diff --git a/src/p_enemy.c b/src/p_enemy.c
index 26465d10eddea7ae463f4252a6770ec64476c44c..6b8825b67e66f3a2d9319208d21db342a14598fc 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -1405,6 +1405,9 @@ void A_StatueBurst(mobj_t *actor)
 	if (LUA_CallAction(A_STATUEBURST, actor))
 		return;
 
+	// make statue intangible upon spawning so you can't stand above the created object for 40 tics
+	actor->flags |= ~MF_SOLID;
+
 	if (!locvar1 || !(new = P_SpawnMobjFromMobj(actor, 0, 0, 0, locvar1)))
 		return;