diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index 916fa9254bd8f07b9c071e5848dff3e5d215f132..a59ba546e9bd5e4d9da6206759d05788f456a0ff 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -1671,6 +1671,26 @@ static int lib_pSwitchShield(lua_State *L)
 	return 0;
 }
 
+static int lib_pPlayerCanEnterSpinGaps(lua_State *L)
+{
+	player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
+	INLEVEL
+	if (!player)
+		return LUA_ErrInvalid(L, "player_t");
+	lua_pushboolean(L, P_PlayerCanEnterSpinGaps(player));
+	return 1;
+}
+
+static int lib_pPlayerShouldUseSpinHeight(lua_State *L)
+{
+	player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
+	INLEVEL
+	if (!player)
+		return LUA_ErrInvalid(L, "player_t");
+	lua_pushboolean(L, P_PlayerShouldUseSpinHeight(player));
+	return 1;
+}
+
 // P_MAP
 ///////////
 
@@ -3872,6 +3892,8 @@ static luaL_Reg lib[] = {
 	{"P_SpawnSpinMobj",lib_pSpawnSpinMobj},
 	{"P_Telekinesis",lib_pTelekinesis},
 	{"P_SwitchShield",lib_pSwitchShield},
+	{"P_PlayerCanEnterSpinGaps",lib_pPlayerCanEnterSpinGaps},
+	{"P_PlayerShouldUseSpinHeight",lib_pPlayerShouldUseSpinHeight},
 
 	// p_map
 	{"P_CheckPosition",lib_pCheckPosition},
diff --git a/src/lua_hook.h b/src/lua_hook.h
index 5cfcb8360149093bd7340c0301b679b7d2b03698..0d631aa4e275259c5bda256e2dcc0e5824283ea4 100644
--- a/src/lua_hook.h
+++ b/src/lua_hook.h
@@ -61,6 +61,8 @@ enum hook {
 	hook_GameQuit,
 	hook_PlayerCmd,
 	hook_MusicChange,
+	hook_PlayerHeight,
+	hook_PlayerCanEnterSpinGaps,
 
 	hook_MAX // last hook
 };
@@ -118,3 +120,5 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hoo
 void LUAh_GameQuit(boolean quitting); // Hook for game quitting
 boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
 boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
+fixed_t LUAh_PlayerHeight(player_t *player);
+UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player);
diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c
index 29c15a4de9887430b90323e505a2d4235bcf0a76..637809fd84811f75b5e379c7de6c85d76dca9e96 100644
--- a/src/lua_hooklib.c
+++ b/src/lua_hooklib.c
@@ -77,6 +77,8 @@ const char *const hookNames[hook_MAX+1] = {
 	"GameQuit",
 	"PlayerCmd",
 	"MusicChange",
+	"PlayerHeight",
+	"PlayerCanEnterSpinGaps",
 	NULL
 };
 
@@ -221,6 +223,8 @@ static int lib_addHook(lua_State *L)
 	case hook_ShieldSpawn:
 	case hook_ShieldSpecial:
 	case hook_PlayerThink:
+	case hook_PlayerHeight:
+	case hook_PlayerCanEnterSpinGaps:
 		lastp = &playerhooks;
 		break;
 	case hook_LinedefExecute:
@@ -1971,3 +1975,89 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo
 	newname[6] = 0;
 	return hooked;
 }
+
+// Hook for determining player height
+fixed_t LUAh_PlayerHeight(player_t *player)
+{
+	hook_p hookp;
+	fixed_t newheight = -1;
+	if (!gL || !(hooksAvailable[hook_PlayerHeight/8] & (1<<(hook_PlayerHeight%8))))
+		return newheight;
+
+	lua_settop(gL, 0);
+	lua_pushcfunction(gL, LUA_GetErrorMessage);
+
+	for (hookp = playerhooks; hookp; hookp = hookp->next)
+	{
+		if (hookp->type != hook_PlayerHeight)
+			continue;
+
+		ps_lua_mobjhooks++;
+		if (lua_gettop(gL) == 1)
+			LUA_PushUserdata(gL, player, META_PLAYER);
+		PushHook(gL, hookp);
+		lua_pushvalue(gL, -2);
+		if (lua_pcall(gL, 1, 1, 1)) {
+			if (!hookp->error || cv_debug & DBG_LUA)
+				CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
+			lua_pop(gL, 1);
+			hookp->error = true;
+			continue;
+		}
+		if (!lua_isnil(gL, -1))
+		{
+			fixed_t returnedheight = lua_tonumber(gL, -1);
+			// 0 height has... strange results, but it's not problematic like negative heights are.
+			// when an object's height is set to a negative number directly with lua, it's forced to 0 instead.
+			// here, I think it's better to ignore negatives so that they don't replace any results of previous hooks!
+			if (returnedheight >= 0)
+				newheight = returnedheight;
+		}
+		lua_pop(gL, 1);
+	}
+
+	lua_settop(gL, 0);
+	return newheight;
+}
+
+// Hook for determining whether players are allowed passage through spin gaps
+UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player)
+{
+	hook_p hookp;
+	UINT8 canEnter = 0; // 0 = default, 1 = force yes, 2 = force no.
+	if (!gL || !(hooksAvailable[hook_PlayerCanEnterSpinGaps/8] & (1<<(hook_PlayerCanEnterSpinGaps%8))))
+		return 0;
+
+	lua_settop(gL, 0);
+	lua_pushcfunction(gL, LUA_GetErrorMessage);
+
+	for (hookp = playerhooks; hookp; hookp = hookp->next)
+	{
+		if (hookp->type != hook_PlayerCanEnterSpinGaps)
+			continue;
+
+		ps_lua_mobjhooks++;
+		if (lua_gettop(gL) == 1)
+			LUA_PushUserdata(gL, player, META_PLAYER);
+		PushHook(gL, hookp);
+		lua_pushvalue(gL, -2);
+		if (lua_pcall(gL, 1, 1, 1)) {
+			if (!hookp->error || cv_debug & DBG_LUA)
+				CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
+			lua_pop(gL, 1);
+			hookp->error = true;
+			continue;
+		}
+		if (!lua_isnil(gL, -1))
+		{ // if nil, leave canEnter = 0.
+			if (lua_toboolean(gL, -1))
+				canEnter = 1; // Force yes
+			else
+				canEnter = 2; // Force no
+		}
+		lua_pop(gL, 1);
+	}
+
+	lua_settop(gL, 0);
+	return canEnter;
+}
diff --git a/src/p_local.h b/src/p_local.h
index 8caab0d2716f97f376580b7fc53f6660e5e7082d..8568dd4f8c2d58481c1b15e7b5a9e65a864f77bc 100644
--- a/src/p_local.h
+++ b/src/p_local.h
@@ -143,6 +143,8 @@ angle_t P_GetLocalAngle(player_t *player);
 void P_SetLocalAngle(player_t *player, angle_t angle);
 void P_ForceLocalAngle(player_t *player, angle_t angle);
 boolean P_PlayerFullbright(player_t *player);
+boolean P_PlayerCanEnterSpinGaps(player_t *player);
+boolean P_PlayerShouldUseSpinHeight(player_t *player);
 
 boolean P_IsObjectInGoop(mobj_t *mo);
 boolean P_IsObjectOnGround(mobj_t *mo);
diff --git a/src/p_map.c b/src/p_map.c
index a1cad524e14e2739af074b9ea24887b0d077eb95..bf668ba3e8562db44f524066553350306f206ae1 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -2723,7 +2723,10 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
 			if (thing->type == MT_SKIM)
 				maxstep = 0;
 
-			if (tmceilingz - tmfloorz < thing->height)
+			if (tmceilingz - tmfloorz < thing->height
+				|| (thing->player
+					&& tmceilingz - tmfloorz < P_GetPlayerHeight(thing->player)
+					&& !P_PlayerCanEnterSpinGaps(thing->player)))
 			{
 				if (tmfloorthing)
 					tmhitthing = tmfloorthing;
@@ -3331,6 +3334,11 @@ static boolean PTR_LineIsBlocking(line_t *li)
 	if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale))
 		return true; // too big a step up
 
+	if (slidemo->player
+		&& openrange < P_GetPlayerHeight(slidemo->player)
+		&& !P_PlayerCanEnterSpinGaps(slidemo->player))
+			return true; // nonspin character should not take this path
+
 	return false;
 }
 
diff --git a/src/p_user.c b/src/p_user.c
index 02592053d051eef2d72cc34de5a4f3cb4237b1fa..6c7cdb0d0701a2eeb75d58dabbcc10f6e345bfe7 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -8651,14 +8651,16 @@ void P_MovePlayer(player_t *player)
 	{
 		boolean atspinheight = false;
 		fixed_t oldheight = player->mo->height;
+		fixed_t luaheight = LUAh_PlayerHeight(player);
 
+		if (luaheight != -1)
+		{
+			player->mo->height = luaheight;
+			if (luaheight <= P_GetPlayerSpinHeight(player))
+				atspinheight = true; // spinning will not save you from being crushed
+		}
 		// Less height while spinning. Good for spinning under things...?
-		if ((player->mo->state == &states[player->mo->info->painstate])
-		|| ((player->pflags & PF_JUMPED) && !(player->pflags & PF_NOJUMPDAMAGE))
-		|| (player->pflags & PF_SPINNING)
-		|| player->powers[pw_tailsfly] || player->pflags & PF_GLIDING
-		|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
-		|| (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED))
+		else if (P_PlayerShouldUseSpinHeight(player))
 		{
 			player->mo->height = P_GetPlayerSpinHeight(player);
 			atspinheight = true;
@@ -12953,3 +12955,33 @@ boolean P_PlayerFullbright(player_t *player)
 			|| !(player->mo->state >= &states[S_PLAY_NIGHTS_TRANS1]
 			&& player->mo->state < &states[S_PLAY_NIGHTS_TRANS6])))); // Note the < instead of <=
 }
+
+#define JUMPCURLED(player) ((player->pflags & PF_JUMPED)\
+	&& (!(player->charflags & SF_NOJUMPSPIN))\
+	&& (player->panim == PA_JUMP || player->panim == PA_ROLL))\
+
+// returns true if the player can enter a sector that they could not if standing at their skin's full height
+boolean P_PlayerCanEnterSpinGaps(player_t *player)
+{
+	UINT8 canEnter = LUAh_PlayerCanEnterSpinGaps(player);
+	if (canEnter == 1)
+		return true;
+	else if (canEnter == 2)
+		return false;
+
+	return ((player->pflags & (PF_SPINNING|PF_GLIDING)) // players who are spinning or gliding
+		|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING) // players who are landing from a glide
+		|| JUMPCURLED(player)); // players who are jumpcurled, but only if they would normally jump that way
+}
+
+// returns true if the player should use their skin's spinheight instead of their skin's height
+boolean P_PlayerShouldUseSpinHeight(player_t *player)
+{
+	return ((player->pflags & (PF_SPINNING|PF_GLIDING))
+		|| (player->mo->state == &states[player->mo->info->painstate])
+		|| (player->panim == PA_ROLL)
+		|| ((player->powers[pw_tailsfly] || (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED))
+			&& !(player->charflags & SF_NOJUMPSPIN))
+		|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
+		|| JUMPCURLED(player));
+}