From ba91520eab98474c949c6937523bad2bb98b2fc3 Mon Sep 17 00:00:00 2001 From: LJ Sonic <lamr@free.fr> Date: Fri, 30 Dec 2022 00:24:06 +0100 Subject: [PATCH] Remove useless return value for SV_AddWaitingPlayers --- src/d_clisrv.c | 12 +++--------- src/d_clisrv.h | 2 +- src/d_netcmd.c | 3 +-- 3 files changed, 5 insertions(+), 12 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 1b344a0de9..0c6960236c 100755 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3262,9 +3262,9 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) LUA_HookInt(newplayernum, HOOK(PlayerJoin)); } -static boolean SV_AddWaitingPlayers(const char *name, const char *name2) +static void SV_AddWaitingPlayers(const char *name, const char *name2) { - INT32 node, n, newplayer = false; + INT32 node, n; UINT8 buf[2 + MAXPLAYERNAME]; UINT8 *p; INT32 newplayernum; @@ -3274,8 +3274,6 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2) // splitscreen can allow 2 player in one node for (; netnodes[node].numplayerswaiting > 0; netnodes[node].numplayerswaiting--) { - newplayer = true; - newplayernum = FindRejoinerNum(node); if (newplayernum == -1) { @@ -3320,8 +3318,6 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2) DEBFILE(va("Server added player %d node %d\n", newplayernum, node)); } } - - return newplayer; } void CL_AddSplitscreenPlayer(void) @@ -3344,7 +3340,7 @@ boolean Playing(void) return (server && serverrunning) || (client && cl_mode == CL_CONNECTED); } -boolean SV_SpawnServer(void) +void SV_SpawnServer(void) { if (demoplayback) G_StopDemo(); // reset engine parameter @@ -3371,8 +3367,6 @@ boolean SV_SpawnServer(void) CL_ConnectToServer(); else doomcom->numslots = 1; } - - return SV_AddWaitingPlayers(cv_playername.zstring, cv_playername2.zstring); } void SV_StopServer(void) diff --git a/src/d_clisrv.h b/src/d_clisrv.h index e078641224..b3ee95c0cc 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -412,7 +412,7 @@ void SendKick(UINT8 playernum, UINT8 msg); void NetUpdate(void); void SV_StartSinglePlayerServer(void); -boolean SV_SpawnServer(void); +void SV_SpawnServer(void); void SV_StopServer(void); void SV_ResetServer(void); void CL_AddSplitscreenPlayer(void); diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 5f02bc2dea..243501ba4c 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1850,8 +1850,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese // reset players if there is a new one if (!IsPlayerAdmin(consoleplayer)) { - if (SV_SpawnServer()) - buf[0] &= ~(1<<1); + SV_SpawnServer(); if (!Playing()) // you failed to start a server somehow, so cancel the map change return; } -- GitLab