diff --git a/src/d_netcmd.c b/src/d_netcmd.c index d278643bd276047eb5b515d17e91e1a81d94457c..ede51e84ae77d79e704dac6043914f63de0415ea 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2342,7 +2342,8 @@ static UINT8 GetTeamByName(const char *name) { for (UINT8 i = 1; i < teamsingame; i++) { - if (!stricmp(name, G_GetTeamName(G_GetTeam(i)))) + const char *team_name = teams[G_GetTeam(i)].name; + if (team_name && !stricmp(name, team_name)) return i; } return MAXTEAMS; diff --git a/src/deh_lua.c b/src/deh_lua.c index ea94c32a9d604336d72edb1389b52dc742e3ec3e..4d3be4cbe3aa7016506c91769e43bb5d030b7020 100644 --- a/src/deh_lua.c +++ b/src/deh_lua.c @@ -140,6 +140,7 @@ static inline int lib_freeslot(lua_State *L) teamnames[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); strcpy(teamnames[i],word); lua_pushinteger(L, i); + G_InitTeam(i); numteams++; r++; break; diff --git a/src/deh_soc.c b/src/deh_soc.c index 61d3d558a870b8211cd0107da8b283183ebdaa3f..719420500c1f36caaecf13f9666c64e130137e0a 100644 --- a/src/deh_soc.c +++ b/src/deh_soc.c @@ -479,6 +479,7 @@ void readfreeslots(MYFILE *f) { teamnames[numteams] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); strcpy(teamnames[numteams],word); + G_InitTeam(numteams); numteams++; } } diff --git a/src/g_game.c b/src/g_game.c index e0af9496d42db0417beee3be5b37c7bf9d3233f4..0e03c006c7e6fe27c9b0720a529a82c5aa83fcf3 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -3923,6 +3923,13 @@ UINT32 G_TOLFlag(INT32 pgametype) return gametypes[pgametype].typeoflevel; } +void G_InitTeam(UINT8 team) +{ + G_FreeTeamData(team); + + memset(&teams[team], 0, sizeof(team_t)); +} + UINT8 G_GetGametypeTeam(UINT8 gtype, UINT8 team) { if (team == TEAM_NONE || team >= gametypes[gtype].teams.num + 1) @@ -3968,7 +3975,7 @@ UINT8 G_GetTeamListFromTeamFlags(UINT8 *teamlist, UINT32 flags) const char *G_GetTeamName(UINT8 team) { - if (team >= numteams) + if (team >= numteams || !teams[team].name) return "Unknown"; return teams[team].name; @@ -3976,7 +3983,7 @@ const char *G_GetTeamName(UINT8 team) const char *G_GetTeamFlagName(UINT8 team) { - if (team >= numteams) + if (team >= numteams || !teams[team].flag_name) return ""; return teams[team].flag_name; diff --git a/src/g_game.h b/src/g_game.h index fa7936747b558b4a1815c50722e65f6d22b2c6a9..62fc7b50d5d4a3c97c27c3d8b512b8dbd24aaf17 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -222,6 +222,7 @@ void G_UseContinue(void); void G_AfterIntermission(void); void G_EndGame(void); // moved from y_inter.c/h and renamed +void G_InitTeam(UINT8 team); UINT8 G_GetGametypeTeam(UINT8 gtype, UINT8 team); UINT8 G_GetTeam(UINT8 team); UINT8 G_GetTeamFromTeamFlag(UINT32 flag); diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 0b4ae4735c32328cf1a6d2c7045a56f3fb6dc5c3..0ea2440d19601db33e1ef26b661f9d8edcd94fd4 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -2241,9 +2241,7 @@ static int lib_setTeams(lua_State *L) if (hook_cmd_running) return luaL_error(L, "Do not alter team data in CMD building code!"); - G_FreeTeamData(teamnum); - - memset(team, 0, sizeof(team_t)); + G_InitTeam(teamnum); lua_pushnil(L); while (lua_next(L, 1)) {