diff --git a/CMakeLists.txt b/CMakeLists.txt
index 59557ef42e233ee78f65bf5687b18cd625beeb3c..a735be000d88228bfde0b08d41b215ebe1bbffb2 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -23,13 +23,13 @@ endfunction()
 # Macro to add OSX framework
 macro(add_framework fwname appname)
 	find_library(FRAMEWORK_${fwname}
-    	NAMES ${fwname}
-    	PATHS ${CMAKE_OSX_SYSROOT}/System/Library
-    		${CMAKE_OSX_SYSROOT}/Library
-    		/System/Library
-    		/Library
-    	PATH_SUFFIXES Frameworks
-    	NO_DEFAULT_PATH)
+	NAMES ${fwname}
+	PATHS ${CMAKE_OSX_SYSROOT}/System/Library
+		${CMAKE_OSX_SYSROOT}/Library
+		/System/Library
+		/Library
+	ATH_SUFFIXES Frameworks
+	NO_DEFAULT_PATH)
     if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
         MESSAGE(ERROR ": Framework ${fwname} not found")
     else()
diff --git a/cmake/Modules/FindSDL2.cmake b/cmake/Modules/FindSDL2.cmake
index faa556a883aae61ac482c304f32200a996b982de..ec9f38359efbe78ea05e041ed0a6ffe852182e48 100644
--- a/cmake/Modules/FindSDL2.cmake
+++ b/cmake/Modules/FindSDL2.cmake
@@ -1,6 +1,6 @@
 # Find SDL2
 # Once done, this will define
-# 
+#
 #  SDL2_FOUND - system has SDL2
 #  SDL2_INCLUDE_DIRS - SDL2 include directories
 #  SDL2_LIBRARIES - link libraries
diff --git a/cmake/Modules/FindSDL2_main.cmake b/cmake/Modules/FindSDL2_main.cmake
index 280e51e2e47b9555584af340b62d880422a21c3e..d4cbdeb11e199517fe53a6669e0850a6018dd11b 100644
--- a/cmake/Modules/FindSDL2_main.cmake
+++ b/cmake/Modules/FindSDL2_main.cmake
@@ -1,6 +1,6 @@
 # Find SDL2
 # Once done, this will define
-# 
+#
 #  SDL2_MAIN_FOUND - system has SDL2
 #  SDL2_MAIN_INCLUDE_DIRS - SDL2 include directories
 #  SDL2_MAIN_LIBRARIES - link libraries
diff --git a/cmake/Modules/FindSDL2_mixer.cmake b/cmake/Modules/FindSDL2_mixer.cmake
index 59b4823ed8ddb4406fd8dc8036675025c43d6fff..9af3e26dd85895d2ebac39030eb3b0f2b3cfea0f 100644
--- a/cmake/Modules/FindSDL2_mixer.cmake
+++ b/cmake/Modules/FindSDL2_mixer.cmake
@@ -1,6 +1,6 @@
 # Find SDL2
 # Once done, this will define
-# 
+#
 #  SDL2_MIXER_FOUND - system has SDL2
 #  SDL2_MIXER_INCLUDE_DIRS - SDL2 include directories
 #  SDL2_MIXER_LIBRARIES - link libraries
diff --git a/cmake/Modules/LibFindMacros.cmake b/cmake/Modules/LibFindMacros.cmake
index f6800aa7bd277e85ffa4297d27fbc980f0fda281..81fef7d8e7bd5e9adcfd42cc3fe6a06924b8ab38 100644
--- a/cmake/Modules/LibFindMacros.cmake
+++ b/cmake/Modules/LibFindMacros.cmake
@@ -123,7 +123,7 @@ function (libfind_process PREFIX)
   set(includeopts ${${PREFIX}_PROCESS_INCLUDES})
   set(libraryopts ${${PREFIX}_PROCESS_LIBS})
 
-  # Process deps to add to 
+  # Process deps to add to
   foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
     if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
       # The package seems to export option lists that we can use, woohoo!
@@ -146,11 +146,11 @@ function (libfind_process PREFIX)
       endif()
     endif()
   endforeach()
-  
+
   if (includeopts)
     list(REMOVE_DUPLICATES includeopts)
   endif()
-  
+
   if (libraryopts)
     list(REMOVE_DUPLICATES libraryopts)
   endif()
@@ -215,7 +215,7 @@ function (libfind_process PREFIX)
       set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
       set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
     endif()
-    return()    
+    return()
   endif()
 
   # Format messages for debug info and the type of error
diff --git a/src/sdl/CMakeLists.txt b/src/sdl/CMakeLists.txt
index eb832797e482c0450dcea44c1929fa0bb763a90d..b3d734521bed110b4d3c107fd2e52db252ee4523 100644
--- a/src/sdl/CMakeLists.txt
+++ b/src/sdl/CMakeLists.txt
@@ -57,7 +57,7 @@ if(${SDL2_FOUND})
 		${SRB2_SDL2_SOURCES}
 		${SRB2_SDL2_HEADERS}
 	)
-	
+
 	source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
 	source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
 	source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c
index f239dd0362ccabcfec830473351fcc700f4620cb..2e9ebbeded27ca33c771023e6cf25512309c5fbd 100644
--- a/src/sdl/i_system.c
+++ b/src/sdl/i_system.c
@@ -2756,8 +2756,8 @@ static const char *locateWad(void)
 	if (isWadPathOk(returnWadPath))
 		return NULL;
 #endif
-    
-    
+
+
 #ifdef CMAKECONFIG
 #ifndef NDEBUG
     I_OutputMsg(","CMAKE_ASSETS_DIR);
@@ -2768,7 +2768,7 @@ static const char *locateWad(void)
     }
 #endif
 #endif
-    
+
 #ifdef __APPLE__
     OSX_GetResourcesPath(returnWadPath);
     I_OutputMsg(",%s", returnWadPath);
@@ -2776,7 +2776,6 @@ static const char *locateWad(void)
     {
         return returnWadPath;
     }
-    
 #endif
 
 	// examine default dirs