diff --git a/src/p_setup.c b/src/p_setup.c index 8f0d13190f3bc8e12ac529f31cfe5e92ebfd3fa1..906195c18789b6876a8ac264e1487dabb8e1cbc8 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -8002,6 +8002,9 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) // Free GPU textures before freeing patches. if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) HWR_ClearAllTextures(); + + // Delete light table textures + HWR_ClearLightTables(); #endif Patch_FreeTag(PU_PATCH_LOWPRIORITY); diff --git a/src/r_data.c b/src/r_data.c index 244690ebe5e13626a856ff976e3db480cfc7254a..32faa07a8fb40370008218f2c4fa9ec3a4d3737b 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -426,9 +426,6 @@ void R_ClearColormaps(void) { // Purged by PU_LEVEL, just overwrite the pointer extra_colormaps = R_CreateDefaultColormap(true); -#ifdef HWRENDER - HWR_ClearLightTables(); -#endif } //