diff --git a/src/dehacked.c b/src/dehacked.c
index 49ad5dc67e91c87496c93b7ff25c4c0dd277ec8d..40ba0abca5b7c6e4299a7d33550080f1e24e072b 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -4975,14 +4975,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_MINUS_BURST4",
 	"S_MINUS_BURST5",
 	"S_MINUS_POPUP",
-	"S_MINUS_UPWARD1",
-	"S_MINUS_UPWARD2",
-	"S_MINUS_UPWARD3",
-	"S_MINUS_UPWARD4",
-	"S_MINUS_DOWNWARD1",
-	"S_MINUS_DOWNWARD2",
-	"S_MINUS_DOWNWARD3",
-	"S_MINUS_DOWNWARD4",
+	"S_MINUS_AERIAL1",
+	"S_MINUS_AERIAL2",
+	"S_MINUS_AERIAL3",
+	"S_MINUS_AERIAL4",
 
 	// Minus dirt
 	"S_MINUSDIRT1",
diff --git a/src/info.c b/src/info.c
index 2937d2ba23bd82f15c20f5677cdcbad0bd49240a..7755404a0fcd918c354069468289d460c92a2437 100644
--- a/src/info.c
+++ b/src/info.c
@@ -1074,15 +1074,11 @@ state_t states[NUMSTATES] =
 	{SPR_MNUD, 2|FF_ANIMATE, 5,  {NULL},           1, 2, S_MINUS_BURST4},   // S_MINUS_BURST3
 	{SPR_MNUD, 3|FF_ANIMATE, 5,  {NULL},           1, 2, S_MINUS_BURST5},   // S_MINUS_BURST4
 	{SPR_MNUD, 4|FF_ANIMATE, 5,  {NULL},           1, 2, S_MINUSDIRT2},     // S_MINUS_BURST5
-	{SPR_MNUS, 3, 1, {A_MinusPopup}, 0, 0, S_MINUS_UPWARD1}, // S_MINUS_POPUP
-	{SPR_MNUS, 0, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD2},   // S_MINUS_UPWARD1
-	{SPR_MNUS, 1, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD3},   // S_MINUS_UPWARD2
-	{SPR_MNUS, 2, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD4},   // S_MINUS_UPWARD3
-	{SPR_MNUS, 3, 1, {A_MinusCheck}, 0, 0, S_MINUS_UPWARD1},   // S_MINUS_UPWARD4
-	{SPR_MNUS, 4, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD2}, // S_MINUS_DOWNWARD1
-	{SPR_MNUS, 5, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD3}, // S_MINUS_DOWNWARD2
-	{SPR_MNUS, 6, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD4}, // S_MINUS_DOWNWARD3
-	{SPR_MNUS, 7, 1, {A_MinusCheck}, 0, 0, S_MINUS_DOWNWARD1}, // S_MINUS_DOWNWARD4
+	{SPR_MNUS, 3, 1, {A_MinusPopup}, 0, 0, S_MINUS_AERIAL1}, // S_MINUS_POPUP
+	{SPR_MNUS, 0, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL2},   // S_MINUS_AERIAL1
+	{SPR_MNUS, 1, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL3},   // S_MINUS_AERIAL2
+	{SPR_MNUS, 2, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL4},   // S_MINUS_AERIAL3
+	{SPR_MNUS, 3, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL1},   // S_MINUS_AERIAL4
 
 	{SPR_MNUD, FF_ANIMATE, 6, {NULL}, 1, 5, S_MINUSDIRT2}, // S_MINUSDIRT1
 	{SPR_MNUD, 5,          8, {NULL}, 3, 5, S_MINUSDIRT3}, // S_MINUSDIRT2
diff --git a/src/info.h b/src/info.h
index ff346412e33d563665ea090f613bdda5d0d7de8f..f3f50fab79a1d3ebde11380ee9c7939dbe7b6f45 100644
--- a/src/info.h
+++ b/src/info.h
@@ -1270,14 +1270,10 @@ typedef enum state
 	S_MINUS_BURST4,
 	S_MINUS_BURST5,
 	S_MINUS_POPUP,
-	S_MINUS_UPWARD1,
-	S_MINUS_UPWARD2,
-	S_MINUS_UPWARD3,
-	S_MINUS_UPWARD4,
-	S_MINUS_DOWNWARD1,
-	S_MINUS_DOWNWARD2,
-	S_MINUS_DOWNWARD3,
-	S_MINUS_DOWNWARD4,
+	S_MINUS_AERIAL1,
+	S_MINUS_AERIAL2,
+	S_MINUS_AERIAL3,
+	S_MINUS_AERIAL4,
 
 	// Minus dirt
 	S_MINUSDIRT1,
diff --git a/src/p_enemy.c b/src/p_enemy.c
index 967c4b96ecb904d2964b7ec786052a514c727904..d87945547d74b528415c4244e0fb666f3a1bc1b6 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -5672,10 +5672,10 @@ void A_MinusPopup(mobj_t *actor)
 	S_StartSound(actor, sfx_s3k82);
 	for (i = 1; i <= num; i++)
 	{
-		mobj_t *rock = P_SpawnMobj(actor->x, actor->y, actor->z + actor->height/4, MT_ROCKCRUMBLE1);
+		mobj_t *rock = P_SpawnMobjFromMobj(actor, 0, 0, actor->height/4, MT_ROCKCRUMBLE1);
 		P_Thrust(rock, ani*i, FRACUNIT);
-		rock->momz = 3*FRACUNIT;
-		P_SetScale(rock, FRACUNIT/3);
+		P_SetObjectMomZ(rock, 3*FRACUNIT, false);
+		P_SetScale(rock, rock->scale/3);
 	}
 	P_RadiusAttack(actor, actor, 2*actor->radius, 0);
 	if (actor->tracer)
@@ -5689,11 +5689,12 @@ void A_MinusPopup(mobj_t *actor)
 // Description: If the minus hits the floor, dig back into the ground.
 //
 // var1 = State to switch to (if 0, use seestate).
-// var2 = unused
+// var2 = If not 0, spawn debris when hitting the floor.
 //
 void A_MinusCheck(mobj_t *actor)
 {
 	INT32 locvar1 = var1;
+	INT32 locvar2 = var2;
 
 #ifdef HAVE_BLUA
 	if (LUA_CallAction("A_MinusCheck", actor))
@@ -5704,6 +5705,18 @@ void A_MinusCheck(mobj_t *actor)
 	{
 		P_SetMobjState(actor, locvar1 ? (statenum_t)locvar1 : actor->info->seestate);
 		actor->flags = actor->info->flags;
+		if (locvar2)
+		{
+			INT32 i, num = 6;
+			angle_t ani = FixedAngle(FRACUNIT*360/num);
+			for (i = 1; i <= num; i++)
+			{
+				mobj_t *rock = P_SpawnMobjFromMobj(actor, 0, 0, actor->height/4, MT_ROCKCRUMBLE1);
+				P_Thrust(rock, ani*i, FRACUNIT);
+				P_SetObjectMomZ(rock, 3*FRACUNIT, false);
+				P_SetScale(rock, rock->scale/3);
+			}
+		}
 	}
 }
 
diff --git a/src/p_mobj.c b/src/p_mobj.c
index b5af077b57066ddaf8ad758dd314f509398c4c7a..841293d4e8852dab96b72ce89fd388cf895266c4 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -9709,6 +9709,16 @@ void P_MobjThinker(mobj_t *mobj)
 #undef DRAGONTURNSPEED
 				}
 				break;
+			case MT_MINUS:
+#ifdef ROTSPRITE
+				{
+					if (P_IsObjectOnGround(mobj))
+						mobj->rollangle = 0;
+					else
+						mobj->rollangle = R_PointToAngle2(0, 0, mobj->momz, (mobj->scale << 1) - min(abs(mobj->momz), mobj->scale << 1));
+				}
+#endif
+				break;
 			case MT_SPINFIRE:
 				if (mobj->flags & MF_NOGRAVITY)
 				{