diff --git a/src/info.c b/src/info.c
index 86e51fc9f9f2688253ea9e8744e4e716eccd3b08..d48ecfa797f39465a18a18e9c5c53807744f09d0 100644
--- a/src/info.c
+++ b/src/info.c
@@ -222,7 +222,7 @@ state_t states[NUMSTATES] =
 	{SPR_NULL,         0,  1, {NULL}, 0,  0, S_PLAY_BOX1},  // S_PLAY_BOX2
 	{SPR_PLAY, SPR2_LIFE,  4, {NULL}, 0,  4, S_PLAY_ICON2}, // S_PLAY_ICON1
 	{SPR_NULL,         0, 12, {NULL}, 0,  0, S_PLAY_ICON3}, // S_PLAY_ICON2
-	{SPR_PLAY, SPR2_LIFE, 19, {NULL}, 0,  4, S_NULL},       // S_PLAY_ICON3
+	{SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0,  4, S_NULL},       // S_PLAY_ICON3
 
 	// Level end sign (uses player sprite)
 	{SPR_PLAY, SPR2_SIGN, 1, {NULL}, 0, 24, S_PLAY_SIGN},         // S_PLAY_SIGN
@@ -1256,52 +1256,52 @@ state_t states[NUMSTATES] =
 
 	// Box Icons -- 2 states each, animation and action
 	{SPR_TVRI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RING_ICON2}, // S_RING_ICON1
-	{SPR_TVRI, 2, 17, {A_RingBox}, 0, 0, S_NULL}, // S_RING_ICON2
+	{SPR_TVRI, 2, 18, {A_RingBox}, 0, 0, S_NULL}, // S_RING_ICON2
 
 	{SPR_TVPI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_PITY_ICON2}, // S_PITY_ICON1
-	{SPR_TVPI, 2, 17, {A_PityShield}, 0, 0, S_NULL},  // S_PITY_ICON2
+	{SPR_TVPI, 2, 18, {A_PityShield}, 0, 0, S_NULL},  // S_PITY_ICON2
 
 	{SPR_TVAT, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ATTRACT_ICON2}, // S_ATTRACT_ICON1
-	{SPR_TVAT, 2, 17, {A_RingShield},0, 0, S_NULL}, // S_ATTRACT_ICON2
+	{SPR_TVAT, 2, 18, {A_RingShield},0, 0, S_NULL}, // S_ATTRACT_ICON2
 
 	{SPR_TVFO, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FORCE_ICON2}, // S_FORCE_ICON1
-	{SPR_TVFO, 2, 17, {A_ForceShield}, 0, 0, S_NULL}, // S_FORCE_ICON2
+	{SPR_TVFO, 2, 18, {A_ForceShield}, 0, 0, S_NULL}, // S_FORCE_ICON2
 
 	{SPR_TVAR, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ARMAGEDDON_ICON2}, // S_ARMAGEDDON_ICON1
-	{SPR_TVAR, 2, 17, {A_BombShield}, 0, 0, S_NULL}, // S_ARMAGEDDON_ICON2
+	{SPR_TVAR, 2, 18, {A_BombShield}, 0, 0, S_NULL}, // S_ARMAGEDDON_ICON2
 
 	{SPR_TVWW, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_WHIRLWIND_ICON2}, // S_WHIRLWIND_ICON1
-	{SPR_TVWW, 2, 17, {A_JumpShield}, 0, 0, S_NULL}, // S_WHIRLWIND_ICON2
+	{SPR_TVWW, 2, 18, {A_JumpShield}, 0, 0, S_NULL}, // S_WHIRLWIND_ICON2
 
 	{SPR_TVEL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ELEMENTAL_ICON2}, // S_ELEMENTAL_ICON1
-	{SPR_TVEL, 2, 17, {A_WaterShield}, 0, 0, S_NULL}, // S_ELEMENTAL_ICON2
+	{SPR_TVEL, 2, 18, {A_WaterShield}, 0, 0, S_NULL}, // S_ELEMENTAL_ICON2
 
 	{SPR_TVSS, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SNEAKERS_ICON2}, // S_SNEAKERS_ICON1
-	{SPR_TVSS, 2, 17, {A_SuperSneakers}, 0, 0, S_NULL}, // S_SNEAKERS_ICON2
+	{SPR_TVSS, 2, 18, {A_SuperSneakers}, 0, 0, S_NULL}, // S_SNEAKERS_ICON2
 
 	{SPR_TVIV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_INVULN_ICON2}, // S_INVULN_ICON1
-	{SPR_TVIV, 2, 17, {A_Invincibility}, 0, 0, S_NULL}, // S_INVULN_ICON2
+	{SPR_TVIV, 2, 18, {A_Invincibility}, 0, 0, S_NULL}, // S_INVULN_ICON2
 
 	{SPR_TV1U, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_1UP_ICON2}, // S_1UP_ICON1
-	{SPR_TV1U, 2, 17, {A_ExtraLife},  0, 0, S_NULL},  // S_1UP_ICON2
+	{SPR_TV1U, 2, 18, {A_ExtraLife},  0, 0, S_NULL},  // S_1UP_ICON2
 
 	{SPR_TVEG, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_EGGMAN_ICON2}, // S_EGGMAN_ICON1
-	{SPR_TVEG, 2, 17, {A_EggmanBox}, 0, 0, S_NULL}, // S_EGGMAN_ICON2
+	{SPR_TVEG, 2, 18, {A_EggmanBox}, 0, 0, S_NULL}, // S_EGGMAN_ICON2
 
 	{SPR_TVMX, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_MIXUP_ICON2}, // S_MIXUP_ICON1
-	{SPR_TVMX, 2, 17, {A_MixUp}, 0, 0, S_NULL}, // S_MIXUP_ICON2
+	{SPR_TVMX, 2, 18, {A_MixUp}, 0, 0, S_NULL}, // S_MIXUP_ICON2
 
 	{SPR_TVGV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_GRAVITY_ICON2}, // S_GRAVITY_ICON1
-	{SPR_TVGV, 2, 17, {A_GravityBox}, 0, 0, S_NULL}, // S_GRAVITY_ICON2
+	{SPR_TVGV, 2, 18, {A_GravityBox}, 0, 0, S_NULL}, // S_GRAVITY_ICON2
 
 	{SPR_TVRC, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RECYCLER_ICON2}, // S_RECYCLER_ICON1
-	{SPR_TVRC, 2, 17, {A_RecyclePowers}, 0, 0, S_NULL}, // S_RECYCLER_ICON2
+	{SPR_TVRC, 2, 18, {A_RecyclePowers}, 0, 0, S_NULL}, // S_RECYCLER_ICON2
 
 	{SPR_TV1K, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE1K_ICON2}, // S_SCORE1K_ICON1
-	{SPR_TV1K, 2, 17, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE1K_ICON2
+	{SPR_TV1K, 2, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE1K_ICON2
 
 	{SPR_TVTK, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE10K_ICON2}, // S_SCORE10K_ICON1
-	{SPR_TVTK, 2, 17, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE10K_ICON2
+	{SPR_TVTK, 2, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE10K_ICON2
 
 	// ---