diff --git a/src/deh_lua.c b/src/deh_lua.c
index e5b3b03de4349dbf97d158471af20df7a18e00d3..3513f5b3d6600ee83e6bee69eadef42aba95b44f 100644
--- a/src/deh_lua.c
+++ b/src/deh_lua.c
@@ -11,7 +11,6 @@
 /// \brief Lua SOC library
 
 #include "deh_lua.h"
-#include "g_input.h"
 
 // freeslot takes a name (string only!)
 // and allocates it to the appropriate free slot.
@@ -600,20 +599,12 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
 		return luaL_error(L, "translation '%s' could not be found.\n", word);
 	}
 
-	// TODO: 2.3: Delete these aliases
-	else if (fastcmp(word, "BT_USE"))
+	// TODO: 2.3: Delete this alias
+	if (fastcmp(word, "BT_USE"))
 	{
 		CacheAndPushConstant(L, word, (lua_Integer)BT_SPIN);
 		return 1;
-	}
-	else if (fastcmp(word, "GC_WEPSLOT8") || fastcmp(word, "GC_WEPSLOT9") || fastcmp(word, "GC_WEPSLOT10"))
-	{
-		// Using GC_WEPSLOT7 isn't accurate, but ensures that "if x >= GC_WEPSLOT1 and x <= GC_WEPSLOT10" keeps the intended effect
-		CacheAndPushConstant(L, word, (lua_Integer)GC_WEPSLOT7);
-		if (!mathlib)
-			LUA_Deprecated(L, "GC_WEPSLOT8\"-\"GC_WEPSLOT10", "GC_WEPSLOT1\"-\"GC_WEPSLOT7");
-		return 1;
-	}
+	} 
 
 	for (i = 0; INT_CONST[i].n; i++)
 		if (fastcmp(word,INT_CONST[i].n)) {
diff --git a/src/deh_tables.c b/src/deh_tables.c
index 61ae27b456f3c8d4c3f6994f745cdc6063e1f34a..41c29a16ba4264ecac06fac3d1daaeb7175fdcd2 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -5767,7 +5767,6 @@ struct int_const_s const INT_CONST[] = {
 	{"JA_DIGITAL",JA_DIGITAL},
 	{"JA_JUMP",JA_JUMP},
 	{"JA_SPIN",JA_SPIN},
-	{"JA_SHIELD",JA_SHIELD},
 	{"JA_FIRE",JA_FIRE},
 	{"JA_FIRENORMAL",JA_FIRENORMAL},
 	{"JOYAXISRANGE",JOYAXISRANGE},
diff --git a/src/g_demo.c b/src/g_demo.c
index 8315e716bfad9f80387d438d1128078aa3e2ca0f..479020905ee9bb12f78fda614b4da70d13c75bbc 100644
--- a/src/g_demo.c
+++ b/src/g_demo.c
@@ -100,7 +100,7 @@ demoghost *ghosts = NULL;
 // DEMO RECORDING
 //
 
-#define DEMOVERSION 0x0012
+#define DEMOVERSION 0x0011
 #define DEMOHEADER  "\xF0" "SRB2Replay" "\x0F"
 
 #define DF_GHOST        0x01 // This demo contains ghost data too!
@@ -185,11 +185,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
 	if (ziptic & ZT_ANGLE)
 		oldcmd.angleturn = READINT16(demo_p);
 	if (ziptic & ZT_BUTTONS)
-	{
 		oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT));
-		if (demoversion < 0x0012 && oldcmd.buttons & BT_SPIN)
-			oldcmd.buttons |= BT_SHIELD; // Copy BT_SPIN to BT_SHIELD for pre-Shield-button demos
-	}
 	if (ziptic & ZT_AIMING)
 		oldcmd.aiming = READINT16(demo_p);
 	if (ziptic & ZT_LATENCY)
diff --git a/src/g_game.c b/src/g_game.c
index 8940635851adbbf56b95e296c1fa908da642b828..2a83c085fd36d50de5b01f7483b44598188907a2 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -401,29 +401,27 @@ consvar_t cv_cam_lockonboss[2] = {
 	CVAR_INIT ("cam2_lockaimassist", "Full", CV_SAVE|CV_ALLOWLUA, lockedassist_cons_t, NULL),
 };
 
-consvar_t cv_moveaxis   = CVAR_INIT ("joyaxis_move",       "Y-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_sideaxis   = CVAR_INIT ("joyaxis_side",       "X-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_lookaxis   = CVAR_INIT ("joyaxis_look",       "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_turnaxis   = CVAR_INIT ("joyaxis_turn",       "Z-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_jumpaxis   = CVAR_INIT ("joyaxis_jump",       "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_spinaxis   = CVAR_INIT ("joyaxis_spin",       "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_shieldaxis = CVAR_INIT ("joyaxis_shield",     "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_fireaxis   = CVAR_INIT ("joyaxis_fire",       "Z-Rudder",  CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_firenaxis  = CVAR_INIT ("joyaxis_firenormal", "Z-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_deadzone        = CVAR_INIT ("joy_deadzone",    "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
-consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25",  CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
-
-consvar_t cv_moveaxis2   = CVAR_INIT ("joyaxis2_move",       "Y-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_sideaxis2   = CVAR_INIT ("joyaxis2_side",       "X-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_lookaxis2   = CVAR_INIT ("joyaxis2_look",       "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_turnaxis2   = CVAR_INIT ("joyaxis2_turn",       "Z-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_jumpaxis2   = CVAR_INIT ("joyaxis2_jump",       "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_spinaxis2   = CVAR_INIT ("joyaxis2_spin",       "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_shieldaxis2 = CVAR_INIT ("joyaxis2_shield",     "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_fireaxis2   = CVAR_INIT ("joyaxis2_fire",       "Z-Rudder",  CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_firenaxis2  = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_deadzone2        = CVAR_INIT ("joy_deadzone2",    "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
-consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25",  CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+
+consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
 
 player_t *seenplayer; // player we're aiming at right now
 
@@ -894,9 +892,6 @@ INT32 JoyAxis(joyaxis_e axissel)
 		case JA_SPIN:
 			axisval = cv_spinaxis.value;
 			break;
-		case JA_SHIELD:
-			axisval = cv_shieldaxis.value;
-			break;
 		case JA_FIRE:
 			axisval = cv_fireaxis.value;
 			break;
@@ -970,9 +965,6 @@ INT32 Joy2Axis(joyaxis_e axissel)
 		case JA_SPIN:
 			axisval = cv_spinaxis2.value;
 			break;
-		case JA_SHIELD:
-			axisval = cv_shieldaxis2.value;
-			break;
 		case JA_FIRE:
 			axisval = cv_fireaxis2.value;
 			break;
@@ -1340,8 +1332,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 	if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONPREV))
 		cmd->buttons |= BT_WEAPONPREV; // Previous Weapon
 
-#if NUM_WEAPONS > 7
-"Add extra inputs to g_input.h/gamecontrols_e, and fix conflicts in d_ticcmd.h/ticcmd_t/buttons"
+#if NUM_WEAPONS > 10
+"Add extra inputs to g_input.h/gamecontrols_e"
 #endif
 	//use the three avaliable bits to determine the weapon.
 	cmd->buttons &= ~BT_WEAPONMASK;
@@ -1367,8 +1359,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 		cmd->buttons |= BT_TOSSFLAG;
 
 	// Shield button
-	axis = PlayerJoyAxis(ssplayer, JA_SHIELD);
-	if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD) || (usejoystick && axis > 0))
+	if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD))
 		cmd->buttons |= BT_SHIELD;
 
 	// Lua scriptable buttons
diff --git a/src/g_game.h b/src/g_game.h
index 2680fa973be8e43353f474475fed6b1004e53705..f72ea6b41b1b29b4b263b9039c0ad588bc78de17 100644
--- a/src/g_game.h
+++ b/src/g_game.h
@@ -71,8 +71,8 @@ typedef enum {
 #define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0))
 
 extern consvar_t cv_autobrake, cv_autobrake2;
-extern consvar_t cv_sideaxis, cv_turnaxis, cv_moveaxis, cv_lookaxis, cv_jumpaxis, cv_spinaxis, cv_shieldaxis, cv_fireaxis, cv_firenaxis, cv_deadzone, cv_digitaldeadzone;
-extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_shieldaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
+extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone;
+extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
 extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
 
 // hi here's some new controls
@@ -100,7 +100,6 @@ typedef enum
 
 	JA_JUMP = JA_DIGITAL,
 	JA_SPIN,
-	JA_SHIELD,
 	JA_FIRE,
 	JA_FIRENORMAL,
 } joyaxis_e;
diff --git a/src/g_input.c b/src/g_input.c
index 3ba709978d3d8779a92ce14a9144050ca4d51908..8092ffc842f51f14a3d2eaaa0979df6cdd27204a 100644
--- a/src/g_input.c
+++ b/src/g_input.c
@@ -1001,6 +1001,7 @@ static void setcontrol(INT32 (*gc)[2])
 
 	// TODO: 2.3: Delete the "use" alias
 	namectrl = (stricmp(COM_Argv(1), "use")) ? COM_Argv(1) : "spin";
+		
 
 	for (numctrl = 0; numctrl < NUM_GAMECONTROLS && stricmp(namectrl, gamecontrolname[numctrl]);
 		numctrl++)
diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index ecd1ee55e648019fb883917ca361cc45ba8847b2..085a9b23ef9b1062efaa0d5a96a18ff59da19c68 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -2513,17 +2513,6 @@ static int lib_pDoSuperTransformation(lua_State *L)
 	return 0;
 }
 
-static int lib_pDoSuperDetransformation(lua_State *L)
-{
-	player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
-	NOHUD
-	INLEVEL
-	if (!player)
-		return LUA_ErrInvalid(L, "player_t");
-	P_DoSuperDetransformation(player);
-	return 0;
-}
-
 static int lib_pExplodeMissile(lua_State *L)
 {
 	mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@@ -4532,7 +4521,6 @@ static luaL_Reg lib[] = {
 	{"P_VectorInstaThrust",lib_pVectorInstaThrust},
 	{"P_SetMobjStateNF",lib_pSetMobjStateNF},
 	{"P_DoSuperTransformation",lib_pDoSuperTransformation},
-	{"P_DoSuperDetransformation",lib_pDoSuperDetransformation},
 	{"P_ExplodeMissile",lib_pExplodeMissile},
 	{"P_MobjTouchingSectorSpecial",lib_pMobjTouchingSectorSpecial},
 	{"P_ThingOnSpecial3DFloor",lib_pThingOnSpecial3DFloor},
diff --git a/src/m_menu.c b/src/m_menu.c
index c38459fe0227f1dc627f77d642db234f1710669b..de1ac2ea56a6bc779291765febed3b8a0f2ece91 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -1071,9 +1071,9 @@ static menuitem_t OP_ChangeControlsMenu[] =
 	{IT_CALL | IT_STRING2, NULL, "Move Backward",    M_ChangeControl, GC_BACKWARD    },
 	{IT_CALL | IT_STRING2, NULL, "Move Left",        M_ChangeControl, GC_STRAFELEFT  },
 	{IT_CALL | IT_STRING2, NULL, "Move Right",       M_ChangeControl, GC_STRAFERIGHT },
-	{IT_CALL | IT_STRING2, NULL, "Jump",             M_ChangeControl, GC_JUMP        },
-	{IT_CALL | IT_STRING2, NULL, "Spin",             M_ChangeControl, GC_SPIN        },
-	{IT_CALL | IT_STRING2, NULL, "Shield Ability",   M_ChangeControl, GC_SHIELD      },
+	{IT_CALL | IT_STRING2, NULL, "Jump",             M_ChangeControl, GC_JUMP      },
+	{IT_CALL | IT_STRING2, NULL, "Spin",             M_ChangeControl, GC_SPIN     },
+	{IT_CALL | IT_STRING2, NULL, "Shield",           M_ChangeControl, GC_SHIELD    },
 	{IT_HEADER, NULL, "Camera", NULL, 0},
 	{IT_SPACE, NULL, NULL, NULL, 0}, // padding
 	{IT_CALL | IT_STRING2, NULL, "Look Up",        M_ChangeControl, GC_LOOKUP      },
@@ -1122,15 +1122,13 @@ static menuitem_t OP_ChangeControlsMenu[] =
 
 static menuitem_t OP_Joystick1Menu[] =
 {
-	{IT_STRING | IT_CALL,  NULL, "Select Gamepad...", M_Setup1PJoystickMenu,  0},
-
-	{IT_STRING | IT_CVAR,  NULL, "Move \x17 Axis"    , &cv_moveaxis         , 20},
-	{IT_STRING | IT_CVAR,  NULL, "Move \x18 Axis"    , &cv_sideaxis         , 30},
-	{IT_STRING | IT_CVAR,  NULL, "Camera \x17 Axis"  , &cv_lookaxis         , 40},
-	{IT_STRING | IT_CVAR,  NULL, "Camera \x18 Axis"  , &cv_turnaxis         , 50},
-	{IT_STRING | IT_CVAR,  NULL, "Jump Axis"         , &cv_jumpaxis         , 60},
-	{IT_STRING | IT_CVAR,  NULL, "Spin Axis"         , &cv_spinaxis         , 70},
-	{IT_STRING | IT_CVAR,  NULL, "Shield Axis"       , &cv_shieldaxis       , 80},
+	{IT_STRING | IT_CALL,  NULL, "Select Gamepad...", M_Setup1PJoystickMenu, 10},
+	{IT_STRING | IT_CVAR,  NULL, "Move \x17 Axis"    , &cv_moveaxis         , 30},
+	{IT_STRING | IT_CVAR,  NULL, "Move \x18 Axis"    , &cv_sideaxis         , 40},
+	{IT_STRING | IT_CVAR,  NULL, "Camera \x17 Axis"  , &cv_lookaxis         , 50},
+	{IT_STRING | IT_CVAR,  NULL, "Camera \x18 Axis"  , &cv_turnaxis         , 60},
+	{IT_STRING | IT_CVAR,  NULL, "Jump Axis"         , &cv_jumpaxis         , 70},
+	{IT_STRING | IT_CVAR,  NULL, "Spin Axis"         , &cv_spinaxis         , 80},
 	{IT_STRING | IT_CVAR,  NULL, "Fire Axis"         , &cv_fireaxis         , 90},
 	{IT_STRING | IT_CVAR,  NULL, "Fire Normal Axis"  , &cv_firenaxis        ,100},
 
@@ -1142,15 +1140,13 @@ static menuitem_t OP_Joystick1Menu[] =
 
 static menuitem_t OP_Joystick2Menu[] =
 {
-	{IT_STRING | IT_CALL,  NULL, "Select Gamepad...", M_Setup2PJoystickMenu,  0},
-
-	{IT_STRING | IT_CVAR,  NULL, "Move \x17 Axis"    , &cv_moveaxis2        , 20},
-	{IT_STRING | IT_CVAR,  NULL, "Move \x18 Axis"    , &cv_sideaxis2        , 30},
-	{IT_STRING | IT_CVAR,  NULL, "Camera \x17 Axis"  , &cv_lookaxis2        , 40},
-	{IT_STRING | IT_CVAR,  NULL, "Camera \x18 Axis"  , &cv_turnaxis2        , 50},
-	{IT_STRING | IT_CVAR,  NULL, "Jump Axis"         , &cv_jumpaxis2        , 60},
-	{IT_STRING | IT_CVAR,  NULL, "Spin Axis"         , &cv_spinaxis2        , 70},
-	{IT_STRING | IT_CVAR,  NULL, "Shield Axis"       , &cv_shieldaxis2      , 80},
+	{IT_STRING | IT_CALL,  NULL, "Select Gamepad...", M_Setup2PJoystickMenu, 10},
+	{IT_STRING | IT_CVAR,  NULL, "Move \x17 Axis"    , &cv_moveaxis2        , 30},
+	{IT_STRING | IT_CVAR,  NULL, "Move \x18 Axis"    , &cv_sideaxis2        , 40},
+	{IT_STRING | IT_CVAR,  NULL, "Camera \x17 Axis"  , &cv_lookaxis2        , 50},
+	{IT_STRING | IT_CVAR,  NULL, "Camera \x18 Axis"  , &cv_turnaxis2        , 60},
+	{IT_STRING | IT_CVAR,  NULL, "Jump Axis"         , &cv_jumpaxis2        , 70},
+	{IT_STRING | IT_CVAR,  NULL, "Spin Axis"         , &cv_spinaxis2        , 80},
 	{IT_STRING | IT_CVAR,  NULL, "Fire Axis"         , &cv_fireaxis2        , 90},
 	{IT_STRING | IT_CVAR,  NULL, "Fire Normal Axis"  , &cv_firenaxis2       ,100},
 
diff --git a/src/netcode/d_netcmd.c b/src/netcode/d_netcmd.c
index 7bdf229fd2698ceeda18bba2f16da6ba2c36c174..94170fa0df401064f5c1a2f9569cfceb0b0c490e 100644
--- a/src/netcode/d_netcmd.c
+++ b/src/netcode/d_netcmd.c
@@ -824,8 +824,6 @@ void D_RegisterClientCommands(void)
 	CV_RegisterVar(&cv_jumpaxis2);
 	CV_RegisterVar(&cv_spinaxis);
 	CV_RegisterVar(&cv_spinaxis2);
-	CV_RegisterVar(&cv_shieldaxis);
-	CV_RegisterVar(&cv_shieldaxis2);
 	CV_RegisterVar(&cv_fireaxis);
 	CV_RegisterVar(&cv_fireaxis2);
 	CV_RegisterVar(&cv_firenaxis);
diff --git a/src/p_local.h b/src/p_local.h
index de519b211b8d664ddba9305f6a6c5a2eb03ed159..8a4ec5943b40c1fcc0ca028ad1db55ea449c8dca 100644
--- a/src/p_local.h
+++ b/src/p_local.h
@@ -544,7 +544,6 @@ void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
 void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed_t ya, fixed_t yb, fixed_t yc,
             fixed_t za, fixed_t zb, fixed_t zc, fixed_t momentum, mobj_t *mo);
 void P_DoSuperTransformation(player_t *player, boolean giverings);
-void P_DoSuperDetransformation(player_t *player);
 void P_ExplodeMissile(mobj_t *mo);
 void P_CheckGravity(mobj_t *mo, boolean affect);
 void P_SetPitchRollFromSlope(mobj_t *mo, pslope_t *slope);
diff --git a/src/p_user.c b/src/p_user.c
index a093ecb953705369c5caddfb8378ecf6e80fc279..2c8f3d2db2b7567553f260316ecf36720a6dac06 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -1395,7 +1395,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
 // P_DoSuperDetransformation
 //
 // Detransform into regular Sonic!
-void P_DoSuperDetransformation(player_t *player)
+static void P_DoSuperDetransformation(player_t *player)
 {
 	player->powers[pw_emeralds] = 0; // lost the power stones
 	P_SpawnGhostMobj(player->mo);
@@ -4199,6 +4199,16 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
 
 	I_Assert(player != NULL);
 	I_Assert(!P_MobjWasRemoved(player->mo));
+	
+	// Toss a flag
+	if (cmd->buttons & BT_TOSSFLAG && G_GametypeHasTeams()
+		&& !(player->powers[pw_super]) && !(player->tossdelay))
+	{
+		if (!(player->gotflag & (GF_REDFLAG|GF_BLUEFLAG)))
+			P_PlayerEmeraldBurst(player, true); // Toss emeralds
+		else
+			P_PlayerFlagBurst(player, true);
+	}
 
 	if (!(cmd->buttons & (BT_ATTACK|BT_FIRENORMAL)))
 	{
@@ -4208,7 +4218,7 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
 		return;
 	}
 
-	if (player->pflags & PF_ATTACKDOWN || player->climbing || (G_TagGametype() && !(player->pflags & PF_TAGIT)))
+	if (player->pflags & PF_ATTACKDOWN || player->climbing)
 		return;
 
 	// Fire a fireball if we have the Fire Flower powerup!
@@ -4224,7 +4234,7 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
 	}
 
 	// No ringslinging outside of ringslinger!
-	if (!G_RingSlingerGametype() || player->weapondelay)
+	if (!G_RingSlingerGametype() || player->weapondelay || (G_TagGametype() && !(player->pflags & PF_TAGIT)))
 		return;
 
 	player->pflags |= PF_ATTACKDOWN;
@@ -5277,7 +5287,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
 //
 // Handles player jumping
 //
-static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhack)
+static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 {
 	mobj_t *lockonthok = NULL, *visual = NULL;
 
@@ -5310,52 +5320,45 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhac
 			;
 		else if (P_PlayerShieldThink(player, cmd, lockonthok, visual))
 			;
-		else if (cmd->buttons & BT_SPIN)
+		else if ((cmd->buttons & BT_SPIN) && !LUA_HookPlayer(player, HOOK(JumpSpinSpecial)))
 		{
 			if (spinshieldhack && !(player->pflags & PF_SPINDOWN) && P_SuperReady(player))
 			{
-				// If you're using two-button play, can turn Super and aren't already,
-				// and you don't have a shield, then turn Super!
-				P_DoSuperTransformation(player, false);
-			}
-			else if (!LUA_HookPlayer(player, HOOK(JumpSpinSpecial)))
-				switch (player->charability)
-				{
-					case CA_THOK:
-						if (player->powers[pw_super]) // Super Sonic float
+				case CA_THOK:
+					if (player->powers[pw_super]) // Super Sonic float
+					{
+						if ((player->speed > 5*player->mo->scale) // FixedMul(5<<FRACBITS, player->mo->scale), but scale is FRACUNIT-based
+						&& (P_MobjFlip(player->mo)*player->mo->momz <= 0))
 						{
-							if ((player->speed > 5*player->mo->scale) // FixedMul(5<<FRACBITS, player->mo->scale), but scale is FRACUNIT-based
-							&& (P_MobjFlip(player->mo)*player->mo->momz <= 0))
+							if (player->panim != PA_RUN && player->panim != PA_WALK)
 							{
-								if (player->panim != PA_RUN && player->panim != PA_WALK)
-								{
-									if (player->speed >= FixedMul(player->runspeed, player->mo->scale))
-										P_SetMobjState(player->mo, S_PLAY_FLOAT_RUN);
-									else
-										P_SetMobjState(player->mo, S_PLAY_FLOAT);
-								}
-
-								player->mo->momz = 0;
-								player->pflags &= ~(PF_STARTJUMP|PF_SPINNING);
-								player->secondjump = 1;
+								if (player->speed >= FixedMul(player->runspeed, player->mo->scale))
+									P_SetMobjState(player->mo, S_PLAY_FLOAT_RUN);
+								else
+									P_SetMobjState(player->mo, S_PLAY_FLOAT);
 							}
+
+							player->mo->momz = 0;
+							player->pflags &= ~(PF_STARTJUMP|PF_SPINNING);
+							player->secondjump = 1;
 						}
-						break;
-					case CA_TELEKINESIS:
-						if (!(player->pflags & (PF_THOKKED|PF_SPINDOWN)) || (player->charflags & SF_MULTIABILITY))
-						{
-							P_Telekinesis(player,
-								-FixedMul(player->actionspd, player->mo->scale), // -ve thrust (pulling towards player)
-								FixedMul(384*FRACUNIT, player->mo->scale));
-						}
-						break;
-					case CA_TWINSPIN:
-						if ((player->charability2 == CA2_MELEE) && (!(player->pflags & (PF_THOKKED|PF_SPINDOWN)) || player->charflags & SF_MULTIABILITY))
-							P_DoTwinSpin(player);
-						break;
-					default:
-						break;
-				}
+					}
+					break;
+				case CA_TELEKINESIS:
+					if (!(player->pflags & (PF_THOKKED|PF_SPINDOWN)) || (player->charflags & SF_MULTIABILITY))
+					{
+						P_Telekinesis(player,
+							-FixedMul(player->actionspd, player->mo->scale), // -ve thrust (pulling towards player)
+							FixedMul(384*FRACUNIT, player->mo->scale));
+					}
+					break;
+				case CA_TWINSPIN:
+					if ((player->charability2 == CA2_MELEE) && (!(player->pflags & (PF_THOKKED|PF_SPINDOWN)) || player->charflags & SF_MULTIABILITY))
+						P_DoTwinSpin(player);
+					break;
+				default:
+					break;
+			}
 		}
 	}
 
@@ -8070,7 +8073,6 @@ void P_MovePlayer(player_t *player)
 {
 	ticcmd_t *cmd;
 	INT32 i;
-	boolean spinshieldhack = false; // Hack: Is Spin and Shield bound to the same button (pressed on the same tic)?
 
 	fixed_t runspd;
 
@@ -8692,13 +8694,10 @@ void P_MovePlayer(player_t *player)
 	&& !(player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)))
 		P_ElementalFire(player, false);
 
-	if ((cmd->buttons & (BT_SPIN|BT_SHIELD)) == (BT_SPIN|BT_SHIELD) && !(player->pflags & (PF_SPINDOWN|PF_SHIELDDOWN)))
-		spinshieldhack = true; // Spin and Shield is bound to the same button (pressed on the same tic), so enable two-button play (Jump and Spin+Shield)
-
 	P_DoSpinAbility(player, cmd);
 
 	// jumping
-	P_DoJumpStuff(player, cmd, spinshieldhack);
+	P_DoJumpStuff(player, cmd);
 
 	// If you're not spinning, you'd better not be spindashing!
 	if (!(player->pflags & PF_SPINNING) && player->powers[pw_carry] != CR_NIGHTSMODE)
@@ -8787,13 +8786,18 @@ void P_MovePlayer(player_t *player)
 	}
 
 	// Check for fire and shield buttons
-	if (!player->exiting)
+	if (!player->exiting && !(player->pflags & PF_STASIS))
 	{
+		// Check for fire buttons
 		P_DoFiring(player, cmd);
-
+		
+		// Release the shield button
+		if (!(cmd->buttons & BT_SHIELD))
+			player->pflags &= ~PF_SHIELDDOWN;
+		
 		// Shield button behavior
 		// Check P_PlayerShieldThink for actual shields!
-		if ((cmd->buttons & BT_SHIELD) && !(player->pflags & PF_SHIELDDOWN) && !spinshieldhack)
+		else if (!(player->pflags & PF_SHIELDDOWN))
 		{
 			// Transform into super if we can!
 			if (P_SuperReady(player))
@@ -12059,7 +12063,7 @@ void P_PlayerThink(player_t *player)
 				ticmiss++;
 
 			P_DoRopeHang(player);
-			P_DoJumpStuff(player, &player->cmd, false); // P_DoRopeHang would set PF_SPINDOWN, so no spinshieldhack here
+			P_DoJumpStuff(player, &player->cmd);
 		}
 		else //if (player->powers[pw_carry] == CR_ZOOMTUBE)
 		{
@@ -12333,12 +12337,6 @@ void P_PlayerThink(player_t *player)
 			player->pflags &= ~PF_SPINDOWN;
 	}
 
-	// Check for Shield button
-	if (cmd->buttons & BT_SHIELD)
-		player->pflags |= PF_SHIELDDOWN;
-	else
-		player->pflags &= ~PF_SHIELDDOWN;
-
 	// IF PLAYER NOT HERE THEN FLASH END IF
 	if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
 	&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
diff --git a/src/st_stuff.c b/src/st_stuff.c
index 23f2f3b291f5adca0d0b105dc0b27719a1d13dd8..4fdacd51ada1871c4a711f91749e0d9b39872796 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -1176,10 +1176,8 @@ static void ST_drawInput(void)
 	V_DrawFill(x+16+(xoffs), y+(yoffs)-offs, 10, 10, col);\
 	V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, hudinfo[HUD_INPUT].f|symb, false)
 
-	drawbutt( 4,-3, BT_JUMP,   'J' );
-	drawbutt(15,-3, BT_SPIN,   'S' );
-	drawbutt(26,-3, BT_SHIELD, '\0'); // Instead of a wide 'J' or 'S', we'll draw a thin "SH" for Shield
-	V_DrawThinString(x+16+26, y+2+(-3)-offs, hudinfo[HUD_LIVES].f, "SH");
+	drawbutt( 4,-3, BT_JUMP, 'J');
+	drawbutt(15,-3, BT_SPIN, 'S');
 
 	V_DrawFill(x+16+4, y+8, 21, 10, hudinfo[HUD_INPUT].f|20); // sundial backing
 	if (stplyr->mo)