From ba6d011d7b6ea91047009c3f006e933096cf6f7e Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Sat, 17 Jun 2017 17:22:45 +0100
Subject: [PATCH] Scale should be fixed_t not UINT16!

This is probably a leftover from how scaling worked in v2.0 I take it
---
 src/g_game.c | 2 +-
 src/g_game.h | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/g_game.c b/src/g_game.c
index 7499fe7a0e..5774b47310 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -3872,7 +3872,7 @@ void G_GhostAddColor(ghostcolor_t color)
 	ghostext.color = (UINT8)color;
 }
 
-void G_GhostAddScale(UINT16 scale)
+void G_GhostAddScale(fixed_t scale)
 {
 	if (!demorecording || !(demoflags & DF_GHOST))
 		return;
diff --git a/src/g_game.h b/src/g_game.h
index 6d41255171..ada82404c9 100644
--- a/src/g_game.h
+++ b/src/g_game.h
@@ -139,7 +139,7 @@ void G_GhostAddSpin(void);
 void G_GhostAddRev(void);
 void G_GhostAddColor(ghostcolor_t color);
 void G_GhostAddFlip(void);
-void G_GhostAddScale(UINT16 scale);
+void G_GhostAddScale(fixed_t scale);
 void G_GhostAddHit(mobj_t *victim);
 void G_WriteGhostTic(mobj_t *ghost);
 void G_ConsGhostTic(void);
-- 
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