From af68b6fc851f948e350eb5fcae943e5e2bfc6b22 Mon Sep 17 00:00:00 2001
From: Zwip-Zwap Zapony <zwipzwapzapony@gmail.com>
Date: Sun, 25 Feb 2024 13:34:16 +0000
Subject: [PATCH] Apply 1 suggestion(s) to 1 file(s)

---
 doc/specs/udmf_srb2.txt | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/doc/specs/udmf_srb2.txt b/doc/specs/udmf_srb2.txt
index 62c643de2e..b25ed1af38 100644
--- a/doc/specs/udmf_srb2.txt
+++ b/doc/specs/udmf_srb2.txt
@@ -228,8 +228,8 @@ Sonic Robo Blast 2 defines the following standardized fields:
       ropehang           = <bool>;     // Sector is a rope hang. Must be applied to a 3D floor.
       jumpflip           = <bool>;     // Sector flips the gravity of players who jump from it.
       gravityoverride    = <bool>;     // Reverse gravity effect is only applied when an object is in the sector.
-	  nophysics_floor    = <bool>;     // Disables floor slope physics if created through a plane equation.
-	  nophysics_ceiling  = <bool>;     // Disables ceiling slope physics if created through a plane equation.
+      nophysics_floor    = <bool>;     // Disables floor slope physics if created through a plane equation.
+      nophysics_ceiling  = <bool>;     // Disables ceiling slope physics if created through a plane equation.
 
       friction            = <float>;   // Sector's friction factor.
       gravity             = <float>;   // Sector's gravity. Default is 1.0.
-- 
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