From af68b6fc851f948e350eb5fcae943e5e2bfc6b22 Mon Sep 17 00:00:00 2001 From: Zwip-Zwap Zapony <zwipzwapzapony@gmail.com> Date: Sun, 25 Feb 2024 13:34:16 +0000 Subject: [PATCH] Apply 1 suggestion(s) to 1 file(s) --- doc/specs/udmf_srb2.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/specs/udmf_srb2.txt b/doc/specs/udmf_srb2.txt index 62c643de2e..b25ed1af38 100644 --- a/doc/specs/udmf_srb2.txt +++ b/doc/specs/udmf_srb2.txt @@ -228,8 +228,8 @@ Sonic Robo Blast 2 defines the following standardized fields: ropehang = <bool>; // Sector is a rope hang. Must be applied to a 3D floor. jumpflip = <bool>; // Sector flips the gravity of players who jump from it. gravityoverride = <bool>; // Reverse gravity effect is only applied when an object is in the sector. - nophysics_floor = <bool>; // Disables floor slope physics if created through a plane equation. - nophysics_ceiling = <bool>; // Disables ceiling slope physics if created through a plane equation. + nophysics_floor = <bool>; // Disables floor slope physics if created through a plane equation. + nophysics_ceiling = <bool>; // Disables ceiling slope physics if created through a plane equation. friction = <float>; // Sector's friction factor. gravity = <float>; // Sector's gravity. Default is 1.0. -- GitLab