diff --git a/src/d_clisrv.c b/src/d_clisrv.c index aca37df1d2a2c8d282128781e68f13890a780402..cf9c34867ad5d1c81dec6879befd99ba835f13c0 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4602,7 +4602,7 @@ static void Local_Maketic(INT32 realtics) { I_OsPolling(); // I_Getevent D_ProcessEvents(); // menu responder, cons responder, - // game responder calls HU_Responder, AM_Responder, F_Responder, + // game responder calls HU_Responder, AM_Responder, // and G_MapEventsToControls if (!dedicated) rendergametic = gametic; // translate inputs (keyboard/mouse/joystick) into game controls diff --git a/src/d_main.c b/src/d_main.c index e48b26ba8a9bd05f7eac019be5054d0dcd552c11..63413a2076fef7ceec3401e26fb8e3f3838649cb 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -180,9 +180,6 @@ void D_ProcessEvents(void) if (M_ScreenshotResponder(ev)) continue; // ate the event - if (WipeStageTitle) - continue; - if (gameaction == ga_nothing && gamestate == GS_TITLESCREEN) { if (cht_Responder(ev)) diff --git a/src/g_game.c b/src/g_game.c index 5e1645901166db7e9ad1908f3a69f58e9bea6459..73821023600cc3fdeb8a86cba66146a4c8b46403 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1749,9 +1749,6 @@ void G_PreLevelTitleCard(tic_t ticker, boolean update) I_Sleep(); lasttime = nowtime; - // Run some bullshit whatever - D_ProcessEvents(); - ST_runTitleCard(); ST_preLevelTitleCardDrawer(ticker, update);