From 9a350eb8799de64efc3e50e37cc3d6b2da4b95a6 Mon Sep 17 00:00:00 2001
From: James R <justsomejames2@gmail.com>
Date: Tue, 26 Mar 2019 13:04:11 -0700
Subject: [PATCH] Don't close console when changing map

---
 src/d_main.c   | 4 ++--
 src/d_netcmd.c | 3 ---
 2 files changed, 2 insertions(+), 5 deletions(-)

diff --git a/src/d_main.c b/src/d_main.c
index dd2cfe0e52..5b29cb415a 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1396,13 +1396,13 @@ void D_SRB2Main(void)
 	}
 	else if (M_CheckParm("-skipintro"))
 	{
-		CON_ToggleOff();
-		CON_ClearHUD();
 		F_StartTitleScreen();
 	}
 	else
 		F_StartIntro(); // Tails 03-03-2002
 
+	CON_ToggleOff();
+
 	if (dedicated && server)
 	{
 		pagename = "TITLESKY";
diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 11b9413a82..bee6b40911 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -1831,9 +1831,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
 		CONS_Printf(M_GetText("Speeding off to level...\n"));
 	}
 
-	CON_ToggleOff();
-	CON_ClearHUD();
-
 	if (demoplayback && !timingdemo)
 		precache = false;
 
-- 
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