diff --git a/appveyor.yml b/appveyor.yml index d0d94b9828b56bc70f2e60bb18064bf9c933a099..130b0deccbf43e52ebfa40f4984cea82a24c5135 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,4 +1,4 @@ -version: 2.2.14.{branch}-{build} +version: 2.2.16.{branch}-{build} os: MinGW environment: diff --git a/src/version.h b/src/version.h index 8e69194cd20b98debe50bc67afb264a0bb2aec9b..54cf92bf1ab3ea66f6d7d267df292ea03f532965 100644 --- a/src/version.h +++ b/src/version.h @@ -1,4 +1,4 @@ -#define SRB2VERSION "2.2.15"/* this must be the first line, for cmake !! */ +#define SRB2VERSION "2.2.16"/* this must be the first line, for cmake !! */ // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ). // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. @@ -9,7 +9,7 @@ // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". -#define MODVERSION 56 +#define MODVERSION 57 // Define this as a prerelease version suffix (pre#, RC#) -//#define BETAVERSION "pre4" +#define BETAVERSION "nightly" diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc index 6fba9f9a8877e65fb99c91c2e24022926857beba..9fd8ea574b4866c9a060375926ec11a39372fd8f 100644 --- a/src/win32/Srb2win.rc +++ b/src/win32/Srb2win.rc @@ -77,8 +77,8 @@ END #include "../doomdef.h" // Needed for version string VS_VERSION_INFO VERSIONINFO - FILEVERSION 2,2,14,0 - PRODUCTVERSION 2,2,14,0 + FILEVERSION 2,2,16,0 + PRODUCTVERSION 2,2,16,0 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L