diff --git a/src/p_mobj.c b/src/p_mobj.c
index e071f79d8ba83a0319ac2f35a64173a07005bf67..5735dc27bc8ca95811dac3ee854c7f7bcd27497f 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -7976,7 +7976,7 @@ void P_MobjThinker(mobj_t *mobj)
 					INT32 strength;
 					++mobj->movedir;
 					mobj->frame &= ~FF_TRANSMASK;
-					strength = min(mobj->fuse, mobj->movedir)*3;
+					strength = min(mobj->fuse, (INT32)mobj->movedir)*3;
 					if (strength < 10)
 						mobj->frame |= ((10-strength)<<(FF_TRANSSHIFT));
 				}
diff --git a/src/s_sound.c b/src/s_sound.c
index 00576ff55f03ff6cbe065fcbe049788b518b07f0..22bc848fe00d86e0aa203e72a5084ccdb8ff0e2e 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -118,8 +118,8 @@ consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_O
 consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
 
 // Window focus sound sytem toggles
-consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo};
-consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo};
+consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
 
 #ifdef HAVE_OPENMPT
 static CV_PossibleValue_t interpolationfilter_cons_t[] = {{0, "Default"}, {1, "None"}, {2, "Linear"}, {4, "Cubic"}, {8, "Windowed sinc"}, {0, NULL}};