From 9162ba87cc49db03f565be85fcece5c305cfb6e0 Mon Sep 17 00:00:00 2001
From: James R <justsomejames2@gmail.com>
Date: Wed, 23 Oct 2019 15:24:34 -0700
Subject: [PATCH] Revert sound and music window focus related toggles

This partially reverts commit 5ac8a26814bb43c5e91ab77af9a2e546b0ef50e4.
---
 src/m_menu.c      | 40 +++++++++++++++++-------------
 src/s_sound.c     | 62 ++++++-----------------------------------------
 src/s_sound.h     |  6 -----
 src/sdl/i_video.c |  9 +------
 4 files changed, 31 insertions(+), 86 deletions(-)

diff --git a/src/m_menu.c b/src/m_menu.c
index cb33105d9e..42f92daeed 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -1326,25 +1326,22 @@ static menuitem_t OP_OpenGLColorMenu[] =
 
 static menuitem_t OP_SoundOptionsMenu[] =
 {
-	{IT_HEADER, NULL, "Game Audio", NULL, 0},
-	{IT_STRING | IT_CVAR,  NULL,  "Sound Effects", &cv_gamesounds, 6},
-	{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Sound Volume", &cv_soundvolume, 11},
+	{IT_HEADER, NULL, "Game Audio", NULL, 0}, // 0 // ScrollMenu offsets
+	{IT_STRING | IT_CVAR,  NULL,  "Sound Effects", &cv_gamesounds, 13}, // 6
+	{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Sound Volume", &cv_soundvolume, 23}, // 11
 
-	{IT_STRING | IT_CVAR,  NULL,  "Digital Music", &cv_gamedigimusic, 21},
-	{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Digital Music Volume", &cv_digmusicvolume,  26},
+	{IT_STRING | IT_CVAR,  NULL,  "Digital Music", &cv_gamedigimusic, 43}, // 21
+	{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Digital Music Volume", &cv_digmusicvolume,  53}, // 26
 
-	{IT_STRING | IT_CVAR,  NULL,  "MIDI Music", &cv_gamemidimusic, 36},
-	{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "MIDI Music Volume", &cv_midimusicvolume, 41},
+	{IT_STRING | IT_CVAR,  NULL,  "MIDI Music", &cv_gamemidimusic, 73}, // 36
+	{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "MIDI Music Volume", &cv_midimusicvolume, 83}, // 41
 
-	{IT_HEADER, NULL, "Accessibility", NULL, 50},
-	{IT_STRING | IT_CVAR, NULL, "Closed Captioning", &cv_closedcaptioning, 56},
-	{IT_STRING | IT_CVAR, NULL, "Reset Music Upon Dying", &cv_resetmusic, 61},
-
-	{IT_STRING | IT_CVAR, NULL, "Play Music While Unfocused", &cv_playmusicifunfocused, 71},
-	{IT_STRING | IT_CVAR, NULL, "Play SFX While Unfocused", &cv_playsoundifunfocused, 76},
+	{IT_HEADER, NULL, "Accessibility", NULL, 103}, // 50
+	{IT_STRING | IT_CVAR, NULL, "Closed Captioning", &cv_closedcaptioning, 115}, // 56
+	{IT_STRING | IT_CVAR, NULL, "Reset Music Upon Dying", &cv_resetmusic, 125}, // 62
 
 #ifdef HAVE_MIXERX
-	{IT_STRING | IT_SUBMENU, NULL, "Advanced Settings...", &OP_SoundAdvancedDef, 86},
+	{IT_STRING | IT_SUBMENU, NULL, "Advanced Settings...", &OP_SoundAdvancedDef, 143},
 #endif
 };
 
@@ -1967,9 +1964,18 @@ menu_t OP_ColorOptionsDef =
 	0,
 	NULL
 };
-menu_t OP_SoundOptionsDef = DEFAULTSCROLLMENUSTYLE(
-		MN_OP_MAIN + (MN_OP_SOUND << 6),
-		"M_SOUND", OP_SoundOptionsMenu, &OP_MainDef, 30, 30);
+menu_t OP_SoundOptionsDef =
+{
+	MN_OP_MAIN + (MN_OP_SOUND << 6),
+	"M_SOUND",
+	sizeof (OP_SoundOptionsMenu)/sizeof (menuitem_t),
+	&OP_MainDef,
+	OP_SoundOptionsMenu,
+	M_DrawGenericMenu,
+	30, 30,
+	0,
+	NULL
+};
 #ifdef HAVE_MIXERX
 menu_t OP_SoundAdvancedDef = DEFAULTMENUSTYLE(MN_OP_MAIN + (MN_OP_SOUND << 6), "M_SOUND", OP_SoundAdvancedMenu, &OP_SoundOptionsDef, 30, 30);
 #endif
diff --git a/src/s_sound.c b/src/s_sound.c
index e68a25ec93..1a719d9725 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -60,9 +60,6 @@ static void GameMIDIMusic_OnChange(void);
 static void GameSounds_OnChange(void);
 static void GameDigiMusic_OnChange(void);
 
-static void PlayMusicIfUnfocused_OnChange(void);
-static void PlaySoundIfUnfocused_OnChange(void);
-
 static void ModFilter_OnChange(void);
 
 static lumpnum_t S_GetMusicLumpNum(const char *mname);
@@ -120,9 +117,6 @@ consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_O
 consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
 
-consvar_t cv_playmusicifunfocused = {"playmusicifunfocused",  "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlayMusicIfUnfocused_OnChange, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_playsoundifunfocused = {"playsoundsifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlaySoundIfUnfocused_OnChange, 0, NULL, NULL, 0, 0, NULL};
-
 #ifdef HAVE_OPENMPT
 static CV_PossibleValue_t interpolationfilter_cons_t[] = {{0, "Default"}, {1, "None"}, {2, "Linear"}, {4, "Cubic"}, {8, "Windowed sinc"}, {0, NULL}};
 consvar_t cv_modfilter = {"modfilter", "0", CV_SAVE|CV_CALL, interpolationfilter_cons_t, ModFilter_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -296,9 +290,6 @@ void S_RegisterSoundStuff(void)
 	CV_RegisterVar(&cv_miditimiditypath);
 #endif
 
-	CV_RegisterVar(&cv_playmusicifunfocused);
-	CV_RegisterVar(&cv_playsoundifunfocused);
-
 	COM_AddCommand("tunes", Command_Tunes_f);
 	COM_AddCommand("restartaudio", Command_RestartAudio_f);
 
@@ -2027,24 +2018,6 @@ void S_ResumeAudio(void)
 	S_AdjustMusicStackTics();
 }
 
-void S_DisableSound(void)
-{
-	if (sound_started && !sound_disabled)
-	{
-		sound_disabled = true;
-		S_StopSounds();
-	}
-}
-
-void S_EnableSound(void)
-{
-	if (sound_started && sound_disabled)
-	{
-		sound_disabled = false;
-		S_InitSfxChannels(cv_soundvolume.value);
-	}
-}
-
 void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
 {
 	if (digvolume < 0)
@@ -2234,11 +2207,15 @@ void GameSounds_OnChange(void)
 
 	if (sound_disabled)
 	{
-		if (!( cv_playsoundifunfocused.value && window_notinfocus ))
-			S_EnableSound();
+		sound_disabled = false;
+		S_InitSfxChannels(cv_soundvolume.value);
+		S_StartSound(NULL, sfx_strpst);
 	}
 	else
-		S_DisableSound();
+	{
+		sound_disabled = true;
+		S_StopSounds();
+	}
 }
 
 void GameDigiMusic_OnChange(void)
@@ -2331,28 +2308,3 @@ void ModFilter_OnChange(void)
 		openmpt_module_set_render_param(openmpt_mhandle, OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH, cv_modfilter.value);
 }
 #endif
-
-static void PlayMusicIfUnfocused_OnChange(void)
-{
-	if (window_notinfocus)
-	{
-		if (cv_playmusicifunfocused.value)
-			S_PauseAudio();
-		else
-			S_ResumeAudio();
-	}
-}
-
-static void PlaySoundIfUnfocused_OnChange(void)
-{
-	if (!cv_gamesounds.value)
-		return;
-
-	if (window_notinfocus)
-	{
-		if (cv_playsoundifunfocused.value)
-			S_DisableSound();
-		else
-			S_EnableSound();
-	}
-}
diff --git a/src/s_sound.h b/src/s_sound.h
index f4a9865857..48128527ce 100644
--- a/src/s_sound.h
+++ b/src/s_sound.h
@@ -44,8 +44,6 @@ extern consvar_t cv_resetmusicbyheader;
 extern consvar_t cv_gamedigimusic;
 extern consvar_t cv_gamemidimusic;
 extern consvar_t cv_gamesounds;
-extern consvar_t cv_playmusicifunfocused;
-extern consvar_t cv_playsoundifunfocused;
 
 #ifdef HAVE_OPENMPT
 extern consvar_t cv_modfilter;
@@ -246,10 +244,6 @@ void S_StopMusic(void);
 void S_PauseAudio(void);
 void S_ResumeAudio(void);
 
-// Enable and disable sound effects
-void S_EnableSound(void);
-void S_DisableSound(void);
-
 //
 // Music Fading
 //
diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index ed371d3492..be6017aa92 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -580,11 +580,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
 		// Tell game we got focus back, resume music if necessary
 		window_notinfocus = false;
 		if (!paused)
-		{
 			S_ResumeAudio(); //resume it
-			if (cv_gamesounds.value)
-				S_EnableSound();
-		}
 
 		if (!firsttimeonmouse)
 		{
@@ -599,10 +595,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
 	{
 		// Tell game we lost focus, pause music
 		window_notinfocus = true;
-		if (!cv_playmusicifunfocused.value)
-			S_PauseAudio();
-		if (!cv_playsoundifunfocused.value)
-			S_DisableSound();
+		S_PauseAudio();
 
 		if (!disable_mouse)
 		{
-- 
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