From bae7b5b2ac2c90301189b36041c9b05d0edb5868 Mon Sep 17 00:00:00 2001
From: Sryder13 <sryder13@gmail.com>
Date: Sat, 19 Apr 2014 17:21:30 +0100
Subject: [PATCH] OpenGL: FOF cutting fix

Fixes any FOF's with FF_SOLID not cutting each other.
---
 src/hardware/hw_main.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 0db3e90349..999185ded3 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -1101,9 +1101,6 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
 		if (cutflag == FF_CUTSOLIDS) // These are regular walls sent in from StoreWallRange, they shouldn't be cut from this
 			solid = false;
 
-		if (cutflag & FF_SOLID) // these weren't being cut before anyway, although they probably should be in the right conditions
-			solid = false;
-
 		height = FIXED_TO_FLOAT(list[i].height);
 		if (solid)
 			bheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight);
-- 
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