From 9d1bc3063f82eaace930d200c826adf74dda8047 Mon Sep 17 00:00:00 2001
From: mazmazz <mar.marcoz@outlook.com>
Date: Sun, 23 Dec 2018 22:57:14 -0500
Subject: [PATCH] Play flag-returned SFX for the opposing team

---
 src/p_mobj.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/p_mobj.c b/src/p_mobj.c
index 8811308a71..428558628b 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -7274,6 +7274,8 @@ void P_MobjThinker(mobj_t *mobj)
 							// Assumedly in splitscreen players will be on opposing teams
 							if (players[consoleplayer].ctfteam == 1 || splitscreen)
 								S_StartSound(NULL, sfx_hoop1);
+							else if (players[consoleplayer].ctfteam == 2)
+								S_StartSound(NULL, sfx_hoop3);
 
 							redflag = flagmo;
 						}
@@ -7285,6 +7287,8 @@ void P_MobjThinker(mobj_t *mobj)
 							// Assumedly in splitscreen players will be on opposing teams
 							if (players[consoleplayer].ctfteam == 2 || splitscreen)
 								S_StartSound(NULL, sfx_hoop1);
+							else if (players[consoleplayer].ctfteam == 1)
+								S_StartSound(NULL, sfx_hoop3);
 
 							blueflag = flagmo;
 						}
-- 
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