diff --git a/appveyor.yml b/appveyor.yml
index 6b80b4ec37e438a9af240c4768ba0e2338466d36..d33d3d3a3ef5239e4e7e55fc41e1918f5286a8d1 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -83,7 +83,14 @@ before_build:
 - ccache -V
 - ccache -s
 - if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
-- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX%"
+- if defined [%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%] ( set "COMMIT=%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%" ) else ( set "COMMIT=%APPVEYOR_REPO_COMMIT%" )
+- cmd: git rev-parse --short %COMMIT%>%TMP%/gitshort.txt
+- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
+# for pull requests, take the owner's name only, if this isn't the same repo of course
+- set "REPO=%APPVEYOR_REPO_BRANCH%"
+- if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [] ( if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [%APPVEYOR_REPO_NAME%] (  for /f "delims=/" %%a in ("%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%") do set "REPO=%%a-%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%" ) )
+- set "EXENAME=EXENAME=srb2win-%REPO%-%GITSHORT%.exe"
+- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX% %EXENAME%"
 - if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
 - set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
 
@@ -99,10 +106,8 @@ after_build:
   )
 - if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
 - ccache -s
-- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
-- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
-- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z
-- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z
+- set BUILD_ARCHIVE=%REPO%-%GITSHORT%-%CONFIGURATION%.7z
+- set BUILDSARCHIVE=%REPO%-%CONFIGURATION%.7z
 - cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
 - appveyor PushArtifact %BUILD_ARCHIVE%
 - cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
diff --git a/src/command.c b/src/command.c
index 8c72eeaa3622996907b52301a681cb2a7cade3f7..dbdaceab5560f21aa2229d9e2ecaaef69b97c224 100644
--- a/src/command.c
+++ b/src/command.c
@@ -1458,7 +1458,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
 		// not from server or remote admin, must be hacked/buggy client
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 	netid = READUINT16(*p);
diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index 8b87672bf70c1384f0dd62bb1c4646a780d8b2c1..ee4e62b912d2ec02eeba9dd79cdc93b5f7ba9bc7 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -21,6 +21,7 @@
 #include "d_net.h"
 #include "d_main.h"
 #include "g_game.h"
+#include "st_stuff.h"
 #include "hu_stuff.h"
 #include "keys.h"
 #include "g_input.h" // JOY1
@@ -76,6 +77,7 @@ char motd[254], server_context[8]; // Message of the Day, Unique Context (even w
 
 // Server specific vars
 UINT8 playernode[MAXPLAYERS];
+char playeraddress[MAXPLAYERS][64];
 
 // Minimum timeout for sending the savegame
 // The actual timeout will be longer depending on the savegame length
@@ -391,7 +393,7 @@ static void ExtraDataTicker(void)
 					{
 						if (server)
 						{
-							SendKick(i, KICK_MSG_CON_FAIL);
+							SendKick(i, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 							DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic));
 						}
 						CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]);
@@ -437,6 +439,9 @@ void SendKick(UINT8 playernum, UINT8 msg)
 {
 	UINT8 buf[2];
 
+	if (!(server && cv_rejointimeout.value))
+		msg &= ~KICK_MSG_KEEP_BODY;
+
 	buf[0] = playernum;
 	buf[1] = msg;
 	SendNetXCmd(XD_KICK, &buf, 2);
@@ -1058,7 +1063,7 @@ static void SV_SendResynch(INT32 node)
 
 	if (resynch_score[node] > (unsigned)cv_resynchattempts.value*250)
 	{
-		SendKick(nodetoplayer[node], KICK_MSG_CON_FAIL);
+		SendKick(nodetoplayer[node], KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		resynch_score[node] = 0;
 	}
 }
@@ -2413,6 +2418,7 @@ void CL_ClearPlayer(INT32 playernum)
 	if (players[playernum].mo)
 		P_RemoveMobj(players[playernum].mo);
 	memset(&players[playernum], 0, sizeof (player_t));
+	memset(playeraddress[playernum], 0, sizeof(*playeraddress));
 }
 
 //
@@ -2420,7 +2426,7 @@ void CL_ClearPlayer(INT32 playernum)
 //
 // Removes a player from the current game
 //
-static void CL_RemovePlayer(INT32 playernum, INT32 reason)
+static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
 {
 	// Sanity check: exceptional cases (i.e. c-fails) can cause multiple
 	// kick commands to be issued for the same player.
@@ -2433,9 +2439,6 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
 		playerpernode[node]--;
 		if (playerpernode[node] <= 0)
 		{
-			// If a resynch was in progress, well, it no longer needs to be.
-			SV_InitResynchVars(playernode[playernum]);
-
 			nodeingame[playernode[playernum]] = false;
 			Net_CloseConnection(playernode[playernum]);
 			ResetNode(node);
@@ -2557,6 +2560,7 @@ void CL_Reset(void)
 	multiplayer = false;
 	servernode = 0;
 	server = true;
+	resynch_local_inprogress = false;
 	doomcom->numnodes = 1;
 	doomcom->numslots = 1;
 	SV_StopServer();
@@ -2830,9 +2834,12 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 	char buf[3 + MAX_REASONLENGTH];
 	char *reason = buf;
 	kickreason_t kickreason = KR_KICK;
+	boolean keepbody;
 
 	pnum = READUINT8(*p);
 	msg = READUINT8(*p);
+	keepbody = (msg & KICK_MSG_KEEP_BODY) != 0;
+	msg &= ~KICK_MSG_KEEP_BODY;
 
 	if (pnum == serverplayer && IsPlayerAdmin(playernum))
 	{
@@ -2892,6 +2899,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 */
 		pnum = playernum;
 		msg = KICK_MSG_CON_FAIL;
+		keepbody = true;
 	}
 
 	//CONS_Printf("\x82%s ", player_names[pnum]);
@@ -2911,7 +2919,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 	switch (msg)
 	{
 		case KICK_MSG_GO_AWAY:
-			HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
+			if (!players[pnum].quittime)
+				HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
 			kickreason = KR_KICK;
 			break;
 		case KICK_MSG_PING_HIGH:
@@ -2960,7 +2969,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 			kickreason = KR_TIMEOUT;
 			break;
 		case KICK_MSG_PLAYER_QUIT:
-			if (netgame) // not splitscreen/bots
+			if (netgame && !players[pnum].quittime) // not splitscreen/bots or soulless body
 				HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
 			kickreason = KR_LEAVE;
 			break;
@@ -3001,6 +3010,24 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 		else
 			M_StartMessage(M_GetText("You have been kicked by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
 	}
+	else if (keepbody)
+	{
+		if (server && !demoplayback)
+		{
+			INT32 node = playernode[pnum];
+			playerpernode[node]--;
+			if (playerpernode[node] <= 0)
+			{
+				nodeingame[node] = false;
+				Net_CloseConnection(node);
+				ResetNode(node);
+			}
+		}
+
+		playernode[pnum] = UINT8_MAX;
+
+		players[pnum].quittime = 1;
+	}
 	else
 		CL_RemovePlayer(pnum, kickreason);
 }
@@ -3009,6 +3036,9 @@ consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0,
 consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
 static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
 consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
+consvar_t cv_rejointimeout = {"rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+
 static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
 consvar_t cv_resynchattempts = {"resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL	};
 consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL	};
@@ -3078,6 +3108,7 @@ static void ResetNode(INT32 node)
 	nodewaiting[node] = 0;
 	playerpernode[node] = 0;
 	sendingsavegame[node] = false;
+	SV_InitResynchVars(node);
 }
 
 void SV_ResetServer(void)
@@ -3093,13 +3124,8 @@ void SV_ResetServer(void)
 	tictoclear = maketic;
 
 	for (i = 0; i < MAXNETNODES; i++)
-	{
 		ResetNode(i);
 
-		// Make sure resynch status doesn't get carried over!
-		SV_InitResynchVars(i);
-	}
-
 	for (i = 0; i < MAXPLAYERS; i++)
 	{
 #ifdef HAVE_BLUA
@@ -3107,6 +3133,7 @@ void SV_ResetServer(void)
 #endif
 		playeringame[i] = false;
 		playernode[i] = UINT8_MAX;
+		memset(playeraddress[i], 0, sizeof(*playeraddress));
 		sprintf(player_names[i], "Player %d", i + 1);
 		adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
 	}
@@ -3197,6 +3224,37 @@ void D_QuitNetGame(void)
 #endif
 }
 
+static INT32 FindRejoinerNum(SINT8 node)
+{
+	char strippednodeaddress[64];
+	const char *nodeaddress;
+	char *port;
+	INT32 i;
+
+	// Make sure there is no dead dress before proceeding to the stripping
+	if (!I_GetNodeAddress)
+		return -1;
+	nodeaddress = I_GetNodeAddress(node);
+	if (!nodeaddress)
+		return -1;
+
+	// Strip the address of its port
+	strcpy(strippednodeaddress, nodeaddress);
+	port = strchr(strippednodeaddress, ':');
+	if (port)
+		*port = '\0';
+
+	// Check if any player matches the stripped address
+	for (i = 0; i < MAXPLAYERS; i++)
+	{
+		if (playeringame[i] && playeraddress[i][0] && playernode[i] == UINT8_MAX
+		&& !strcmp(playeraddress[i], strippednodeaddress))
+			return i;
+	}
+
+	return -1;
+}
+
 // Adds a node to the game (player will follow at map change or at savegame....)
 static inline void SV_AddNode(INT32 node)
 {
@@ -3213,13 +3271,16 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 {
 	INT16 node, newplayernum;
 	boolean splitscreenplayer;
+	boolean rejoined;
+	player_t *newplayer;
+	char *port;
 
 	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 	{
 		// protect against hacked/buggy client
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -3228,15 +3289,34 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 	splitscreenplayer = newplayernum & 0x80;
 	newplayernum &= ~0x80;
 
-	// Clear player before joining, lest some things get set incorrectly
-	// HACK: don't do this for splitscreen, it relies on preset values
-	if (!splitscreen && !botingame)
-		CL_ClearPlayer(newplayernum);
-	playeringame[newplayernum] = true;
+	rejoined = playeringame[newplayernum];
+
+	if (!rejoined)
+	{
+		// Clear player before joining, lest some things get set incorrectly
+		// HACK: don't do this for splitscreen, it relies on preset values
+		if (!splitscreen && !botingame)
+			CL_ClearPlayer(newplayernum);
+		playeringame[newplayernum] = true;
+		G_AddPlayer(newplayernum);
+		if (newplayernum+1 > doomcom->numslots)
+			doomcom->numslots = (INT16)(newplayernum+1);
+
+		if (server && I_GetNodeAddress)
+		{
+			strcpy(playeraddress[newplayernum], I_GetNodeAddress(node));
+			port = strchr(playeraddress[newplayernum], ':');
+			if (port)
+				*port = '\0';
+		}
+	}
+
+	newplayer = &players[newplayernum];
+
+	newplayer->jointime = 0;
+	newplayer->quittime = 0;
+
 	READSTRINGN(*p, player_names[newplayernum], MAXPLAYERNAME);
-	G_AddPlayer(newplayernum);
-	if (newplayernum+1 > doomcom->numslots)
-		doomcom->numslots = (INT16)(newplayernum+1);
 
 	// the server is creating my player
 	if (node == mynode)
@@ -3254,29 +3334,67 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 			secondarydisplayplayer = newplayernum;
 			DEBFILE("spawning my brother\n");
 			if (botingame)
-				players[newplayernum].bot = 1;
+				newplayer->bot = 1;
 		}
 		D_SendPlayerConfig();
 		addedtogame = true;
+
+		if (rejoined)
+		{
+			if (newplayer->mo)
+			{
+				if (!splitscreenplayer)
+					localangle = newplayer->mo->angle;
+				else
+					localangle2 = newplayer->mo->angle;
+
+				newplayer->viewheight = 41*newplayer->height/48;
+
+				if (newplayer->mo->eflags & MFE_VERTICALFLIP)
+					newplayer->viewz = newplayer->mo->z + newplayer->mo->height - newplayer->viewheight;
+				else
+					newplayer->viewz = newplayer->mo->z + newplayer->viewheight;
+			}
+
+			// wake up the status bar
+			ST_Start();
+			// wake up the heads up text
+			HU_Start();
+
+			if (camera.chase && !splitscreenplayer)
+				P_ResetCamera(newplayer, &camera);
+			if (camera2.chase && splitscreenplayer)
+				P_ResetCamera(newplayer, &camera2);
+		}
 	}
 
 	if (netgame)
 	{
-		if (server && cv_showjoinaddress.value)
+		char joinmsg[256];
+
+		if (rejoined)
+			strcpy(joinmsg, M_GetText("\x82*%s has rejoined the game (player %d)"));
+		else
+			strcpy(joinmsg, M_GetText("\x82*%s has joined the game (player %d)"));
+		strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
+
+		// Merge join notification + IP to avoid clogging console/chat
+		if (server && cv_showjoinaddress.value && I_GetNodeAddress)
 		{
-			const char *address;
-			if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL)
-				HU_AddChatText(va("\x82*%s has joined the game (player %d) (%s)", player_names[newplayernum], newplayernum, address), false);	// merge join notification + IP to avoid clogging console/chat.
+			const char *address = I_GetNodeAddress(node);
+			if (address)
+				strcat(joinmsg, va(" (%s)", address));
 		}
-		else
-			HU_AddChatText(va("\x82*%s has joined the game (player %d)", player_names[newplayernum], newplayernum), false);	// if you don't wanna see the join address.
+
+		HU_AddChatText(joinmsg, false);
 	}
 
 	if (server && multiplayer && motd[0] != '\0')
 		COM_BufAddText(va("sayto %d %s\n", newplayernum, motd));
 
 #ifdef HAVE_BLUA
-	LUAh_PlayerJoin(newplayernum);
+	if (!rejoined)
+		LUAh_PlayerJoin(newplayernum);
 #endif
 }
 
@@ -3285,11 +3403,7 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
 	INT32 node, n, newplayer = false;
 	UINT8 buf[2 + MAXPLAYERNAME];
 	UINT8 *p;
-	UINT8 newplayernum = 0;
-
-	// What is the reason for this? Why can't newplayernum always be 0?
-	if (dedicated)
-		newplayernum = 1;
+	INT32 newplayernum;
 
 	for (node = 0; node < MAXNETNODES; node++)
 	{
@@ -3298,68 +3412,22 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
 		{
 			newplayer = true;
 
-			if (netgame)
-				// !!!!!!!!! EXTREMELY SUPER MEGA GIGA ULTRA ULTIMATELY TERRIBLY IMPORTANT !!!!!!!!!
-				//
-				// The line just after that comment is an awful, horrible, terrible, TERRIBLE hack.
-				//
-				// Basically, the fix I did in order to fix the download freezes happens
-				// to cause situations in which a player number does not match
-				// the node number associated to that player.
-				// That is totally normal, there is absolutely *nothing* wrong with that.
-				// Really. Player 7 being tied to node 29, for instance, is totally fine.
-				//
-				// HOWEVER. A few (broken) parts of the netcode do the TERRIBLE mistake
-				// of mixing up the concepts of node and player, resulting in
-				// incorrect handling of cases where a player is tied to a node that has
-				// a different number (which is a totally normal case, or at least should be).
-				// This incorrect handling can go as far as literally
-				// anyone from joining your server at all, forever.
-				//
-				// Given those two facts, there are two options available
-				// in order to let this download freeze fix be:
-				//  1) Fix the broken parts that assume a node is a player or similar bullshit.
-				//  2) Change the part this comment is located at, so that any player who joins
-				//     is given the same number as their associated node.
-				//
-				// No need to say, 1) is by far the obvious best, whereas 2) is a terrible hack.
-				// Unfortunately, after trying 1), I most likely didn't manage to find all
-				// of those broken parts, and thus 2) has become the only safe option that remains.
-				//
-				// So I did this hack.
-				//
-				// If it isn't clear enough, in order to get rid of this ugly hack,
-				// you will have to fix all parts of the netcode that
-				// make a confusion between nodes and players.
-				//
-				// And if it STILL isn't clear enough, a node and a player
-				// is NOT the same thing. Never. NEVER. *NEVER*.
-				//
-				// And if someday you make the terrible mistake of
-				// daring to have the unforgivable idea to try thinking
-				// that a node might possibly be the same as a player,
-				// or that a player should have the same number as its node,
-				// be sure that I will somehow know about it and
-				// hunt you down tirelessly and make you regret it,
-				// even if you live on the other side of the world.
-				//
-				// TODO:            vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
-				// \todo >>>>>>>>>> Remove this horrible hack as soon as possible <<<<<<<<<<
-				// TODO:            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-				//
-				// !!!!!!!!! EXTREMELY SUPER MEGA GIGA ULTRA ULTIMATELY TERRIBLY IMPORTANT !!!!!!!!!
-				newplayernum = node; // OMFG SAY WELCOME TO TEH NEW HACK FOR FIX FIL DOWNLOAD!!1!
-			else // Don't use the hack if we don't have to
+			newplayernum = FindRejoinerNum(node);
+			if (newplayernum == -1)
+			{
 				// search for a free playernum
 				// we can't use playeringame since it is not updated here
-				for (; newplayernum < MAXPLAYERS; newplayernum++)
+				for (newplayernum = dedicated ? 1 : 0; newplayernum < MAXPLAYERS; newplayernum++)
 				{
+					if (playeringame[newplayernum])
+						continue;
 					for (n = 0; n < MAXNETNODES; n++)
 						if (nodetoplayer[n] == newplayernum || nodetoplayer2[n] == newplayernum)
 							break;
 					if (n == MAXNETNODES)
 						break;
 				}
+			}
 
 			// should never happen since we check the playernum
 			// before accepting the join
@@ -3386,8 +3454,6 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
 			SendNetXCmd(XD_ADDPLAYER, &buf, p - buf);
 
 			DEBFILE(va("Server added player %d node %d\n", newplayernum, node));
-			// use the next free slot (we can't put playeringame[newplayernum] = true here)
-			newplayernum++;
 		}
 	}
 
@@ -3513,8 +3579,11 @@ static size_t TotalTextCmdPerTic(tic_t tic)
 static void HandleConnect(SINT8 node)
 {
 	char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1];
+	INT32 rejoinernum;
 	INT32 i;
 
+	rejoinernum = FindRejoinerNum(node);
+
 	if (bannednode && bannednode[node])
 		SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
 	else if (netbuffer->u.clientcfg._255 != 255 ||
@@ -3526,9 +3595,9 @@ static void HandleConnect(SINT8 node)
 	else if (netbuffer->u.clientcfg.version != VERSION
 		|| netbuffer->u.clientcfg.subversion != SUBVERSION)
 		SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
-	else if (!cv_allownewplayer.value && node)
+	else if (!cv_allownewplayer.value && node && rejoinernum == -1)
 		SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
-	else if (D_NumPlayers() >= cv_maxplayers.value)
+	else if (D_NumPlayers() >= cv_maxplayers.value && rejoinernum == -1)
 		SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value));
 	else if (netgame && netbuffer->u.clientcfg.localplayers > 1) // Hacked client?
 		SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
@@ -3543,7 +3612,7 @@ static void HandleConnect(SINT8 node)
 		for (i = 0; i < netbuffer->u.clientcfg.localplayers - playerpernode[node]; i++)
 		{
 			strlcpy(names[i], netbuffer->u.clientcfg.names[i], MAXPLAYERNAME + 1);
-			if (!EnsurePlayerNameIsGood(names[i], -1))
+			if (!EnsurePlayerNameIsGood(names[i], rejoinernum))
 			{
 				SV_SendRefuse(node, "Bad player name");
 				return;
@@ -3984,7 +4053,7 @@ static void HandlePacketFromPlayer(SINT8 node)
 				}
 				else
 				{
-					SendKick(netconsole, KICK_MSG_CON_FAIL);
+					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 					DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
 						netconsole, realstart, consistancy[realstart%BACKUPTICS],
 						SHORT(netbuffer->u.clientpak.consistancy)));
@@ -4103,6 +4172,7 @@ static void HandlePacketFromPlayer(SINT8 node)
 					kickmsg = KICK_MSG_TIMEOUT;
 				else
 					kickmsg = KICK_MSG_PLAYER_QUIT;
+				kickmsg |= KICK_MSG_KEEP_BODY;
 
 				SendKick(netconsole, kickmsg);
 				nodetoplayer[node] = -1;
@@ -4124,7 +4194,7 @@ static void HandlePacketFromPlayer(SINT8 node)
 			{
 				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHEND", node);
 				if (server)
-					SendKick(netconsole, KICK_MSG_CON_FAIL);
+					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 				break;
 			}
 			resynch_local_inprogress = false;
@@ -4142,7 +4212,7 @@ static void HandlePacketFromPlayer(SINT8 node)
 			{
 				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_SERVERTICS", node);
 				if (server)
-					SendKick(netconsole, KICK_MSG_CON_FAIL);
+					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 				break;
 			}
 
@@ -4202,7 +4272,7 @@ static void HandlePacketFromPlayer(SINT8 node)
 			{
 				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHING", node);
 				if (server)
-					SendKick(netconsole, KICK_MSG_CON_FAIL);
+					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 				break;
 			}
 			resynch_local_inprogress = true;
@@ -4214,7 +4284,7 @@ static void HandlePacketFromPlayer(SINT8 node)
 			{
 				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_PING", node);
 				if (server)
-					SendKick(netconsole, KICK_MSG_CON_FAIL);
+					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 				break;
 			}
 
@@ -4238,7 +4308,7 @@ static void HandlePacketFromPlayer(SINT8 node)
 			{
 				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_FILEFRAGMENT", node);
 				if (server)
-					SendKick(netconsole, KICK_MSG_CON_FAIL);
+					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 				break;
 			}
 			if (client)
@@ -4434,7 +4504,7 @@ static void CL_SendClientCmd(void)
 		packetsize = sizeof (clientcmd_pak) - sizeof (ticcmd_t) - sizeof (INT16);
 		HSendPacket(servernode, false, 0, packetsize);
 	}
-	else if (gamestate != GS_NULL)
+	else if (gamestate != GS_NULL && addedtogame)
 	{
 		G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
 		netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
@@ -4610,6 +4680,11 @@ static void Local_Maketic(INT32 realtics)
 	localcmds.angleturn |= TICCMD_RECEIVED;
 }
 
+// This function is utter bullshit and is responsible for
+// the random desynch that happens when a player spawns.
+// This is because ticcmds are resent to clients if a packet
+// was dropped, and thus modifying them can lead to several
+// clients having their ticcmds set to different values.
 void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
 {
 	tic_t tic;
@@ -4643,28 +4718,36 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
 // create missed tic
 static void SV_Maketic(void)
 {
-	INT32 j;
+	INT32 i;
+
+	for (i = 0; i < MAXPLAYERS; i++)
+	{
+		if (!playeringame[i])
+			continue;
 
-	for (j = 0; j < MAXNETNODES; j++)
-		if (playerpernode[j])
+		// We didn't receive this tic
+		if ((netcmds[maketic % BACKUPTICS][i].angleturn & TICCMD_RECEIVED) == 0)
 		{
-			INT32 player = nodetoplayer[j];
-			if ((netcmds[maketic%BACKUPTICS][player].angleturn & TICCMD_RECEIVED) == 0)
-			{ // we didn't receive this tic
-				INT32 i;
+			ticcmd_t *    ticcmd = &netcmds[(maketic    ) % BACKUPTICS][i];
+			ticcmd_t *prevticcmd = &netcmds[(maketic - 1) % BACKUPTICS][i];
 
-				DEBFILE(va("MISS tic%4d for node %d\n", maketic, j));
-#if defined(PARANOIA) && 0
-				CONS_Debug(DBG_NETPLAY, "Client Misstic %d\n", maketic);
-#endif
-				// copy the old tic
-				for (i = 0; i < playerpernode[j]; i++, player = nodetoplayer2[j])
-				{
-					netcmds[maketic%BACKUPTICS][player] = netcmds[(maketic-1)%BACKUPTICS][player];
-					netcmds[maketic%BACKUPTICS][player].angleturn &= ~TICCMD_RECEIVED;
-				}
+			if (players[i].quittime)
+			{
+				// Copy the angle/aiming from the previous tic
+				// and empty the other inputs
+				memset(ticcmd, 0, sizeof(netcmds[0][0]));
+				ticcmd->angleturn = prevticcmd->angleturn | TICCMD_RECEIVED;
+				ticcmd->aiming = prevticcmd->aiming;
+			}
+			else
+			{
+				DEBFILE(va("MISS tic%4d for player %d\n", maketic, i));
+				// Copy the input from the previous tic
+				*ticcmd = *prevticcmd;
+				ticcmd->angleturn &= ~TICCMD_RECEIVED;
 			}
 		}
+	}
 
 	// all tic are now proceed make the next
 	maketic++;
@@ -4786,7 +4869,7 @@ static inline void PingUpdate(void)
 // ok your net has been bad for too long, you deserve to die.
 					{
 						pingtimeout[i] = 0;
-						SendKick(i, KICK_MSG_PING_HIGH);
+						SendKick(i, KICK_MSG_PING_HIGH | KICK_MSG_KEEP_BODY);
 					}
 				}
 				/*
diff --git a/src/d_clisrv.h b/src/d_clisrv.h
index 408d0f8ddd5f821c7c87d3c23e1fab7a71f60bc9..df93fe31daf9de5b1fc3b9713d7c04491699cc9e 100644
--- a/src/d_clisrv.h
+++ b/src/d_clisrv.h
@@ -485,6 +485,7 @@ extern consvar_t cv_playbackspeed;
 #define KICK_MSG_PING_HIGH   6
 #define KICK_MSG_CUSTOM_KICK 7
 #define KICK_MSG_CUSTOM_BAN  8
+#define KICK_MSG_KEEP_BODY   0x80
 
 typedef enum
 {
@@ -512,7 +513,9 @@ extern UINT32 realpingtable[MAXPLAYERS];
 extern UINT32 playerpingtable[MAXPLAYERS];
 extern tic_t servermaxping;
 
-extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
+extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_rejointimeout;
+extern consvar_t cv_resynchattempts, cv_blamecfail;
+extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
 
 // Used in d_net, the only dependence
 tic_t ExpandTics(INT32 low);
diff --git a/src/d_main.c b/src/d_main.c
index 15d3c80411e42c416d52655b7b526cb82e1cfc70..dc9bfbfea4a5a1ec016408b1f763728def1f1623 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -651,8 +651,14 @@ void D_SRB2Loop(void)
 	// hack to start on a nice clear console screen.
 	COM_ImmedExecute("cls;version");
 
-	V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
 	I_FinishUpdate(); // page flip or blit buffer
+	/*
+	LMFAO this was showing garbage under OpenGL
+	because I_FinishUpdate was called afterward
+	*/
+	/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
+	if (gamestate != GS_TITLESCREEN)
+		V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
 
 	for (;;)
 	{
diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index a597bad83a2ec656fb99f983d1dbdb23d2555025..6b3662710d99d1d23495838a269f975ea13e03f2 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -579,6 +579,7 @@ void D_RegisterServerCommands(void)
 
 	// d_clisrv
 	CV_RegisterVar(&cv_maxplayers);
+	CV_RegisterVar(&cv_rejointimeout);
 	CV_RegisterVar(&cv_resynchattempts);
 	CV_RegisterVar(&cv_maxsend);
 	CV_RegisterVar(&cv_noticedownload);
@@ -1124,7 +1125,7 @@ static void SetPlayerName(INT32 playernum, char *newname)
 	{
 		CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1);
 		if (server && netgame)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 	}
 }
 
@@ -1482,7 +1483,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
 		if (kick)
 		{
 			CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 			return;
 		}
 	}
@@ -2022,7 +2023,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -2133,7 +2134,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -2208,7 +2209,7 @@ static void Got_Suicide(UINT8 **cp, INT32 playernum)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal suicide command received from %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -2271,7 +2272,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -2618,7 +2619,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
 		// this should never happen unless the client is hacked/buggy
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 	}
 
 	if (NetPacket.packet.verification) // Special marker that the server sent the request
@@ -2627,7 +2628,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
 		{
 			CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
 			if (server)
-				SendKick(playernum, KICK_MSG_CON_FAIL);
+				SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 			return;
 		}
 		playernum = NetPacket.packet.playernum;
@@ -2660,7 +2661,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
 		{
 			CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
 			if (server)
-				SendKick(playernum, KICK_MSG_CON_FAIL);
+				SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		}
 		return;
 	}
@@ -2719,7 +2720,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
 	if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error))
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
-		SendKick(playernum, KICK_MSG_CON_FAIL);
+		SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 	}
 
 	//Safety first!
@@ -3011,7 +3012,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -3061,7 +3062,7 @@ static void Got_Removal(UINT8 **cp, INT32 playernum)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -3135,7 +3136,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		Z_Free(mymotd);
 		return;
 	}
@@ -3191,7 +3192,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -3349,7 +3350,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
 	if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
-		SendKick(playernum, KICK_MSG_CON_FAIL);
+		SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -3398,7 +3399,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -4191,7 +4192,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
diff --git a/src/d_player.h b/src/d_player.h
index 62f38193f7d9224b8e9da40466a8467bdb97edbf..db55a99136c45581b1f7fabce385e822583724f3 100644
--- a/src/d_player.h
+++ b/src/d_player.h
@@ -510,6 +510,7 @@ typedef struct player_s
 	UINT8 bot;
 
 	tic_t jointime; // Timer when player joins game to change skin/color
+	tic_t quittime; // Time elapsed since user disconnected, zero if connected
 #ifdef HWRENDER
 	fixed_t fovadd; // adjust FOV for hw rendering
 #endif
diff --git a/src/dehacked.c b/src/dehacked.c
index 4c36639a2362c44ef557dc9053d3b33af496d982..45f00b8cf60e81c0f0906ba31c9bb720baf0dc7b 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -9143,6 +9143,7 @@ static const char *const HUDITEMS_LIST[] = {
 
 	"RINGS",
 	"RINGSNUM",
+	"RINGSNUMTICS",
 
 	"SCORE",
 	"SCORENUM",
@@ -9162,8 +9163,7 @@ static const char *const HUDITEMS_LIST[] = {
 	"TIMELEFTNUM",
 	"TIMEUP",
 	"HUNTPICS",
-	"POWERUPS",
-	"LAP"
+	"POWERUPS"
 };
 
 static const char *const MENUTYPES_LIST[] = {
diff --git a/src/f_finale.c b/src/f_finale.c
index 87e41df78a4e6bc72fa8d540f6e855e4cd485672..ce4ec0eb4a637fd7157511be1e45bc6901dc9692 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -1165,6 +1165,7 @@ static const char *credits[] = {
 	"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
 	"Wessel \"sphere\" Smit",
 	"Ben \"Cue\" Woodford",
+	"Ikaro \"Tatsuru\" Vinhas",
 	// Git contributors with 5+ approved merges of substantive quality,
 	// or contributors with at least one groundbreaking merge, may be named.
 	// Everyone else is acknowledged under "Special Thanks > SRB2 Community Contributors".
@@ -2694,8 +2695,18 @@ static void F_FigureActiveTtScale(void)
 	SINT8 newttscale = max(1, min(6, vid.dupx));
 	SINT8 oldttscale = activettscale;
 
-	if (newttscale == testttscale)
-		return;
+	if (needpatchrecache)
+		ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
+	else
+	{
+		if (newttscale == testttscale)
+			return;
+
+		// We have a new ttscale, so load gfx
+		if(oldttscale > 0)
+			F_UnloadAlacroixGraphics(oldttscale);
+	}
+
 	testttscale = newttscale;
 
 	// If ttscale is unavailable: look for lower scales, then higher scales.
@@ -2713,10 +2724,6 @@ static void F_FigureActiveTtScale(void)
 
 	activettscale = (newttscale >= 1 && newttscale <= 6) ? newttscale : 0;
 
-	// We have a new ttscale, so load gfx
-	if(oldttscale > 0)
-		F_UnloadAlacroixGraphics(oldttscale);
-
 	if(activettscale > 0)
 		F_LoadAlacroixGraphics(activettscale);
 }
@@ -2758,12 +2765,6 @@ void F_TitleScreenDrawer(void)
 		return;
 #endif
 
-	if (needpatchrecache && (curttmode == TTMODE_ALACROIX))
-	{
-		ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
-		F_LoadAlacroixGraphics(activettscale);
-	}
-
 	switch(curttmode)
 	{
 		case TTMODE_OLD:
@@ -3629,7 +3630,6 @@ void F_StartContinue(void)
 	}
 
 	wipestyleflags = WSF_FADEOUT;
-	F_TryColormapFade(31);
 	G_SetGamestate(GS_CONTINUING);
 	gameaction = ga_nothing;
 
diff --git a/src/g_game.c b/src/g_game.c
index 646147e73eb3ab1ddd94a59d722bde32e3bc33bf..8383782cb4de0a7797087e499c2b3ff4c6d59cef 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1140,7 +1140,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 	INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2);
 
 	angle_t drawangleoffset = (player->powers[pw_carry] == CR_ROLLOUT) ? ANGLE_180 : 0;
-	INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, invertmouse, mousemove;
+	INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, invertmouse, turnmultiplier, mousemove;
 	controlstyle_e controlstyle = G_ControlStyle(ssplayer);
 	INT32 *mx; INT32 *my; INT32 *mly;
 
@@ -1163,6 +1163,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 		alwaysfreelook = cv_alwaysfreelook.value;
 		usejoystick = cv_usejoystick.value;
 		invertmouse = cv_invertmouse.value;
+		turnmultiplier = cv_cam_turnmultiplier.value;
 		mousemove = cv_mousemove.value;
 		mx = &mousex;
 		my = &mousey;
@@ -1176,6 +1177,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 		alwaysfreelook = cv_alwaysfreelook2.value;
 		usejoystick = cv_usejoystick2.value;
 		invertmouse = cv_invertmouse2.value;
+		turnmultiplier = cv_cam2_turnmultiplier.value;
 		mousemove = cv_mousemove2.value;
 		mx = &mouse2x;
 		my = &mouse2y;
@@ -1293,14 +1295,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 	{
 		if (turnright && turnleft);
 		else if (turnright)
-			cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS));
+			cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * turnmultiplier)>>FRACBITS));
 		else if (turnleft)
-			cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS));
+			cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * turnmultiplier)>>FRACBITS));
 
 		if (analogjoystickmove && lookjoystickvector.xaxis != 0)
 		{
 			// JOYAXISRANGE should be 1023 (divide by 1024)
-			cmd->angleturn = (INT16)(cmd->angleturn - ((((lookjoystickvector.xaxis * angleturn[1]) >> 10) * cv_cam_turnmultiplier.value)>>FRACBITS)); // ANALOG!
+			cmd->angleturn = (INT16)(cmd->angleturn - ((((lookjoystickvector.xaxis * angleturn[1]) >> 10) * turnmultiplier)>>FRACBITS)); // ANALOG!
 		}
 
 		if (turnright || turnleft || abs(cmd->angleturn) > angleturn[2])
@@ -1939,6 +1941,10 @@ boolean G_IsTitleCardAvailable(void)
 	if (gametyperules & GTR_NOTITLECARD)
 		return false;
 
+	// The current level has no name.
+	if (!mapheaderinfo[gamemap-1]->lvlttl[0])
+		return false;
+
 	// The title card is available.
 	return true;
 }
@@ -2412,6 +2418,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
 	INT32 skin;
 	UINT32 availabilities;
 	tic_t jointime;
+	tic_t quittime;
 	boolean spectator;
 	boolean outofcoop;
 	INT16 bot;
@@ -2425,6 +2432,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
 	ctfteam = players[player].ctfteam;
 	exiting = players[player].exiting;
 	jointime = players[player].jointime;
+	quittime = players[player].quittime;
 	spectator = players[player].spectator;
 	outofcoop = players[player].outofcoop;
 	pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGIT|PF_GAMETYPEOVER));
@@ -2496,6 +2504,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
 	p->pflags = pflags;
 	p->ctfteam = ctfteam;
 	p->jointime = jointime;
+	p->quittime = quittime;
 	p->spectator = spectator;
 	p->outofcoop = outofcoop;
 
@@ -2649,73 +2658,24 @@ static boolean G_CheckSpot(INT32 playernum, mapthing_t *mthing)
 // or a not-so-appropriate spot, if it initially fails
 // due to a lack of starts open or something.
 //
-void G_SpawnPlayer(INT32 playernum, boolean starpost)
+void G_SpawnPlayer(INT32 playernum)
 {
-	mapthing_t *spawnpoint;
-
 	if (!playeringame[playernum])
 		return;
 
 	P_SpawnPlayer(playernum);
-
-	if (starpost) //Don't even bother with looking for a place to spawn.
-	{
-		P_MovePlayerToStarpost(playernum);
-#ifdef HAVE_BLUA
-		LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
-#endif
-		return;
-	}
-
-	// -- CTF --
-	// Order: CTF->DM->Coop
-	if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
-	{
-		if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
-		&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
-			spawnpoint = G_FindCoopStart(playernum); // fallback
-	}
-
-	// -- DM/Tag/CTF-spectator/etc --
-	// Order: DM->CTF->Coop
-	else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
-	{
-		if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
-		&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
-			spawnpoint = G_FindCoopStart(playernum); // fallback
-	}
-
-	// -- Other game modes --
-	// Order: Coop->DM->CTF
-	else
-	{
-		if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
-		&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
-			spawnpoint = G_FindCTFStart(playernum); // fallback
-	}
-
-	//No spawns found.  ANYWHERE.
-	if (!spawnpoint)
-	{
-		if (nummapthings)
-		{
-			if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
-				CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the first mapthing!\n"));
-			spawnpoint = &mapthings[0];
-		}
-		else
-		{
-			if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
-				CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the origin!\n"));
-			//P_MovePlayerToSpawn handles this fine if the spawnpoint is NULL.
-		}
-	}
-	P_MovePlayerToSpawn(playernum, spawnpoint);
-
+	G_MovePlayerToSpawnOrStarpost(playernum);
 #ifdef HAVE_BLUA
 	LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
 #endif
+}
 
+void G_MovePlayerToSpawnOrStarpost(INT32 playernum)
+{
+	if (players[playernum].starposttime)
+		P_MovePlayerToStarpost(playernum);
+	else
+		P_MovePlayerToSpawn(playernum, G_FindMapStart(playernum));
 }
 
 mapthing_t *G_FindCTFStart(INT32 playernum)
@@ -2812,6 +2772,59 @@ mapthing_t *G_FindCoopStart(INT32 playernum)
 	return NULL;
 }
 
+mapthing_t *G_FindMapStart(INT32 playernum)
+{
+	mapthing_t *spawnpoint;
+
+	if (!playeringame[playernum])
+		return NULL;
+
+	// -- CTF --
+	// Order: CTF->DM->Coop
+	if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
+	{
+		if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
+		&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
+			spawnpoint = G_FindCoopStart(playernum); // fallback
+	}
+
+	// -- DM/Tag/CTF-spectator/etc --
+	// Order: DM->CTF->Coop
+	else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
+	{
+		if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
+		&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
+			spawnpoint = G_FindCoopStart(playernum); // fallback
+	}
+
+	// -- Other game modes --
+	// Order: Coop->DM->CTF
+	else
+	{
+		if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
+		&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
+			spawnpoint = G_FindCTFStart(playernum); // fallback
+	}
+
+	//No spawns found. ANYWHERE.
+	if (!spawnpoint)
+	{
+		if (nummapthings)
+		{
+			if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
+				CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the first mapthing!\n"));
+			spawnpoint = &mapthings[0];
+		}
+		else
+		{
+			if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
+				CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the origin!\n"));
+		}
+	}
+
+	return spawnpoint;
+}
+
 // Go back through all the projectiles and remove all references to the old
 // player mobj, replacing them with the new one.
 void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
@@ -2990,7 +3003,7 @@ void G_DoReborn(INT32 playernum)
 			{
 				if (!playeringame[i])
 					continue;
-				G_SpawnPlayer(i, (players[i].starposttime));
+				G_SpawnPlayer(i);
 			}
 
 			// restore time in netgame (see also p_setup.c)
@@ -3036,7 +3049,7 @@ void G_DoReborn(INT32 playernum)
 			P_RemoveMobj(player->mo);
 		}
 
-		G_SpawnPlayer(playernum, (player->starposttime));
+		G_SpawnPlayer(playernum);
 		if (oldmo)
 			G_ChangePlayerReferences(oldmo, players[playernum].mo);
 	}
@@ -3078,7 +3091,6 @@ void G_AddPlayer(INT32 playernum)
 		}
 	}
 
-	p->jointime = 0;
 	p->playerstate = PST_REBORN;
 
 	p->height = mobjinfo[MT_PLAYER].height;
@@ -3101,6 +3113,8 @@ boolean G_EnoughPlayersFinished(void)
 	{
 		if (!playeringame[i] || players[i].spectator || players[i].bot)
 			continue;
+		if (players[i].quittime > 30 * TICRATE)
+			continue;
 		if (players[i].lives <= 0)
 			continue;
 
diff --git a/src/g_game.h b/src/g_game.h
index a589a89177f7cd1c362ccc6227604e20bcc16f88..a4afac1632a68a23d551a1e4195831a4c3a22d7d 100644
--- a/src/g_game.h
+++ b/src/g_game.h
@@ -161,7 +161,9 @@ INT32 G_FindMapByNameOrCode(const char *query, char **foundmapnamep);
 mapthing_t *G_FindCTFStart(INT32 playernum);
 mapthing_t *G_FindMatchStart(INT32 playernum);
 mapthing_t *G_FindCoopStart(INT32 playernum);
-void G_SpawnPlayer(INT32 playernum, boolean starpost);
+mapthing_t *G_FindMapStart(INT32 playernum);
+void G_MovePlayerToSpawnOrStarpost(INT32 playernum);
+void G_SpawnPlayer(INT32 playernum);
 
 // Can be called by the startup code or M_Responder.
 // A normal game starts at map 1, but a warp test can start elsewhere
diff --git a/src/g_input.c b/src/g_input.c
index ac901703fe742867b591fc679e1b0469bb0653cf..ed7bc5cb6dad3db6d2b84fcd4fe1165f82f9b868 100644
--- a/src/g_input.c
+++ b/src/g_input.c
@@ -662,7 +662,13 @@ INT32 G_KeyStringtoNum(const char *keystr)
 		return keystr[0];
 
 	if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
-		return atoi(&keystr[3]);
+	{
+		/* what if we out of range bruh? */
+		j = atoi(&keystr[3]);
+		if (j < NUMINPUTS)
+			return j;
+		return 0;
+	}
 
 	for (j = 0; j < NUMKEYNAMES; j++)
 		if (!stricmp(keynames[j].name, keystr))
diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 2a5eae9f14dc2fbab9531c9fd2060dc4dab704a5..7e913c4c79cfeeb6467dbc64b6ec73721ddb97da 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -5325,7 +5325,7 @@ static void HWR_AddSprites(sector_t *sec)
 #ifdef HWPRECIP
 	precipmobj_t *precipthing;
 #endif
-	fixed_t approx_dist, limit_dist, hoop_limit_dist;
+	fixed_t limit_dist, hoop_limit_dist;
 
 	// BSP is traversed by subsector.
 	// A sector might have been split into several
@@ -5344,35 +5344,10 @@ static void HWR_AddSprites(sector_t *sec)
 	// If a limit exists, handle things a tiny bit different.
 	limit_dist = (fixed_t)(cv_drawdist.value) << FRACBITS;
 	hoop_limit_dist = (fixed_t)(cv_drawdist_nights.value) << FRACBITS;
-	if (limit_dist || hoop_limit_dist)
+	for (thing = sec->thinglist; thing; thing = thing->snext)
 	{
-		for (thing = sec->thinglist; thing; thing = thing->snext)
-		{
-			if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
-				continue;
-
-			approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
-
-			if (thing->sprite == SPR_HOOP)
-			{
-				if (hoop_limit_dist && approx_dist > hoop_limit_dist)
-					continue;
-			}
-			else
-			{
-				if (limit_dist && approx_dist > limit_dist)
-					continue;
-			}
-
+		if (R_ThingVisibleWithinDist(thing, limit_dist, hoop_limit_dist))
 			HWR_ProjectSprite(thing);
-		}
-	}
-	else
-	{
-		// Draw everything in sector, no checks
-		for (thing = sec->thinglist; thing; thing = thing->snext)
-			if (!(thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW))
-				HWR_ProjectSprite(thing);
 	}
 
 #ifdef HWPRECIP
@@ -5381,15 +5356,8 @@ static void HWR_AddSprites(sector_t *sec)
 	{
 		for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
 		{
-			if (precipthing->precipflags & PCF_INVISIBLE)
-				continue;
-
-			approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
-
-			if (approx_dist > limit_dist)
-				continue;
-
-			HWR_ProjectPrecipitationSprite(precipthing);
+			if (R_PrecipThingVisible(precipthing, limit_dist))
+				HWR_ProjectPrecipitationSprite(precipthing);
 		}
 	}
 #endif
@@ -5643,7 +5611,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
 	if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer)
 	{
 		// bodge support - not nearly as comprehensive as r_things.c, but better than nothing
-		if (thing->tracer->sprite == SPR_NULL || thing->tracer->flags2 & MF2_DONTDRAW)
+		if (! R_ThingVisible(thing->tracer))
 			return;
 	}
 
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index 073b21b9221656f40d2ec23e557ced4c76952446..bf2432f5d829fe28d5af1efff9401c1467076f56 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -654,7 +654,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
 			M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
 			player_names[playernum]);
 		if (server)
-			SendKick(playernum, KICK_MSG_CON_FAIL);
+			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 		return;
 	}
 
@@ -668,7 +668,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
 			{
 				CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[playernum]);
 				if (server)
-					SendKick(playernum, KICK_MSG_CON_FAIL);
+					SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 				return;
 			}
 		}
@@ -1437,7 +1437,7 @@ static void HU_drawMiniChat(void)
 
 	for (; i>0; i--)
 	{
-		const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
+		char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
 		size_t j = 0;
 		INT32 linescount = 0;
 
@@ -1479,6 +1479,9 @@ static void HU_drawMiniChat(void)
 		dy = 0;
 		dx = 0;
 		msglines += linescount+1;
+
+		if (msg)
+			Z_Free(msg);
 	}
 
 	y = chaty - charheight*(msglines+1);
@@ -1501,7 +1504,7 @@ static void HU_drawMiniChat(void)
 		INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
 		INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
 		size_t j = 0;
-		const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
+		char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
 		UINT8 *colormap = NULL;
 
 		while(msg[j]) // iterate through msg
@@ -1547,6 +1550,9 @@ static void HU_drawMiniChat(void)
 		}
 		dy += charheight;
 		dx = 0;
+
+		if (msg)
+			Z_Free(msg);
 	}
 
 	// decrement addy and make that shit smooth:
@@ -1598,7 +1604,7 @@ static void HU_drawChatLog(INT32 offset)
 	{
 		INT32 clrflag = 0;
 		INT32 j = 0;
-		const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
+		char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
 		UINT8 *colormap = NULL;
 		while(msg[j]) // iterate through msg
 		{
@@ -1638,6 +1644,9 @@ static void HU_drawChatLog(INT32 offset)
 		}
 		dy += charheight;
 		dx = 0;
+
+		if (msg)
+			Z_Free(msg);
 	}
 
 
@@ -2369,7 +2378,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
 
 		if (!splitscreen) // don't draw it on splitscreen,
 		{
-			if (!(tab[i].num == serverplayer))
+			if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
 				HU_drawPing(x+ 253, y, playerpingtable[tab[i].num], false, 0);
 			//else
 			//	V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
@@ -2568,7 +2577,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
 		V_DrawRightAlignedThinString(x+128, y, ((players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
 		if (!splitscreen)
 		{
-			if (!(tab[i].num == serverplayer))
+			if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
 				HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
 		//else
 			//V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
@@ -2692,7 +2701,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
 		V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
 		if (!splitscreen)
 		{
-			if (!(tab[i].num == serverplayer))
+			if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
 				HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
 		//else
 		//	V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
@@ -2723,7 +2732,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
 		supercheck = supercheckdef;
 
 		strlcpy(name, tab[i].name, 7);
-		if (!(tab[i].num == serverplayer))
+		if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
 			HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
 		//else
 		//	V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
@@ -2831,7 +2840,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
 		strlcpy(name, tab[i].name, 7);
 		if (!splitscreen) // don't draw it on splitscreen,
 		{
-			if (!(tab[i].num == serverplayer))
+			if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
 				HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
 		//else
 		//	V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
diff --git a/src/info.c b/src/info.c
index 5d403fa81b0d01acb9ab4b8548fac7860431185a..3b59af85c3284147ca50df6c01cee89f89282244 100644
--- a/src/info.c
+++ b/src/info.c
@@ -6487,10 +6487,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		24*FRACUNIT,    // radius
 		24*FRACUNIT,    // height
 		0,              // display offset
-		0,              // mass
+		DMG_FIRE,       // mass
 		1,              // damage
 		sfx_None,       // activesound
-		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
+		MF_NOBLOCKMAP|MF_MISSILE|MF_PAIN|MF_NOGRAVITY, // flags
 		S_NULL          // raisestate
 	},
 
diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index 7a16f3c699164f6b9cecfdb9c33e5d7bca39b2a1..66bd30e32fb42e64d54b34ab12bdfe06f54d5a84 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -2193,11 +2193,11 @@ static int lib_rPointInSubsector(lua_State *L)
 	return 1;
 }
 
-static int lib_rIsPointInSubsector(lua_State *L)
+static int lib_rPointInSubsectorOrNil(lua_State *L)
 {
 	fixed_t x = luaL_checkfixed(L, 1);
 	fixed_t y = luaL_checkfixed(L, 2);
-	subsector_t *sub = R_IsPointInSubsector(x, y);
+	subsector_t *sub = R_PointInSubsectorOrNull(x, y);
 	//HUDSAFE
 	INLEVEL
 	if (sub)
@@ -3141,7 +3141,7 @@ static luaL_Reg lib[] = {
 	{"R_PointToDist",lib_rPointToDist},
 	{"R_PointToDist2",lib_rPointToDist2},
 	{"R_PointInSubsector",lib_rPointInSubsector},
-	{"R_IsPointInSubsector",lib_rIsPointInSubsector},
+	{"R_PointInSubsectorOrNil",lib_rPointInSubsectorOrNil},
 
 	// r_things (sprite)
 	{"R_Char2Frame",lib_rChar2Frame},
diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c
index f950ff2fe7bd1604e3fdf988e0d95bd42d254561..48f2e20a818062389098b8ceef18316644f16352 100644
--- a/src/lua_consolelib.c
+++ b/src/lua_consolelib.c
@@ -87,7 +87,7 @@ deny:
 
 	CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
 	if (server)
-		SendKick(playernum, KICK_MSG_CON_FAIL);
+		SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 }
 
 // Wrapper for COM_AddCommand commands
diff --git a/src/lua_hook.h b/src/lua_hook.h
index 0ef21490ed29b41b37f16af763cff36a3f9662ec..94d2239f7289e23f3875ab1e261b15a760110e94 100644
--- a/src/lua_hook.h
+++ b/src/lua_hook.h
@@ -102,7 +102,7 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8
 boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing); // Hook for P_SpawnMapThing by mobj type
 boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj); // Hook for P_PlayerAfterThink Smiles mobj-following
 UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj); // Hook for P_PlayerCanDamage
-void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting
+void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player quitting
 void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
 boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
 UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c
index e2c41f54f4e877a22c51c64893a873cb50c50b33..306bf6839145b07b3087369bd51b0b0aefc28641 100644
--- a/src/lua_hooklib.c
+++ b/src/lua_hooklib.c
@@ -1439,7 +1439,7 @@ UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj)
 	return shouldCollide;
 }
 
-void LUAh_PlayerQuit(player_t *plr, int reason)
+void LUAh_PlayerQuit(player_t *plr, kickreason_t reason)
 {
 	hook_p hookp;
 	if (!gL || !(hooksAvailable[hook_PlayerQuit/8] & (1<<(hook_PlayerQuit%8))))
diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c
index c501fbbb2af25a00d3ee35bc57f30b9bc4f37394..1dd4c45b5bedc826e6c7761f592d7ed0b3827a8d 100644
--- a/src/lua_playerlib.c
+++ b/src/lua_playerlib.c
@@ -362,6 +362,8 @@ static int player_get(lua_State *L)
 		lua_pushinteger(L, plr->bot);
 	else if (fastcmp(field,"jointime"))
 		lua_pushinteger(L, plr->jointime);
+	else if (fastcmp(field,"quittime"))
+		lua_pushinteger(L, plr->quittime);
 #ifdef HWRENDER
 	else if (fastcmp(field,"fovadd"))
 		lua_pushfixed(L, plr->fovadd);
@@ -701,6 +703,8 @@ static int player_set(lua_State *L)
 		return NOSET;
 	else if (fastcmp(field,"jointime"))
 		plr->jointime = (tic_t)luaL_checkinteger(L, 3);
+	else if (fastcmp(field,"quittime"))
+		plr->quittime = (tic_t)luaL_checkinteger(L, 3);
 #ifdef HWRENDER
 	else if (fastcmp(field,"fovadd"))
 		plr->fovadd = luaL_checkfixed(L, 3);
diff --git a/src/m_cheat.c b/src/m_cheat.c
index c284acf3edb87438c475694a84a7c7618683e03d..980d9fc21822adf055a520455da770d078522e6c 100644
--- a/src/m_cheat.c
+++ b/src/m_cheat.c
@@ -452,7 +452,7 @@ void Command_RTeleport_f(void)
 	else
 		inty = 0;
 
-	ss = R_IsPointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
+	ss = R_PointInSubsectorOrNull(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
 	if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
@@ -530,7 +530,7 @@ void Command_Teleport_f(void)
 			inty = mt->y<<FRACBITS;
 			offset = mt->z<<FRACBITS;
 
-			ss = R_IsPointInSubsector(intx, inty);
+			ss = R_PointInSubsectorOrNull(intx, inty);
 			if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
 			{
 				CONS_Alert(CONS_NOTICE, M_GetText("Spawnpoint not in a valid location.\n"));
@@ -597,7 +597,7 @@ void Command_Teleport_f(void)
 				return;
 			}
 
-			ss = R_IsPointInSubsector(mo2->x, mo2->y);
+			ss = R_PointInSubsectorOrNull(mo2->x, mo2->y);
 			if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
 			{
 				CONS_Alert(CONS_NOTICE, M_GetText("Starpost not in a valid location.\n"));
@@ -653,7 +653,7 @@ void Command_Teleport_f(void)
 			}
 		}
 
-		ss = R_IsPointInSubsector(intx, inty);
+		ss = R_PointInSubsectorOrNull(intx, inty);
 		if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
 		{
 			CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
diff --git a/src/m_menu.c b/src/m_menu.c
index 62bea7ae0bffdb2a5733627c0248b95f28c78e03..916de03fa822cc4ed56c3612f554c0a04fe03606 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -3758,6 +3758,12 @@ void M_SetupNextMenu(menu_t *menudef)
 	hidetitlemap = false;
 }
 
+// Guess I'll put this here, idk
+boolean M_MouseNeeded(void)
+{
+	return (currentMenu == &MessageDef && currentMenu->prevMenu == &OP_ChangeControlsDef);
+}
+
 //
 // M_Ticker
 //
@@ -5596,7 +5602,8 @@ static void M_DrawNightsAttackMountains(void)
 	static INT32 bgscrollx;
 	INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
 	patch_t *background = W_CachePatchName(curbgname, PU_PATCH);
-	INT32 x = FixedInt(bgscrollx) % SHORT(background->width);
+	INT16 w = SHORT(background->width);
+	INT32 x = FixedInt(-bgscrollx) % w;
 	INT32 y = BASEVIDHEIGHT - SHORT(background->height)*2;
 
 	if (vid.height != BASEVIDHEIGHT * dupz)
@@ -5604,11 +5611,13 @@ static void M_DrawNightsAttackMountains(void)
 	V_DrawFill(0, y+50, vid.width, BASEVIDHEIGHT, V_SNAPTOLEFT|31);
 
 	V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
-	x += SHORT(background->width);
+	x += w;
 	if (x < BASEVIDWIDTH)
 		V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
 
-	bgscrollx -= (FRACUNIT/2);
+	bgscrollx += (FRACUNIT/2);
+	if (bgscrollx > w<<FRACBITS)
+		bgscrollx &= 0xFFFF;
 }
 
 // NiGHTS Attack foreground.
diff --git a/src/m_menu.h b/src/m_menu.h
index a563a18dcf4e08e909831a765609bea8ac1f7bc0..862303426de742e6d5992726ea23467b3cd84b6b 100644
--- a/src/m_menu.h
+++ b/src/m_menu.h
@@ -322,6 +322,9 @@ typedef struct menu_s
 void M_SetupNextMenu(menu_t *menudef);
 void M_ClearMenus(boolean callexitmenufunc);
 
+// Maybe this goes here????? Who knows.
+boolean M_MouseNeeded(void);
+
 extern menu_t *currentMenu;
 
 extern menu_t MainDef;
diff --git a/src/p_enemy.c b/src/p_enemy.c
index 763146d81cdc8fd9c8fad6909e87fe5f6bcf7a38..db297e684eecb15b57b63e39fc06f5c6aefd50f8 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -746,6 +746,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
 		if (player->bot)
 			continue; // ignore bots
 
+		if (player->quittime)
+			continue; // Ignore uncontrolled bodies
+
 		if (dist > 0
 			&& P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist)
 			continue; // Too far away
diff --git a/src/p_inter.c b/src/p_inter.c
index 71dcd70a1d4b5aae5f9f30dbe81efb02c65602af..8090b7406f9e177f6630d2a58e162218d9aaa22c 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -2257,9 +2257,9 @@ void P_CheckSurvivors(void)
 		{
 			if (players[i].spectator)
 				spectators++;
-			else if (players[i].pflags & PF_TAGIT)
+			else if ((players[i].pflags & PF_TAGIT) && players[i].quittime < 30 * TICRATE)
 				taggers++;
-			else if (!(players[i].pflags & PF_GAMETYPEOVER))
+			else if (!(players[i].pflags & PF_GAMETYPEOVER) && players[i].quittime < 30 * TICRATE)
 			{
 				survivorarray[survivors] = i;
 				survivors++;
diff --git a/src/p_mobj.c b/src/p_mobj.c
index a8599ceb5dc93d0e8cd07944d5b31803d8ae7ec1..e6d84086cc8c280b5f3176436f05749fb8292424 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -3396,7 +3396,7 @@ void P_MobjCheckWater(mobj_t *mobj)
 		if (!((p->powers[pw_super]) || (p->powers[pw_invulnerability])))
 		{
 			boolean electric = !!(p->powers[pw_shield] & SH_PROTECTELECTRIC);
-			if (electric || ((p->powers[pw_shield] & SH_PROTECTFIRE) && !(p->powers[pw_shield] & SH_PROTECTWATER)))
+			if (electric || ((p->powers[pw_shield] & SH_PROTECTFIRE) && !(p->powers[pw_shield] & SH_PROTECTWATER) && !(mobj->eflags & MFE_TOUCHLAVA)))
 			{ // Water removes electric and non-water fire shields...
 				P_FlashPal(p,
 				electric
@@ -11114,7 +11114,7 @@ void P_SpawnPrecipitation(void)
 		x = basex + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
 		y = basey + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
 
-		precipsector = R_IsPointInSubsector(x, y);
+		precipsector = R_PointInSubsectorOrNull(x, y);
 
 		// No sector? Stop wasting time,
 		// move on to the next entry in the blockmap
diff --git a/src/p_saveg.c b/src/p_saveg.c
index 2b6a474bf70999317e2567bf70cbfb0a39abce48..8538568804352af0231b2743735e75dad0f271e9 100644
--- a/src/p_saveg.c
+++ b/src/p_saveg.c
@@ -255,6 +255,7 @@ static void P_NetArchivePlayers(void)
 		WRITEINT32(save_p, players[i].onconveyor);
 
 		WRITEUINT32(save_p, players[i].jointime);
+		WRITEUINT32(save_p, players[i].quittime);
 
 		WRITEUINT16(save_p, flags);
 
@@ -446,6 +447,7 @@ static void P_NetUnArchivePlayers(void)
 		players[i].onconveyor = READINT32(save_p);
 
 		players[i].jointime = READUINT32(save_p);
+		players[i].quittime = READUINT32(save_p);
 
 		flags = READUINT16(save_p);
 
diff --git a/src/p_setup.c b/src/p_setup.c
index c7f4cd81b7160ed98c137a6c1b8fb0ae31949a80..c291dc7c3830b6624fa9e8943b4ca8ce43b92126 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -411,7 +411,7 @@ levelflat refers to an array of level flats,
 or NULL if we want to allocate it now.
 */
 static INT32
-Ploadflat (levelflat_t *levelflat, const char *flatname)
+Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
 {
 #ifndef NO_PNG_LUMPS
 	UINT8         buffer[8];
@@ -422,31 +422,26 @@ Ploadflat (levelflat_t *levelflat, const char *flatname)
 
 	size_t i;
 
-	if (levelflat)
+	// Scan through the already found flats, return if it matches.
+	for (i = 0; i < numlevelflats; i++)
 	{
-		// Scan through the already found flats, return if it matches.
-		for (i = 0; i < numlevelflats; i++)
-		{
-			if (strnicmp(levelflat[i].name, flatname, 8) == 0)
-				return i;
-		}
+		if (strnicmp(levelflat[i].name, flatname, 8) == 0)
+			return i;
 	}
 
-#ifndef ZDEBUG
-	CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
-#endif
-
-	if (numlevelflats >= MAXLEVELFLATS)
-		I_Error("Too many flats in level\n");
-
-	if (levelflat)
-		levelflat += numlevelflats;
-	else
+	if (resize)
 	{
 		// allocate new flat memory
 		levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL);
 		levelflat  = levelflats + numlevelflats;
 	}
+	else
+	{
+		if (numlevelflats >= MAXLEVELFLATS)
+			I_Error("Too many flats in level\n");
+
+		levelflat += numlevelflats;
+	}
 
 	// Store the name.
 	strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
@@ -501,6 +496,10 @@ flatfound:
 		levelflat->u.flat.baselumpnum = LUMPERROR;
 	}
 
+#ifndef ZDEBUG
+	CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
+#endif
+
 	return ( numlevelflats++ );
 }
 
@@ -508,7 +507,7 @@ flatfound:
 // allocate an id for it, and set the levelflat (to speedup search)
 INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
 {
-	return Ploadflat(levelflat, flatname);
+	return Ploadflat(levelflat, flatname, false);
 }
 
 // help function for Lua and $$$.sav reading
@@ -517,7 +516,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
 //
 INT32 P_AddLevelFlatRuntime(const char *flatname)
 {
-	return Ploadflat(levelflats, flatname);
+	return Ploadflat(levelflats, flatname, true);
 }
 
 // help function for $$$.sav checking
@@ -3097,7 +3096,7 @@ static void P_InitTagGametype(void)
 	//Also, you'd never have to loop through all 32 players slots to find anything ever again.
 	for (i = 0; i < MAXPLAYERS; i++)
 	{
-		if (playeringame[i] && !players[i].spectator)
+		if (playeringame[i] && !(players[i].spectator && players[i].quittime))
 		{
 			playersactive[realnumplayers] = i; //stores the player's node in the array.
 			realnumplayers++;
@@ -3119,7 +3118,7 @@ static void P_InitTagGametype(void)
 	if (players[playersactive[i]].mo)
 		P_RemoveMobj(players[playersactive[i]].mo);
 
-	G_SpawnPlayer(playersactive[i], false); //respawn the lucky player in his dedicated spawn location.
+	G_SpawnPlayer(playersactive[i]); //respawn the lucky player in his dedicated spawn location.
 }
 
 static void P_SetupCamera(void)
@@ -3297,7 +3296,7 @@ static void P_InitPlayers(void)
 			G_DoReborn(i);
 		else // gametype is GT_COOP or GT_RACE
 		{
-			G_SpawnPlayer(i, players[i].starposttime);
+			G_SpawnPlayer(i);
 			if (players[i].starposttime)
 				P_ClearStarPost(players[i].starpostnum);
 		}
@@ -3685,8 +3684,7 @@ boolean P_LoadLevel(boolean fromnetsave)
 		return true;
 
 	// If so...
-	if ((!(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)) && (*mapheaderinfo[gamemap-1]->lvlttl != '\0'))
-		G_PreLevelTitleCard();
+	G_PreLevelTitleCard();
 
 	return true;
 }
diff --git a/src/p_spec.c b/src/p_spec.c
index e5b026a3d1fd69bddd33b2cb974f3bb200bc478e..84ccc29a57fcfcd3390dec9795ce803138b4fc7f 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -4426,10 +4426,18 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
 		case 6: // Death Pit (Camera Mod)
 		case 7: // Death Pit (No Camera Mod)
 			if (roversector || P_MobjReadyToTrigger(player->mo, sector))
-				P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
+			{
+				if (player->quittime)
+					G_MovePlayerToSpawnOrStarpost(player - players);
+				else
+					P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
+			}
 			break;
 		case 8: // Instant Kill
-			P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
+			if (player->quittime)
+				G_MovePlayerToSpawnOrStarpost(player - players);
+			else
+				P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
 			break;
 		case 9: // Ring Drainer (Floor Touch)
 		case 10: // Ring Drainer (No Floor Touch)
diff --git a/src/p_tick.c b/src/p_tick.c
index 9b56ee1c2d2ed51c8c4e91e421751c80fd7f40e7..74472b71f511de19821ae5374c7c12d5c23a86a3 100644
--- a/src/p_tick.c
+++ b/src/p_tick.c
@@ -590,10 +590,24 @@ void P_Ticker(boolean run)
 {
 	INT32 i;
 
-	//Increment jointime even if paused.
+	// Increment jointime and quittime even if paused
 	for (i = 0; i < MAXPLAYERS; i++)
 		if (playeringame[i])
-			++players[i].jointime;
+		{
+			players[i].jointime++;
+
+			if (players[i].quittime)
+			{
+				players[i].quittime++;
+
+				if (players[i].quittime == 30 * TICRATE && G_TagGametype())
+					P_CheckSurvivors();
+
+				if (server && players[i].quittime >= (tic_t)FixedMul(cv_rejointimeout.value, 60 * TICRATE)
+				&& !(players[i].quittime % TICRATE))
+					SendKick(i, KICK_MSG_PLAYER_QUIT);
+			}
+		}
 
 	if (objectplacing)
 	{
diff --git a/src/p_user.c b/src/p_user.c
index fcc5086887231358e7199c19933587c7feef49f3..898286490e07679a196d0bf67253449a1c5a037f 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -3164,7 +3164,7 @@ static void P_DoClimbing(player_t *player)
 	platx = P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
 	platy = P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
 
-	glidesector = R_IsPointInSubsector(player->mo->x + platx, player->mo->y + platy);
+	glidesector = R_PointInSubsectorOrNull(player->mo->x + platx, player->mo->y + platy);
 
 	{
 		boolean floorclimb = false;
@@ -10251,7 +10251,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 	}
 
 	// move camera down to move under lower ceilings
-	newsubsec = R_IsPointInSubsector(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
+	newsubsec = R_PointInSubsectorOrNull(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
 
 	if (!newsubsec)
 		newsubsec = thiscam->subsector;
@@ -11059,10 +11059,21 @@ static void P_MinecartThink(player_t *player)
 
 		if (angdiff + minecart->angle != player->mo->angle && (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG))
 		{
+			angle_t *ang = NULL;
+
 			if (player == &players[consoleplayer])
-				localangle = player->mo->angle;
+				ang = &localangle;
 			else if (player == &players[secondarydisplayplayer])
-				localangle2 = player->mo->angle;
+				ang = &localangle2;
+
+			if (ang)
+			{
+				angdiff = *ang - minecart->angle;
+				if (angdiff < ANGLE_180 && angdiff > MINECARTCONEMAX)
+					*ang = minecart->angle + MINECARTCONEMAX;
+				else if (angdiff > ANGLE_180 && angdiff < InvAngle(MINECARTCONEMAX))
+					*ang = minecart->angle - MINECARTCONEMAX;
+			}
 		}
 	}
 
@@ -11772,6 +11783,8 @@ void P_PlayerThink(player_t *player)
 			{
 				if (!playeringame[i] || players[i].spectator || players[i].bot)
 					continue;
+				if (players[i].quittime > 30 * TICRATE)
+					continue;
 				if (players[i].lives <= 0)
 					continue;
 
@@ -12224,6 +12237,11 @@ void P_PlayerThink(player_t *player)
 			player->pflags &= ~PF_USEDOWN;
 	}
 
+	// IF PLAYER NOT HERE THEN FLASH END IF
+	if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
+	&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
+		player->powers[pw_flashing] = flashingtics - 1;
+
 	// Counters, time dependent power ups.
 	// Time Bonus & Ring Bonus count settings
 
@@ -12267,12 +12285,12 @@ void P_PlayerThink(player_t *player)
 		else
 			player->powers[pw_underwater] = 0;
 	}
-	else if (player->powers[pw_underwater] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && player->spectator)) // underwater timer
+	else if (player->powers[pw_underwater] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && (player->spectator || player->quittime))) // underwater timer
 		player->powers[pw_underwater]--;
 
 	if (player->powers[pw_spacetime] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER)))
 		player->powers[pw_spacetime] = 0;
-	else if (player->powers[pw_spacetime] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && player->spectator)) // underwater timer
+	else if (player->powers[pw_spacetime] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && (player->spectator || player->quittime))) // underwater timer
 		player->powers[pw_spacetime]--;
 
 	if (player->powers[pw_gravityboots] && player->powers[pw_gravityboots] < UINT16_MAX)
diff --git a/src/r_main.c b/src/r_main.c
index a93cd6f494eb78ca936f20bb835e01ee837d77da..a5789d6baf54d1f8b7b008e5ffbf2c7f9cfe8584 100644
--- a/src/r_main.c
+++ b/src/r_main.c
@@ -71,6 +71,7 @@ angle_t viewangle, aimingangle;
 fixed_t viewcos, viewsin;
 sector_t *viewsector;
 player_t *viewplayer;
+mobj_t *r_viewmobj;
 
 //
 // precalculated math tables
@@ -701,9 +702,9 @@ subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
 }
 
 //
-// R_IsPointInSubsector, same as above but returns 0 if not in subsector
+// R_PointInSubsectorOrNull, same as above but returns 0 if not in subsector
 //
-subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
+subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
 {
 	node_t *node;
 	INT32 side, i;
@@ -742,8 +743,6 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
 // R_SetupFrame
 //
 
-static mobj_t *viewmobj;
-
 // WARNING: a should be unsigned but to add with 2048, it isn't!
 #define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
 
@@ -800,16 +799,16 @@ void R_SetupFrame(player_t *player)
 	if (player->awayviewtics)
 	{
 		// cut-away view stuff
-		viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
-		I_Assert(viewmobj != NULL);
-		viewz = viewmobj->z + 20*FRACUNIT;
+		r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
+		I_Assert(r_viewmobj != NULL);
+		viewz = r_viewmobj->z + 20*FRACUNIT;
 		aimingangle = player->awayviewaiming;
-		viewangle = viewmobj->angle;
+		viewangle = r_viewmobj->angle;
 	}
 	else if (!player->spectator && chasecam)
 	// use outside cam view
 	{
-		viewmobj = NULL;
+		r_viewmobj = NULL;
 		viewz = thiscam->z + (thiscam->height>>1);
 		aimingangle = thiscam->aiming;
 		viewangle = thiscam->angle;
@@ -819,11 +818,11 @@ void R_SetupFrame(player_t *player)
 	{
 		viewz = player->viewz;
 
-		viewmobj = player->mo;
-		I_Assert(viewmobj != NULL);
+		r_viewmobj = player->mo;
+		I_Assert(r_viewmobj != NULL);
 
 		aimingangle = player->aiming;
-		viewangle = viewmobj->angle;
+		viewangle = r_viewmobj->angle;
 
 		if (!demoplayback && player->playerstate != PST_DEAD)
 		{
@@ -857,13 +856,13 @@ void R_SetupFrame(player_t *player)
 	}
 	else
 	{
-		viewx = viewmobj->x;
-		viewy = viewmobj->y;
+		viewx = r_viewmobj->x;
+		viewy = r_viewmobj->y;
 		viewx += quake.x;
 		viewy += quake.y;
 
-		if (viewmobj->subsector)
-			viewsector = viewmobj->subsector->sector;
+		if (r_viewmobj->subsector)
+			viewsector = r_viewmobj->subsector->sector;
 		else
 			viewsector = R_PointInSubsector(viewx, viewy)->sector;
 	}
@@ -885,12 +884,12 @@ void R_SkyboxFrame(player_t *player)
 		thiscam = &camera;
 
 	// cut-away view stuff
-	viewmobj = skyboxmo[0];
+	r_viewmobj = skyboxmo[0];
 #ifdef PARANOIA
-	if (!viewmobj)
+	if (!r_viewmobj)
 	{
 		const size_t playeri = (size_t)(player - players);
-		I_Error("R_SkyboxFrame: viewmobj null (player %s)", sizeu1(playeri));
+		I_Error("R_SkyboxFrame: r_viewmobj null (player %s)", sizeu1(playeri));
 	}
 #endif
 	if (player->awayviewtics)
@@ -921,13 +920,13 @@ void R_SkyboxFrame(player_t *player)
 			}
 		}
 	}
-	viewangle += viewmobj->angle;
+	viewangle += r_viewmobj->angle;
 
 	viewplayer = player;
 
-	viewx = viewmobj->x;
-	viewy = viewmobj->y;
-	viewz = viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
+	viewx = r_viewmobj->x;
+	viewy = r_viewmobj->y;
+	viewz = r_viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
 
 	if (mapheaderinfo[gamemap-1])
 	{
@@ -967,29 +966,29 @@ void R_SkyboxFrame(player_t *player)
 			else if (mh->skybox_scaley < 0)
 				y = (campos.y - skyboxmo[1]->y) * -mh->skybox_scaley;
 
-			if (viewmobj->angle == 0)
+			if (r_viewmobj->angle == 0)
 			{
 				viewx += x;
 				viewy += y;
 			}
-			else if (viewmobj->angle == ANGLE_90)
+			else if (r_viewmobj->angle == ANGLE_90)
 			{
 				viewx -= y;
 				viewy += x;
 			}
-			else if (viewmobj->angle == ANGLE_180)
+			else if (r_viewmobj->angle == ANGLE_180)
 			{
 				viewx -= x;
 				viewy -= y;
 			}
-			else if (viewmobj->angle == ANGLE_270)
+			else if (r_viewmobj->angle == ANGLE_270)
 			{
 				viewx += y;
 				viewy -= x;
 			}
 			else
 			{
-				angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT;
+				angle_t ang = r_viewmobj->angle>>ANGLETOFINESHIFT;
 				viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y,  FINESINE(ang));
 				viewy += FixedMul(x,  FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
 			}
@@ -1000,8 +999,8 @@ void R_SkyboxFrame(player_t *player)
 			viewz += campos.z * -mh->skybox_scalez;
 	}
 
-	if (viewmobj->subsector)
-		viewsector = viewmobj->subsector->sector;
+	if (r_viewmobj->subsector)
+		viewsector = r_viewmobj->subsector->sector;
 	else
 		viewsector = R_PointInSubsector(viewx, viewy)->sector;
 
diff --git a/src/r_main.h b/src/r_main.h
index 3e575fbd76a18862adbc816d8026771dacd1e1eb..d72e94973230abb580ed0291534fc51b2c145abb 100644
--- a/src/r_main.h
+++ b/src/r_main.h
@@ -64,7 +64,7 @@ fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
 
 fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
 subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
-subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y);
+subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
 
 boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixed_t bottomh, fixed_t toph);
 
diff --git a/src/r_state.h b/src/r_state.h
index 4e1eb388e7d0a05d46a9c5ee80970c7b2545d2c9..1451fca7af89162383f0ca41c347fce4fb14b3d3 100644
--- a/src/r_state.h
+++ b/src/r_state.h
@@ -86,6 +86,7 @@ extern fixed_t viewx, viewy, viewz;
 extern angle_t viewangle, aimingangle;
 extern sector_t *viewsector;
 extern player_t *viewplayer;
+extern mobj_t *r_viewmobj;
 
 extern consvar_t cv_allowmlook;
 extern consvar_t cv_maxportals;
diff --git a/src/r_things.c b/src/r_things.c
index 8fa0f2d0e7409a7cb986cf0e41264b5394e99f30..7f0f43281ca9f2abe6f8ad16f67f71f758a3bd33 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -1695,7 +1695,7 @@ static void R_ProjectSprite(mobj_t *thing)
 
 		thing = thing->tracer;
 
-		if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
+		if (! R_ThingVisible(thing))
 			return;
 
 		tr_x = thing->x - viewx;
@@ -2098,7 +2098,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
 	mobj_t *thing;
 	precipmobj_t *precipthing; // Tails 08-25-2002
 	INT32 lightnum;
-	fixed_t approx_dist, limit_dist, hoop_limit_dist;
+	fixed_t limit_dist, hoop_limit_dist;
 
 	if (rendermode != render_soft)
 		return;
@@ -2131,35 +2131,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
 	// If a limit exists, handle things a tiny bit different.
 	limit_dist = (fixed_t)(cv_drawdist.value) << FRACBITS;
 	hoop_limit_dist = (fixed_t)(cv_drawdist_nights.value) << FRACBITS;
-	if (limit_dist || hoop_limit_dist)
+	for (thing = sec->thinglist; thing; thing = thing->snext)
 	{
-		for (thing = sec->thinglist; thing; thing = thing->snext)
-		{
-			if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
-				continue;
-
-			approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
-
-			if (thing->sprite == SPR_HOOP)
-			{
-				if (hoop_limit_dist && approx_dist > hoop_limit_dist)
-					continue;
-			}
-			else
-			{
-				if (limit_dist && approx_dist > limit_dist)
-					continue;
-			}
-
+		if (R_ThingVisibleWithinDist(thing, limit_dist, hoop_limit_dist))
 			R_ProjectSprite(thing);
-		}
-	}
-	else
-	{
-		// Draw everything in sector, no checks
-		for (thing = sec->thinglist; thing; thing = thing->snext)
-			if (!(thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW))
-				R_ProjectSprite(thing);
 	}
 
 	// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
@@ -2167,15 +2142,8 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
 	{
 		for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
 		{
-			if (precipthing->precipflags & PCF_INVISIBLE)
-				continue;
-
-			approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
-
-			if (approx_dist > limit_dist)
-				continue;
-
-			R_ProjectPrecipitationSprite(precipthing);
+			if (R_PrecipThingVisible(precipthing, limit_dist))
+				R_ProjectPrecipitationSprite(precipthing);
 		}
 	}
 }
@@ -2877,6 +2845,55 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
 	}
 }
 
+/* Check if thing may be drawn from our current view. */
+boolean R_ThingVisible (mobj_t *thing)
+{
+	return (!(
+				thing->sprite == SPR_NULL ||
+				( thing->flags2 & (MF2_DONTDRAW) ) ||
+				thing == r_viewmobj
+	));
+}
+
+boolean R_ThingVisibleWithinDist (mobj_t *thing,
+		fixed_t      limit_dist,
+		fixed_t hoop_limit_dist)
+{
+	fixed_t approx_dist;
+
+	if (! R_ThingVisible(thing))
+		return false;
+
+	approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
+
+	if (thing->sprite == SPR_HOOP)
+	{
+		if (hoop_limit_dist && approx_dist > hoop_limit_dist)
+			return false;
+	}
+	else
+	{
+		if (limit_dist && approx_dist > limit_dist)
+			return false;
+	}
+
+	return true;
+}
+
+/* Check if precipitation may be drawn from our current view. */
+boolean R_PrecipThingVisible (precipmobj_t *precipthing,
+		fixed_t limit_dist)
+{
+	fixed_t approx_dist;
+
+	if (( precipthing->precipflags & PCF_INVISIBLE ))
+		return false;
+
+	approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
+
+	return ( approx_dist <= limit_dist );
+}
+
 //
 // R_DrawMasked
 //
diff --git a/src/r_things.h b/src/r_things.h
index c1933e662ed043b60b399a2af965a6ee4c6467a3..217179148e39e712df9fa6455fe8d00e8c8e4b28 100644
--- a/src/r_things.h
+++ b/src/r_things.h
@@ -59,6 +59,15 @@ void R_InitSprites(void);
 void R_ClearSprites(void);
 void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
 
+boolean R_ThingVisible (mobj_t *thing);
+
+boolean R_ThingVisibleWithinDist (mobj_t *thing,
+		fixed_t        draw_dist,
+		fixed_t nights_draw_dist);
+
+boolean R_PrecipThingVisible (precipmobj_t *precipthing,
+		fixed_t precip_draw_dist);
+
 /** Used to count the amount of masked elements
  * per portal to later group them in separate
  * drawnode lists.
diff --git a/src/s_sound.c b/src/s_sound.c
index c4c92ebf514f9bae83ed5075adb73923e98c886e..d84e20ab4dce202360dbc1a9540ade7c565bae9c 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -1441,6 +1441,12 @@ static tic_t     pause_starttic;
 /// Music Definitions
 /// ------------------------
 
+enum
+{
+	MUSICDEF_220,
+	MUSICDEF_221,
+};
+
 musicdef_t soundtestsfx = {
 	"_STSFX", // prevents exactly one valid track name from being used on the sound test
 	"Sound Effects",
@@ -1472,188 +1478,164 @@ static UINT16 W_CheckForMusicDefInPwad(UINT16 wadid)
 	return INT16_MAX; // not found
 }
 
-void S_LoadMusicDefs(UINT16 wadnum)
+static void
+MusicDefStrcpy (char *p, const char *s, size_t n, int version)
 {
-	UINT16 lumpnum;
-	char *lump, *buf;
-	char *musdeftext;
-	char *stoken;
+	strlcpy(p, s, n);
+	if (version == MUSICDEF_220)
+	{
+		while (( p = strchr(p, '_') ))
+			*p++ = ' '; // turn _ into spaces.
+	}
+}
+
+static boolean
+ReadMusicDefFields (UINT16 wadnum, int line, boolean fields, char *stoken,
+		musicdef_t **defp, int *versionp)
+{
+	musicdef_t *def;
+	int version;
+
 	char *value;
 	char *textline;
-	size_t size;
-	INT32 i;
-	musicdef_t *def = NULL;
-	UINT16 line = 1; // for better error msgs
+	int i;
 
-	lumpnum = W_CheckForMusicDefInPwad(wadnum);
-	if (lumpnum == INT16_MAX)
-		return;
+	if (!stricmp(stoken, "lump"))
+	{
+		value = strtok(NULL, " ");
+		if (!value)
+		{
+			CONS_Alert(CONS_WARNING,
+					"MUSICDEF: Field '%s' is missing name. (file %s, line %d)\n",
+					stoken, wadfiles[wadnum]->filename, line);
+			return false;
+		}
+		else
+		{
+			musicdef_t *prev = NULL;
+			def = musicdefstart;
 
-	lump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
-	size = W_LumpLengthPwad(wadnum, lumpnum);
+			// Search if this is a replacement
+			//CONS_Printf("S_LoadMusicDefs: Searching for song replacement...\n");
+			while (def)
+			{
+				if (!stricmp(def->name, value))
+				{
+					//CONS_Printf("S_LoadMusicDefs: Found song replacement '%s'\n", def->name);
+					break;
+				}
 
-	// Null-terminated MUSICDEF lump.
-	musdeftext = malloc(size+1);
-	if (!musdeftext)
-		I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
-	M_Memcpy(musdeftext, lump, size);
-	musdeftext[size] = '\0';
+				prev = def;
+				def = def->next;
+			}
 
-	// for strtok
-	buf = malloc(size+1);
-	if (!buf)
-		I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
-	M_Memcpy(buf, musdeftext, size+1);
+			// Nothing found, add to the end.
+			if (!def)
+			{
+				def = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
+				STRBUFCPY(def->name, value);
+				strlwr(def->name);
+				def->bpm = TICRATE<<(FRACBITS-1); // FixedDiv((60*TICRATE)<<FRACBITS, 120<<FRACBITS)
+				if (prev != NULL)
+					prev->next = def;
+				//CONS_Printf("S_LoadMusicDefs: Added song '%s'\n", def->name);
+			}
 
-	stoken = strtok(buf, "\r\n ");
-	// Find music def
-	while (stoken)
+			(*defp) = def;
+		}
+	}
+	else if (!stricmp(stoken, "version"))
 	{
-		/*if ((stoken[0] == '/' && stoken[1] == '/')
-			|| (stoken[0] == '#')) // skip comments
+		if (fields)/* is this not the first field? */
 		{
-			stoken = strtok(NULL, "\r\n"); // skip end of line
-			if (def)
-				stoken = strtok(NULL, "\r\n= ");
-			else
-				stoken = strtok(NULL, "\r\n ");
-			line++;
+			CONS_Alert(CONS_WARNING,
+					"MUSICDEF: Field '%s' must come first. (file %s, line %d)\n",
+					stoken, wadfiles[wadnum]->filename, line);
+			return false;
 		}
-		else*/ if (!stricmp(stoken, "lump"))
+		else
 		{
-			value = strtok(NULL, "\r\n ");
-
+			value = strtok(NULL, " ");
 			if (!value)
 			{
-				CONS_Alert(CONS_WARNING, "MUSICDEF: Lump '%s' is missing name. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
-				stoken = strtok(NULL, "\r\n"); // skip end of line
-				goto skip_lump;
+				CONS_Alert(CONS_WARNING,
+						"MUSICDEF: Field '%s' is missing version. (file %s, line %d)\n",
+						stoken, wadfiles[wadnum]->filename, line);
+				return false;
 			}
-
-			// No existing musicdefs
-			/*if (!musicdefstart)
+			else
 			{
-				musicdefstart = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
-				STRBUFCPY(musicdefstart->name, value);
-				strlwr(musicdefstart->name);
-				def = musicdefstart;
-				//CONS_Printf("S_LoadMusicDefs: Initialized musicdef w/ song '%s'\n", def->name);
+				if (strcasecmp(value, "2.2.0"))
+					(*versionp) = MUSICDEF_221;
 			}
-			else*/
-			{
-				musicdef_t *prev = NULL;
-				def = musicdefstart;
-
-				// Search if this is a replacement
-				//CONS_Printf("S_LoadMusicDefs: Searching for song replacement...\n");
-				while (def)
-				{
-					if (!stricmp(def->name, value))
-					{
-						//CONS_Printf("S_LoadMusicDefs: Found song replacement '%s'\n", def->name);
-						break;
-					}
+		}
+	}
+	else
+	{
+		version = (*versionp);
 
-					prev = def;
-					def = def->next;
-				}
+		if (version == MUSICDEF_220)
+			value = strtok(NULL, " =");
+		else
+		{
+			value = strtok(NULL, "");
 
-				// Nothing found, add to the end.
-				if (!def)
-				{
-					def = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
-					STRBUFCPY(def->name, value);
-					strlwr(def->name);
-					def->bpm = TICRATE<<(FRACBITS-1); // FixedDiv((60*TICRATE)<<FRACBITS, 120<<FRACBITS)
-					if (prev != NULL)
-						prev->next = def;
-					//CONS_Printf("S_LoadMusicDefs: Added song '%s'\n", def->name);
-				}
+			if (value)
+			{
+				// Find the equals sign.
+				value = strchr(value, '=');
 			}
+		}
 
-skip_lump:
-			stoken = strtok(NULL, "\r\n ");
-			line++;
+		if (!value)
+		{
+			CONS_Alert(CONS_WARNING,
+					"MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n",
+					stoken, wadfiles[wadnum]->filename, line);
+			return false;
 		}
 		else
 		{
-			// If this is set true, the line was invalid.
-			boolean brokenline = false;
+			def = (*defp);
 
-			// Delimit only by line break.
-			value = strtok(NULL, "\r\n");
-
-			// Find the equals sign.
-			value = strchr(value, '=');
+			if (!def)
+			{
+				CONS_Alert(CONS_ERROR,
+						"MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n",
+						stoken, wadfiles[wadnum]->filename, line);
+				return false;
+			}
 
-			// It's not there?!
-			if (!value)
-				brokenline = true;
-			else
+			if (version != MUSICDEF_220)
 			{
 				// Skip the equals sign.
 				value++;
 
 				// Now skip funny whitespace.
-				if (value[0] == '\0') // :NOTHING:
-					brokenline = true;
-				else
-					value += strspn(value, "\t ");
-			}
-
-			// If the line is valid, copy the text line from the lump data.
-			if (!brokenline)
-			{
-				// strtok returns memory that already belongs to the input string.
-				value = musdeftext + (value - buf);
-
-				// Find the length of the line.
-				size = strcspn(value, "\r\n");
-
-				// Copy the line.
-				textline = malloc(size+1);
-				if (!textline)
-					I_Error("S_LoadMusicDefs: No more free memory for text line\n");
-				M_Memcpy(textline, value, size);
-				textline[size] = '\0';
-			}
-			else
-			{
-				CONS_Alert(CONS_WARNING, "MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
-				stoken = strtok(NULL, "\r\n"); // skip end of line
-				goto skip_field;
-			}
-
-			if (!def)
-			{
-				CONS_Alert(CONS_ERROR, "MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
-				free(textline);
-				free(buf);
-				free(musdeftext);
-				return;
+				value += strspn(value, "\t ");
 			}
 
-			i = atoi(textline);
+			textline = value;
+			i = atoi(value);
 
+			/* based ignored lumps */
 			if (!stricmp(stoken, "usage")) {
 #if 0 // Ignore for now
 				STRBUFCPY(def->usage, textline);
-				//CONS_Printf("S_LoadMusicDefs: Set usage to '%s'\n", def->usage);
 #endif
 			} else if (!stricmp(stoken, "source")) {
 #if 0 // Ignore for now
 				STRBUFCPY(def->source, textline);
-				//CONS_Printf("S_LoadMusicDefs: Set source to '%s'\n", def->usage);
 #endif
 			} else if (!stricmp(stoken, "title")) {
-				STRBUFCPY(def->title, textline);
-				//CONS_Printf("S_LoadMusicDefs: Set title to '%s'\n", def->source);
+				MusicDefStrcpy(def->title, textline,
+						sizeof def->title, version);
 			} else if (!stricmp(stoken, "alttitle")) {
-				STRBUFCPY(def->alttitle, textline);
-				//CONS_Printf("S_LoadMusicDefs: Set alttitle to '%s'\n", def->source);
+				MusicDefStrcpy(def->alttitle, textline,
+						sizeof def->alttitle, version);
 			} else if (!stricmp(stoken, "authors")) {
-				STRBUFCPY(def->authors, textline);
-				//CONS_Printf("S_LoadMusicDefs: Set authors to '%s'\n", def->source);
+				MusicDefStrcpy(def->authors, textline,
+						sizeof def->authors, version);
 			} else if (!stricmp(stoken, "soundtestpage")) {
 				def->soundtestpage = (UINT8)i;
 			} else if (!stricmp(stoken, "soundtestcond")) {
@@ -1670,21 +1652,90 @@ skip_lump:
 				if (bpmf > 0)
 					def->bpm = FixedDiv((60*TICRATE)<<FRACBITS, bpmf);
 			} else {
-				CONS_Alert(CONS_WARNING, "MUSICDEF: Invalid field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
+				CONS_Alert(CONS_WARNING,
+						"MUSICDEF: Invalid field '%s'. (file %s, line %d)\n",
+						stoken, wadfiles[wadnum]->filename, line);
 			}
+		}
+	}
+
+	return true;
+}
+
+void S_LoadMusicDefs(UINT16 wadnum)
+{
+	UINT16 lumpnum;
+	char *lump;
+	char *musdeftext;
+	size_t size;
+
+	char *lf;
+	char *stoken;
+
+	size_t nlf;
+	size_t ncr;
+
+	musicdef_t *def = NULL;
+	int version = MUSICDEF_220;
+	int line = 1; // for better error msgs
+	boolean fields = false;
+
+	lumpnum = W_CheckForMusicDefInPwad(wadnum);
+	if (lumpnum == INT16_MAX)
+		return;
+
+	lump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
+	size = W_LumpLengthPwad(wadnum, lumpnum);
+
+	// Null-terminated MUSICDEF lump.
+	musdeftext = malloc(size+1);
+	if (!musdeftext)
+		I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
+	M_Memcpy(musdeftext, lump, size);
+	musdeftext[size] = '\0';
+
+	// Find music def
+	stoken = musdeftext;
+	for (;;)
+	{
+		lf = strpbrk(stoken, "\r\n");
+		if (lf)
+		{
+			if (*lf == '\n')
+				nlf = 1;
+			else
+				nlf = 0;
+			*lf++ = '\0';/* now we can delimit to here */
+		}
 
-			// Free the temporary text line from memory.
-			free(textline);
+		stoken = strtok(stoken, " ");
+		if (stoken)
+		{
+			if (! ReadMusicDefFields(wadnum, line, fields, stoken,
+						&def, &version))
+				break;
+			fields = true;
+		}
+
+		if (lf)
+		{
+			do
+			{
+				line += nlf;
+				ncr = strspn(lf, "\r");/* skip CR */
+				lf += ncr;
+				nlf = strspn(lf, "\n");
+				lf += nlf;
+			}
+			while (nlf || ncr) ;
 
-skip_field:
-			stoken = strtok(NULL, "\r\n= ");
-			line++;
+			stoken = lf;/* now the next nonempty line */
 		}
+		else
+			break;/* EOF */
 	}
 
-	free(buf);
 	free(musdeftext);
-	return;
 }
 
 //
diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index 2b8633e5b47dd70c59d74962cea83b6a76a8468d..13e2423c4fe19743cde4934f1a4249171147ead1 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -110,7 +110,6 @@ static SDL_bool disable_fullscreen = SDL_FALSE;
 #define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
 static SDL_bool disable_mouse = SDL_FALSE;
 #define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
-#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))
 #define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
 #define MOUSEBUTTONS_MAX MOUSEBUTTONS
 
@@ -362,6 +361,17 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
 	return 0;
 }
 
+static boolean IgnoreMouse(void)
+{
+	if (cv_alwaysgrabmouse.value)
+		return false;
+	if (menuactive)
+		return !M_MouseNeeded();
+	if (paused || con_destlines || chat_on || gamestate != GS_LEVEL)
+		return true;
+	return false;
+}
+
 static void SDLdoGrabMouse(void)
 {
 	SDL_ShowCursor(SDL_DISABLE);
@@ -388,7 +398,7 @@ void I_UpdateMouseGrab(void)
 {
 	if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
 	&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
-	&& USE_MOUSEINPUT && !IGNORE_MOUSE)
+	&& USE_MOUSEINPUT && !IgnoreMouse())
 		SDLdoGrabMouse();
 }
 
@@ -596,7 +606,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
 		}
 		//else firsttimeonmouse = SDL_FALSE;
 
-		if (USE_MOUSEINPUT && !IGNORE_MOUSE)
+		if (USE_MOUSEINPUT && !IgnoreMouse())
 			SDLdoGrabMouse();
 	}
 	else if (!mousefocus && !kbfocus)
@@ -647,7 +657,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
 
 	if (USE_MOUSEINPUT)
 	{
-		if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove))
+		if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IgnoreMouse() && !firstmove))
 		{
 			SDLdoUngrabMouse();
 			firstmove = false;
@@ -700,7 +710,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
 	// this apparently makes a mouse button down event but not a mouse button up event,
 	// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
 	// -- Monster Iestyn (28/05/18)
-	if (SDL_GetMouseFocus() != window || IGNORE_MOUSE)
+	if (SDL_GetMouseFocus() != window || IgnoreMouse())
 		return;
 
 	/// \todo inputEvent.button.which
@@ -1082,7 +1092,7 @@ void I_StartupMouse(void)
 	}
 	else
 		firsttimeonmouse = SDL_FALSE;
-	if (cv_usemouse.value && !IGNORE_MOUSE)
+	if (cv_usemouse.value && !IgnoreMouse())
 		SDLdoGrabMouse();
 	else
 		SDLdoUngrabMouse();
diff --git a/src/st_stuff.c b/src/st_stuff.c
index 4676506fcb26dcfbe78adddcb2b3ec1523aa6c9b..d99d564c86673606ed6470a11aeccccaaa06272d 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -1278,13 +1278,15 @@ void ST_preDrawTitleCard(void)
 //
 void ST_runTitleCard(void)
 {
+	boolean run = !(paused || P_AutoPause());
+
 	if (!G_IsTitleCardAvailable())
 		return;
 
 	if (lt_ticker >= (lt_endtime + TICRATE))
 		return;
 
-	if (!(paused || P_AutoPause()))
+	if (run || (lt_ticker < PRELEVELTIME))
 	{
 		// tick
 		lt_ticker++;