diff --git a/src/f_finale.c b/src/f_finale.c
index 11f4ac475fe280d6ab34752662a1dd2a40492a0f..21f355e99788abb24f7fa1f7f55ee09178b1f0db 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -4437,11 +4437,11 @@ static boolean F_GetTextPromptTutorialTag(char *tag, INT32 length)
 	else if (!strncmp(tag, "TAJ", 3)) // Jump
 		gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump);
 	else if (!strncmp(tag, "TAS", 3)) // Spin
-		gcs = G_GetControlScheme(gamecontrol, gcl_use, num_gcl_use);
+		gcs = G_GetControlScheme(gamecontrol, gcl_spin, num_gcl_spin);
 	else if (!strncmp(tag, "TAA", 3)) // Char ability
 		gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump);
 	else if (!strncmp(tag, "TAW", 3)) // Shield ability
-		gcs = G_GetControlScheme(gamecontrol, gcl_jump_use, num_gcl_jump_use);
+		gcs = G_GetControlScheme(gamecontrol, gcl_jump_spin, num_gcl_jump_spin);
 	else
 		gcs = G_GetControlScheme(gamecontrol, gcl_tutorial_used, num_gcl_tutorial_used);
 
diff --git a/src/g_input.c b/src/g_input.c
index ecce4d83c8444457d0db4f632e5921959c44685e..441aa8ddaff204f76519236063934360410187f6 100644
--- a/src/g_input.c
+++ b/src/g_input.c
@@ -57,13 +57,13 @@ const INT32 gcl_tutorial_check[num_gcl_tutorial_check] = {
 const INT32 gcl_tutorial_used[num_gcl_tutorial_used] = {
 	gc_forward, gc_backward, gc_strafeleft, gc_straferight,
 	gc_turnleft, gc_turnright,
-	gc_jump, gc_use
+	gc_jump, gc_spin
 };
 
 const INT32 gcl_tutorial_full[num_gcl_tutorial_full] = {
 	gc_forward, gc_backward, gc_strafeleft, gc_straferight,
 	gc_lookup, gc_lookdown, gc_turnleft, gc_turnright, gc_centerview,
-	gc_jump, gc_use,
+	gc_jump, gc_spin,
 	gc_fire, gc_firenormal
 };
 
@@ -82,10 +82,10 @@ const INT32 gcl_movement_camera[num_gcl_movement_camera] = {
 
 const INT32 gcl_jump[num_gcl_jump] = { gc_jump };
 
-const INT32 gcl_use[num_gcl_use] = { gc_use };
+const INT32 gcl_spin[num_gcl_spin] = { gc_spin };
 
-const INT32 gcl_jump_use[num_gcl_jump_use] = {
-	gc_jump, gc_use
+const INT32 gcl_jump_spin[num_gcl_jump_spin] = {
+	gc_jump, gc_spin
 };
 
 typedef struct
@@ -692,7 +692,7 @@ void G_DefineDefaultControls(void)
 	gamecontroldefault[gcs_fps][gc_turnright  ][0] = KEY_RIGHTARROW;
 	gamecontroldefault[gcs_fps][gc_centerview ][0] = KEY_END;
 	gamecontroldefault[gcs_fps][gc_jump       ][0] = KEY_SPACE;
-	gamecontroldefault[gcs_fps][gc_use        ][0] = KEY_LSHIFT;
+	gamecontroldefault[gcs_fps][gc_spin       ][0] = KEY_LSHIFT;
 	gamecontroldefault[gcs_fps][gc_fire       ][0] = KEY_RCTRL;
 	gamecontroldefault[gcs_fps][gc_fire       ][1] = KEY_MOUSE1+0;
 	gamecontroldefault[gcs_fps][gc_firenormal ][0] = 'c';
@@ -708,7 +708,7 @@ void G_DefineDefaultControls(void)
 	gamecontroldefault[gcs_platform][gc_turnright  ][0] = KEY_RIGHTARROW;
 	gamecontroldefault[gcs_platform][gc_centerview ][0] = KEY_END;
 	gamecontroldefault[gcs_platform][gc_jump       ][0] = KEY_SPACE;
-	gamecontroldefault[gcs_platform][gc_use        ][0] = KEY_LSHIFT;
+	gamecontroldefault[gcs_platform][gc_spin       ][0] = KEY_LSHIFT;
 	gamecontroldefault[gcs_platform][gc_fire       ][0] = 's';
 	gamecontroldefault[gcs_platform][gc_fire       ][1] = KEY_MOUSE1+0;
 	gamecontroldefault[gcs_platform][gc_firenormal ][0] = 'w';
@@ -743,7 +743,7 @@ void G_DefineDefaultControls(void)
 		gamecontroldefault[i][gc_weaponnext ][1] = KEY_JOY1+1; // B
 		gamecontroldefault[i][gc_weaponprev ][1] = KEY_JOY1+2; // X
 		gamecontroldefault[i][gc_tossflag   ][1] = KEY_JOY1+0; // A
-		gamecontroldefault[i][gc_use        ][1] = KEY_JOY1+4; // LB
+		gamecontroldefault[i][gc_spin       ][1] = KEY_JOY1+4; // LB
 		gamecontroldefault[i][gc_camtoggle  ][1] = KEY_HAT1+0; // D-Pad Up
 		gamecontroldefault[i][gc_camreset   ][1] = KEY_JOY1+3; // Y
 		gamecontroldefault[i][gc_centerview ][1] = KEY_JOY1+9; // Right Stick
@@ -758,7 +758,7 @@ void G_DefineDefaultControls(void)
 		gamecontrolbisdefault[i][gc_weaponnext][0] = KEY_2JOY1+1; // B
 		gamecontrolbisdefault[i][gc_weaponprev][0] = KEY_2JOY1+2; // X
 		gamecontrolbisdefault[i][gc_tossflag  ][0] = KEY_2JOY1+0; // A
-		gamecontrolbisdefault[i][gc_use       ][0] = KEY_2JOY1+4; // LB
+		gamecontrolbisdefault[i][gc_spin      ][0] = KEY_2JOY1+4; // LB
 		gamecontrolbisdefault[i][gc_camreset  ][0] = KEY_2JOY1+3; // Y
 		gamecontrolbisdefault[i][gc_centerview][0] = KEY_2JOY1+9; // Right Stick
 		gamecontrolbisdefault[i][gc_jump      ][0] = KEY_2JOY1+5; // RB
@@ -890,7 +890,7 @@ static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT
 
 	if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22
 		numctrl == gc_weaponnext || numctrl == gc_weaponprev || numctrl == gc_tossflag ||
-		numctrl == gc_use || numctrl == gc_camreset || numctrl == gc_jump ||
+		numctrl == gc_spin || numctrl == gc_camreset || numctrl == gc_jump ||
 		numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle ||
 		numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores ||
 		numctrl == gc_centerview
diff --git a/src/g_input.h b/src/g_input.h
index a7484c7adba4be4ad6a996b60677a1135f471e22..ce38f6ba9d68a623b880361d868aeebdd18eb135 100644
--- a/src/g_input.h
+++ b/src/g_input.h
@@ -80,7 +80,7 @@ typedef enum
 	gc_fire,
 	gc_firenormal,
 	gc_tossflag,
-	gc_use,
+	gc_spin,
 	gc_camtoggle,
 	gc_camreset,
 	gc_lookup,
@@ -141,8 +141,8 @@ extern INT32 gamecontrolbisdefault[num_gamecontrolschemes][num_gamecontrols][2];
 #define num_gcl_camera 2
 #define num_gcl_movement_camera 6
 #define num_gcl_jump 1
-#define num_gcl_use 1
-#define num_gcl_jump_use 2
+#define num_gcl_spin 1
+#define num_gcl_jump_spin 2
 
 extern const INT32 gcl_tutorial_check[num_gcl_tutorial_check];
 extern const INT32 gcl_tutorial_used[num_gcl_tutorial_used];
@@ -151,8 +151,8 @@ extern const INT32 gcl_movement[num_gcl_movement];
 extern const INT32 gcl_camera[num_gcl_camera];
 extern const INT32 gcl_movement_camera[num_gcl_movement_camera];
 extern const INT32 gcl_jump[num_gcl_jump];
-extern const INT32 gcl_use[num_gcl_use];
-extern const INT32 gcl_jump_use[num_gcl_jump_use];
+extern const INT32 gcl_spin[num_gcl_spin];
+extern const INT32 gcl_jump_spin[num_gcl_jump_spin];
 
 // peace to my little coder fingers!
 // check a gamecontrol being active or not