From 96cad09db674c5810a9992124aa694ccad1f1877 Mon Sep 17 00:00:00 2001
From: mazmazz <mar.marcoz@outlook.com>
Date: Tue, 18 Dec 2018 16:59:59 -0500
Subject: [PATCH] Change 0.05 to 0.05f

---
 src/hardware/hw_main.c | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index d7ab4f39e2..db679223d3 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -4333,17 +4333,17 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
 		wallVerts[3].tow = wallVerts[2].tow = 0;
 		wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t;
 	}
-	
+
 	// if it has a dispoffset, push it a little towards the camera
 	if (spr->dispoffset) {
-		float co = -gr_viewcos*(0.05*spr->dispoffset);
-		float si = -gr_viewsin*(0.05*spr->dispoffset);
+		float co = -gr_viewcos*(0.05f*spr->dispoffset);
+		float si = -gr_viewsin*(0.05f*spr->dispoffset);
 		wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
 		wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
 		wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
 		wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
 	}
-	
+
 	realtop = top = wallVerts[3].y;
 	realbot = bot = wallVerts[0].y;
 	towtop = wallVerts[3].tow;
@@ -4644,17 +4644,17 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
 		////////////////////
 		HWR_DrawSpriteShadow(spr, gpatch, this_scale);
 	}
-	
+
 	// if it has a dispoffset, push it a little towards the camera
 	if (spr->dispoffset) {
-		float co = -gr_viewcos*(0.05*spr->dispoffset);
-		float si = -gr_viewsin*(0.05*spr->dispoffset);
+		float co = -gr_viewcos*(0.05f*spr->dispoffset);
+		float si = -gr_viewsin*(0.05f*spr->dispoffset);
 		wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
 		wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
 		wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
 		wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
 	}
-	
+
 	// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
 	// sprite lighting by modulating the RGB components
 	/// \todo coloured
-- 
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