diff --git a/src/g_game.c b/src/g_game.c index 38289bcb234f9ed46021a3c803619ff52041d410..891a17d1321b640d53eb97b01d093cb7538a1f95 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -129,6 +129,7 @@ INT16 bootmap; //bootmap for loading a map on startup INT16 tutorialmap = 0; // map to load for tutorial boolean tutorialmode = false; // are we in a tutorial right now? +boolean tutorialgcs = gcs_custom; // which control scheme is loaded? boolean looptitle = false; diff --git a/src/m_misc.c b/src/m_misc.c index cc9ae2999c5ab86c08ce5c5f7088d5ef3e7898bc..7bc2d75cb3ba6cfb04668d6c4ac9f6726eef1fa6 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -542,7 +542,7 @@ void M_SaveConfig(const char *filename) CV_SaveVariables(f); if (!dedicated) { - if (tutorialmode) + if (tutorialmode && tutorialgcs) G_SaveKeySetting(f, gamecontroldefault[gcs_custom], gamecontrolbis); // using gcs_custom as temp storage else G_SaveKeySetting(f, gamecontrol, gamecontrolbis);