diff --git a/src/hardware/hw_batching.c b/src/hardware/hw_batching.c index d1b84a5eecb4aff512bb75cf7562327675622bf1..dc0b5ee5b00fae1b28591f78ab3cb39627f11645 100644 --- a/src/hardware/hw_batching.c +++ b/src/hardware/hw_batching.c @@ -42,10 +42,10 @@ int unsortedVertexArrayAllocSize = 65536; // Call HWR_RenderBatches to render all the collected geometry. void HWR_StartBatching(void) { - if (currently_batching) - I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches"); + if (currently_batching) + I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches"); - // init arrays if that has not been done yet + // init arrays if that has not been done yet if (!finalVertexArray) { finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector)); @@ -55,7 +55,7 @@ void HWR_StartBatching(void) unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector)); } - currently_batching = true; + currently_batching = true; } // This replaces the direct calls to pfnSetTexture in cases where batching is available.