diff --git a/appveyor.yml b/appveyor.yml
index d0d94b9828b56bc70f2e60bb18064bf9c933a099..130b0deccbf43e52ebfa40f4984cea82a24c5135 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -1,4 +1,4 @@
-version: 2.2.14.{branch}-{build}
+version: 2.2.16.{branch}-{build}
 os: MinGW
 
 environment:
diff --git a/src/version.h b/src/version.h
index 8e69194cd20b98debe50bc67afb264a0bb2aec9b..54cf92bf1ab3ea66f6d7d267df292ea03f532965 100644
--- a/src/version.h
+++ b/src/version.h
@@ -1,4 +1,4 @@
-#define SRB2VERSION "2.2.15"/* this must be the first line, for cmake !! */
+#define SRB2VERSION "2.2.16"/* this must be the first line, for cmake !! */
 
 // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
 // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@@ -9,7 +9,7 @@
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
-#define MODVERSION 56
+#define MODVERSION 57
 
 // Define this as a prerelease version suffix (pre#, RC#)
-//#define BETAVERSION "pre4"
+#define BETAVERSION "nightly"
diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc
index 6fba9f9a8877e65fb99c91c2e24022926857beba..9fd8ea574b4866c9a060375926ec11a39372fd8f 100644
--- a/src/win32/Srb2win.rc
+++ b/src/win32/Srb2win.rc
@@ -77,8 +77,8 @@ END
 #include "../doomdef.h" // Needed for version string
 
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,2,14,0
- PRODUCTVERSION 2,2,14,0
+ FILEVERSION 2,2,16,0
+ PRODUCTVERSION 2,2,16,0
  FILEFLAGSMASK 0x3fL
 #ifdef _DEBUG
  FILEFLAGS 0x1L