From bbf6e8ccce0bde7698363594f1941f78049bac4a Mon Sep 17 00:00:00 2001 From: Eidolon <furyhunter600@gmail.com> Date: Thu, 26 Jan 2023 19:26:02 -0600 Subject: [PATCH] Revert "sdl: SDL version-guard controller type and hidapi" This reverts commit ec58b1504d28513ae4a972b4d2a32bfed01dec4a. --- src/sdl/i_gamepad.c | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/src/sdl/i_gamepad.c b/src/sdl/i_gamepad.c index 28f9681bec..dbafc1f63a 100644 --- a/src/sdl/i_gamepad.c +++ b/src/sdl/i_gamepad.c @@ -39,10 +39,8 @@ static boolean InitGamepadSubsystems(void) { if (M_CheckParm("-noxinput")) SDL_SetHintWithPriority(SDL_HINT_XINPUT_ENABLED, "0", SDL_HINT_OVERRIDE); -#if SDL_VERSION_ATLEAST(2,0,9) if (M_CheckParm("-nohidapi")) SDL_SetHintWithPriority(SDL_HINT_JOYSTICK_HIDAPI, "0", SDL_HINT_OVERRIDE); -#endif if (SDL_WasInit(GAMEPAD_INIT_FLAGS) == 0) { @@ -201,7 +199,6 @@ static boolean Controller_OpenDevice(UINT8 which, INT32 devindex) CONS_Debug(DBG_GAMELOGIC, M_GetText("Controller %d: %s\n"), which, SDL_GameControllerName(controller->dev)); -#if SDL_VERSION_ATLEAST(2,0,12) #define GAMEPAD_TYPE_CASE(ctrl) \ case SDL_CONTROLLER_TYPE_##ctrl: \ controller->info->type = GAMEPAD_TYPE_##ctrl; \ @@ -214,22 +211,15 @@ static boolean Controller_OpenDevice(UINT8 which, INT32 devindex) GAMEPAD_TYPE_CASE(XBOXONE); GAMEPAD_TYPE_CASE(PS3); GAMEPAD_TYPE_CASE(PS4); -#if SDL_VERSION_ATLEAST(2,0,14) GAMEPAD_TYPE_CASE(PS5); -#endif GAMEPAD_TYPE_CASE(NINTENDO_SWITCH_PRO); -#if SDL_VERSION_ATLEAST(2,0,16) GAMEPAD_TYPE_CASE(GOOGLE_STADIA); GAMEPAD_TYPE_CASE(AMAZON_LUNA); -#endif GAMEPAD_TYPE_CASE(VIRTUAL); default: break; } + #undef GAMEPAD_BUTTON_CASE -#else - // Under older versions of SDL, we aren't provided controller type information. - controller->info->type = GAMEPAD_TYPE_UNKNOWN; -#endif // SDL_VERSION_ATLEAST(2,0,12) // Check the device vendor and product to find out what controller this actually is Uint16 vendor = SDL_JoystickGetDeviceVendor(devindex); -- GitLab