From a542006ae846a2ab87d08e8311e06d76747f3886 Mon Sep 17 00:00:00 2001
From: mazmazz <mar.marcoz@outlook.com>
Date: Sat, 10 Nov 2018 01:17:11 -0500
Subject: [PATCH] Hide Tutorial menu option if no tutorialmap

---
 src/m_menu.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/m_menu.c b/src/m_menu.c
index 69c609db0b..38ff3f998c 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -732,7 +732,7 @@ static menuitem_t SR_EmblemHintMenu[] =
 // Single Player Main
 static menuitem_t SP_MainMenu[] =
 {
-	{IT_STRING,                                 NULL, "Tutorial",      M_StartTutorial,            84},
+	{IT_CALL | IT_STRING,                       NULL, "Tutorial",      M_StartTutorial,            84},
 	{IT_CALL | IT_STRING,                       NULL, "Start Game",    M_LoadGame,                 92},
 	{IT_SECRET,                                 NULL, "Record Attack", M_TimeAttack,              100},
 	{IT_SECRET,                                 NULL, "NiGHTS Mode",   M_NightsAttack,            108},
@@ -6107,6 +6107,8 @@ static void M_CustomLevelSelect(INT32 choice)
 static void M_SinglePlayerMenu(INT32 choice)
 {
 	(void)choice;
+	SP_MainMenu[sptutorial].status =
+		tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED;
 	SP_MainMenu[sprecordattack].status =
 		(M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET;
 	SP_MainMenu[spnightsmode].status =
-- 
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