From b4a09405a77d5bb5ec1c677a123f763ff2193ebb Mon Sep 17 00:00:00 2001 From: Jaime Ita Passos <jp6781615@gmail.com> Date: Thu, 29 Apr 2021 19:24:37 -0300 Subject: [PATCH] Use 64-bit math for calculating the texture origin X/Z --- src/r_plane.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/r_plane.c b/src/r_plane.c index c56a222dff..d26c124ef8 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -707,15 +707,18 @@ static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, f { floatv3_t *p = &ds_slope_origin; - float vx = FixedToFloat(xpos + xoff); - float vy = FixedToFloat(ypos - yoff); + INT64 vx = (INT64)xpos + (INT64)xoff; + INT64 vy = (INT64)ypos - (INT64)yoff; + + float vxf = vx / (float)FRACUNIT; + float vyf = vy / (float)FRACUNIT; float ang = ANG2RAD(ANGLE_270 - angle); // p is the texture origin in view space // Don't add in the offsets at this stage, because doing so can result in // errors if the flat is rotated. - p->x = vx * cos(ang) - vy * sin(ang); - p->z = vx * sin(ang) + vy * cos(ang); + p->x = vxf * cos(ang) - vyf * sin(ang); + p->z = vxf * sin(ang) + vyf * cos(ang); p->y = (R_GetSlopeZAt(slope, -xoff, yoff) - zpos) / (float)FRACUNIT; } -- GitLab