From bbbe76d2ca4a12745bb54e35be48fd1b3714cfe0 Mon Sep 17 00:00:00 2001
From: James R <justsomejames2@gmail.com>
Date: Thu, 16 Jan 2020 03:09:02 -0800
Subject: [PATCH] Expose viewmobj as r_viewmobj

---
 src/r_main.c  | 55 +++++++++++++++++++++++++--------------------------
 src/r_state.h |  1 +
 2 files changed, 28 insertions(+), 28 deletions(-)

diff --git a/src/r_main.c b/src/r_main.c
index 4cbf101b7c..f25ea96fde 100644
--- a/src/r_main.c
+++ b/src/r_main.c
@@ -71,6 +71,7 @@ angle_t viewangle, aimingangle;
 fixed_t viewcos, viewsin;
 sector_t *viewsector;
 player_t *viewplayer;
+mobj_t *r_viewmobj;
 
 //
 // precalculated math tables
@@ -741,8 +742,6 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
 // R_SetupFrame
 //
 
-static mobj_t *viewmobj;
-
 // WARNING: a should be unsigned but to add with 2048, it isn't!
 #define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
 
@@ -799,16 +798,16 @@ void R_SetupFrame(player_t *player)
 	if (player->awayviewtics)
 	{
 		// cut-away view stuff
-		viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
-		I_Assert(viewmobj != NULL);
-		viewz = viewmobj->z + 20*FRACUNIT;
+		r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
+		I_Assert(r_viewmobj != NULL);
+		viewz = r_viewmobj->z + 20*FRACUNIT;
 		aimingangle = player->awayviewaiming;
-		viewangle = viewmobj->angle;
+		viewangle = r_viewmobj->angle;
 	}
 	else if (!player->spectator && chasecam)
 	// use outside cam view
 	{
-		viewmobj = NULL;
+		r_viewmobj = NULL;
 		viewz = thiscam->z + (thiscam->height>>1);
 		aimingangle = thiscam->aiming;
 		viewangle = thiscam->angle;
@@ -818,11 +817,11 @@ void R_SetupFrame(player_t *player)
 	{
 		viewz = player->viewz;
 
-		viewmobj = player->mo;
-		I_Assert(viewmobj != NULL);
+		r_viewmobj = player->mo;
+		I_Assert(r_viewmobj != NULL);
 
 		aimingangle = player->aiming;
-		viewangle = viewmobj->angle;
+		viewangle = r_viewmobj->angle;
 
 		if (!demoplayback && player->playerstate != PST_DEAD)
 		{
@@ -856,13 +855,13 @@ void R_SetupFrame(player_t *player)
 	}
 	else
 	{
-		viewx = viewmobj->x;
-		viewy = viewmobj->y;
+		viewx = r_viewmobj->x;
+		viewy = r_viewmobj->y;
 		viewx += quake.x;
 		viewy += quake.y;
 
-		if (viewmobj->subsector)
-			viewsector = viewmobj->subsector->sector;
+		if (r_viewmobj->subsector)
+			viewsector = r_viewmobj->subsector->sector;
 		else
 			viewsector = R_PointInSubsector(viewx, viewy)->sector;
 	}
@@ -884,12 +883,12 @@ void R_SkyboxFrame(player_t *player)
 		thiscam = &camera;
 
 	// cut-away view stuff
-	viewmobj = skyboxmo[0];
+	r_viewmobj = skyboxmo[0];
 #ifdef PARANOIA
-	if (!viewmobj)
+	if (!r_viewmobj)
 	{
 		const size_t playeri = (size_t)(player - players);
-		I_Error("R_SkyboxFrame: viewmobj null (player %s)", sizeu1(playeri));
+		I_Error("R_SkyboxFrame: r_viewmobj null (player %s)", sizeu1(playeri));
 	}
 #endif
 	if (player->awayviewtics)
@@ -920,13 +919,13 @@ void R_SkyboxFrame(player_t *player)
 			}
 		}
 	}
-	viewangle += viewmobj->angle;
+	viewangle += r_viewmobj->angle;
 
 	viewplayer = player;
 
-	viewx = viewmobj->x;
-	viewy = viewmobj->y;
-	viewz = viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
+	viewx = r_viewmobj->x;
+	viewy = r_viewmobj->y;
+	viewz = r_viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
 
 	if (mapheaderinfo[gamemap-1])
 	{
@@ -966,29 +965,29 @@ void R_SkyboxFrame(player_t *player)
 			else if (mh->skybox_scaley < 0)
 				y = (campos.y - skyboxmo[1]->y) * -mh->skybox_scaley;
 
-			if (viewmobj->angle == 0)
+			if (r_viewmobj->angle == 0)
 			{
 				viewx += x;
 				viewy += y;
 			}
-			else if (viewmobj->angle == ANGLE_90)
+			else if (r_viewmobj->angle == ANGLE_90)
 			{
 				viewx -= y;
 				viewy += x;
 			}
-			else if (viewmobj->angle == ANGLE_180)
+			else if (r_viewmobj->angle == ANGLE_180)
 			{
 				viewx -= x;
 				viewy -= y;
 			}
-			else if (viewmobj->angle == ANGLE_270)
+			else if (r_viewmobj->angle == ANGLE_270)
 			{
 				viewx += y;
 				viewy -= x;
 			}
 			else
 			{
-				angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT;
+				angle_t ang = r_viewmobj->angle>>ANGLETOFINESHIFT;
 				viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y,  FINESINE(ang));
 				viewy += FixedMul(x,  FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
 			}
@@ -999,8 +998,8 @@ void R_SkyboxFrame(player_t *player)
 			viewz += campos.z * -mh->skybox_scalez;
 	}
 
-	if (viewmobj->subsector)
-		viewsector = viewmobj->subsector->sector;
+	if (r_viewmobj->subsector)
+		viewsector = r_viewmobj->subsector->sector;
 	else
 		viewsector = R_PointInSubsector(viewx, viewy)->sector;
 
diff --git a/src/r_state.h b/src/r_state.h
index 75566923b1..e7838e9fb9 100644
--- a/src/r_state.h
+++ b/src/r_state.h
@@ -83,6 +83,7 @@ extern fixed_t viewx, viewy, viewz;
 extern angle_t viewangle, aimingangle;
 extern sector_t *viewsector;
 extern player_t *viewplayer;
+extern mobj_t *r_viewmobj;
 
 extern consvar_t cv_allowmlook;
 extern consvar_t cv_maxportals;
-- 
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