From 82fcdf4d43d591aff8ae1a2ab97adf73f5c5da79 Mon Sep 17 00:00:00 2001
From: lachwright <lachlanwright17@gmail.com>
Date: Wed, 9 Oct 2019 14:24:27 +0800
Subject: [PATCH] Make MT_PUMA not hurt players' ears when placed in groups or
 loading the map (new functionality for A_PlaySound)

---
 src/info.c    | 2 +-
 src/p_enemy.c | 9 ++++++---
 src/sounds.c  | 2 +-
 3 files changed, 8 insertions(+), 5 deletions(-)

diff --git a/src/info.c b/src/info.c
index b2e6d5689b..889402addc 100644
--- a/src/info.c
+++ b/src/info.c
@@ -3594,7 +3594,7 @@ state_t states[NUMSTATES] =
 
 	// Puma (Mario fireball)
 	{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_START2},   // S_PUMA_START1
-	{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_PlaySound}, sfx_s3k70, 1, S_PUMA_UP1},   // S_PUMA_START2
+	{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_PlaySound}, sfx_s3k70, 1 + (1<<16), S_PUMA_UP1},   // S_PUMA_START2
 	{SPR_PUMA, FF_FULLBRIGHT  , 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP2},   // S_PUMA_UP1
 	{SPR_PUMA, FF_FULLBRIGHT|1, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP3},   // S_PUMA_UP2
 	{SPR_PUMA, FF_FULLBRIGHT|2, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP1},   // S_PUMA_UP3
diff --git a/src/p_enemy.c b/src/p_enemy.c
index 1d14ebfc9e..4add7a576c 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -8416,8 +8416,8 @@ void A_ChangeAngleAbsolute(mobj_t *actor)
 //
 // var1 = sound # to play
 // var2:
-//		0 = Play sound without an origin
-//		1 = Play sound using calling object as origin
+//		lower 16 bits = If 1, play sound using calling object as origin. If 0, play sound without an origin
+//		upper 16 bits = If 1, do not play sound during preticker.
 //
 void A_PlaySound(mobj_t *actor)
 {
@@ -8428,7 +8428,10 @@ void A_PlaySound(mobj_t *actor)
 		return;
 #endif
 
-	S_StartSound(locvar2 ? actor : NULL, locvar1);
+	if (leveltime < 2 && (locvar2 >> 16))
+		return;
+
+	S_StartSound((locvar2 & 65535) ? actor : NULL, locvar1);
 }
 
 // Function: A_FindTarget
diff --git a/src/sounds.c b/src/sounds.c
index cc4f59a0c1..e5dfeec8ad 100644
--- a/src/sounds.c
+++ b/src/sounds.c
@@ -506,7 +506,7 @@ sfxinfo_t S_sfx[NUMSFX] =
   {"s3k6d",  false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, ""},
   {"s3k6e",  false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, "Mechanical damage"},
   {"s3k6f",  false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, "Ominous rumbling"},
-  {"s3k70",  false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, "Burst"},
+  {"s3k70",   true,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, "Burst"},
   {"s3k71",  false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, "Basic Shield"},
   {"s3k72",  false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, "Movement"},
   {"s3k73",  false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, "Warp"},
-- 
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