From adb11eec1b3dfe658e55ce93d97f3133a2b04b95 Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Thu, 28 May 2020 17:10:20 +0100
Subject: [PATCH] dehacked.c: use actual size of descriptions buffers rather
 than MAXLINELEN, which is way too large

---
 src/dehacked.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/dehacked.c b/src/dehacked.c
index a6c73e0b45..8450c16e6e 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -392,7 +392,7 @@ static void readPlayer(MYFILE *f, INT32 num)
 				// It works down here, though.
 				{
 					INT32 numline = 0;
-					for (i = 0; i < MAXLINELEN-1; i++)
+					for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
 					{
 						if (numline < 20 && description[num].notes[i] == '\n')
 							numline++;
@@ -1174,7 +1174,7 @@ static void readgametype(MYFILE *f, char *gtname)
 				// It works down here, though.
 				{
 					INT32 numline = 0;
-					for (i = 0; i < MAXLINELEN-1; i++)
+					for (i = 0; (size_t)i < sizeof(gtdescription)-1; i++)
 					{
 						if (numline < 20 && gtdescription[i] == '\n')
 							numline++;
-- 
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