From aa8410c61251d7ead72e5b64e5e1e0bc7aed45c7 Mon Sep 17 00:00:00 2001
From: ashifolfi <anticream39@yahoo.com>
Date: Sun, 20 Nov 2022 18:46:41 -0500
Subject: [PATCH] fix statue being tangible for ~40 tics post burst mobj spawn

---
 src/p_enemy.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/p_enemy.c b/src/p_enemy.c
index 26465d10ed..6b8825b67e 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -1405,6 +1405,9 @@ void A_StatueBurst(mobj_t *actor)
 	if (LUA_CallAction(A_STATUEBURST, actor))
 		return;
 
+	// make statue intangible upon spawning so you can't stand above the created object for 40 tics
+	actor->flags |= ~MF_SOLID;
+
 	if (!locvar1 || !(new = P_SpawnMobjFromMobj(actor, 0, 0, 0, locvar1)))
 		return;
 
-- 
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