From acf0d4ad5b43298ab3203eca017829b3e55a8fc3 Mon Sep 17 00:00:00 2001
From: toasterbabe <rollerorbital@gmail.com>
Date: Mon, 16 Jan 2017 17:09:57 +0000
Subject: [PATCH] Detons no longer release duplicate flickies when they hit
 walls.

(I COULD have hacked around the hack, but when a line tells you it's a hack and it makes things work by removing it, you remove it.)
---
 src/p_mobj.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/p_mobj.c b/src/p_mobj.c
index f1dfa94f52..78ba11ba51 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -1135,9 +1135,6 @@ void P_ExplodeMissile(mobj_t *mo)
 		explodemo->momx -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
 		explodemo->momy -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
 		S_StartSound(explodemo, sfx_cybdth);
-
-		// Hack: Release an animal.
-		P_DamageMobj(mo, NULL, NULL, 1, DMG_INSTAKILL);
 	}
 
 	mo->flags &= ~MF_MISSILE;
-- 
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