diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index f2022bcea337558ca983e9f7e83a688303fe8dfb..8260271bdd9f8bb52948f8d38e46e385f841fe47 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4141,14 +4141,11 @@ static void HWR_DrawSprite(gl_vissprite_t *spr) float xscale, yscale; float xoffset, yoffset; float leftoffset, topoffset; - float scale = spr->scale; float zoffset = (P_MobjFlip(spr->mobj) * 0.05f); pslope_t *splatslope = NULL; INT32 i; renderflags_t renderflags = spr->renderflags; - if (renderflags & RF_SHADOWEFFECTS) - scale *= spr->shadowscale; if (spr->rotateflags & SRF_3D || renderflags & RF_NOSPLATBILLBOARD) angle = spr->mobj->angle; diff --git a/src/hardware/hw_model.c b/src/hardware/hw_model.c index b69bce0e2da2dd5a453899720892187c5c71910c..9319939c00172d0af727863de4505e7f2d399bd5 100644 --- a/src/hardware/hw_model.c +++ b/src/hardware/hw_model.c @@ -663,7 +663,6 @@ void GeneratePolygonNormals(model_t *model, int ztag) { int k; mdlframe_t *frame = &mesh->frames[j]; - const float *vertices = frame->vertices; vector_t *polyNormals; frame->polyNormals = (vector_t*)Z_Malloc(sizeof(vector_t) * mesh->numTriangles, ztag, 0); @@ -672,8 +671,6 @@ void GeneratePolygonNormals(model_t *model, int ztag) for (k = 0; k < mesh->numTriangles; k++) { -// Vector::Normal(vertices, polyNormals); - vertices += 3 * 3; polyNormals++; } }