diff --git a/doc/specs/udmf_srb2.txt b/doc/specs/udmf_srb2.txt index 62c643de2e8db158220e2a8b617c048f21bc97be..b25ed1af38ee55b6c2ecf568c824520d800c58e7 100644 --- a/doc/specs/udmf_srb2.txt +++ b/doc/specs/udmf_srb2.txt @@ -228,8 +228,8 @@ Sonic Robo Blast 2 defines the following standardized fields: ropehang = <bool>; // Sector is a rope hang. Must be applied to a 3D floor. jumpflip = <bool>; // Sector flips the gravity of players who jump from it. gravityoverride = <bool>; // Reverse gravity effect is only applied when an object is in the sector. - nophysics_floor = <bool>; // Disables floor slope physics if created through a plane equation. - nophysics_ceiling = <bool>; // Disables ceiling slope physics if created through a plane equation. + nophysics_floor = <bool>; // Disables floor slope physics if created through a plane equation. + nophysics_ceiling = <bool>; // Disables ceiling slope physics if created through a plane equation. friction = <float>; // Sector's friction factor. gravity = <float>; // Sector's gravity. Default is 1.0.