Argc(); // amount of arguments total
+	size_t curarg; // current argument index
 
-	if (COM_Argc() != 2)
+	const char *addedfiles[argc]; // list of filenames already processed
+	size_t numfilesadded = 0; // the amount of filenames processed
+
+	if (argc < 2)
 	{
-		CONS_Printf(M_GetText("addfile <wadfile.wad>: load wad file\n"));
+		CONS_Printf(M_GetText("addfile <filename.pk3/wad/lua/soc> [filename2...] [...]: Load add-ons\n"));
 		return;
 	}
-	else
-		fn = COM_Argv(1);
 
-	// Disallow non-printing characters and semicolons.
-	for (i = 0; fn[i] != '\0'; i++)
-		if (!isprint(fn[i]) || fn[i] == ';')
-			return;
+	// start at one to skip command name
+	for (curarg = 1; curarg < argc; curarg++)
+	{
+		const char *fn, *p;
+		char buf[256];
+		char *buf_p = buf;
+		INT32 i;
+		size_t ii;
+		int musiconly; // W_VerifyNMUSlumps isn't boolean
+		boolean fileadded = false;
 
-	musiconly = W_VerifyNMUSlumps(fn);
+		fn = COM_Argv(curarg);
 
-	if (!musiconly)
-	{
-		// ... But only so long as they contain nothing more then music and sprites.
-		if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
+		// For the amount of filenames previously processed...
+		for (ii = 0; ii < numfilesadded; ii++)
 		{
-			CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
-			return;
+			// If this is one of them, don't try to add it.
+			if (!strcmp(fn, addedfiles[ii]))
+			{
+				fileadded = true;
+				break;
+			}
 		}
-		G_SetGameModified(multiplayer);
-	}
-
-	// Add file on your client directly if it is trivial, or you aren't in a netgame.
-	if (!(netgame || multiplayer) || musiconly)
-	{
-		P_AddWadFile(fn);
-		return;
-	}
 
-	p = fn+strlen(fn);
-	while(--p >= fn)
-		if (*p == '\\' || *p == '/' || *p == ':')
-			break;
-	++p;
+		// If we've added this one, skip to the next one.
+		if (fileadded)
+		{
+			CONS_Alert(CONS_WARNING, M_GetText("Already processed %s, skipping\n"), fn);
+			continue;
+		}
 
-	// check total packet size and no of files currently loaded
-	// See W_LoadWadFile in w_wad.c
-	if ((numwadfiles >= MAX_WADFILES)
-	|| ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8)))
-	{
-		CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
-		return;
-	}
+		// Disallow non-printing characters and semicolons.
+		for (i = 0; fn[i] != '\0'; i++)
+			if (!isprint(fn[i]) || fn[i] == ';')
+				return;
 
-	WRITESTRINGN(buf_p,p,240);
+		musiconly = W_VerifyNMUSlumps(fn);
 
-	// calculate and check md5
-	{
-		UINT8 md5sum[16];
-#ifdef NOMD5
-		memset(md5sum,0,16);
-#else
-		FILE *fhandle;
+		if (!musiconly)
+		{
+			// ... But only so long as they contain nothing more then music and sprites.
+			if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
+			{
+				CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
+				continue;
+			}
+			G_SetGameModified(multiplayer);
+		}
 
-		if ((fhandle = W_OpenWadFile(&fn, true)) != NULL)
+		// Add file on your client directly if it is trivial, or you aren't in a netgame.
+		if (!(netgame || multiplayer) || musiconly)
 		{
-			tic_t t = I_GetTime();
-			CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn);
-			md5_stream(fhandle, md5sum);
-			CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE);
-			fclose(fhandle);
+			P_AddWadFile(fn);
+			addedfiles[numfilesadded++] = fn;
+			continue;
 		}
-		else // file not found
+
+		p = fn+strlen(fn);
+		while(--p >= fn)
+			if (*p == '\\' || *p == '/' || *p == ':')
+				break;
+		++p;
+
+		// check total packet size and no of files currently loaded
+		// See W_LoadWadFile in w_wad.c
+		if ((numwadfiles >= MAX_WADFILES)
+		|| ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8)))
+		{
+			CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
 			return;
+		}
+
+		WRITESTRINGN(buf_p,p,240);
 
-		for (i = 0; i < numwadfiles; i++)
+		// calculate and check md5
 		{
-			if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
+			UINT8 md5sum[16];
+#ifdef NOMD5
+			memset(md5sum,0,16);
+#else
+			FILE *fhandle;
+
+			if ((fhandle = W_OpenWadFile(&fn, true)) != NULL)
 			{
-				CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn);
-				return;
+				tic_t t = I_GetTime();
+				CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn);
+				md5_stream(fhandle, md5sum);
+				CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE);
+				fclose(fhandle);
+			}
+			else // file not found
+				continue;
+
+			for (i = 0; i < numwadfiles; i++)
+			{
+				if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
+				{
+					CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn);
+					continue;
+				}
 			}
-		}
 #endif
-		WRITEMEM(buf_p, md5sum, 16);
-	}
+			WRITEMEM(buf_p, md5sum, 16);
+		}
 
-	if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
-		SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
-	else
-		SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
+		addedfiles[numfilesadded++] = fn;
+
+		if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
+			SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
+		else
+			SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
+	}
 }
 
 static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
diff --git a/src/dehacked.c b/src/dehacked.c
index 88a633976adab7d7cf4fa3a654e097008dbaf13a..c9a50e6d13a133f85a7e946965937f1360942898 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -9517,6 +9517,7 @@ struct {
 	{"RING_DIST",RING_DIST},
 	{"PUSHACCEL",PUSHACCEL},
 	{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
+	{"MODVERSION",MODVERSION}, // or what version of the mod this is.
 	{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
 	{"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO
 	{"NEWTICRATERATIO",NEWTICRATERATIO},
diff --git a/src/dummy/i_cdmus.c b/src/dummy/i_cdmus.c
index fc35eb9cf0bec5ac8532c6ae6ec4f685592b51ab..94b8fa30ed150ca99e2e8d320d77c7322af39697 100644
--- a/src/dummy/i_cdmus.c
+++ b/src/dummy/i_cdmus.c
@@ -8,8 +8,8 @@
 
 UINT8 cdaudio_started = 0;
 
-consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cdUpdate  = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cd_volume = CVAR_INIT ("cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL);
+consvar_t cdUpdate  = CVAR_INIT ("cd_update","1",CV_SAVE, NULL, NULL);
 
 
 void I_InitCD(void){}
diff --git a/src/dummy/i_video.c b/src/dummy/i_video.c
index 56ead3672ae8ded9510814b20c766061a5d1d668..2b0478220eac8119ec36dff4b0b8a05cf92158fc 100644
--- a/src/dummy/i_video.c
+++ b/src/dummy/i_video.c
@@ -8,7 +8,7 @@ boolean highcolor = false;
 
 boolean allow_fullscreen = false;
 
-consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL);
 
 void I_StartupGraphics(void){}
 void I_ShutdownGraphics(void){}
diff --git a/src/filesrch.c b/src/filesrch.c
index 13d73b6f49845b5b693ff69080b2a779e1364b9d..cb53d07be958fe1ab7ad42ffac3efc0ee768e44f 100644
--- a/src/filesrch.c
+++ b/src/filesrch.c
@@ -312,18 +312,18 @@ static CV_PossibleValue_t addons_cons_t[] = {{0, "Default"},
 #endif
 													{3, "CUSTOM"}, {0, NULL}};
 
-consvar_t cv_addons_option = {"addons_option", "Default", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_addons_folder = {"addons_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_addons_option = CVAR_INIT ("addons_option", "Default", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange);
+consvar_t cv_addons_folder = CVAR_INIT ("addons_folder", "", CV_SAVE, NULL, NULL);
 
 static CV_PossibleValue_t addons_md5_cons_t[] = {{0, "Name"}, {1, "Contents"}, {0, NULL}};
-consvar_t cv_addons_md5 = {"addons_md5", "Name", CV_SAVE, addons_md5_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_addons_md5 = CVAR_INIT ("addons_md5", "Name", CV_SAVE, addons_md5_cons_t, NULL);
 
-consvar_t cv_addons_showall = {"addons_showall", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_addons_showall = CVAR_INIT ("addons_showall", "No", CV_SAVE, CV_YesNo, NULL);
 
-consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_addons_search_case = CVAR_INIT ("addons_search_case", "No", CV_SAVE, CV_YesNo, NULL);
 
 static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
-consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_addons_search_type = CVAR_INIT ("addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL);
 
 char menupath[1024];
 size_t menupathindex[menudepth];
diff --git a/src/g_demo.c b/src/g_demo.c
index a2a9cb907b2dafd99a5a64c21143cd7213874d07..e45f23b62446d280883f6d36816214dab696a381 100644
--- a/src/g_demo.c
+++ b/src/g_demo.c
@@ -94,7 +94,7 @@ demoghost *ghosts = NULL;
 // DEMO RECORDING
 //
 
-#define DEMOVERSION 0x000d
+#define DEMOVERSION 0x000e
 #define DEMOHEADER  "\xF0" "SRB2Replay" "\x0F"
 
 #define DF_GHOST        0x01 // This demo contains ghost data too!
@@ -345,32 +345,29 @@ void G_WriteGhostTic(mobj_t *ghost)
 	else
 	{
 		// For moving normally:
-		// Store one full byte of movement, plus one byte of fractional movement.
-		INT16 momx = (INT16)((ghost->x-oldghost.x)>>8);
-		INT16 momy = (INT16)((ghost->y-oldghost.y)>>8);
+		fixed_t momx = ghost->x-oldghost.x;
+		fixed_t momy = ghost->y-oldghost.y;
 		if (momx != oldghost.momx
 		|| momy != oldghost.momy)
 		{
 			oldghost.momx = momx;
 			oldghost.momy = momy;
 			ziptic |= GZT_MOMXY;
-			WRITEINT16(demo_p,momx);
-			WRITEINT16(demo_p,momy);
+			WRITEFIXED(demo_p,momx);
+			WRITEFIXED(demo_p,momy);
 		}
-		momx = (INT16)((ghost->z-oldghost.z)>>8);
+		momx = ghost->z-oldghost.z;
 		if (momx != oldghost.momz)
 		{
 			oldghost.momz = momx;
 			ziptic |= GZT_MOMZ;
-			WRITEINT16(demo_p,momx);
+			WRITEFIXED(demo_p,momx);
 		}
 
 		// This SHOULD set oldghost.x/y/z to match ghost->x/y/z
-		// but it keeps the fractional loss of one byte,
-		// so it will hopefully be made up for in future tics.
-		oldghost.x += oldghost.momx<<8;
-		oldghost.y += oldghost.momy<<8;
-		oldghost.z += oldghost.momz<<8;
+		oldghost.x += oldghost.momx;
+		oldghost.y += oldghost.momy;
+		oldghost.z += oldghost.momz;
 	}
 
 	#undef MAXMOM
@@ -464,7 +461,7 @@ void G_WriteGhostTic(mobj_t *ghost)
 
 	if (ghost->player && ghost->player->followmobj && !(ghost->player->followmobj->sprite == SPR_NULL || (ghost->player->followmobj->flags2 & MF2_DONTDRAW))) // bloats tails runs but what can ya do
 	{
-		INT16 temp;
+		fixed_t temp;
 		UINT8 *followtic_p = demo_p++;
 		UINT8 followtic = 0;
 
@@ -492,12 +489,12 @@ void G_WriteGhostTic(mobj_t *ghost)
 			WRITEFIXED(demo_p,ghost->player->followmobj->scale);
 		}
 
-		temp = (INT16)((ghost->player->followmobj->x-ghost->x)>>8);
-		WRITEINT16(demo_p,temp);
-		temp = (INT16)((ghost->player->followmobj->y-ghost->y)>>8);
-		WRITEINT16(demo_p,temp);
-		temp = (INT16)((ghost->player->followmobj->z-ghost->z)>>8);
-		WRITEINT16(demo_p,temp);
+		temp = ghost->player->followmobj->x-ghost->x;
+		WRITEFIXED(demo_p,temp);
+		temp = ghost->player->followmobj->y-ghost->y;
+		WRITEFIXED(demo_p,temp);
+		temp = ghost->player->followmobj->z-ghost->z;
+		WRITEFIXED(demo_p,temp);
 		if (followtic & FZT_SKIN)
 			WRITEUINT8(demo_p,ghost->player->followmobj->sprite2);
 		WRITEUINT16(demo_p,ghost->player->followmobj->sprite);
@@ -547,11 +544,11 @@ void G_ConsGhostTic(void)
 	{
 		if (ziptic & GZT_MOMXY)
 		{
-			oldghost.momx = READINT16(demo_p)<<8;
-			oldghost.momy = READINT16(demo_p)<<8;
+			oldghost.momx = (demoversion < 0x000e) ? READINT16(demo_p)<<8 : READFIXED(demo_p);
+			oldghost.momy = (demoversion < 0x000e) ? READINT16(demo_p)<<8 : READFIXED(demo_p);
 		}
 		if (ziptic & GZT_MOMZ)
-			oldghost.momz = READINT16(demo_p)<<8;
+			oldghost.momz = (demoversion < 0x000e) ? READINT16(demo_p)<<8 : READFIXED(demo_p);
 		oldghost.x += oldghost.momx;
 		oldghost.y += oldghost.momy;
 		oldghost.z += oldghost.momz;
@@ -627,9 +624,8 @@ void G_ConsGhostTic(void)
 		}
 		if (followtic & FZT_SCALE)
 			demo_p += sizeof(fixed_t);
-		demo_p += sizeof(INT16);
-		demo_p += sizeof(INT16);
-		demo_p += sizeof(INT16);
+		// momx, momy and momz
+		demo_p += (demoversion < 0x000e) ? sizeof(UINT16) * 3 : sizeof(fixed_t) * 3;
 		if (followtic & FZT_SKIN)
 			demo_p++;
 		demo_p += sizeof(UINT16);
@@ -697,11 +693,11 @@ void G_GhostTicker(void)
 		{
 			if (ziptic & GZT_MOMXY)
 			{
-				g->oldmo.momx = READINT16(g->p)<<8;
-				g->oldmo.momy = READINT16(g->p)<<8;
+				g->oldmo.momx = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
+				g->oldmo.momy = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
 			}
 			if (ziptic & GZT_MOMZ)
-				g->oldmo.momz = READINT16(g->p)<<8;
+				g->oldmo.momz = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
 			g->oldmo.x += g->oldmo.momx;
 			g->oldmo.y += g->oldmo.momy;
 			g->oldmo.z += g->oldmo.momz;
@@ -905,11 +901,11 @@ void G_GhostTicker(void)
 					P_SetScale(follow, follow->destscale);
 
 				P_UnsetThingPosition(follow);
-				temp = READINT16(g->p)<<8;
+				temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
 				follow->x = g->mo->x + temp;
-				temp = READINT16(g->p)<<8;
+				temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
 				follow->y = g->mo->y + temp;
-				temp = READINT16(g->p)<<8;
+				temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
 				follow->z = g->mo->z + temp;
 				P_SetThingPosition(follow);
 				if (followtic & FZT_SKIN)
@@ -1010,11 +1006,11 @@ void G_ReadMetalTic(mobj_t *metal)
 	{
 		if (ziptic & GZT_MOMXY)
 		{
-			oldmetal.momx = READINT16(metal_p)<<8;
-			oldmetal.momy = READINT16(metal_p)<<8;
+			oldmetal.momx = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
+			oldmetal.momy = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
 		}
 		if (ziptic & GZT_MOMZ)
-			oldmetal.momz = READINT16(metal_p)<<8;
+			oldmetal.momz = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
 		oldmetal.x += oldmetal.momx;
 		oldmetal.y += oldmetal.momy;
 		oldmetal.z += oldmetal.momz;
@@ -1149,11 +1145,11 @@ void G_ReadMetalTic(mobj_t *metal)
 					P_SetScale(follow, follow->destscale);
 
 				P_UnsetThingPosition(follow);
-				temp = READINT16(metal_p)<<8;
+				temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
 				follow->x = metal->x + temp;
-				temp = READINT16(metal_p)<<8;
+				temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
 				follow->y = metal->y + temp;
-				temp = READINT16(metal_p)<<8;
+				temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
 				follow->z = metal->z + temp;
 				P_SetThingPosition(follow);
 				if (followtic & FZT_SKIN)
@@ -1213,32 +1209,30 @@ void G_WriteMetalTic(mobj_t *metal)
 	else
 	{
 		// For moving normally:
-		// Store one full byte of movement, plus one byte of fractional movement.
-		INT16 momx = (INT16)((metal->x-oldmetal.x)>>8);
-		INT16 momy = (INT16)((metal->y-oldmetal.y)>>8);
+		// Store movement as a fixed value
+		fixed_t momx = metal->x-oldmetal.x;
+		fixed_t momy = metal->y-oldmetal.y;
 		if (momx != oldmetal.momx
 		|| momy != oldmetal.momy)
 		{
 			oldmetal.momx = momx;
 			oldmetal.momy = momy;
 			ziptic |= GZT_MOMXY;
-			WRITEINT16(demo_p,momx);
-			WRITEINT16(demo_p,momy);
+			WRITEFIXED(demo_p,momx);
+			WRITEFIXED(demo_p,momy);
 		}
-		momx = (INT16)((metal->z-oldmetal.z)>>8);
+		momx = metal->z-oldmetal.z;
 		if (momx != oldmetal.momz)
 		{
 			oldmetal.momz = momx;
 			ziptic |= GZT_MOMZ;
-			WRITEINT16(demo_p,momx);
+			WRITEFIXED(demo_p,momx);
 		}
 
 		// This SHOULD set oldmetal.x/y/z to match metal->x/y/z
-		// but it keeps the fractional loss of one byte,
-		// so it will hopefully be made up for in future tics.
-		oldmetal.x += oldmetal.momx<<8;
-		oldmetal.y += oldmetal.momy<<8;
-		oldmetal.z += oldmetal.momz<<8;
+		oldmetal.x += oldmetal.momx;
+		oldmetal.y += oldmetal.momy;
+		oldmetal.z += oldmetal.momz;
 	}
 
 	#undef MAXMOM
@@ -1307,7 +1301,7 @@ void G_WriteMetalTic(mobj_t *metal)
 
 	if (metal->player && metal->player->followmobj && !(metal->player->followmobj->sprite == SPR_NULL || (metal->player->followmobj->flags2 & MF2_DONTDRAW)))
 	{
-		INT16 temp;
+		fixed_t temp;
 		UINT8 *followtic_p = demo_p++;
 		UINT8 followtic = 0;
 
@@ -1335,12 +1329,12 @@ void G_WriteMetalTic(mobj_t *metal)
 			WRITEFIXED(demo_p,metal->player->followmobj->scale);
 		}
 
-		temp = (INT16)((metal->player->followmobj->x-metal->x)>>8);
-		WRITEINT16(demo_p,temp);
-		temp = (INT16)((metal->player->followmobj->y-metal->y)>>8);
-		WRITEINT16(demo_p,temp);
-		temp = (INT16)((metal->player->followmobj->z-metal->z)>>8);
-		WRITEINT16(demo_p,temp);
+		temp = metal->player->followmobj->x-metal->x;
+		WRITEFIXED(demo_p,temp);
+		temp = metal->player->followmobj->y-metal->y;
+		WRITEFIXED(demo_p,temp);
+		temp = metal->player->followmobj->z-metal->z;
+		WRITEFIXED(demo_p,temp);
 		if (followtic & FZT_SKIN)
 			WRITEUINT8(demo_p,metal->player->followmobj->sprite2);
 		WRITEUINT16(demo_p,metal->player->followmobj->sprite);
@@ -1818,6 +1812,7 @@ void G_DoPlayDemo(char *defdemoname)
 	demoversion = READUINT16(demo_p);
 	switch(demoversion)
 	{
+	case 0x000d:
 	case DEMOVERSION: // latest always supported
 		cnamelen = MAXCOLORNAME;
 		break;
@@ -2072,6 +2067,7 @@ void G_AddGhost(char *defdemoname)
 	ghostversion = READUINT16(p);
 	switch(ghostversion)
 	{
+	case 0x000d:
 	case DEMOVERSION: // latest always supported
 		cnamelen = MAXCOLORNAME;
 		break;
@@ -2323,6 +2319,7 @@ void G_DoPlayMetal(void)
 	switch(metalversion)
 	{
 	case DEMOVERSION: // latest always supported
+	case 0x000d: // There are checks wheter the momentum is from older demo versions or not
 	case 0x000c: // all that changed between then and now was longer color name
 		break;
 	// too old, cannot support.
diff --git a/src/g_game.c b/src/g_game.c
index ed39124e6ecd240fe8e48d227fb85bd43118e40b..1ea7cd0809a4cfdf59242812421636b79cfc6bb9 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -297,100 +297,100 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
 // don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
 
 // it automatically becomes compact with 20+ players, but if you like it, I guess you can turn that on!
-consvar_t cv_compactscoreboard= {"compactscoreboard", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_compactscoreboard= CVAR_INIT ("compactscoreboard", "Off", CV_SAVE, CV_OnOff, NULL);
 
 // chat timer thingy
 static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NULL}};
-consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_chattime = CVAR_INIT ("chattime", "8", CV_SAVE, chattime_cons_t, NULL);
 
 // chatwidth
 static CV_PossibleValue_t chatwidth_cons_t[] = {{64, "MIN"}, {300, "MAX"}, {0, NULL}};
-consvar_t cv_chatwidth = {"chatwidth", "150", CV_SAVE, chatwidth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_chatwidth = CVAR_INIT ("chatwidth", "150", CV_SAVE, chatwidth_cons_t, NULL);
 
 // chatheight
 static CV_PossibleValue_t chatheight_cons_t[] = {{6, "MIN"}, {22, "MAX"}, {0, NULL}};
-consvar_t cv_chatheight= {"chatheight", "8", CV_SAVE, chatheight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_chatheight= CVAR_INIT ("chatheight", "8", CV_SAVE, chatheight_cons_t, NULL);
 
 // chat notifications (do you want to hear beeps? I'd understand if you didn't.)
-consvar_t cv_chatnotifications= {"chatnotifications", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_chatnotifications= CVAR_INIT ("chatnotifications", "On", CV_SAVE, CV_OnOff, NULL);
 
 // chat spam protection (why would you want to disable that???)
-consvar_t cv_chatspamprotection= {"chatspamprotection", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_chatspamprotection= CVAR_INIT ("chatspamprotection", "On", CV_SAVE, CV_OnOff, NULL);
 
 // minichat text background
-consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_chatbacktint = CVAR_INIT ("chatbacktint", "On", CV_SAVE, CV_OnOff, NULL);
 
 // old shit console chat. (mostly exists for stuff like terminal, not because I cared if anyone liked the old chat.)
 static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}};
-consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_consolechat = CVAR_INIT ("chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL);
 
 // Pause game upon window losing focus
-consvar_t cv_pauseifunfocused = {"pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
-
-consvar_t cv_crosshair = {"crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_crosshair2 = {"crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_invertmouse = {"invertmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_alwaysfreelook = {"alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_invertmouse2 = {"invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_chasefreelook = {"chasemlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_chasefreelook2 = {"chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_mousemove = {"mousemove", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_pauseifunfocused = CVAR_INIT ("pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL);
+
+consvar_t cv_crosshair = CVAR_INIT ("crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL);
+consvar_t cv_crosshair2 = CVAR_INIT ("crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL);
+consvar_t cv_invertmouse = CVAR_INIT ("invertmouse", "Off", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_alwaysfreelook = CVAR_INIT ("alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_invertmouse2 = CVAR_INIT ("invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_alwaysfreelook2 = CVAR_INIT ("alwaysmlook2", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_chasefreelook = CVAR_INIT ("chasemlook", "Off", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_chasefreelook2 = CVAR_INIT ("chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_mousemove = CVAR_INIT ("mousemove", "Off", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_mousemove2 = CVAR_INIT ("mousemove2", "Off", CV_SAVE, CV_OnOff, NULL);
 
 // previously "analog", "analog2", "useranalog", and "useranalog2", invalidating 2.1-era copies of config.cfg
 // changed because it'd be nice to see people try out our actually good controls with gamepads now autobrake exists
 consvar_t cv_analog[2] = {
-	{"sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL},
-	{"sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL}
+	CVAR_INIT ("sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange),
+	CVAR_INIT ("sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange),
 };
 consvar_t cv_useranalog[2] = {
-	{"configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL},
-	{"configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL}
+	CVAR_INIT ("configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange),
+	CVAR_INIT ("configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange),
 };
 
 // deez New User eXperiences
 static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {2, "Simple Locked"}, {0, NULL}};
 consvar_t cv_directionchar[2] = {
-	{"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL},
-	{"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL}
+	CVAR_INIT ("directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange),
+	CVAR_INIT ("directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange),
 };
-consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_autobrake = CVAR_INIT ("autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange);
+consvar_t cv_autobrake2 = CVAR_INIT ("autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange);
 
 // hi here's some new controls
 static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
 consvar_t cv_cam_shiftfacing[2] = {
-	{"cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
-	{"cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
+	CVAR_INIT ("cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
 };
 consvar_t cv_cam_turnfacing[2] = {
-	{"cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
-	{"cam2_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
+	CVAR_INIT ("cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam2_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
 };
 consvar_t cv_cam_turnfacingability[2] = {
-	{"cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
-	{"cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
+	CVAR_INIT ("cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
 };
 consvar_t cv_cam_turnfacingspindash[2] = {
-	{"cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
-	{"cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
+	CVAR_INIT ("cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
 };
 consvar_t cv_cam_turnfacinginput[2] = {
-	{"cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
-	{"cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
+	CVAR_INIT ("cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
+	CVAR_INIT ("cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
 };
 
 static CV_PossibleValue_t centertoggle_cons_t[] = {{0, "Hold"}, {1, "Toggle"}, {2, "Sticky Hold"}, {0, NULL}};
 consvar_t cv_cam_centertoggle[2] = {
-	{"cam_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
-	{"cam2_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
+	CVAR_INIT ("cam_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL),
+	CVAR_INIT ("cam2_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL),
 };
 
 static CV_PossibleValue_t lockedinput_cons_t[] = {{0, "Strafe"}, {1, "Turn"}, {0, NULL}};
 consvar_t cv_cam_lockedinput[2] = {
-	{"cam_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
-	{"cam2_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
+	CVAR_INIT ("cam_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL),
+	CVAR_INIT ("cam2_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL),
 };
 
 static CV_PossibleValue_t lockedassist_cons_t[] = {
@@ -402,8 +402,8 @@ static CV_PossibleValue_t lockedassist_cons_t[] = {
 	{0, NULL}
 };
 consvar_t cv_cam_lockonboss[2] = {
-	{"cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
-	{"cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
+	CVAR_INIT ("cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
+	CVAR_INIT ("cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
 };
 
 typedef enum
@@ -422,27 +422,27 @@ typedef enum
 	AXISFIRENORMAL,
 } axis_input_e;
 
-consvar_t cv_turnaxis = {"joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_moveaxis = {"joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_sideaxis = {"joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_deadzone = {"joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_digitaldeadzone = {"joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-
-consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_moveaxis2 = {"joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_sideaxis2 = {"joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_deadzone2 = {"joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_digitaldeadzone2 = {"joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+
+consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
 
 #ifdef SEENAMES
 player_t *seenplayer; // player we're aiming at right now
@@ -1677,6 +1677,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 		}
 	}
 
+	// Note: Lat originally made the PlayerCmd hook for SRB2 Kart so credit goes to him.
+	if (gamestate == GS_LEVEL)
+		LUAh_PlayerCmd(player, cmd);
+
 	//Reset away view if a command is given.
 	if (ssplayer == 1 && (cmd->forwardmove || cmd->sidemove || cmd->buttons)
 		&& displayplayer != consoleplayer)
@@ -2015,7 +2019,7 @@ boolean G_Responder(event_t *ev)
 		if (F_CreditResponder(ev))
 		{
 			// Skip credits for everyone
-			if (! serverrunning)/* hahahahahaha */
+			if (! netgame)
 				F_StartGameEvaluation();
 			else if (server || IsPlayerAdmin(consoleplayer))
 				SendNetXCmd(XD_EXITLEVEL, NULL, 0);
@@ -3514,7 +3518,7 @@ INT32 G_GetGametypeByName(const char *gametypestr)
 //
 boolean G_IsSpecialStage(INT32 mapnum)
 {
-	if (gametype != GT_COOP || modeattacking == ATTACKING_RECORD)
+	if (modeattacking == ATTACKING_RECORD)
 		return false;
 	if (mapnum >= sstage_start && mapnum <= sstage_end)
 		return true;
diff --git a/src/g_input.c b/src/g_input.c
index 1cf6990c92dd1b3b3c938aa64e84e66bc15cb619..d3c21e774c4359d4f2433379dcbbe6e7fdc79436 100644
--- a/src/g_input.c
+++ b/src/g_input.c
@@ -25,11 +25,11 @@ static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY
 static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"}, {0, NULL}};
 
 // mouse values are used once
-consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_mousesens2 = {"mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_mouseysens2 = {"mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_mousesens = CVAR_INIT ("mousesens", "20", CV_SAVE, mousesens_cons_t, NULL);
+consvar_t cv_mousesens2 = CVAR_INIT ("mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL);
+consvar_t cv_mouseysens = CVAR_INIT ("mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL);
+consvar_t cv_mouseysens2 = CVAR_INIT ("mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL);
+consvar_t cv_controlperkey = CVAR_INIT ("controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL);
 
 INT32 mousex, mousey;
 INT32 mlooky; // like mousey but with a custom sensitivity for mlook
diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 60ec669e41acc65cf9d174a95b5fe515267453a3..f3c313d8d0c14f350d14dcb0c625261be9a521b1 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -1958,7 +1958,7 @@ static cliprange_t *   hw_newend;
 static cliprange_t     gl_solidsegs[MAXSEGS];
 
 // needs fix: walls are incorrectly clipped one column less
-static consvar_t cv_glclipwalls = {"gr_clipwalls", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cv_glclipwalls = CVAR_INIT ("gr_clipwalls", "Off", 0, CV_OnOff, NULL);
 
 static void printsolidsegs(void)
 {
@@ -6010,35 +6010,33 @@ static CV_PossibleValue_t glfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSA
 	{0, NULL}};
 CV_PossibleValue_t glanisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NULL}};
 
-consvar_t cv_glshaders = {"gr_shaders", "On", CV_SAVE, glshaders_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glallowshaders = {"gr_allowshaders", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_fovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_glshaders = CVAR_INIT ("gr_shaders", "On", CV_SAVE, glshaders_cons_t, NULL);
+consvar_t cv_glallowshaders = CVAR_INIT ("gr_allowshaders", "On", CV_NETVAR, CV_OnOff, NULL);
+consvar_t cv_fovchange = CVAR_INIT ("gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL);
 
 #ifdef ALAM_LIGHTING
-consvar_t cv_gldynamiclighting = {"gr_dynamiclighting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glstaticlighting  = {"gr_staticlighting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glcoronas = {"gr_coronas", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glcoronasize = {"gr_coronasize", "1", CV_SAVE|CV_FLOAT, 0, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_gldynamiclighting = CVAR_INIT ("gr_dynamiclighting", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_glstaticlighting  = CVAR_INIT ("gr_staticlighting", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_glcoronas = CVAR_INIT ("gr_coronas", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_glcoronasize = CVAR_INIT ("gr_coronasize", "1", CV_SAVE|CV_FLOAT, 0, NULL);
 #endif
 
-consvar_t cv_glmodels = {"gr_models", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glmodelinterpolation = {"gr_modelinterpolation", "Sometimes", CV_SAVE, glmodelinterpolation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glmodellighting = {"gr_modellighting", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_glmodels = CVAR_INIT ("gr_models", "Off", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_glmodelinterpolation = CVAR_INIT ("gr_modelinterpolation", "Sometimes", CV_SAVE, glmodelinterpolation_cons_t, NULL);
+consvar_t cv_glmodellighting = CVAR_INIT ("gr_modellighting", "Off", CV_SAVE, CV_OnOff, NULL);
 
-consvar_t cv_glshearing = {"gr_shearing", "Off", CV_SAVE, glshearing_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glskydome = {"gr_skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glfakecontrast = {"gr_fakecontrast", "Smooth", CV_SAVE, glfakecontrast_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glslopecontrast = {"gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_glshearing = CVAR_INIT ("gr_shearing", "Off", CV_SAVE, glshearing_cons_t, NULL);
+consvar_t cv_glspritebillboarding = CVAR_INIT ("gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_glskydome = CVAR_INIT ("gr_skydome", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_glfakecontrast = CVAR_INIT ("gr_fakecontrast", "Smooth", CV_SAVE, glfakecontrast_cons_t, NULL);
+consvar_t cv_glslopecontrast = CVAR_INIT ("gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NULL);
 
-consvar_t cv_glfiltermode = {"gr_filtermode", "Nearest", CV_SAVE|CV_CALL, glfiltermode_cons_t,
-                             CV_glfiltermode_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_glanisotropicmode = {"gr_anisotropicmode", "1", CV_CALL, glanisotropicmode_cons_t,
-                             CV_glanisotropic_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_glfiltermode = CVAR_INIT ("gr_filtermode", "Nearest", CV_SAVE|CV_CALL, glfiltermode_cons_t, CV_glfiltermode_OnChange);
+consvar_t cv_glanisotropicmode = CVAR_INIT ("gr_anisotropicmode", "1", CV_CALL, glanisotropicmode_cons_t, CV_glanisotropic_OnChange);
 
-consvar_t cv_glsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_glsolvetjoin = CVAR_INIT ("gr_solvetjoin", "On", 0, CV_OnOff, NULL);
 
-consvar_t cv_glbatching = {"gr_batching", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_glbatching = CVAR_INIT ("gr_batching", "On", 0, CV_OnOff, NULL);
 
 static void CV_glfiltermode_OnChange(void)
 {
diff --git a/src/http-mserv.c b/src/http-mserv.c
index a7682718418014f6f52b46813cb0a91d2f500c3d..7c7d04495cd8f5641bd7c6f236c47bd0eb344c64 100644
--- a/src/http-mserv.c
+++ b/src/http-mserv.c
@@ -36,20 +36,23 @@ Documentation available here.
 
 static void MasterServer_Debug_OnChange (void);
 
-consvar_t cv_masterserver_timeout = {
-	"masterserver_timeout", "5", CV_SAVE, CV_Unsigned,
-	NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
-};
-
-consvar_t cv_masterserver_debug = {
+consvar_t cv_masterserver_timeout = CVAR_INIT
+(
+		"masterserver_timeout", "5", CV_SAVE, CV_Unsigned,
+		NULL
+);
+
+consvar_t cv_masterserver_debug = CVAR_INIT
+(
 	"masterserver_debug", "Off", CV_SAVE|CV_CALL, CV_OnOff,
-	MasterServer_Debug_OnChange, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
-};
-
-consvar_t cv_masterserver_token = {
-	"masterserver_token", "", CV_SAVE, NULL,
-	NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
-};
+	MasterServer_Debug_OnChange
+);
+
+consvar_t cv_masterserver_token = CVAR_INIT
+(
+		"masterserver_token", "", CV_SAVE, NULL,
+		NULL
+);
 
 #ifdef MASTERSERVER
 
diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index 6b25e32ea5e1746536b31111cf9eea749d42c453..e753c5af3ef833ee694a8060e5a45ff64f2e06b1 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -32,9 +32,12 @@
 #include "lua_script.h"
 #include "lua_libs.h"
 #include "lua_hud.h" // hud_running errors
+#include "lua_hook.h" // hook_cmd_running errors
 
 #define NOHUD if (hud_running)\
-return luaL_error(L, "HUD rendering code should not call this function!");
+return luaL_error(L, "HUD rendering code should not call this function!");\
+else if (hook_cmd_running)\
+return luaL_error(L, "CMD building code should not call this function!");
 
 boolean luaL_checkboolean(lua_State *L, int narg) {
 	luaL_checktype(L, narg, LUA_TBOOLEAN);
@@ -910,44 +913,52 @@ static int lib_pMaceRotate(lua_State *L)
 static int lib_pRailThinker(lua_State *L)
 {
 	mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
+	mobj_t *ptmthing = tmthing;
 	NOHUD
 	INLEVEL
 	if (!mobj)
 		return LUA_ErrInvalid(L, "mobj_t");
 	lua_pushboolean(L, P_RailThinker(mobj));
+	P_SetTarget(&tmthing, ptmthing);
 	return 1;
 }
 
 static int lib_pXYMovement(lua_State *L)
 {
 	mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
+	mobj_t *ptmthing = tmthing;
 	NOHUD
 	INLEVEL
 	if (!actor)
 		return LUA_ErrInvalid(L, "mobj_t");
 	P_XYMovement(actor);
+	P_SetTarget(&tmthing, ptmthing);
 	return 0;
 }
 
 static int lib_pRingXYMovement(lua_State *L)
 {
 	mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
+	mobj_t *ptmthing = tmthing;
 	NOHUD
 	INLEVEL
 	if (!actor)
 		return LUA_ErrInvalid(L, "mobj_t");
 	P_RingXYMovement(actor);
+	P_SetTarget(&tmthing, ptmthing);
 	return 0;
 }
 
 static int lib_pSceneryXYMovement(lua_State *L)
 {
 	mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
+	mobj_t *ptmthing = tmthing;
 	NOHUD
 	INLEVEL
 	if (!actor)
 		return LUA_ErrInvalid(L, "mobj_t");
 	P_SceneryXYMovement(actor);
+	P_SetTarget(&tmthing, ptmthing);
 	return 0;
 }
 
@@ -959,6 +970,7 @@ static int lib_pZMovement(lua_State *L)
 	if (!actor)
 		return LUA_ErrInvalid(L, "mobj_t");
 	lua_pushboolean(L, P_ZMovement(actor));
+	P_CheckPosition(actor, actor->x, actor->y);
 	return 1;
 }
 
@@ -970,6 +982,7 @@ static int lib_pRingZMovement(lua_State *L)
 	if (!actor)
 		return LUA_ErrInvalid(L, "mobj_t");
 	P_RingZMovement(actor);
+	P_CheckPosition(actor, actor->x, actor->y);
 	return 0;
 }
 
@@ -981,6 +994,7 @@ static int lib_pSceneryZMovement(lua_State *L)
 	if (!actor)
 		return LUA_ErrInvalid(L, "mobj_t");
 	lua_pushboolean(L, P_SceneryZMovement(actor));
+	P_CheckPosition(actor, actor->x, actor->y);
 	return 1;
 }
 
@@ -992,6 +1006,7 @@ static int lib_pPlayerZMovement(lua_State *L)
 	if (!actor)
 		return LUA_ErrInvalid(L, "mobj_t");
 	P_PlayerZMovement(actor);
+	P_CheckPosition(actor, actor->x, actor->y);
 	return 0;
 }
 
@@ -1715,6 +1730,18 @@ static int lib_pFloorzAtPos(lua_State *L)
 	return 1;
 }
 
+static int lib_pCeilingzAtPos(lua_State *L)
+{
+	fixed_t x = luaL_checkfixed(L, 1);
+	fixed_t y = luaL_checkfixed(L, 2);
+	fixed_t z = luaL_checkfixed(L, 3);
+	fixed_t height = luaL_checkfixed(L, 4);
+	//HUDSAFE
+	INLEVEL
+	lua_pushfixed(L, P_CeilingzAtPos(x, y, z, height));
+	return 1;
+}
+
 static int lib_pDoSpring(lua_State *L)
 {
 	mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@@ -2586,30 +2613,56 @@ static int lib_rGetNameByColor(lua_State *L)
 
 // S_SOUND
 ////////////
+static int GetValidSoundOrigin(lua_State *L, void **origin)
+{
+	const char *type;
+
+	lua_settop(L, 1);
+	type = GetUserdataUType(L);
+
+	if (fasticmp(type, "mobj_t"))
+	{
+		*origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
+		if (!(*origin))
+			return LUA_ErrInvalid(L, "mobj_t");
+		return 1;
+	}
+	else if (fasticmp(type, "sector_t"))
+	{
+		*origin = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
+		if (!(*origin))
+			return LUA_ErrInvalid(L, "sector_t");
+
+		*origin = &((sector_t *)(*origin))->soundorg;
+		return 1;
+	}
+
+	return LUA_ErrInvalid(L, "mobj_t/sector_t");
+}
+
 static int lib_sStartSound(lua_State *L)
 {
-	const void *origin = NULL;
+	void *origin = NULL;
 	sfxenum_t sound_id = luaL_checkinteger(L, 2);
 	player_t *player = NULL;
 	//NOHUD
+
 	if (sound_id >= NUMSFX)
 		return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
-	if (!lua_isnil(L, 1))
-	{
-		origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
-		if (!origin)
-			return LUA_ErrInvalid(L, "mobj_t");
-	}
+
 	if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
 	{
 		player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
 		if (!player)
 			return LUA_ErrInvalid(L, "player_t");
 	}
+	if (!lua_isnil(L, 1))
+		if (!GetValidSoundOrigin(L, &origin))
+			return 0;
 	if (!player || P_IsLocalPlayer(player))
 	{
-		if (hud_running)
-			origin = NULL;	// HUD rendering startsound shouldn't have an origin, just remove it instead of having a retarded error.
+		if (hud_running || hook_cmd_running)
+			origin = NULL;	// HUD rendering and CMD building startsound shouldn't have an origin, just remove it instead of having a retarded error.
 
 		S_StartSound(origin, sound_id);
 	}
@@ -2618,18 +2671,12 @@ static int lib_sStartSound(lua_State *L)
 
 static int lib_sStartSoundAtVolume(lua_State *L)
 {
-	const void *origin = NULL;
+	void *origin = NULL;
 	sfxenum_t sound_id = luaL_checkinteger(L, 2);
 	INT32 volume = (INT32)luaL_checkinteger(L, 3);
 	player_t *player = NULL;
 	//NOHUD
 
-	if (!lua_isnil(L, 1))
-	{
-		origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
-		if (!origin)
-			return LUA_ErrInvalid(L, "mobj_t");
-	}
 	if (sound_id >= NUMSFX)
 		return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
 	if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
@@ -2638,30 +2685,37 @@ static int lib_sStartSoundAtVolume(lua_State *L)
 		if (!player)
 			return LUA_ErrInvalid(L, "player_t");
 	}
+	if (!lua_isnil(L, 1))
+		if (!GetValidSoundOrigin(L, &origin))
+			return LUA_ErrInvalid(L, "mobj_t/sector_t");
+
 	if (!player || P_IsLocalPlayer(player))
-	S_StartSoundAtVolume(origin, sound_id, volume);
+		S_StartSoundAtVolume(origin, sound_id, volume);
 	return 0;
 }
 
 static int lib_sStopSound(lua_State *L)
 {
-	void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
+	void *origin = NULL;
 	//NOHUD
-	if (!origin)
-		return LUA_ErrInvalid(L, "mobj_t");
+	if (!GetValidSoundOrigin(L, &origin))
+		return LUA_ErrInvalid(L, "mobj_t/sector_t");
+
 	S_StopSound(origin);
 	return 0;
 }
 
 static int lib_sStopSoundByID(lua_State *L)
 {
-	void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
+	void *origin = NULL;
 	sfxenum_t sound_id = luaL_checkinteger(L, 2);
 	//NOHUD
-	if (!origin)
-		return LUA_ErrInvalid(L, "mobj_t");
+
 	if (sound_id >= NUMSFX)
 		return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
+	if (!lua_isnil(L, 1))
+		if (!GetValidSoundOrigin(L, &origin))
+			return LUA_ErrInvalid(L, "mobj_t/sector_t");
 
 	S_StopSoundByID(origin, sound_id);
 	return 0;
@@ -2887,11 +2941,12 @@ static int lib_sSetMusicPosition(lua_State *L)
 
 static int lib_sOriginPlaying(lua_State *L)
 {
-	void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
+	void *origin = NULL;
 	//NOHUD
 	INLEVEL
-	if (!origin)
-		return LUA_ErrInvalid(L, "mobj_t");
+	if (!GetValidSoundOrigin(L, &origin))
+		return LUA_ErrInvalid(L, "mobj_t/sector_t");
+
 	lua_pushboolean(L, S_OriginPlaying(origin));
 	return 1;
 }
@@ -2908,14 +2963,15 @@ static int lib_sIdPlaying(lua_State *L)
 
 static int lib_sSoundPlaying(lua_State *L)
 {
-	void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
+	void *origin = NULL;
 	sfxenum_t id = luaL_checkinteger(L, 2);
 	//NOHUD
 	INLEVEL
-	if (!origin)
-		return LUA_ErrInvalid(L, "mobj_t");
 	if (id >= NUMSFX)
 		return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1);
+	if (!GetValidSoundOrigin(L, &origin))
+		return LUA_ErrInvalid(L, "mobj_t/sector_t");
+
 	lua_pushboolean(L, S_SoundPlaying(origin, id));
 	return 1;
 }
@@ -3560,6 +3616,7 @@ static luaL_Reg lib[] = {
 	{"P_CheckHoopPosition",lib_pCheckHoopPosition},
 	{"P_RadiusAttack",lib_pRadiusAttack},
 	{"P_FloorzAtPos",lib_pFloorzAtPos},
+	{"P_CeilingzAtPos",lib_pCeilingzAtPos},
 	{"P_DoSpring",lib_pDoSpring},
 
 	// p_inter
diff --git a/src/lua_hook.h b/src/lua_hook.h
index 48f6cab32c51ceb695d325b47196341033d0a6a7..47850812f059c5825e3f53428c4bbecda4e7a5ef 100644
--- a/src/lua_hook.h
+++ b/src/lua_hook.h
@@ -59,11 +59,14 @@ enum hook {
 	hook_PlayerThink,
 	hook_ShouldJingleContinue,
 	hook_GameQuit,
+	hook_PlayerCmd,
 
 	hook_MAX // last hook
 };
 extern const char *const hookNames[];
 
+extern boolean hook_cmd_running;
+
 void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
 void LUAh_MapLoad(void); // Hook for map load
 void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
@@ -113,4 +116,5 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_
 #endif
 #define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
 boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing
-void LUAh_GameQuit(void); // Hook for game quitting
\ No newline at end of file
+void LUAh_GameQuit(void); // Hook for game quitting
+boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c
index ebf6f9deb2c5f72b87faf3cbb98d6cdfaa4aea7a..8840c81a008def5c46fc9a6a0944392b7fa07f18 100644
--- a/src/lua_hooklib.c
+++ b/src/lua_hooklib.c
@@ -71,6 +71,7 @@ const char *const hookNames[hook_MAX+1] = {
 	"PlayerThink",
 	"ShouldJingleContinue",
 	"GameQuit",
+	"PlayerCmd",
 	NULL
 };
 
@@ -1793,6 +1794,49 @@ void LUAh_GameQuit(void)
 			hookp->error = true;
 		}
 	}
-	
+
 	lua_pop(gL, 1); // Pop error handler
 }
+
+// Hook for building player's ticcmd struct (Ported from SRB2Kart)
+boolean hook_cmd_running = false;
+boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd)
+{
+	hook_p hookp;
+	boolean hooked = false;
+	if (!gL || !(hooksAvailable[hook_PlayerCmd/8] & (1<<(hook_PlayerCmd%8))))
+		return false;
+
+	lua_settop(gL, 0);
+	lua_pushcfunction(gL, LUA_GetErrorMessage);
+
+	hook_cmd_running = true;
+	for (hookp = roothook; hookp; hookp = hookp->next)
+	{
+		if (hookp->type != hook_PlayerCmd)
+			continue;
+
+		if (lua_gettop(gL) == 1)
+		{
+			LUA_PushUserdata(gL, player, META_PLAYER);
+			LUA_PushUserdata(gL, cmd, META_TICCMD);
+		}
+		PushHook(gL, hookp);
+		lua_pushvalue(gL, -3);
+		lua_pushvalue(gL, -3);
+		if (lua_pcall(gL, 2, 1, 1)) {
+			if (!hookp->error || cv_debug & DBG_LUA)
+				CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
+			lua_pop(gL, 1);
+			hookp->error = true;
+			continue;
+		}
+		if (lua_toboolean(gL, -1))
+			hooked = true;
+		lua_pop(gL, 1);
+	}
+
+	lua_settop(gL, 0);
+	hook_cmd_running = false;
+	return hooked;
+}
diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c
index 4aa70574b3802b62b22cbc4772fb11aa216cdd61..6b87dc93034060d5af15ff1d7a5687cb3fcb8b12 100644
--- a/src/lua_hudlib.c
+++ b/src/lua_hudlib.c
@@ -992,6 +992,19 @@ static int libd_getColormap(lua_State *L)
 	return 1;
 }
 
+static int libd_getStringColormap(lua_State *L)
+{
+	INT32 flags = luaL_checkinteger(L, 1);
+	UINT8* colormap = NULL;
+	HUDONLY
+	colormap = V_GetStringColormap(flags & V_CHARCOLORMASK);
+	if (colormap) {
+		LUA_PushUserdata(L, colormap, META_COLORMAP); // push as META_COLORMAP userdata, specifically for patches to use!
+		return 1;
+	}
+	return 0;
+}
+
 static int libd_fadeScreen(lua_State *L)
 {
 	UINT16 color = luaL_checkinteger(L, 1);
@@ -1142,6 +1155,7 @@ static luaL_Reg lib_draw[] = {
 	{"getSpritePatch", libd_getSpritePatch},
 	{"getSprite2Patch", libd_getSprite2Patch},
 	{"getColormap", libd_getColormap},
+	{"getStringColormap", libd_getStringColormap},
 	// drawing
 	{"draw", libd_draw},
 	{"drawScaled", libd_drawScaled},
diff --git a/src/lua_infolib.c b/src/lua_infolib.c
index 9a6153bb32d8ce93d5d6712b64056c3fa7287067..5e5a1dbc4029ba27f338c525340570e2b9141c7a 100644
--- a/src/lua_infolib.c
+++ b/src/lua_infolib.c
@@ -25,6 +25,7 @@
 #include "lua_script.h"
 #include "lua_libs.h"
 #include "lua_hud.h" // hud_running errors
+#include "lua_hook.h" // hook_cmd_running errors
 
 extern CV_PossibleValue_t Color_cons_t[];
 extern UINT8 skincolor_modified[];
@@ -165,6 +166,8 @@ static int lib_setSpr2default(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter spr2defaults[] in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter spr2defaults[] in CMD building code!");
 
 // todo: maybe allow setting below first freeslot..? step 1 is toggling this, step 2 is testing to see whether it's net-safe
 #ifdef SETALLSPR2DEFAULTS
@@ -371,6 +374,8 @@ static int lib_setSpriteInfo(lua_State *L)
 		return luaL_error(L, "Do not alter spriteinfo_t from within a hook or coroutine!");
 	if (hud_running)
 		return luaL_error(L, "Do not alter spriteinfo_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter spriteinfo_t in CMD building code!");     
 
 	lua_remove(L, 1);
 	{
@@ -455,6 +460,8 @@ static int spriteinfo_set(lua_State *L)
 		return luaL_error(L, "Do not alter spriteinfo_t from within a hook or coroutine!");
 	if (hud_running)
 		return luaL_error(L, "Do not alter spriteinfo_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter spriteinfo_t in CMD building code!");
 
 	I_Assert(sprinfo != NULL);
 
@@ -533,6 +540,8 @@ static int pivotlist_set(lua_State *L)
 		return luaL_error(L, "Do not alter spriteframepivot_t from within a hook or coroutine!");
 	if (hud_running)
 		return luaL_error(L, "Do not alter spriteframepivot_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter spriteframepivot_t in CMD building code!");
 
 	I_Assert(pivotlist != NULL);
 
@@ -587,6 +596,8 @@ static int framepivot_set(lua_State *L)
 		return luaL_error(L, "Do not alter spriteframepivot_t from within a hook or coroutine!");
 	if (hud_running)
 		return luaL_error(L, "Do not alter spriteframepivot_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter spriteframepivot_t in CMD building code!");
 
 	I_Assert(framepivot != NULL);
 
@@ -686,6 +697,8 @@ static int lib_setState(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter states in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter states in CMD building code!");
 
 	// clear the state to start with, in case of missing table elements
 	memset(state,0,sizeof(state_t));
@@ -906,6 +919,8 @@ static int state_set(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter states in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter states in CMD building code!");
 
 	if (fastcmp(field,"sprite")) {
 		value = luaL_checknumber(L, 3);
@@ -1006,6 +1021,8 @@ static int lib_setMobjInfo(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter mobjinfo in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter mobjinfo in CMD building code!");
 
 	// clear the mobjinfo to start with, in case of missing table elements
 	memset(info,0,sizeof(mobjinfo_t));
@@ -1173,6 +1190,8 @@ static int mobjinfo_set(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter mobjinfo in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter mobjinfo in CMD building code!");
 
 	I_Assert(info != NULL);
 	I_Assert(info >= mobjinfo);
@@ -1295,6 +1314,8 @@ static int lib_setSfxInfo(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter sfxinfo in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter sfxinfo in CMD building code!");
 
 	lua_pushnil(L);
 	while (lua_next(L, 1)) {
@@ -1376,6 +1397,8 @@ static int sfxinfo_set(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter S_sfx in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter S_sfx in CMD building code!");
 
 	I_Assert(sfx != NULL);
 
@@ -1443,6 +1466,8 @@ static int lib_setluabanks(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter luabanks[] in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter luabanks[] in CMD building code!");
 
 	lua_remove(L, 1); // don't care about luabanks[] dummy userdata.
 
@@ -1523,6 +1548,8 @@ static int lib_setSkinColor(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter skincolors in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter skincolors in CMD building code!");
 
 	// clear the skincolor to start with, in case of missing table elements
 	memset(info,0,sizeof(skincolor_t));
@@ -1711,6 +1738,8 @@ static int colorramp_set(lua_State *L)
 		return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' index %d out of range (0 - %d)", n, COLORRAMPSIZE-1);
 	if (hud_running)
 		return luaL_error(L, "Do not alter skincolor_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter skincolor_t in CMD building code!");
 	colorramp[n] = i;
 	skincolor_modified[cnum] = true;
 	return 0;
diff --git a/src/lua_maplib.c b/src/lua_maplib.c
index 216818d29b63e85356c698884ea94d93bff79844..12a0be27d0f9e728264816599f232238ea206a06 100644
--- a/src/lua_maplib.c
+++ b/src/lua_maplib.c
@@ -21,6 +21,7 @@
 #include "lua_script.h"
 #include "lua_libs.h"
 #include "lua_hud.h" // hud_running errors
+#include "lua_hook.h" // hook_cmd_running errors
 
 #include "dehacked.h"
 #include "fastcmp.h"
@@ -585,6 +586,8 @@ static int sector_set(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter sector_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter sector_t in CMD building code!");
 
 	switch(field)
 	{
@@ -1772,6 +1775,8 @@ static int ffloor_set(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter ffloor_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter ffloor_t in CMD building code!");
 
 	switch(field)
 	{
@@ -1896,6 +1901,8 @@ static int slope_set(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter pslope_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter pslope_t in CMD building code!");
 
 	switch(field) // todo: reorganize this shit
 	{
diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c
index 4fa938ea54ba0025f87994a0f0bc68a49d467e64..a1a3e96c93afd9d036ad6f8120e6a1c0bf82b9ac 100644
--- a/src/lua_mobjlib.c
+++ b/src/lua_mobjlib.c
@@ -20,6 +20,7 @@
 #include "lua_script.h"
 #include "lua_libs.h"
 #include "lua_hud.h" // hud_running errors
+#include "lua_hook.h" // hook_cmd_running errors
 
 static const char *const array_opt[] ={"iterate",NULL};
 
@@ -437,6 +438,8 @@ static int mobj_set(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter mobj_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter mobj_t in CMD building code!");
 
 	switch(field)
 	{
@@ -878,6 +881,8 @@ static int mapthing_set(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter mapthing_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter mapthing_t in CMD building code!");
 
 	if(fastcmp(field,"x"))
 		mt->x = (INT16)luaL_checkinteger(L, 3);
diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c
index 1ce9be525f50146735f3973bb5b36de246c5b383..412dc3eff6b1f0927e2d0483878a38110acf3b05 100644
--- a/src/lua_playerlib.c
+++ b/src/lua_playerlib.c
@@ -20,6 +20,7 @@
 #include "lua_script.h"
 #include "lua_libs.h"
 #include "lua_hud.h" // hud_running errors
+#include "lua_hook.h" // hook_cmd_running errors
 
 static int lib_iteratePlayers(lua_State *L)
 {
@@ -400,6 +401,8 @@ static int player_set(lua_State *L)
 
 	if (hud_running)
 		return luaL_error(L, "Do not alter player_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter player_t in CMD building code!");
 
 	if (fastcmp(field,"mo") || fastcmp(field,"realmo")) {
 		mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
@@ -770,6 +773,8 @@ static int power_set(lua_State *L)
 		return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", (INT16)p);
 	if (hud_running)
 		return luaL_error(L, "Do not alter player_t in HUD rendering code!");
+	if (hook_cmd_running)
+		return luaL_error(L, "Do not alter player_t in CMD building code!");
 	powers[p] = i;
 	return 0;
 }
diff --git a/src/m_anigif.c b/src/m_anigif.c
index 7c2bb359e081645e6ded76ec1a0f2b4b140f60e2..f30effb9bb715f0037be5a4684bf25aa700a696e 100644
--- a/src/m_anigif.c
+++ b/src/m_anigif.c
@@ -29,10 +29,10 @@
 // GIFs are always little-endian
 #include "byteptr.h"
 
-consvar_t cv_gif_optimize = {"gif_optimize", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_gif_downscale =  {"gif_downscale", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_gif_dynamicdelay = {"gif_dynamicdelay", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_gif_localcolortable =  {"gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_gif_optimize = CVAR_INIT ("gif_optimize", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_gif_downscale =  CVAR_INIT ("gif_downscale", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_gif_dynamicdelay = CVAR_INIT ("gif_dynamicdelay", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_gif_localcolortable =  CVAR_INIT ("gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL);
 
 #ifdef HAVE_ANIGIF
 static boolean gif_optimize = false; // So nobody can do something dumb
diff --git a/src/m_cheat.c b/src/m_cheat.c
index a3f6d3daf3eadb239bc32b3fce02662778352095..349f00c4858722a984bdb48bacd13af168245651 100644
--- a/src/m_cheat.c
+++ b/src/m_cheat.c
@@ -967,10 +967,10 @@ static CV_PossibleValue_t op_speed_t[] = {{1, "MIN"}, {128, "MAX"}, {0, NULL}};
 static CV_PossibleValue_t op_flags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}};
 static CV_PossibleValue_t op_hoopflags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}};
 
-consvar_t cv_mapthingnum = {"op_mapthingnum", "0", CV_NOTINNET, op_mapthing_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_speed = {"op_speed", "16", CV_NOTINNET, op_speed_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_opflags = {"op_flags", "0", CV_NOTINNET, op_flags_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_ophoopflags = {"op_hoopflags", "4", CV_NOTINNET, op_hoopflags_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_mapthingnum = CVAR_INIT ("op_mapthingnum", "0", CV_NOTINNET, op_mapthing_t, NULL);
+consvar_t cv_speed = CVAR_INIT ("op_speed", "16", CV_NOTINNET, op_speed_t, NULL);
+consvar_t cv_opflags = CVAR_INIT ("op_flags", "0", CV_NOTINNET, op_flags_t, NULL);
+consvar_t cv_ophoopflags = CVAR_INIT ("op_hoopflags", "4", CV_NOTINNET, op_hoopflags_t, NULL);
 
 boolean objectplacing = false;
 mobjtype_t op_currentthing = 0; // For the object placement mode
diff --git a/src/m_menu.c b/src/m_menu.c
index c7786a49650ab4976799c798e0a52426813195dc..6e0d520aea0c998c0b07f0ce29b598c6d757bc08 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -412,23 +412,23 @@ static void Dummymares_OnChange(void);
 // CONSOLE VARIABLES AND THEIR POSSIBLE VALUES GO HERE.
 // ==========================================================================
 
-consvar_t cv_showfocuslost = {"showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL };
+consvar_t cv_showfocuslost = CVAR_INIT ("showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL);
 
 static CV_PossibleValue_t map_cons_t[] = {
 	{1,"MIN"},
 	{NUMMAPS, "MAX"},
 	{0,NULL}
 };
-consvar_t cv_nextmap = {"nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_nextmap = CVAR_INIT ("nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange);
 
 static CV_PossibleValue_t skins_cons_t[MAXSKINS+1] = {{1, DEFAULTSKIN}};
-consvar_t cv_chooseskin = {"chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_chooseskin = CVAR_INIT ("chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange);
 
 // This gametype list is integral for many different reasons.
 // When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h!
 CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
 
-consvar_t cv_newgametype = {"newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_newgametype = CVAR_INIT ("newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange);
 
 static CV_PossibleValue_t serversort_cons_t[] = {
 	{0,"Ping"},
@@ -439,22 +439,22 @@ static CV_PossibleValue_t serversort_cons_t[] = {
 	{5,"Gametype"},
 	{0,NULL}
 };
-consvar_t cv_serversort = {"serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_serversort = CVAR_INIT ("serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList);
 
 // first time memory
-consvar_t cv_tutorialprompt = {"tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_tutorialprompt = CVAR_INIT ("tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL);
 
 // autorecord demos for time attack
-static consvar_t cv_autorecord = {"autorecord", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cv_autorecord = CVAR_INIT ("autorecord", "Yes", 0, CV_YesNo, NULL);
 
 CV_PossibleValue_t ghost_cons_t[] = {{0, "Hide"}, {1, "Show"}, {2, "Show All"}, {0, NULL}};
 CV_PossibleValue_t ghost2_cons_t[] = {{0, "Hide"}, {1, "Show"}, {0, NULL}};
 
-consvar_t cv_ghost_bestscore = {"ghost_bestscore", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_ghost_besttime  = {"ghost_besttime",  "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_ghost_bestrings = {"ghost_bestrings", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_ghost_last      = {"ghost_last",      "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_ghost_guest     = {"ghost_guest",     "Show", CV_SAVE, ghost2_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_ghost_bestscore = CVAR_INIT ("ghost_bestscore", "Show", CV_SAVE, ghost_cons_t, NULL);
+consvar_t cv_ghost_besttime  = CVAR_INIT ("ghost_besttime",  "Show", CV_SAVE, ghost_cons_t, NULL);
+consvar_t cv_ghost_bestrings = CVAR_INIT ("ghost_bestrings", "Show", CV_SAVE, ghost_cons_t, NULL);
+consvar_t cv_ghost_last      = CVAR_INIT ("ghost_last",      "Show", CV_SAVE, ghost_cons_t, NULL);
+consvar_t cv_ghost_guest     = CVAR_INIT ("ghost_guest",     "Show", CV_SAVE, ghost2_cons_t, NULL);
 
 //Console variables used solely in the menu system.
 //todo: add a way to use non-console variables in the menu
@@ -468,19 +468,19 @@ static CV_PossibleValue_t dummymares_cons_t[] = {
 	{-1, "END"}, {0,"Overall"}, {1,"Mare 1"}, {2,"Mare 2"}, {3,"Mare 3"}, {4,"Mare 4"}, {5,"Mare 5"}, {6,"Mare 6"}, {7,"Mare 7"}, {8,"Mare 8"}, {0,NULL}
 };
 
-static consvar_t cv_dummyteam = {"dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-static consvar_t cv_dummyscramble = {"dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-static consvar_t cv_dummyrings = {"dummyrings", "0", CV_HIDEN, ringlimit_cons_t,	NULL, 0, NULL, NULL, 0, 0, NULL};
-static consvar_t cv_dummylives = {"dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-static consvar_t cv_dummycontinues = {"dummycontinues", "0", CV_HIDEN, contlimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-static consvar_t cv_dummymares = {"dummymares", "Overall", CV_HIDEN|CV_CALL, dummymares_cons_t, Dummymares_OnChange, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cv_dummyteam = CVAR_INIT ("dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL);
+static consvar_t cv_dummyscramble = CVAR_INIT ("dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL);
+static consvar_t cv_dummyrings = CVAR_INIT ("dummyrings", "0", CV_HIDEN, ringlimit_cons_t,	NULL);
+static consvar_t cv_dummylives = CVAR_INIT ("dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL);
+static consvar_t cv_dummycontinues = CVAR_INIT ("dummycontinues", "0", CV_HIDEN, contlimit_cons_t, NULL);
+static consvar_t cv_dummymares = CVAR_INIT ("dummymares", "Overall", CV_HIDEN|CV_CALL, dummymares_cons_t, Dummymares_OnChange);
 
 CV_PossibleValue_t marathon_cons_t[] = {{0, "Standard"}, {1, "Live Event Backup"}, {2, "Ultimate"}, {0, NULL}};
 CV_PossibleValue_t loadless_cons_t[] = {{0, "Realtime"}, {1, "In-game"}, {0, NULL}};
 
-consvar_t cv_dummymarathon = {"dummymarathon", "Standard", CV_HIDEN, marathon_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_dummycutscenes = {"dummycutscenes", "Off", CV_HIDEN, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_dummyloadless = {"dummyloadless", "In-game", CV_HIDEN, loadless_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_dummymarathon = CVAR_INIT ("dummymarathon", "Standard", CV_HIDEN, marathon_cons_t, NULL);
+consvar_t cv_dummycutscenes = CVAR_INIT ("dummycutscenes", "Off", CV_HIDEN, CV_OnOff, NULL);
+consvar_t cv_dummyloadless = CVAR_INIT ("dummyloadless", "In-game", CV_HIDEN, loadless_cons_t, NULL);
 
 // ==========================================================================
 // ORGANIZATION START.
diff --git a/src/m_misc.c b/src/m_misc.c
index 42890cb08a26e34e54eb2f904615ff214c5c018c..d97d8f94be36972a82880f79316ac8d2f7149131 100644
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -102,16 +102,16 @@ typedef off_t off64_t;
 #endif
 
 static CV_PossibleValue_t screenshot_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2, "SRB2"}, {3, "CUSTOM"}, {0, NULL}};
-consvar_t cv_screenshot_option = {"screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_screenshot_folder = {"screenshot_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_screenshot_option = CVAR_INIT ("screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange);
+consvar_t cv_screenshot_folder = CVAR_INIT ("screenshot_folder", "", CV_SAVE, NULL, NULL);
 
-consvar_t cv_screenshot_colorprofile = {"screenshot_colorprofile", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_screenshot_colorprofile = CVAR_INIT ("screenshot_colorprofile", "Yes", CV_SAVE, CV_YesNo, NULL);
 
 static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}};
-consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_moviemode = CVAR_INIT ("moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange);
 
-consvar_t cv_movie_option = {"movie_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Moviemode_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_movie_folder = {"movie_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_movie_option = CVAR_INIT ("movie_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Moviemode_option_Onchange);
+consvar_t cv_movie_folder = CVAR_INIT ("movie_folder", "", CV_SAVE, NULL, NULL);
 
 static CV_PossibleValue_t zlib_mem_level_t[] = {
 	{1, "(Min Memory) 1"},
@@ -153,16 +153,16 @@ static CV_PossibleValue_t apng_delay_t[] = {
 
 // zlib memory usage is as follows:
 // (1 << (zlib_window_bits+2)) +  (1 << (zlib_level+9))
-consvar_t cv_zlib_memory = {"png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_zlib_level = {"png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_zlib_strategy = {"png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_zlib_window_bits = {"png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-
-consvar_t cv_zlib_memorya = {"apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_zlib_levela = {"apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_zlib_strategya = {"apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_zlib_window_bitsa = {"apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_apng_delay = {"apng_speed", "1x", CV_SAVE, apng_delay_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_zlib_memory = CVAR_INIT ("png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL);
+consvar_t cv_zlib_level = CVAR_INIT ("png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL);
+consvar_t cv_zlib_strategy = CVAR_INIT ("png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL);
+consvar_t cv_zlib_window_bits = CVAR_INIT ("png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL);
+
+consvar_t cv_zlib_memorya = CVAR_INIT ("apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL);
+consvar_t cv_zlib_levela = CVAR_INIT ("apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL);
+consvar_t cv_zlib_strategya = CVAR_INIT ("apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL);
+consvar_t cv_zlib_window_bitsa = CVAR_INIT ("apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL);
+consvar_t cv_apng_delay = CVAR_INIT ("apng_speed", "1x", CV_SAVE, apng_delay_t, NULL);
 
 boolean takescreenshot = false; // Take a screenshot this tic
 
diff --git a/src/mserv.c b/src/mserv.c
index 27d479797de6d5222360ed6db79ef5a7ab4b7069..dfb4174156978b35f6d29bebee1738eac0f2d446 100644
--- a/src/mserv.c
+++ b/src/mserv.c
@@ -61,10 +61,10 @@ static CV_PossibleValue_t masterserver_update_rate_cons_t[] = {
 	{0,NULL}
 };
 
-consvar_t cv_masterserver = {"masterserver", "https://mb.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_servername = {"servername", "SRB2 server", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Update_parameters, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://mb.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange);
+consvar_t cv_servername = CVAR_INIT ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, NULL, Update_parameters);
 
-consvar_t cv_masterserver_update_rate = {"masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters);
 
 INT16 ms_RoomId = -1;
 
diff --git a/src/p_local.h b/src/p_local.h
index cf3a66e9dc30d68ca3745845be5d57f1e7e19c9b..8a508496208b82699b4bdde458f7639f7823805e 100644
--- a/src/p_local.h
+++ b/src/p_local.h
@@ -428,6 +428,7 @@ void P_Initsecnode(void);
 void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 damagetype, boolean sightcheck);
 
 fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
+fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
 boolean PIT_PushableMoved(mobj_t *thing);
 
 boolean P_DoSpring(mobj_t *spring, mobj_t *object);
diff --git a/src/p_map.c b/src/p_map.c
index 74c2790f754b961442f8614fa0832f53aa55da84..cb06f7d775d22d2ed5dce42cc3371154fb41e38b 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -4963,7 +4963,7 @@ void P_MapEnd(void)
 }
 
 // P_FloorzAtPos
-// Returns the floorz of the XYZ position // TODO: Need ceilingpos function too
+// Returns the floorz of the XYZ position
 // Tails 05-26-2003
 fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
 {
@@ -5007,3 +5007,47 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
 
 	return floorz;
 }
+
+// P_CeilingZAtPos
+// Returns the ceilingz of the XYZ position
+fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
+{
+	sector_t *sec = R_PointInSubsector(x, y)->sector;
+	fixed_t ceilingz = P_GetSectorCeilingZAt(sec, x, y);
+
+	if (sec->ffloors)
+	{
+		ffloor_t *rover;
+		fixed_t delta1, delta2, thingtop = z + height;
+
+		for (rover = sec->ffloors; rover; rover = rover->next)
+		{
+			fixed_t topheight, bottomheight;
+			if (!(rover->flags & FF_EXISTS))
+				continue;
+
+			if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE)))
+				continue;
+
+			topheight    = P_GetFFloorTopZAt   (rover, x, y);
+			bottomheight = P_GetFFloorBottomZAt(rover, x, y);
+
+			if (rover->flags & FF_QUICKSAND)
+			{
+				if (thingtop > bottomheight && topheight > z)
+				{
+					if (ceilingz > z)
+						ceilingz = z;
+				}
+				continue;
+			}
+
+			delta1 = z - (bottomheight + ((topheight - bottomheight)/2));
+			delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2));
+			if (bottomheight < ceilingz && abs(delta1) > abs(delta2))
+				ceilingz = bottomheight;
+		}
+	}
+
+	return ceilingz;
+}
\ No newline at end of file
diff --git a/src/p_mobj.c b/src/p_mobj.c
index badf1937272758573edd22989213ffbb54e305be..414d0435c7246fea7e2669f826bf66cc25cf5bda 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -36,10 +36,10 @@
 #include "m_cond.h"
 
 static CV_PossibleValue_t CV_BobSpeed[] = {{0, "MIN"}, {4*FRACUNIT, "MAX"}, {0, NULL}};
-consvar_t cv_movebob = {"movebob", "1.0", CV_FLOAT|CV_SAVE, CV_BobSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_movebob = CVAR_INIT ("movebob", "1.0", CV_FLOAT|CV_SAVE, CV_BobSpeed, NULL);
 
 #ifdef WALLSPLATS
-consvar_t cv_splats = {"splats", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_splats = CVAR_INIT ("splats", "On", CV_SAVE, CV_OnOff, NULL);
 #endif
 
 actioncache_t actioncachehead;
@@ -11047,10 +11047,10 @@ void P_RemoveSavegameMobj(mobj_t *mobj)
 }
 
 static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
-consvar_t cv_itemrespawntime = {"respawnitemtime", "30", CV_NETVAR|CV_CHEAT, respawnitemtime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_itemrespawn = {"respawnitem", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_itemrespawntime = CVAR_INIT ("respawnitemtime", "30", CV_SAVE|CV_NETVAR|CV_CHEAT, respawnitemtime_cons_t, NULL);
+consvar_t cv_itemrespawn = CVAR_INIT ("respawnitem", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
 static CV_PossibleValue_t flagtime_cons_t[] = {{0, "MIN"}, {300, "MAX"}, {0, NULL}};
-consvar_t cv_flagtime = {"flagtime", "30", CV_NETVAR|CV_CHEAT, flagtime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_flagtime = CVAR_INIT ("flagtime", "30", CV_SAVE|CV_NETVAR|CV_CHEAT, flagtime_cons_t, NULL);
 
 void P_SpawnPrecipitation(void)
 {
@@ -11956,9 +11956,6 @@ static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i)
 			return MT_SCORE1K_BOX; // 1,000
 	}
 
-	if (mariomode && i == MT_ROSY)
-		return MT_TOAD; // don't remove on penalty of death
-
 	return i;
 }
 
diff --git a/src/p_setup.c b/src/p_setup.c
index 996e9ec30d7e42eb04d9b0261f14d78f11fcdd46..55840a0f29d61618d6fa91f2f99a7dbc29c781a2 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -4187,9 +4187,9 @@ boolean P_LoadLevel(boolean fromnetsave)
 	nextmapoverride = 0;
 	skipstats = 0;
 
-	if (!(netgame || multiplayer) && (!modifiedgame || savemoddata))
+	if (!(netgame || multiplayer || demoplayback) && (!modifiedgame || savemoddata))
 		mapvisited[gamemap-1] |= MV_VISITED;
-	else
+	else if (netgame || multiplayer)
 		mapvisited[gamemap-1] |= MV_MP; // you want to record that you've been there this session, but not permanently
 
 	levelloading = false;
diff --git a/src/p_user.c b/src/p_user.c
index b8e7d174653e8e6f9f3bc5a95088dbed167130db..dda682b6d17f1786f54d2a7e74544a426f66a74d 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -5006,6 +5006,118 @@ static void P_DoTwinSpin(player_t *player)
 	P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN);
 }
 
+//
+// returns true if the player used a shield ability, false otherwise
+// passing in the mobjs from P_DoJumpStuff is a bit hackily specific, but I don't care enough to make a more elaborate solution (I think that is more appropriately approached with a more general MT_LOCKON spawning system)
+//
+static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lockonthok, mobj_t *visual)
+{
+	mobj_t *lockonshield = NULL;
+
+	if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
+		&& ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted
+	{
+		if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)
+		{
+			if ((lockonshield = P_LookForEnemies(player, false, false)))
+			{
+				if (P_IsLocalPlayer(player)) // Only display it on your own view.
+				{
+					boolean dovis = true;
+					if (lockonshield == lockonthok)
+					{
+						if (leveltime & 2)
+							dovis = false;
+						else if (visual)
+							P_RemoveMobj(visual);
+					}
+					if (dovis)
+					{
+						visual = P_SpawnMobj(lockonshield->x, lockonshield->y, lockonshield->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
+						P_SetTarget(&visual->target, lockonshield);
+						P_SetMobjStateNF(visual, visual->info->spawnstate+1);
+					}
+				}
+			}
+		}
+		if (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player)) // Spin button effects
+		{
+			// Force stop
+			if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
+			{
+				player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
+				player->mo->momx = player->mo->momy = player->mo->momz = 0;
+				S_StartSound(player->mo, sfx_ngskid);
+			}
+			else
+			{
+				switch (player->powers[pw_shield] & SH_NOSTACK)
+				{
+					// Whirlwind jump/Thunder jump
+					case SH_WHIRLWIND:
+					case SH_THUNDERCOIN:
+						P_DoJumpShield(player);
+						break;
+					// Armageddon pow
+					case SH_ARMAGEDDON:
+						player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
+						P_BlackOw(player);
+						break;
+					// Attraction blast
+					case SH_ATTRACT:
+						player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
+						player->homing = 2;
+						P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockonshield));
+						if (lockonshield)
+							{
+								player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockonshield->x, lockonshield->y);
+									player->pflags &= ~PF_NOJUMPDAMAGE;
+									P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
+									S_StartSound(player->mo, sfx_s3k40);
+									player->homing = 3*TICRATE;
+							}
+							else
+								S_StartSound(player->mo, sfx_s3ka6);
+							break;
+						// Elemental stomp/Bubble bounce
+						case SH_ELEMENTAL:
+						case SH_BUBBLEWRAP:
+							{
+								boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
+								player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
+								if (elem)
+								{
+									player->mo->momx = player->mo->momy = 0;
+									S_StartSound(player->mo, sfx_s3k43);
+								}
+								else
+								{
+									player->mo->momx -= (player->mo->momx/3);
+									player->mo->momy -= (player->mo->momy/3);
+									player->pflags &= ~PF_NOJUMPDAMAGE;
+									P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
+									S_StartSound(player->mo, sfx_s3k44);
+								}
+								player->secondjump = 0;
+								P_SetObjectMomZ(player->mo, -24*FRACUNIT, false);
+								break;
+							}
+						// Flame burst
+						case SH_FLAMEAURA:
+							player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
+							P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
+							player->drawangle = player->mo->angle;
+							S_StartSound(player->mo, sfx_s3k43);
+						default:
+							break;
+				}
+			}
+		}
+		return player->pflags & PF_SHIELDABILITY;
+	}
+	return false;
+}
+
 //
 // P_DoJumpStuff
 //
@@ -5013,7 +5125,7 @@ static void P_DoTwinSpin(player_t *player)
 //
 static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 {
-	mobj_t *lockonthok = NULL, *lockonshield = NULL, *visual = NULL;
+	mobj_t *lockonthok = NULL, *visual = NULL;
 
 	if (player->pflags & PF_JUMPSTASIS)
 		return;
@@ -5040,106 +5152,8 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 			;
 		else if (player->pflags & (PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY)) // If the player has used an ability previously
 			;
-		else if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
-			&& ((!(player->pflags & PF_THOKKED) || ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP && player->secondjump == UINT8_MAX)))) // thokked is optional if you're bubblewrapped
-		{
-			if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)
-			{
-				if ((lockonshield = P_LookForEnemies(player, false, false)))
-				{
-					if (P_IsLocalPlayer(player)) // Only display it on your own view.
-					{
-						boolean dovis = true;
-						if (lockonshield == lockonthok)
-						{
-							if (leveltime & 2)
-								dovis = false;
-							else if (visual)
-								P_RemoveMobj(visual);
-						}
-						if (dovis)
-						{
-							visual = P_SpawnMobj(lockonshield->x, lockonshield->y, lockonshield->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
-							P_SetTarget(&visual->target, lockonshield);
-							P_SetMobjStateNF(visual, visual->info->spawnstate+1);
-						}
-					}
-				}
-			}
-			if (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player)) // Spin button effects
-			{
-				// Force stop
-				if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
-				{
-					player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
-					player->mo->momx = player->mo->momy = player->mo->momz = 0;
-					S_StartSound(player->mo, sfx_ngskid);
-				}
-				else
-				{
-					switch (player->powers[pw_shield] & SH_NOSTACK)
-					{
-						// Whirlwind jump/Thunder jump
-						case SH_WHIRLWIND:
-						case SH_THUNDERCOIN:
-							P_DoJumpShield(player);
-							break;
-						// Armageddon pow
-						case SH_ARMAGEDDON:
-							player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
-							P_BlackOw(player);
-							break;
-						// Attraction blast
-						case SH_ATTRACT:
-							player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
-							player->homing = 2;
-							P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockonshield));
-							if (lockonshield)
-								{
-									player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockonshield->x, lockonshield->y);
-										player->pflags &= ~PF_NOJUMPDAMAGE;
-										P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
-										S_StartSound(player->mo, sfx_s3k40);
-										player->homing = 3*TICRATE;
-								}
-								else
-									S_StartSound(player->mo, sfx_s3ka6);
-								break;
-							// Elemental stomp/Bubble bounce
-							case SH_ELEMENTAL:
-							case SH_BUBBLEWRAP:
-								{
-									boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
-									player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
-									if (elem)
-									{
-										player->mo->momx = player->mo->momy = 0;
-										S_StartSound(player->mo, sfx_s3k43);
-									}
-									else
-									{
-										player->mo->momx -= (player->mo->momx/3);
-										player->mo->momy -= (player->mo->momy/3);
-										player->pflags &= ~PF_NOJUMPDAMAGE;
-										P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
-										S_StartSound(player->mo, sfx_s3k44);
-									}
-									player->secondjump = 0;
-									P_SetObjectMomZ(player->mo, -24*FRACUNIT, false);
-									break;
-								}
-							// Flame burst
-							case SH_FLAMEAURA:
-								player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
-								P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
-								player->drawangle = player->mo->angle;
-								S_StartSound(player->mo, sfx_s3k43);
-							default:
-								break;
-					}
-				}
-			}
-		}
+		else if (P_PlayerShieldThink(player, cmd, lockonthok, visual))
+			;
 		else if ((cmd->buttons & BT_SPIN))
 		{
 			if (!(player->pflags & PF_SPINDOWN) && P_SuperReady(player))
@@ -5484,6 +5498,8 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 		{
 			if (!P_HomingAttack(player->mo, player->mo->tracer))
 			{
+				player->pflags &= ~PF_SHIELDABILITY;
+				player->secondjump = UINT8_MAX;
 				P_SetObjectMomZ(player->mo, 6*FRACUNIT, false);
 				if (player->mo->eflags & MFE_UNDERWATER)
 					player->mo->momz = FixedMul(player->mo->momz, FRACUNIT/3);
@@ -9631,45 +9647,45 @@ static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {25, "MAX"}, {0, NULL
 static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}};
 static CV_PossibleValue_t multiplier_cons_t[] = {{0, "MIN"}, {3*FRACUNIT, "MAX"}, {0, NULL}};
 
-consvar_t cv_cam_dist = {"cam_curdist", "160", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam_height = {"cam_curheight", "25", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam_turnmultiplier = {"cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam_orbit = {"cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam_adjust = {"cam_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam2_dist = {"cam2_curdist", "160", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam2_height = {"cam2_curheight", "25", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam2_turnmultiplier = {"cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam2_orbit = {"cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cam2_adjust = {"cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_cam_dist = CVAR_INIT ("cam_curdist", "160", CV_FLOAT, NULL, NULL);
+consvar_t cv_cam_height = CVAR_INIT ("cam_curheight", "25", CV_FLOAT, NULL, NULL);
+consvar_t cv_cam_still = CVAR_INIT ("cam_still", "Off", 0, CV_OnOff, NULL);
+consvar_t cv_cam_speed = CVAR_INIT ("cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL);
+consvar_t cv_cam_rotate = CVAR_INIT ("cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange);
+consvar_t cv_cam_rotspeed = CVAR_INIT ("cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL);
+consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
+consvar_t cv_cam_orbit = CVAR_INIT ("cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_cam_adjust = CVAR_INIT ("cam_adjust", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_cam2_dist = CVAR_INIT ("cam2_curdist", "160", CV_FLOAT, NULL, NULL);
+consvar_t cv_cam2_height = CVAR_INIT ("cam2_curheight", "25", CV_FLOAT, NULL, NULL);
+consvar_t cv_cam2_still = CVAR_INIT ("cam2_still", "Off", 0, CV_OnOff, NULL);
+consvar_t cv_cam2_speed = CVAR_INIT ("cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL);
+consvar_t cv_cam2_rotate = CVAR_INIT ("cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange);
+consvar_t cv_cam2_rotspeed = CVAR_INIT ("cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL);
+consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
+consvar_t cv_cam2_orbit = CVAR_INIT ("cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_cam2_adjust = CVAR_INIT ("cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL);
 
 // [standard vs simple][p1 or p2]
 consvar_t cv_cam_savedist[2][2] = {
 	{ // standard
-		{"cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
-		{"cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
+		CVAR_INIT ("cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
+		CVAR_INIT ("cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
 	},
 	{ // simple
-		{"cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
-		{"cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
+		CVAR_INIT ("cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
+		CVAR_INIT ("cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
 
 	}
 };
 consvar_t cv_cam_saveheight[2][2] = {
 	{ // standard
-		{"cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
-		{"cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
+		CVAR_INIT ("cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
+		CVAR_INIT ("cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
 	},
 	{ // simple
-		{"cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
-		{"cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
+		CVAR_INIT ("cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
+		CVAR_INIT ("cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
 
 	}
 };
diff --git a/src/r_main.c b/src/r_main.c
index ef898de94a381dc53576eaa75efe475b18e9139f..0c13e3423f03b6df43b14cd4f9524fd4df4a6718 100644
--- a/src/r_main.c
+++ b/src/r_main.c
@@ -143,31 +143,32 @@ static void FlipCam2_OnChange(void);
 void SendWeaponPref(void);
 void SendWeaponPref2(void);
 
-consvar_t cv_tailspickup = {"tailspickup", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_chasecam = {"chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_chasecam2 = {"chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_flipcam = {"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
-
-consvar_t cv_shadow = {"shadow", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_allowmlook = {"allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_showhud = {"showhud", "Yes", CV_CALL,  CV_YesNo, R_SetViewSize, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-
-consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-//consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_fov = {"fov", "90", CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_tailspickup = CVAR_INIT ("tailspickup", "On", CV_NETVAR, CV_OnOff, NULL);
+consvar_t cv_chasecam = CVAR_INIT ("chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange);
+consvar_t cv_chasecam2 = CVAR_INIT ("chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange);
+consvar_t cv_flipcam = CVAR_INIT ("flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange);
+consvar_t cv_flipcam2 = CVAR_INIT ("flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange);
+
+consvar_t cv_shadow = CVAR_INIT ("shadow", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_skybox = CVAR_INIT ("skybox", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_ffloorclip = CVAR_INIT ("ffloorclip", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_allowmlook = CVAR_INIT ("allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL);
+consvar_t cv_showhud = CVAR_INIT ("showhud", "Yes", CV_CALL,  CV_YesNo, R_SetViewSize);
+consvar_t cv_translucenthud = CVAR_INIT ("translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL);
+
+consvar_t cv_translucency = CVAR_INIT ("translucency", "On", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_drawdist = CVAR_INIT ("drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL);
+consvar_t cv_drawdist_nights = CVAR_INIT ("drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL);
+consvar_t cv_drawdist_precip = CVAR_INIT ("drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL);
+//consvar_t cv_precipdensity = CVAR_INIT ("precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL);
+consvar_t cv_fov = CVAR_INIT ("fov", "90", CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange);
 
 // Okay, whoever said homremoval causes a performance hit should be shot.
-consvar_t cv_homremoval = {"homremoval", "No", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_homremoval = CVAR_INIT ("homremoval", "No", CV_SAVE, homremoval_cons_t, NULL);
 
-consvar_t cv_maxportals = {"maxportals", "2", CV_SAVE, maxportals_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_maxportals = CVAR_INIT ("maxportals", "2", CV_SAVE, maxportals_cons_t, NULL);
 
-consvar_t cv_renderstats = {"renderstats", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_renderstats = CVAR_INIT ("renderstats", "Off", 0, CV_OnOff, NULL);
 
 void SplitScreen_OnChange(void)
 {
@@ -1615,6 +1616,7 @@ void R_RegisterEngineStuff(void)
 
 	CV_RegisterVar(&cv_shadow);
 	CV_RegisterVar(&cv_skybox);
+	CV_RegisterVar(&cv_ffloorclip);
 
 	CV_RegisterVar(&cv_cam_dist);
 	CV_RegisterVar(&cv_cam_still);
diff --git a/src/r_main.h b/src/r_main.h
index 89b359c5514805c012104524ab7390a98b2cc7ce..5466d2a25204fa6170b721fcfc06982d2a833734 100644
--- a/src/r_main.h
+++ b/src/r_main.h
@@ -107,6 +107,7 @@ extern consvar_t cv_chasecam, cv_chasecam2;
 extern consvar_t cv_flipcam, cv_flipcam2;
 
 extern consvar_t cv_shadow;
+extern consvar_t cv_ffloorclip;
 extern consvar_t cv_translucency;
 extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
 extern consvar_t cv_fov;
diff --git a/src/r_segs.c b/src/r_segs.c
index d9fc758381da988c054953a92e4809f49940d5b8..2cd7ebab2b5ea3018f29dbda41c6e6bc7d2c8ac2 100644
--- a/src/r_segs.c
+++ b/src/r_segs.c
@@ -55,6 +55,15 @@ static INT32 worldtop, worldbottom, worldhigh, worldlow;
 static INT32 worldtopslope, worldbottomslope, worldhighslope, worldlowslope; // worldtop/bottom at end of slope
 static fixed_t rw_toptextureslide, rw_midtextureslide, rw_bottomtextureslide; // Defines how to adjust Y offsets along the wall for slopes
 static fixed_t rw_midtextureback, rw_midtexturebackslide; // Values for masked midtexture height calculation
+
+// Lactozilla: 3D floor clipping
+static boolean rw_floormarked = false;
+static boolean rw_ceilingmarked = false;
+
+static INT32 *rw_silhouette = NULL;
+static fixed_t *rw_tsilheight = NULL;
+static fixed_t *rw_bsilheight = NULL;
+
 static fixed_t pixhigh, pixlow, pixhighstep, pixlowstep;
 static fixed_t topfrac, topstep;
 static fixed_t bottomfrac, bottomstep;
@@ -686,6 +695,19 @@ static void R_DrawRepeatFlippedMaskedColumn(column_t *col)
 	} while (sprtopscreen < sprbotscreen);
 }
 
+// Returns true if a fake floor is translucent.
+static boolean R_IsFFloorTranslucent(visffloor_t *pfloor)
+{
+	if (pfloor->polyobj)
+		return (pfloor->polyobj->translucency > 0);
+
+	// Polyobjects have no ffloors, and they're handled in the conditional above.
+	if (pfloor->ffloor != NULL)
+		return (pfloor->ffloor->flags & FF_TRANSLUCENT);
+
+	return false;
+}
+
 //
 // R_RenderThickSideRange
 // Renders all the thick sides in the given range.
@@ -1188,7 +1210,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
 
 // R_ExpandPlaneY
 //
-// A simple function to modify a vsplane's top and bottom for a particular column
+// A simple function to modify a visplane's top and bottom for a particular column
 // Sort of like R_ExpandPlane in r_plane.c, except this is vertical expansion
 static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bottom)
 {
@@ -1198,6 +1220,14 @@ static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bott
 	if (pl->bottom[x] < bottom) pl->bottom[x] = bottom;
 }
 
+// R_FFloorCanClip
+//
+// Returns true if a fake floor can clip a column away.
+static boolean R_FFloorCanClip(visffloor_t *pfloor)
+{
+	return (cv_ffloorclip.value && !R_IsFFloorTranslucent(pfloor) && !pfloor->polyobj);
+}
+
 //
 // R_RenderSegLoop
 // Draws zero, one, or two textures (and possibly a masked
@@ -1279,8 +1309,13 @@ static void R_RenderSegLoop (void)
 				R_ExpandPlaneY(floorplane, rw_x, top, bottom);
 		}
 
+		rw_floormarked = false;
+		rw_ceilingmarked = false;
+
 		if (numffloors)
 		{
+			INT16 fftop, ffbottom;
+
 			firstseg->frontscale[rw_x] = frontscale[rw_x];
 			top = ceilingclip[rw_x]+1; // PRBoom
 			bottom = floorclip[rw_x]-1; // PRBoom
@@ -1311,8 +1346,30 @@ static void R_RenderSegLoop (void)
 					{
 						if (top_w <= bottom_w)
 						{
-							ffloor[i].plane->top[rw_x] = (INT16)top_w;
-							ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
+							fftop = (INT16)top_w;
+							ffbottom = (INT16)bottom_w;
+
+							ffloor[i].plane->top[rw_x] = fftop;
+							ffloor[i].plane->bottom[rw_x] = ffbottom;
+
+							// Lactozilla: Cull part of the column by the 3D floor if it can't be seen
+							// "bottom" is the top pixel of the floor column
+							if (ffbottom >= bottom-1 && R_FFloorCanClip(&ffloor[i]))
+							{
+								rw_floormarked = true;
+								floorclip[rw_x] = fftop;
+								if (yh > fftop)
+									yh = fftop;
+
+								if (markfloor && floorplane)
+									floorplane->top[rw_x] = bottom;
+
+								if (rw_silhouette)
+								{
+									(*rw_silhouette) |= SIL_BOTTOM;
+									(*rw_bsilheight) = INT32_MAX;
+								}
+							}
 						}
 					}
 				}
@@ -1337,8 +1394,30 @@ static void R_RenderSegLoop (void)
 					{
 						if (top_w <= bottom_w)
 						{
-							ffloor[i].plane->top[rw_x] = (INT16)top_w;
-							ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
+							fftop = (INT16)top_w;
+							ffbottom = (INT16)bottom_w;
+
+							ffloor[i].plane->top[rw_x] = fftop;
+							ffloor[i].plane->bottom[rw_x] = ffbottom;
+
+							// Lactozilla: Cull part of the column by the 3D floor if it can't be seen
+							// "top" is the height of the ceiling column
+							if (fftop <= top+1 && R_FFloorCanClip(&ffloor[i]))
+							{
+								rw_ceilingmarked = true;
+								ceilingclip[rw_x] = ffbottom;
+								if (yl < ffbottom)
+									yl = ffbottom;
+
+								if (markceiling && ceilingplane)
+									ceilingplane->bottom[rw_x] = top;
+
+								if (rw_silhouette)
+								{
+									(*rw_silhouette) |= SIL_TOP;
+									(*rw_tsilheight) = INT32_MIN;
+								}
+							}
 						}
 					}
 				}
@@ -1444,20 +1523,25 @@ static void R_RenderSegLoop (void)
 
 				// dont draw anything more for this column, since
 				// a midtexture blocks the view
-				ceilingclip[rw_x] = (INT16)viewheight;
-				floorclip[rw_x] = -1;
+				if (!rw_ceilingmarked)
+					ceilingclip[rw_x] = (INT16)viewheight;
+				if (!rw_floormarked)
+					floorclip[rw_x] = -1;
 			}
 			else
 			{
 				// note: don't use min/max macros, since casting from INT32 to INT16 is involved here
-				if (markceiling)
+				if (markceiling && (!rw_ceilingmarked))
 					ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
-				if (markfloor)
+				if (markfloor && (!rw_floormarked))
 					floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
 			}
 		}
 		else
 		{
+			INT16 topclip = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
+			INT16 bottomclip = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
+
 			// two sided line
 			if (toptexture)
 			{
@@ -1471,7 +1555,10 @@ static void R_RenderSegLoop (void)
 				if (mid >= yl) // back ceiling lower than front ceiling ?
 				{
 					if (yl >= viewheight) // entirely off bottom of screen
-						ceilingclip[rw_x] = (INT16)viewheight;
+					{
+						if (!rw_ceilingmarked)
+							ceilingclip[rw_x] = (INT16)viewheight;
+					}
 					else if (mid >= 0) // safe to draw top texture
 					{
 						dc_yl = yl;
@@ -1482,14 +1569,14 @@ static void R_RenderSegLoop (void)
 						colfunc();
 						ceilingclip[rw_x] = (INT16)mid;
 					}
-					else // entirely off top of screen
+					else if (!rw_ceilingmarked) // entirely off top of screen
 						ceilingclip[rw_x] = -1;
 				}
-				else
-					ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
+				else if (!rw_ceilingmarked)
+					ceilingclip[rw_x] = topclip;
 			}
-			else if (markceiling) // no top wall
-				ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
+			else if (markceiling && (!rw_ceilingmarked)) // no top wall
+				ceilingclip[rw_x] = topclip;
 
 			if (bottomtexture)
 			{
@@ -1504,7 +1591,10 @@ static void R_RenderSegLoop (void)
 				if (mid <= yh) // back floor higher than front floor ?
 				{
 					if (yh < 0) // entirely off top of screen
-						floorclip[rw_x] = -1;
+					{
+						if (!rw_floormarked)
+							floorclip[rw_x] = -1;
+					}
 					else if (mid < viewheight) // safe to draw bottom texture
 					{
 						dc_yl = mid;
@@ -1516,14 +1606,14 @@ static void R_RenderSegLoop (void)
 						colfunc();
 						floorclip[rw_x] = (INT16)mid;
 					}
-					else  // entirely off bottom of screen
+					else if (!rw_floormarked)  // entirely off bottom of screen
 						floorclip[rw_x] = (INT16)viewheight;
 				}
-				else
-					floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
+				else if (!rw_floormarked)
+					floorclip[rw_x] = bottomclip;
 			}
-			else if (markfloor) // no bottom wall
-				floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
+			else if (markfloor && (!rw_floormarked)) // no bottom wall
+				floorclip[rw_x] = bottomclip;
 		}
 
 		if (maskedtexture || numthicksides)
@@ -2786,6 +2876,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
 		}
 	}
 
+	rw_silhouette = &(ds_p->silhouette);
+	rw_tsilheight = &(ds_p->tsilheight);
+	rw_bsilheight = &(ds_p->bsilheight);
+
 #ifdef WALLSPLATS
 	if (linedef->splats && cv_splats.value)
 	{
diff --git a/src/s_sound.c b/src/s_sound.c
index 1885cfcf948aede4856ec14a6c0fa13e80c5a58c..793794aa7c70bcabbcd02e7fade906e108e39bb1 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -65,21 +65,21 @@ static boolean S_CheckQueue(void);
 #endif
 
 #ifdef _WINDOWS
-consvar_t cv_samplerate = {"samplerate", "44100", 0, CV_Unsigned, NULL, 44100, NULL, NULL, 0, 0, NULL}; //Alam: For easy hacking?
+consvar_t cv_samplerate = CVAR_INIT ("samplerate", "44100", 0, CV_Unsigned, NULL); //Alam: For easy hacking?
 #else
-consvar_t cv_samplerate = {"samplerate", "22050", 0, CV_Unsigned, NULL, 22050, NULL, NULL, 0, 0, NULL}; //Alam: For easy hacking?
+consvar_t cv_samplerate = CVAR_INIT ("samplerate", "22050", 0, CV_Unsigned, NULL); //Alam: For easy hacking?
 #endif
 
 // stereo reverse
-consvar_t stereoreverse = {"stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL);
 
 // if true, all sounds are loaded at game startup
-static consvar_t precachesound = {"precachesound", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t precachesound = CVAR_INIT ("precachesound", "Off", CV_SAVE, CV_OnOff, NULL);
 
 // actual general (maximum) sound & music volume, saved into the config
-consvar_t cv_soundvolume = {"soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_digmusicvolume = {"digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
+consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
+consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
 
 static void Captioning_OnChange(void)
 {
@@ -88,27 +88,27 @@ static void Captioning_OnChange(void)
 		S_StartSound(NULL, sfx_menu1);
 }
 
-consvar_t cv_closedcaptioning = {"closedcaptioning", "Off", CV_SAVE|CV_CALL, CV_OnOff, Captioning_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_closedcaptioning = CVAR_INIT ("closedcaptioning", "Off", CV_SAVE|CV_CALL, CV_OnOff, Captioning_OnChange);
 
 // number of channels available
-consvar_t cv_numChannels = {"snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_numChannels = CVAR_INIT ("snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum);
 
-static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t surround = CVAR_INIT ("surround", "Off", CV_SAVE, CV_OnOff, NULL);
 
-consvar_t cv_resetmusic = {"resetmusic", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_resetmusicbyheader = {"resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_resetmusic = CVAR_INIT ("resetmusic", "Off", CV_SAVE, CV_OnOff, NULL);
+consvar_t cv_resetmusicbyheader = CVAR_INIT ("resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL);
 
 static CV_PossibleValue_t cons_1upsound_t[] = {
 	{0, "Jingle"},
 	{1, "Sound"},
 	{0, NULL}
 };
-consvar_t cv_1upsound = {"1upsound", "Jingle", CV_SAVE, cons_1upsound_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_1upsound = CVAR_INIT ("1upsound", "Jingle", CV_SAVE, cons_1upsound_t, NULL);
 
 // Sound system toggles, saved into the config
-consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_gamedigimusic = CVAR_INIT ("digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange);
+consvar_t cv_gamemidimusic = CVAR_INIT ("midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange);
+consvar_t cv_gamesounds = CVAR_INIT ("sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange);
 
 // Music preference
 static CV_PossibleValue_t cons_musicpref_t[] = {
@@ -116,16 +116,16 @@ static CV_PossibleValue_t cons_musicpref_t[] = {
 	{1, "MIDI"},
 	{0, NULL}
 };
-consvar_t cv_musicpref = {"musicpref", "Digital", CV_SAVE|CV_CALL|CV_NOINIT, cons_musicpref_t, MusicPref_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_musicpref = CVAR_INIT ("musicpref", "Digital", CV_SAVE|CV_CALL|CV_NOINIT, cons_musicpref_t, MusicPref_OnChange);
 
 // Window focus sound sytem toggles
-consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_playmusicifunfocused = CVAR_INIT ("playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL);
+consvar_t cv_playsoundsifunfocused = CVAR_INIT ("playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL);
 
 #ifdef HAVE_OPENMPT
 openmpt_module *openmpt_mhandle = NULL;
 static CV_PossibleValue_t interpolationfilter_cons_t[] = {{0, "Default"}, {1, "None"}, {2, "Linear"}, {4, "Cubic"}, {8, "Windowed sinc"}, {0, NULL}};
-consvar_t cv_modfilter = {"modfilter", "0", CV_SAVE|CV_CALL, interpolationfilter_cons_t, ModFilter_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_modfilter = CVAR_INIT ("modfilter", "0", CV_SAVE|CV_CALL, interpolationfilter_cons_t, ModFilter_OnChange);
 #endif
 
 #define S_MAX_VOLUME 127
@@ -1045,7 +1045,6 @@ void S_ClearSfx(void)
 
 static void S_StopChannel(INT32 cnum)
 {
-	INT32 i;
 	channel_t *c = &channels[cnum];
 
 	if (c->sfxinfo)
@@ -1054,17 +1053,12 @@ static void S_StopChannel(INT32 cnum)
 		if (I_SoundIsPlaying(c->handle))
 			I_StopSound(c->handle);
 
-		// check to see
-		//  if other channels are playing the sound
-		for (i = 0; i < numofchannels; i++)
-			if (cnum != i && c->sfxinfo == channels[i].sfxinfo)
-				break;
-
 		// degrade usefulness of sound data
 		c->sfxinfo->usefulness--;
-
 		c->sfxinfo = 0;
 	}
+
+	c->origin = NULL;
 }
 
 //
diff --git a/src/screen.c b/src/screen.c
index 6dadd25c3ca9e968411fa20d0c82f84cc6d43ee1..048480fb27d8d6a54024cac0ff5664f72862e711 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -58,10 +58,10 @@ UINT8 setrenderneeded = 0;
 static CV_PossibleValue_t scr_depth_cons_t[] = {{8, "8 bits"}, {16, "16 bits"}, {24, "24 bits"}, {32, "32 bits"}, {0, NULL}};
 
 //added : 03-02-98: default screen mode, as loaded/saved in config
-consvar_t cv_scr_width = {"scr_width", "1280", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_scr_height = {"scr_height", "800", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_scr_width = CVAR_INIT ("scr_width", "1280", CV_SAVE, CV_Unsigned, NULL);
+consvar_t cv_scr_height = CVAR_INIT ("scr_height", "800", CV_SAVE, CV_Unsigned, NULL);
+consvar_t cv_scr_depth = CVAR_INIT ("scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL);
+consvar_t cv_renderview = CVAR_INIT ("renderview", "On", 0, CV_OnOff, NULL);
 
 static void SCR_ActuallyChangeRenderer(void);
 static CV_PossibleValue_t cv_renderer_t[] = {
@@ -71,11 +71,11 @@ static CV_PossibleValue_t cv_renderer_t[] = {
 #endif
 	{0, NULL}
 };
-consvar_t cv_renderer = {"renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_renderer = CVAR_INIT ("renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer);
 
 static void SCR_ChangeFullscreen(void);
 
-consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_fullscreen = CVAR_INIT ("fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen);
 
 // =========================================================================
 //                           SCREEN VARIABLES
diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index 897f100a6973354c424b96d5b832ff618e296d6b..a49adb50866cb5fa9e096d599cabc8fd8af30421 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -100,9 +100,9 @@ static rendermode_t chosenrendermode = render_soft; // set by command line argum
 boolean highcolor = false;
 
 // synchronize page flipping with screen refresh
-consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL);
+static consvar_t cv_stretch = CVAR_INIT ("stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL);
+static consvar_t cv_alwaysgrabmouse = CVAR_INIT ("alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL);
 
 UINT8 graphics_started = 0; // Is used in console.c and screen.c
 INT32 vid_opengl_state = 0;
diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c
index 25e7fde8981c01755b7a77972b1114db09730ef4..c64164caafce5b52698e564a2514d57fa7a7eeda 100644
--- a/src/sdl/mixer_sound.c
+++ b/src/sdl/mixer_sound.c
@@ -196,9 +196,9 @@ static void MidiSoundfontPath_Onchange(void)
 // make sure that s_sound.c does not already verify these
 // which happens when: defined(HAVE_MIXERX) && !defined(HAVE_MIXER)
 static CV_PossibleValue_t midiplayer_cons_t[] = {{MIDI_OPNMIDI, "OPNMIDI"}, {MIDI_Fluidsynth, "Fluidsynth"}, {MIDI_Timidity, "Timidity"}, {MIDI_Native, "Native"}, {0, NULL}};
-consvar_t cv_midiplayer = {"midiplayer", "OPNMIDI" /*MIDI_OPNMIDI*/, CV_CALL|CV_NOINIT|CV_SAVE, midiplayer_cons_t, Midiplayer_Onchange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_midisoundfontpath = {"midisoundfont", "sf2/8bitsf.SF2", CV_CALL|CV_NOINIT|CV_SAVE, NULL, MidiSoundfontPath_Onchange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_miditimiditypath = {"midisoundbank", "./timidity", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_midiplayer = CVAR_INIT ("midiplayer", "OPNMIDI" /*MIDI_OPNMIDI*/, CV_CALL|CV_NOINIT|CV_SAVE, midiplayer_cons_t, Midiplayer_Onchange);
+consvar_t cv_midisoundfontpath = CVAR_INIT ("midisoundfont", "sf2/8bitsf.SF2", CV_CALL|CV_NOINIT|CV_SAVE, NULL, MidiSoundfontPath_Onchange);
+consvar_t cv_miditimiditypath = CVAR_INIT ("midisoundbank", "./timidity", CV_SAVE, NULL, NULL);
 #endif
 
 static void var_cleanup(void)
diff --git a/src/sdl/ogl_sdl.c b/src/sdl/ogl_sdl.c
index 98f2f48946ba0d4b1686bc8882b708452a072d11..52727c05600a5f33221e729d51263b08fcdde30b 100644
--- a/src/sdl/ogl_sdl.c
+++ b/src/sdl/ogl_sdl.c
@@ -167,6 +167,18 @@ boolean OglSdlSurface(INT32 w, INT32 h)
 		GL_DBG_Printf("OpenGL %s\n", gl_version);
 		GL_DBG_Printf("GPU: %s\n", gl_renderer);
 		GL_DBG_Printf("Extensions: %s\n", gl_extensions);
+
+		if (strcmp((const char*)gl_renderer, "GDI Generic") == 0 &&
+			strcmp((const char*)gl_version, "1.1.0") == 0)
+		{
+			// Oh no... Windows gave us the GDI Generic rasterizer, so something is wrong...
+			// The game will crash later on when unsupported OpenGL commands are encountered.
+			// Instead of a nondescript crash, show a more informative error message.
+			// Also set the renderer variable back to software so the next launch won't
+			// repeat this error.
+			CV_StealthSet(&cv_renderer, "Software");
+			I_Error("OpenGL Error: Failed to access the GPU. There may be an issue with your graphics drivers.");
+		}
 	}
 	first_init = true;
 
diff --git a/src/v_video.c b/src/v_video.c
index ecc34a54bdf6a4b0ae8dd604310c955c9db31f15..9c91261de6eb3247945e33eec33384145e99ea6a 100644
--- a/src/v_video.c
+++ b/src/v_video.c
@@ -43,45 +43,45 @@ UINT8 *screens[5];
 // screens[4] = fade screen end, postimage tempoarary buffer
 
 static CV_PossibleValue_t ticrate_cons_t[] = {{0, "No"}, {1, "Full"}, {2, "Compact"}, {0, NULL}};
-consvar_t cv_ticrate = {"showfps", "No", CV_SAVE, ticrate_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_ticrate = CVAR_INIT ("showfps", "No", CV_SAVE, ticrate_cons_t, NULL);
 
 static void CV_palette_OnChange(void);
 
 static CV_PossibleValue_t gamma_cons_t[] = {{-15, "MIN"}, {5, "MAX"}, {0, NULL}};
-consvar_t cv_globalgamma = {"gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_globalgamma = CVAR_INIT ("gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
 
 static CV_PossibleValue_t saturation_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
-consvar_t cv_globalsaturation = {"saturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_globalsaturation = CVAR_INIT ("saturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
 
 #define huecoloursteps 4
 
 static CV_PossibleValue_t hue_cons_t[] = {{0, "MIN"}, {(huecoloursteps*6)-1, "MAX"}, {0, NULL}};
-consvar_t cv_rhue = {"rhue",  "0", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_yhue = {"yhue",  "4", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_ghue = {"ghue",  "8", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_chue = {"chue", "12", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_bhue = {"bhue", "16", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_mhue = {"mhue", "20", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-
-consvar_t cv_rgamma = {"rgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_ygamma = {"ygamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_ggamma = {"ggamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_cgamma = {"cgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_bgamma = {"bgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_mgamma = {"mgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-
-consvar_t cv_rsaturation = {"rsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_ysaturation = {"ysaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_gsaturation = {"gsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_csaturation = {"csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_bsaturation = {"bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_msaturation = {"msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_rhue = CVAR_INIT ("rhue",  "0", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
+consvar_t cv_yhue = CVAR_INIT ("yhue",  "4", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
+consvar_t cv_ghue = CVAR_INIT ("ghue",  "8", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
+consvar_t cv_chue = CVAR_INIT ("chue", "12", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
+consvar_t cv_bhue = CVAR_INIT ("bhue", "16", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
+consvar_t cv_mhue = CVAR_INIT ("mhue", "20", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
+
+consvar_t cv_rgamma = CVAR_INIT ("rgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
+consvar_t cv_ygamma = CVAR_INIT ("ygamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
+consvar_t cv_ggamma = CVAR_INIT ("ggamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
+consvar_t cv_cgamma = CVAR_INIT ("cgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
+consvar_t cv_bgamma = CVAR_INIT ("bgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
+consvar_t cv_mgamma = CVAR_INIT ("mgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
+
+consvar_t cv_rsaturation = CVAR_INIT ("rsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
+consvar_t cv_ysaturation = CVAR_INIT ("ysaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
+consvar_t cv_gsaturation = CVAR_INIT ("gsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
+consvar_t cv_csaturation = CVAR_INIT ("csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
+consvar_t cv_bsaturation = CVAR_INIT ("bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
+consvar_t cv_msaturation = CVAR_INIT ("msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
 
 static CV_PossibleValue_t constextsize_cons_t[] = {
 	{V_NOSCALEPATCH, "Small"}, {V_SMALLSCALEPATCH, "Medium"}, {V_MEDSCALEPATCH, "Large"}, {0, "Huge"},
 	{0, NULL}};
 static void CV_constextsize_OnChange(void);
-consvar_t cv_constextsize = {"con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_constextsize = CVAR_INIT ("con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange);
 
 // local copy of the palette for V_GetColor()
 RGBA_t *pLocalPalette = NULL;
diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc
index 5ba366bda313870f4b815b95756cb4aca073da16..d5d59922c113a29af52c673700d8600b8be7804f 100644
--- a/src/win32/Srb2win.rc
+++ b/src/win32/Srb2win.rc
@@ -22,6 +22,16 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
 #pragma code_page(1252)
 #endif //_WIN32*/
 
+#ifndef RT_MANIFEST
+#define RT_MANIFEST 24
+#endif
+
+#ifndef CREATEPROCESS_MANIFEST_RESOURCE_ID
+#define CREATEPROCESS_MANIFEST_RESOURCE_ID 1
+#endif
+
+CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST srb2win.exe.manifest
+
 /////////////////////////////////////////////////////////////////////////////
 //
 // Icon
diff --git a/src/win32/srb2win.exe.manifest b/src/win32/srb2win.exe.manifest
new file mode 100644
index 0000000000000000000000000000000000000000..d3b8355cbdea8194f1d94b8dd70c13509e8511ef
--- /dev/null
+++ b/src/win32/srb2win.exe.manifest
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
+<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
+  <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
+    <security>
+      <requestedPrivileges>
+        <requestedExecutionLevel level="asInvoker"/>
+      </requestedPrivileges>
+    </security>
+  </trustInfo>
+  <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
+    <application>
+      <!--The ID below indicates application support for Windows Vista -->
+      <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
+      <!--The ID below indicates application support for Windows 7 -->
+      <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
+      <!--The ID below indicates application support for Windows 8 -->
+      <supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
+      <!--The ID below indicates application support for Windows 8.1 -->
+      <supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
+    </application>
+  </compatibility>
+</assembly>
diff --git a/src/win32/win_cd.c b/src/win32/win_cd.c
index 2586b84405649d431e673d1f7c8e4bb3a4d27a9c..324c2492848a4a78e9f1c22542cc6180533a59ab 100644
--- a/src/win32/win_cd.c
+++ b/src/win32/win_cd.c
@@ -161,13 +161,13 @@ static BOOL wasPlaying;
 //static INT     cdVolume = 0;          // current cd volume (0-31)
 
 // 0-31 like Music & Sfx, though CD hardware volume is 0-255.
-consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cd_volume = CVAR_INIT ("cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL);
 
 // allow Update for next/loop track
 // some crap cd drivers take up to
 // a second for a simple 'busy' check..
 // (on those Update can be disabled)
-consvar_t cdUpdate  = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cdUpdate  = CVAR_INIT ("cd_update","1",CV_SAVE, NULL, NULL);
 
 #if (__GNUC__ > 6)
 #pragma GCC diagnostic push
diff --git a/src/win32/win_sys.c b/src/win32/win_sys.c
index a374a2587b0b9d9c01786aa9696a4d58f34b2980..da0d5b47ee3c26699b4d538575a22b8dc7420218 100644
--- a/src/win32/win_sys.c
+++ b/src/win32/win_sys.c
@@ -3658,7 +3658,7 @@ const CPUInfoFlags *I_CPUInfo(void)
 }
 
 static void CPUAffinity_OnChange(void);
-static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
+static consvar_t cv_cpuaffinity = CVAR_INIT ("cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange);
 
 typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
 static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
diff --git a/src/win32/win_vid.c b/src/win32/win_vid.c
index 716f380890f965d420d2121a3e84bfbe6ff9e665..931e006eb35416dc251e5fbf7bd2ade432154f5c 100644
--- a/src/win32/win_vid.c
+++ b/src/win32/win_vid.c
@@ -51,9 +51,9 @@ rendermode_t rendermode = render_soft;
 static void OnTop_OnChange(void);
 // synchronize page flipping with screen refresh
 static CV_PossibleValue_t CV_NeverOnOff[] = {{-1, "Never"}, {0, "Off"}, {1, "On"}, {0, NULL}};
-consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, OnTop_OnChange, 0, NULL, NULL, 0, 0, NULL};
-static consvar_t cv_stretch = {"stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-static consvar_t cv_ontop = {"ontop", "Never", 0, CV_NeverOnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, OnTop_OnChange);
+static consvar_t cv_stretch = CVAR_INIT ("stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL);
+static consvar_t cv_ontop = CVAR_INIT ("ontop", "Never", 0, CV_NeverOnOff, NULL);
 
 boolean highcolor;
 int vid_opengl_state = 0;