From a749d79aa5c0ba68abe99b91bacca2b2e1aa19a6 Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Sun, 13 Mar 2016 20:53:10 +0000
Subject: [PATCH] Fix up S_ChangeMusic usage from merge so things can compile
 again

---
 src/p_inter.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/p_inter.c b/src/p_inter.c
index 2a6c0bd216..bc1857c20d 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -250,11 +250,11 @@ void P_DoMatchSuper(player_t *player)
 		S_StopMusic();
 		if (mariomode)
 		{
-			S_ChangeMusic(mus_minvnc, false);
+			S_ChangeMusicInternal("minvnc", false);
 			G_GhostAddColor(GHC_INVINCIBLE);
 		}
 		else
-			S_ChangeMusic(mus_invinc, false);
+			S_ChangeMusicInternal("invinc", false);
 	}
 
 	// Also steal 50 points from every enemy, sealing your victory.
@@ -275,11 +275,11 @@ void P_DoMatchSuper(player_t *player)
 					S_StopMusic();
 					if (mariomode)
 					{
-						S_ChangeMusic(mus_minvnc, false);
+						S_ChangeMusicInternal("minvnc", false);
 						G_GhostAddColor(GHC_INVINCIBLE);
 					}
 					else
-						S_ChangeMusic(mus_invinc, false);
+						S_ChangeMusicInternal("invinc", false);
 				}
 			}
 }
-- 
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