diff --git a/src/p_enemy.c b/src/p_enemy.c index 26465d10eddea7ae463f4252a6770ec64476c44c..6b8825b67e66f3a2d9319208d21db342a14598fc 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -1405,6 +1405,9 @@ void A_StatueBurst(mobj_t *actor) if (LUA_CallAction(A_STATUEBURST, actor)) return; + // make statue intangible upon spawning so you can't stand above the created object for 40 tics + actor->flags |= ~MF_SOLID; + if (!locvar1 || !(new = P_SpawnMobjFromMobj(actor, 0, 0, 0, locvar1))) return;