From 95e909400f90a53a9ee7d83e38e8259cbf2da2b4 Mon Sep 17 00:00:00 2001
From: MascaraSnake <jonassauer27@gmail.com>
Date: Sun, 9 Jan 2022 13:45:56 +0100
Subject: [PATCH] Fix blendmode regression in OpenGL caused by faulty fog wall
 support

---
 src/hardware/hw_main.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 13b2a39c3b..d2982afe44 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -1454,13 +1454,13 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
 				case 221:
 				case 253:
 				case 256:
-					if (gl_linedef->blendmode != AST_FOG)
+					if (gl_linedef->blendmode && gl_linedef->blendmode != AST_FOG)
 						blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
 					else
 						blendmode = PF_Translucent;
 					break;
 				default:
-					if (gl_linedef->blendmode != AST_FOG)
+					if (gl_linedef->blendmode && gl_linedef->blendmode != AST_FOG)
 					{
 						if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
 							blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
-- 
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