From 968fea0383f3aa55be7f4b1ecd1216675f4a8e8b Mon Sep 17 00:00:00 2001 From: James R <justsomejames2@gmail.com> Date: Thu, 23 Jan 2020 17:22:02 -0800 Subject: [PATCH] Fix implicit operand because GLSL is a goof or such --- src/hardware/r_opengl/r_opengl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 57d28ab7c1..1f8a64c9a3 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -666,7 +666,7 @@ static INT32 shader_leveltime = 0; GLSL_DOOM_COLORMAP \ GLSL_DOOM_LIGHT_EQUATION \ "void main(void) {\n" \ - "float z = (gl_FragCoord.z / gl_FragCoord.w) / 2;\n" \ + "float z = (gl_FragCoord.z / gl_FragCoord.w) / 2.0;\n" \ "float a = -pi * (z * freq) + (leveltime * speed);\n" \ "float sdistort = sin(a) * amp;\n" \ "float cdistort = cos(a) * amp;\n" \ -- GitLab