From a655257f4b118b13d63b2e1f61b5dfc756d84160 Mon Sep 17 00:00:00 2001
From: Jaime Passos <jp6781615@gmail.com>
Date: Thu, 5 Nov 2020 00:44:10 -0300
Subject: [PATCH] Remove RF_VOXELSPRITE

---
 src/dehacked.c | 1 -
 src/r_defs.h   | 3 +--
 2 files changed, 1 insertion(+), 3 deletions(-)

diff --git a/src/dehacked.c b/src/dehacked.c
index 67e83e4d57..820350f20e 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -9606,7 +9606,6 @@ struct {
 	{"RF_SPRITETYPEMASK",RF_SPRITETYPEMASK},
 	{"RF_PAPERSPRITE",RF_PAPERSPRITE},
 	{"RF_FLOORSPRITE",RF_FLOORSPRITE},
-	{"RF_VOXELSPRITE",RF_VOXELSPRITE},
 	{"RF_SHADOWDRAW",RF_SHADOWDRAW},
 	{"RF_SHADOWEFFECTS",RF_SHADOWEFFECTS},
 	{"RF_DROPSHADOW",RF_DROPSHADOW},
diff --git a/src/r_defs.h b/src/r_defs.h
index 9d0f4247c7..664ed5e864 100644
--- a/src/r_defs.h
+++ b/src/r_defs.h
@@ -731,10 +731,9 @@ typedef enum
 	RF_FULLDARK         = 0x0200,   // Sprite is drawn completely dark
 	RF_NOCOLORMAPS      = 0x0400,   // Sprite is not drawn with colormaps
 
-	RF_SPRITETYPEMASK   = 0x7000,   // ---Different sprite types, not all implemented
+	RF_SPRITETYPEMASK   = 0x7000,   // ---Different sprite types
 	RF_PAPERSPRITE      = 0x1000,   // Paper sprite
 	RF_FLOORSPRITE      = 0x2000,   // Floor sprite
-	RF_VOXELSPRITE      = 0x3000,   // Voxel object
 
 	RF_SHADOWDRAW       = 0x10000,  // Stretches and skews the sprite like a shadow.
 	RF_SHADOWEFFECTS    = 0x20000,  // Scales and becomes transparent like a shadow.
-- 
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